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More refactoring for #1740
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1 changed files with 114 additions and 138 deletions
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@ -30,35 +30,24 @@ var CollisionDetection = /** @lends CollisionDetection */{
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* the first array will be returned.
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* @param {Number} [tolerance] If provided, the tolerance will be added to
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* all sides of each bounds when checking for collisions.
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* @param {Boolean} [sweepVertical] If true, the sweep is performed along
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* the y-axis.
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* @param {Boolean} [onlySweepAxisCollisions] If true, no collision checks
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* will be done on the secondary axis.
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* @returns {Array} Array containing for the bounds at the same index in
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* items1 an array of the indexes of colliding bounds in items2
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*/
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findItemBoundsCollisions: function(items1, items2, tolerance,
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sweepVertical, onlySweepAxisCollisions) {
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var bounds1 = new Array(items1.length),
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bounds2;
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for (var i = 0; i < items1.length; i++) {
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var bounds = items1[i].bounds;
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bounds1[i] = [bounds.left, bounds.top, bounds.right, bounds.bottom];
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}
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if (items2) {
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if (items2 === items1) {
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bounds2 = bounds1;
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} else {
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bounds2 = new Array(items2.length);
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for (var i = 0; i < items2.length; i++) {
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var bounds = items2[i].bounds;
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bounds2[i] = [bounds.left, bounds.top, bounds.right,
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bounds.bottom];
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}
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findItemBoundsCollisions: function(items1, items2, tolerance) {
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function getBounds(items) {
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var bounds = new Array(items.length);
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for (var i = 0; i < items.length; i++) {
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var rect = items[i].getBounds();
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bounds[i] = [rect.left, rect.top, rect.right, rect.bottom];
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}
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return bounds;
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}
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return this.findBoundsCollisions(bounds1, bounds2, tolerance || 0,
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sweepVertical, onlySweepAxisCollisions);
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var bounds1 = getBounds(items1),
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bounds2 = !items2 || items2 === items1
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? bounds1
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: getBounds(items2);
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return this.findBoundsCollisions(bounds1, bounds2, tolerance || 0);
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},
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/**
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@ -67,14 +56,14 @@ var CollisionDetection = /** @lends CollisionDetection */{
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* the actual bounds. Broad bounds guarantee to contain the full curve,
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* but they are usually larger than the actual bounds of a curve.
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*
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* This function takes the broad bounds of all curve values in the
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* curveValues1 and curveValues2 arrays and calls findBoundsCollisions().
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* This function takes the broad bounds of all curve values in the curves1
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* and curves2 arrays and calls findBoundsCollisions().
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*
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* @param {Array} curvesValues1 Array of curve values for which collisions
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* should be found.
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* @param {Array} [curvesValues2] Array of curve values that the first
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* array should be compared with. If not provided, collisions between
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* curve bounds within the first arrray will be returned.
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* @param {Array} curves1 Array of curve values for which collisions should
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* be found.
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* @param {Array} [curves2] Array of curve values that the first array
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* should be compared with. If not provided, collisions between curve
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* bounds within the first arrray will be returned.
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* @param {Number} [tolerance] If provided, the tolerance will be added to
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* all sides of each bounds when checking for collisions.
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* @param {Boolean} [sweepVertical] If true, the sweep is performed along
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@ -82,40 +71,30 @@ var CollisionDetection = /** @lends CollisionDetection */{
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* @param {Boolean} [onlySweepAxisCollisions] If true, no collision checks
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* will be done on the secondary axis.
