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https://github.com/scratchfoundation/paper.js.git
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parent
d63647eb06
commit
c82e5d41f7
3 changed files with 63 additions and 36 deletions
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@ -185,15 +185,14 @@ var Matrix = Base.extend(/** @lends Matrix# */{
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* Attempts to apply the matrix to the content of item that it belongs to,
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* meaning its transformation is baked into the item's content or children.
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*
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* @param {Boolean} [recursively=true] controls whether to apply transformations
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* recursively on children
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* @param {Boolean} [recursively=true] controls whether to apply
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* transformations recursively on children
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* @return {Boolean} {@true if the matrix was applied}
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*/
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apply: function(recursively, _setApplyMatrix) {
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var owner = this._owner;
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if (owner) {
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owner.transform(null, true, Base.pick(recursively, true),
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_setApplyMatrix);
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owner.transform(null, Base.pick(recursively, true), _setApplyMatrix);
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// If the matrix was successfully applied, it will be reset now.
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return this.isIdentity();
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}
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@ -3509,19 +3509,22 @@ new function() { // Injection scope for hit-test functions shared with project
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// @param {String[]} flags array of any of the following: 'objects',
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// 'children', 'fill-gradients', 'fill-patterns', 'stroke-patterns',
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// 'lines'. Default: ['objects', 'children']
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transform: function(matrix, _applyMatrix, _applyRecursively,
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_setApplyMatrix) {
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transform: function(matrix, _applyRecursively, _setApplyMatrix) {
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var _matrix = this._matrix,
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// If no matrix is provided, or the matrix is the identity, we might
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// still have some work to do in case _applyMatrix is true
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transformMatrix = matrix && !matrix.isIdentity(),
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applyMatrix = (_applyMatrix || this._applyMatrix)
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// If no matrix is provided, or the matrix is the identity, we might
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// still have some work to do: _setApplyMatrix or _applyRecursively.
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applyMatrix = (
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_setApplyMatrix && this._canApplyMatrix ||
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this._applyMatrix && (
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// Don't apply _matrix if the result of concatenating with
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// matrix would be identity.
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&& ((!_matrix.isIdentity() || transformMatrix)
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// Even if it's an identity matrix, we still need to
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// recursively apply the matrix to children.
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|| _applyMatrix && _applyRecursively && this._children);
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transformMatrix || !_matrix.isIdentity() ||
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// Even if it's an identity matrix, we may still need to
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// recursively apply the matrix to children.
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_applyRecursively && this._children
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)
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);
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// Bail out if there is nothing to do.
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if (!transformMatrix && !applyMatrix)
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return this;
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@ -3549,25 +3552,25 @@ new function() { // Injection scope for hit-test functions shared with project
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if (strokeColor)
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strokeColor.transform(matrix);
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}
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if (applyMatrix) {
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// Set the internal _applyMatrix flag to true if we're told to do so.
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// Call #_transformContent() now, if we need to directly apply the
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// internal _matrix transformations to the item's content.
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// Application is not possible on Raster, PointText, SymbolItem, since
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// the matrix is where the actual transformation state is stored.
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if (applyMatrix && (applyMatrix = this._transformContent(
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_matrix, _applyRecursively, _setApplyMatrix))) {
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// Pivot is provided in the parent's coordinate system, so transform
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// it along too.
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var pivot = this._pivot;
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if (pivot)
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_matrix._transformPoint(pivot, pivot, true);
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// Reset the internal matrix to the identity transformation if
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// it was possible to apply it, but do not notify owner of change.
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_matrix.reset(true);
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// Set the internal _applyMatrix flag to true if we're told to
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// do so
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if (_setApplyMatrix && this._canApplyMatrix)
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this._applyMatrix = true;
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// Call #_transformContent() now, if we need to directly apply the
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// internal _matrix transformations to the item's content.
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// Application is not possible on Raster, PointText, SymbolItem, since
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// the matrix is where the actual transformation state is stored.
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if (this._applyMatrix && (applyMatrix = this._transformContent(_matrix,
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_applyRecursively, _setApplyMatrix))) {
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// Pivot is provided in the parent's coordinate system, so transform
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// it along too.
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var pivot = this._pivot;
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if (pivot)
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_matrix._transformPoint(pivot, pivot, true);
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// Reset the internal matrix to the identity transformation if
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// it was possible to apply it, but do not notify owner of change.
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_matrix.reset(true);
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}
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}
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// Calling _changed will clear _bounds and _position, but depending
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// on matrix we can calculate and set them again, so preserve them.
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@ -3619,9 +3622,9 @@ new function() { // Injection scope for hit-test functions shared with project
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_transformContent: function(matrix, applyRecursively, setApplyMatrix) {
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var children = this._children;
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if (children) {
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for (var i = 0, l = children.length; i < l; i++)
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children[i].transform(matrix, true, applyRecursively,
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setApplyMatrix);
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for (var i = 0, l = children.length; i < l; i++) {
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children[i].transform(matrix, applyRecursively, setApplyMatrix);
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}
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return true;
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}
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},
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@ -192,10 +192,35 @@ test(
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test('group.matrix with parent matrix applied (#1711)', function() {
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var child = new Group({ applyMatrix: false });
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var parent = new Group([child]);
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var parent = new Group({ applyMatrix: true, children: [child] });
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var scale = 1.1;
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var initial = child.scaling.x;
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parent.scale(scale);
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var final = child.scaling.x;
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equals(final, initial * scale);
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equals(child.scaling.x, initial * scale);
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});
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test('Nested group.matrix.apply(true, true) with matrices not applied', function() {
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var path = new Path({ applyMatrix: false });
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var group = new Group({ applyMatrix: false, children: [path] });
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var parent = new Group({ applyMatrix: false, children: [group] });
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var grandParent = new Group({ applyMatrix: false, children: [parent] });
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equals(function() {
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return grandParent.applyMatrix;
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}, false);
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equals(function() {
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return group.applyMatrix;
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}, false);
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equals(function() {
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return path.applyMatrix;
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}, false);
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grandParent.matrix.apply(true, true);
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equals(function() {
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return grandParent.applyMatrix;
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}, true);
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equals(function() {
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return group.applyMatrix;
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}, true);
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equals(function() {
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return path.applyMatrix;
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}, true);
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});
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