bgfx/src
Branimir Karadžić c8442ebb40 Cleanup.
2014-04-16 22:24:31 -07:00
..
bgfx.cpp Cleanup. 2014-04-16 22:24:31 -07:00
bgfx_p.h Added ability to retrieve uniforms used by shader. 2014-04-15 19:10:56 -07:00
bgfx_shader.sh Added shadow samplers and updated example 15-shadowmaps-simple to use them. 2014-02-24 21:44:12 -08:00
charset.h Added support for blend separate and blend MRT independent. 2014-03-25 23:07:51 -07:00
config.h Changed GLES macro to use version number. 2014-03-29 23:12:15 -07:00
fs_clear0.bin.h Added ability to retrieve uniforms used by shader. 2014-04-15 19:10:56 -07:00
fs_clear0.sc Added support for blend separate and blend MRT independent. 2014-03-25 23:07:51 -07:00
fs_clear1.bin.h Added ability to retrieve uniforms used by shader. 2014-04-15 19:10:56 -07:00
fs_clear1.sc Added support for blend separate and blend MRT independent. 2014-03-25 23:07:51 -07:00
fs_clear2.bin.h Added ability to retrieve uniforms used by shader. 2014-04-15 19:10:56 -07:00
fs_clear2.sc Added support for blend separate and blend MRT independent. 2014-03-25 23:07:51 -07:00
fs_clear3.bin.h Added ability to retrieve uniforms used by shader. 2014-04-15 19:10:56 -07:00
fs_clear3.sc Added support for blend separate and blend MRT independent. 2014-03-25 23:07:51 -07:00
fs_debugfont.bin.h Added ability to retrieve uniforms used by shader. 2014-04-15 19:10:56 -07:00
fs_debugfont.sc Updated copyright year. 2014-02-10 22:07:04 -08:00
glcontext_eagl.h iOS: added stencil buffer to context fbo. ( fixed stencil example ) 2014-04-06 14:58:21 +02:00
glcontext_eagl.mm iOS: added stencil buffer to context fbo. ( fixed stencil example ) 2014-04-06 14:58:21 +02:00
glcontext_egl.cpp Changed GLES macro to use version number. 2014-03-29 23:12:15 -07:00
glcontext_egl.h Added dynamic loading of EGL library on Windows. 2014-02-16 16:40:08 -08:00
glcontext_glx.cpp Changed GLES macro to use version number. 2014-03-29 23:12:15 -07:00
glcontext_glx.h Updated copyright year. 2014-02-10 22:07:04 -08:00
glcontext_ios.h Updated copyright year. 2014-02-10 22:07:04 -08:00
glcontext_nsgl.h Updated copyright year. 2014-02-10 22:07:04 -08:00
glcontext_nsgl.mm Cleanup. 2014-03-29 19:58:24 -07:00
glcontext_ppapi.cpp Changed GLES macro to use version number. 2014-03-29 23:12:15 -07:00
glcontext_ppapi.h Updated copyright year. 2014-02-10 22:07:04 -08:00
glcontext_wgl.cpp Changed GLES macro to use version number. 2014-03-29 23:12:15 -07:00
glcontext_wgl.h Updated copyright year. 2014-02-10 22:07:04 -08:00
glimports.h Changed GLES macro to use version number. 2014-03-29 23:12:15 -07:00
image.cpp GL: Added check for texture formats. 2014-04-06 21:31:28 -07:00
image.h Fixed compressed image block size. 2014-03-01 19:27:34 -08:00
makefile Updated copyright year. 2014-02-10 22:07:04 -08:00
renderer_d3d.h Updated copyright year. 2014-02-10 22:07:04 -08:00
renderer_d3d9.cpp Added ability to retrieve uniforms used by shader. 2014-04-15 19:10:56 -07:00
renderer_d3d9.h Simplified API, removed difference between vertex and fragment shaders. 2014-03-29 19:42:57 -07:00
renderer_d3d11.cpp Added ability to retrieve uniforms used by shader. 2014-04-15 19:10:56 -07:00
renderer_d3d11.h Added ability to retrieve uniforms used by shader. 2014-04-15 19:10:56 -07:00
renderer_gl.cpp Cleanup. 2014-04-15 22:59:40 -07:00
renderer_gl.h GL: Added check for texture formats. 2014-04-06 21:31:28 -07:00
renderer_null.cpp Simplified API, removed difference between vertex and fragment shaders. 2014-03-29 19:42:57 -07:00
varying.def.sc Normalized line endings. 2013-02-21 21:07:31 -08:00
vertexdecl.cpp Cleanup. 2014-03-31 20:37:04 -07:00
vertexdecl.h Updated copyright year. 2014-02-10 22:07:04 -08:00
vs_clear.bin.h Added ability to retrieve uniforms used by shader. 2014-04-15 19:10:56 -07:00
vs_clear.sc Updated copyright year. 2014-02-10 22:07:04 -08:00
vs_debugfont.bin.h Added ability to retrieve uniforms used by shader. 2014-04-15 19:10:56 -07:00
vs_debugfont.sc Updated copyright year. 2014-02-10 22:07:04 -08:00