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* @returns {Array} Array containing for the bounds at the same index in
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* curveValues1 an array of the indexes of colliding bounds in
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* curveValues2
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* curves1 an array of the indexes of colliding bounds in curves2
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*/
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findCurveBoundsCollisions: function(curvesValues1, curvesValues2,
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findCurveBoundsCollisions: function(curves1, curves2,
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tolerance, sweepVertical, onlySweepAxisCollisions) {
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var min = Math.min,
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max = Math.max,
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bounds1 = new Array(curvesValues1.length),
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bounds2;
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for (var i = 0; i < bounds1.length; i++) {
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var v1 = curvesValues1[i];
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bounds1[i] = [
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min(v1[0], v1[2], v1[4], v1[6]),
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min(v1[1], v1[3], v1[5], v1[7]),
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max(v1[0], v1[2], v1[4], v1[6]),
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max(v1[1], v1[3], v1[5], v1[7])
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];
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}
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if (curvesValues2) {
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if (curvesValues2 === curvesValues1) {
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bounds2 = bounds1;
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} else {
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bounds2 = new Array(curvesValues2.length);
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for (var i = 0; i < bounds2.length; i++) {
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var v2 = curvesValues2[i];
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bounds2[i] = [
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min(v2[0], v2[2], v2[4], v2[6]),
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min(v2[1], v2[3], v2[5], v2[7]),
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max(v2[0], v2[2], v2[4], v2[6]),
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max(v2[1], v2[3], v2[5], v2[7])
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];
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}
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function getBounds(curves) {
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var min = Math.min,
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max = Math.max,
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bounds = new Array(curves.length);
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for (var i = 0; i < curves.length; i++) {
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var v = curves[i];
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bounds[i] = [
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min(v[0], v[2], v[4], v[6]),
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min(v[1], v[3], v[5], v[7]),
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max(v[0], v[2], v[4], v[6]),
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max(v[1], v[3], v[5], v[7])
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];
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}
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return bounds;
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}
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var bounds1 = getBounds(curves1),
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bounds2 = !curves2 || curves2 === curves1
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? bounds1
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: getBounds(curves2);
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return this.findBoundsCollisions(bounds1, bounds2,
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tolerance || 0, sweepVertical, onlySweepAxisCollisions);
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},
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@ -156,21 +135,20 @@ var CollisionDetection = /** @lends CollisionDetection */{
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*/
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findBoundsCollisions: function(boundsA, boundsB, tolerance,
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sweepVertical, onlySweepAxisCollisions) {
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var self = !boundsB || boundsA === boundsB,
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allBounds = self ? boundsA : boundsA.concat(boundsB),
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lengthA = boundsA.length,
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lengthAll = allBounds.length;
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// Binary search utility function.
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// For multiple same entries, this returns the rightmost entry.
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// https://en.wikipedia.org/wiki/Binary_search_algorithm#Procedure_for_finding_the_rightmost_element
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var self = !boundsB || boundsA === boundsB,
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allBounds = self ? boundsA : boundsA.concat(boundsB),
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countA = boundsA.length,
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countAll = allBounds.length,
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lo, hi;
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function binarySearch(indices, coordinateValue, coordinate) {
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lo = 0;
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hi = indices.length;
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function binarySearch(indices, coord, value) {
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var lo = 0,
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hi = indices.length;
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while (lo < hi) {
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var mid = (hi + lo) >>> 1; // Same as Math.floor((hi + lo) / 2)
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if (allBounds[indices[mid]][coordinate] < coordinateValue) {
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if (allBounds[indices[mid]][coord] < value) {
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lo = mid + 1;
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} else {
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hi = mid;
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@ -182,73 +160,73 @@ var CollisionDetection = /** @lends CollisionDetection */{
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// Set coordinates for primary and secondary axis depending on sweep
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// direction. By default we sweep in horizontal direction, which
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// means x is the primary axis.
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var coordP0 = sweepVertical ? 1 : 0,
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coordP1 = coordP0 + 2,
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coordS0 = sweepVertical ? 0 : 1,
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coordS1 = coordS0 + 2;
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var pri0 = sweepVertical ? 1 : 0,
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pri1 = pri0 + 2,
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sec0 = sweepVertical ? 0 : 1,
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sec1 = sec0 + 2;
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// Create array with all indices sorted by lower boundary on primary
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// axis.
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var allIndicesByP0 = new Array(countAll);
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for (var i = 0; i < countAll; i++) {
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allIndicesByP0[i] = i;
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var allIndicesByPri0 = new Array(lengthAll);
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for (var i = 0; i < lengthAll; i++) {
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allIndicesByPri0[i] = i;
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}
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allIndicesByP0.sort(function(i1, i2) {
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return allBounds[i1][coordP0] - allBounds[i2][coordP0];
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allIndicesByPri0.sort(function(i1, i2) {
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return allBounds[i1][pri0] - allBounds[i2][pri0];
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});
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// Sweep along primary axis. Indices of active bounds are kept in an
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// array sorted by higher boundary on primary axis.
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var activeIndicesByP1 = [],
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allCollisions = new Array(countA);
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for (var i = 0; i < countAll; i++) {
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var currentIndex = allIndicesByP0[i],
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currentBounds = allBounds[currentIndex],
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currentOriginalIndex = self // index in boundsA or boundsB
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? currentIndex
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: currentIndex - countA,
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isCurrentA = currentIndex < countA,
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isCurrentB = self || currentIndex >= countA,
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currentCollisions = isCurrentA ? [] : null;
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if (activeIndicesByP1.length) {
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// remove (prune) indices that are no longer active
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var pruneCount = binarySearch(activeIndicesByP1,
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currentBounds[coordP0] - tolerance, coordP1) + 1;
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activeIndicesByP1.splice(0, pruneCount);
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// add collisions for current index
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var activeIndicesByPri1 = [],
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allCollisions = new Array(lengthA);
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for (var i = 0; i < lengthAll; i++) {
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var curIndex = allIndicesByPri0[i],
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curBounds = allBounds[curIndex],
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// The original index in boundsA or boundsB:
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origIndex = self ? curIndex : curIndex - lengthA,
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isCurrentA = curIndex < lengthA,
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isCurrentB = self || !isCurrentA,
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curCollisions = isCurrentA ? [] : null;
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if (activeIndicesByPri1.length) {
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// remove (prune) indices that are no longer active.
