paper.js/test/tests/Group.js

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/*
* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
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* http://paperjs.org/
*
* Copyright (c) 2011 - 2020, Jürg Lehni & Jonathan Puckey
* http://juerglehni.com/ & https://puckey.studio/
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*
* Distributed under the MIT license. See LICENSE file for details.
*
* All rights reserved.
*/
QUnit.module('Group');
test('new Group()', function() {
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var group = new Group();
equals(function() {
return paper.project.activeLayer.children[0] == group;
}, true);
});
test('new Group([])', function() {
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var group = new Group([]);
equals(function() {
return paper.project.activeLayer.children[0] == group;
}, true);
equals(function() {
return group.children.length;
}, 0);
});
test('new Group([item])', function() {
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var path = new Path();
var group = new Group([path]);
equals(function() {
return paper.project.activeLayer.children.length;
}, 1);
equals(function() {
return group.children[0] == path;
}, true);
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});
test('new Group({children:[item]})', function() {
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var path = new Path();
var group = new Group({
children: [path]
});
equals(function() {
return paper.project.activeLayer.children.length;
}, 1);
equals(function() {
return path.parent == group;
}, true);
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equals(function() {
return group.children[0] == path;
}, true);
});
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test('Group bounds', function() {
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paper.project.currentStyle = {
strokeWidth: 5,
strokeColor: 'black'
};
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var path = new Path.Circle([150, 150], 60);
var secondPath = new Path.Circle([175, 175], 85);
var group = new Group([path, secondPath]);
equals(group.bounds, new Rectangle(90, 90, 170, 170), 'group.bounds');
equals(group.strokeBounds, new Rectangle(87.5, 87.5, 175, 175), 'group.strokeBounds');
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group.rotate(20);
equals(group.bounds, new Rectangle(89.97687, 82.94085, 170.04627, 177.08228), 'rotated group.bounds');
equals(group.strokeBounds, new Rectangle(87.47687, 80.44085, 175.04627, 182.08228), 'rotated group.strokeBounds');
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group.rotate(20, new Point(50, 50));
equals(group.bounds, new Rectangle(39.70708, 114.9919, 170.00396, 180.22418), 'rotated group.bounds');
equals(group.strokeBounds, new Rectangle(37.20708, 112.4919, 175.00396, 185.22418), 'rotated group.strokeBounds');
});
test('group.addChildren(otherGroup.children)', function() {
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var group = new Group();
group.addChild(new Path());
group.addChild(new Path());
equals(function() {
return group.children.length;
}, 2);
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var secondGroup = new Group();
secondGroup.addChildren(group.children);
equals(function() {
return secondGroup.children.length;
}, 2);
equals(function() {
return group.children.length;
}, 0);
});
test('group.insertChildren(0, otherGroup.children)', function() {
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var group = new Group();
group.addChild(new Path());
group.addChild(new Path());
equals(function() {
return group.children.length;
}, 2);
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var secondGroup = new Group();
secondGroup.insertChildren(0, group.children);
equals(function() {
return secondGroup.children.length;
}, 2);
equals(function() {
return group.children.length;
}, 0);
});
test('group.addChildren()', function() {
var group = new Group();
var path1 = new Path();
var path2 = new Path();
var children = [path1, path2];
group.addChildren(children);
equals(group.children.length, 2,
'group.children.length after adding 2 children');
group.removeChildren();
equals(group.children.length, 0,
'group.children.length after removing all children');
children.splice(1, 0, null);
equals(children.length, 3,
'children array length after inserting null at index 1');
group.addChildren(children);
equals(group.children.length, 2,
'calling group.addChildren() with an array with 3 entries, ' +
'of which 2 are valid, group.children.length should be 2');
children = [path1, path1, path2];
group.addChildren(children);
equals(group.children.length, 2,
'adding the same item twice should only add it once.');
});
test('group.setSelectedColor() with selected bound and position', function() {
// Working: Set selected color first then add child.
var group1 = new Group();
group1.bounds.selected = true;
group1.position.selected = true;
group1.selectedColor = 'black';
group1.addChild(new Path.Circle([50, 50], 40));
// Failing: Add child first then set selected color.
var group2 = new Group();
group2.bounds.selected = true;
group2.position.selected = true;
group2.addChild(new Path.Circle([50, 50], 40));
group2.selectedColor = 'black';
comparePixels(group1, group2);
});
test('Group#isEmpty(recursively)', function() {
var group = new Group();
equals(true, group.isEmpty());
equals(true, group.isEmpty(true));
var group = new Group(new Group());
equals(false, group.isEmpty());
equals(true, group.isEmpty(true));
var group = new Group(new Path());
equals(false, group.isEmpty());
equals(true, group.isEmpty(true));
var group = new Group(new PointText());
equals(false, group.isEmpty());
equals(true, group.isEmpty(true));
});
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test(
'group.internalBounds with clip item without clip.applyMatrix = false',
function() {
var point = new Point(100, 100);
var translation = new Point(100, 100);
var item = new Path.Circle({
center: point,
radius: 50,
fillColor: 'orange'
});
var clip = new Path.Rectangle({
from: point.subtract(translation),
to: point.add(translation)
});
clip.applyMatrix = false;
clip.translate(translation);
var group = new Group(clip, item);
group.clipped = true;
var expected = new Rectangle(point, point.add(translation.multiply(2)));
equals(group.internalBounds, expected);
}
);
test('group.matrix with parent matrix applied (#1711)', function() {
var child = new Group({ applyMatrix: false });
var parent = new Group({ applyMatrix: true, children: [child] });
var scale = 1.1;
var initial = child.scaling.x;
parent.scale(scale);
equals(child.scaling.x, initial * scale);
});
test('Nested group.matrix.apply(true, true) with matrices not applied', function() {
var path = new Path({ applyMatrix: false });
var group = new Group({ applyMatrix: false, children: [path] });
var parent = new Group({ applyMatrix: false, children: [group] });
var grandParent = new Group({ applyMatrix: false, children: [parent] });
equals(function() {
return grandParent.applyMatrix;
}, false);
equals(function() {
return group.applyMatrix;
}, false);
equals(function() {
return path.applyMatrix;
}, false);
grandParent.matrix.apply(true, true);
equals(function() {
return grandParent.applyMatrix;
}, true);
equals(function() {
return group.applyMatrix;
}, true);
equals(function() {
return path.applyMatrix;
}, true);
});