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https://github.com/scratchfoundation/paper.js.git
synced 2024-12-28 17:02:24 -05:00
Use comparePixels() instead of compareCanvas()
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2cb55a839d
commit
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3 changed files with 24 additions and 25 deletions
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@ -88,6 +88,10 @@ var CanvasView = View.extend(/** @lends CanvasView# */{
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}
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},
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getContext: function() {
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return this._context;
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},
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/**
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* Converts the provide size in any of the units allowed in the browser to
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* pixels.
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@ -345,25 +345,24 @@ var compareItem = function(actual, expected, message, options, properties) {
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* @param {function} actualCallback the function producing the actual result
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* @param {number} tolerance between 0 and 1
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*/
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var compareCanvas = function(width, height, expectedCallback, actualCallback,
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tolerance) {
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var compareCanvas = function(width, height, expected, actual, tolerance) {
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function getImageData(width, height, callback) {
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var canvas = document.createElement('canvas');
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canvas.width = width;
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canvas.height = height;
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var project = new Project(canvas);
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var view = project.view;
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callback();
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project.view.update();
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var context = canvas.getContext('2d');
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var imageData = context.getImageData(0, 0, width, height);
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canvas.remove();
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view.update();
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var imageData = view.context.getImageData(0, 0, width, height);
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project.remove();
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canvas.remove();
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return imageData;
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}
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compareImageData(
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getImageData(width, height, expectedCallback),
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getImageData(width, height, actualCallback),
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getImageData(width, height, expected),
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getImageData(width, height, actual),
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tolerance
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);
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@ -137,21 +137,17 @@ test('group.addChildren()', function() {
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});
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test('group.setSelectedColor() with selected bound and position', function() {
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compareCanvas(100, 100,
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function() {
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// working: set selected color first then add child
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var group = new Group();
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group.bounds.selected = true;
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group.position.selected = true;
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group.selectedColor = 'black';
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group.addChild(new Path.Circle([50, 50], 40));
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}, function() {
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// failing: add child first then set selected color
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var group = new Group();
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group.bounds.selected = true;
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group.position.selected = true;
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group.addChild(new Path.Circle([50, 50], 40));
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group.selectedColor = 'black';
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}
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);
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// Working: Set selected color first then add child.
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var group1 = new Group();
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group1.bounds.selected = true;
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group1.position.selected = true;
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group1.selectedColor = 'black';
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group1.addChild(new Path.Circle([50, 50], 40));
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// Failing: Add child first then set selected color.
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var group2 = new Group();
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group2.bounds.selected = true;
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group2.position.selected = true;
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group2.addChild(new Path.Circle([50, 50], 40));
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group2.selectedColor = 'black';
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comparePixels(group1, group2);
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});
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