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var pruneCount = binarySearch(activeIndicesByPri1, pri1,
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curBounds[pri0] - tolerance) + 1;
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activeIndicesByPri1.splice(0, pruneCount);
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// Add collisions for current index.
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if (self && onlySweepAxisCollisions) {
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// All active indexes can be added, no further checks needed
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currentCollisions = currentCollisions.concat(
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activeIndicesByP1.slice());
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curCollisions = curCollisions.concat(activeIndicesByPri1);
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// Add current index to collisions of all active indexes
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for (var j = 0; j < activeIndicesByP1.length; j++) {
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var activeIndex = activeIndicesByP1[j];
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allCollisions[activeIndex].push(currentOriginalIndex);
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for (var j = 0; j < activeIndicesByPri1.length; j++) {
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var activeIndex = activeIndicesByPri1[j];
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allCollisions[activeIndex].push(origIndex);
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}
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} else {
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var currentS1 = currentBounds[coordS1],
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currentS0 = currentBounds[coordS0];
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for (var j = 0; j < activeIndicesByP1.length; j++) {
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var activeIndex = activeIndicesByP1[j],
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isActiveA = activeIndex < countA,
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isActiveB = self || activeIndex >= countA;
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// Check secondary axis bounds if necessary
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if (onlySweepAxisCollisions ||
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(((isCurrentA && isActiveB) ||
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(isCurrentB && isActiveA)) &&
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currentS1 >=
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allBounds[activeIndex][coordS0] -
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tolerance &&
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currentS0 <=
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allBounds[activeIndex][coordS1] +
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tolerance)) {
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var curSec1 = curBounds[sec1],
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curSec0 = curBounds[sec0];
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for (var j = 0; j < activeIndicesByPri1.length; j++) {
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var activeIndex = activeIndicesByPri1[j],
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activeBounds = allBounds[activeIndex],
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isActiveA = activeIndex < lengthA,
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isActiveB = self || activeIndex >= lengthA;
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// Check secondary axis bounds if necessary.
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if (
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onlySweepAxisCollisions ||
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(
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isCurrentA && isActiveB ||
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isCurrentB && isActiveA
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) && (
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curSec1 >= activeBounds[sec0] - tolerance &&
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curSec0 <= activeBounds[sec1] + tolerance
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)
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) {
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// Add current index to collisions of active
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// indices and vice versa.
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if (isCurrentA && isActiveB) {
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currentCollisions.push(
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self ? activeIndex : activeIndex - countA);
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curCollisions.push(
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self ? activeIndex : activeIndex - lengthA);
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}
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if (isCurrentB && isActiveA) {
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allCollisions[activeIndex].push(
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currentOriginalIndex);
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allCollisions[activeIndex].push(origIndex);
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}
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}
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}
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@ -256,29 +234,27 @@ var CollisionDetection = /** @lends CollisionDetection */{
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}
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if (isCurrentA) {
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if (boundsA === boundsB) {
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// if both arrays are the same, add self collision
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currentCollisions.push(currentIndex);
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// If both arrays are the same, add self collision.
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curCollisions.push(curIndex);
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}
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// add collisions for current index
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allCollisions[currentIndex] = currentCollisions;
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// Add collisions for current index.
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allCollisions[curIndex] = curCollisions;
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}
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// add current index to active indices. Keep array sorted by
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// their higher boundary on the primary axis
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if (activeIndicesByP1.length) {
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var currentP1 = currentBounds[coordP1],
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insertIndex =
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binarySearch(activeIndicesByP1, currentP1, coordP1) + 1;
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activeIndicesByP1.splice(insertIndex, 0, currentIndex);
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// Add current index to active indices. Keep array sorted by
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// their higher boundary on the primary axis.s
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if (activeIndicesByPri1.length) {
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var curPri1 = curBounds[pri1],
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index = binarySearch(activeIndicesByPri1, pri1, curPri1);
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activeIndicesByPri1.splice(index + 1, 0, curIndex);
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} else {
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activeIndicesByP1.push(currentIndex);
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activeIndicesByPri1.push(curIndex);
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}
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}
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// Sort collision indices in ascending order.
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for (var i = 0; i < allCollisions.length; i++) {
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if (allCollisions[i]) {
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allCollisions[i].sort(function(i1, i2) {
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return i1 - i2;
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});
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var collisions = allCollisions[i];
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if (collisions) {
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collisions.sort(function(i1, i2) { return i1 - i2; });
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}
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}
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return allCollisions;
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