mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
Added support for blend separate and blend MRT independent.
This commit is contained in:
parent
03dc9225ed
commit
d3753d69bf
20 changed files with 726 additions and 182 deletions
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@ -393,7 +393,6 @@ Converts Wavefront .obj mesh file to format optimal for using with bgfx.
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Todo
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----
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- BlendFuncSeparate and BlendEquationSeparate.
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- Blit between textures.
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- Occlusion queries.
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- Fullscreen mode.
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@ -10,10 +10,9 @@
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#include <stdlib.h> // size_t
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///
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#define BGFX_STATE_DEPTH_WRITE UINT64_C(0x0000000000000001)
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#define BGFX_STATE_ALPHA_WRITE UINT64_C(0x0000000000000008)
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#define BGFX_STATE_ALPHA_MASK UINT64_C(0x000000000000000c)
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#define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000000000001)
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#define BGFX_STATE_ALPHA_WRITE UINT64_C(0x0000000000000002)
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#define BGFX_STATE_DEPTH_WRITE UINT64_C(0x0000000000000004)
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#define BGFX_STATE_DEPTH_TEST_LESS UINT64_C(0x0000000000000010)
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#define BGFX_STATE_DEPTH_TEST_LEQUAL UINT64_C(0x0000000000000020)
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@ -40,36 +39,36 @@
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#define BGFX_STATE_BLEND_FACTOR UINT64_C(0x000000000000c000)
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#define BGFX_STATE_BLEND_INV_FACTOR UINT64_C(0x000000000000d000)
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#define BGFX_STATE_BLEND_SHIFT 12
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#define BGFX_STATE_BLEND_MASK UINT64_C(0x00000000000ff000)
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#define BGFX_STATE_BLEND_MASK UINT64_C(0x000000000ffff000)
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#define BGFX_STATE_BLEND_EQUATION_SUB UINT64_C(0x0000000000100000)
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#define BGFX_STATE_BLEND_EQUATION_REVSUB UINT64_C(0x0000000000200000)
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#define BGFX_STATE_BLEND_EQUATION_MIN UINT64_C(0x0000000000300000)
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#define BGFX_STATE_BLEND_EQUATION_MAX UINT64_C(0x0000000000400000)
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#define BGFX_STATE_BLEND_EQUATION_SHIFT 20
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#define BGFX_STATE_BLEND_EQUATION_MASK UINT64_C(0x0000000000700000)
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#define BGFX_STATE_BLEND_EQUATION_SUB UINT64_C(0x0000000010000000)
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#define BGFX_STATE_BLEND_EQUATION_REVSUB UINT64_C(0x0000000020000000)
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#define BGFX_STATE_BLEND_EQUATION_MIN UINT64_C(0x0000000030000000)
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#define BGFX_STATE_BLEND_EQUATION_MAX UINT64_C(0x0000000040000000)
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#define BGFX_STATE_BLEND_EQUATION_SHIFT 28
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#define BGFX_STATE_BLEND_EQUATION_MASK UINT64_C(0x00000003f0000000)
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#define BGFX_STATE_CULL_CW UINT64_C(0x0000000010000000)
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#define BGFX_STATE_CULL_CCW UINT64_C(0x0000000020000000)
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#define BGFX_STATE_CULL_SHIFT 28
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#define BGFX_STATE_CULL_MASK UINT64_C(0x0000000030000000)
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#define BGFX_STATE_BLEND_INDEPENDENT UINT64_C(0x0000000400000000)
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#define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000040000000)
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#define BGFX_STATE_CULL_CW UINT64_C(0x0000001000000000)
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#define BGFX_STATE_CULL_CCW UINT64_C(0x0000002000000000)
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#define BGFX_STATE_CULL_SHIFT 36
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#define BGFX_STATE_CULL_MASK UINT64_C(0x0000003000000000)
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#define BGFX_STATE_ALPHA_REF_SHIFT 32
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#define BGFX_STATE_ALPHA_REF_MASK UINT64_C(0x000000ff00000000)
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#define BGFX_STATE_ALPHA_REF_SHIFT 40
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#define BGFX_STATE_ALPHA_REF_MASK UINT64_C(0x0000ff0000000000)
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#define BGFX_STATE_PT_LINES UINT64_C(0x0000010000000000)
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#define BGFX_STATE_PT_POINTS UINT64_C(0x0000020000000000)
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#define BGFX_STATE_PT_SHIFT 40
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#define BGFX_STATE_PT_MASK UINT64_C(0x0000030000000000)
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#define BGFX_STATE_PT_LINES UINT64_C(0x0001000000000000)
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#define BGFX_STATE_PT_POINTS UINT64_C(0x0002000000000000)
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#define BGFX_STATE_PT_SHIFT 48
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#define BGFX_STATE_PT_MASK UINT64_C(0x0003000000000000)
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#define BGFX_STATE_POINT_SIZE_SHIFT 44
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#define BGFX_STATE_POINT_SIZE_MASK UINT64_C(0x000ff00000000000)
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#define BGFX_STATE_POINT_SIZE_SHIFT 52
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#define BGFX_STATE_POINT_SIZE_MASK UINT64_C(0x0ff0000000000000)
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#define BGFX_STATE_MSAA UINT64_C(0x0020000000000000)
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#define BGFX_STATE_MSAA UINT64_C(0x1000000000000000)
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#define BGFX_STATE_RESERVED_MASK UINT64_C(0xff00000000000000)
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#define BGFX_STATE_RESERVED_MASK UINT64_C(0xe000000000000000)
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#define BGFX_STATE_NONE UINT64_C(0x0000000000000000)
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#define BGFX_STATE_MASK UINT64_C(0xffffffffffffffff)
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@ -84,16 +83,46 @@
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#define BGFX_STATE_ALPHA_REF(_ref) ( (uint64_t(_ref)<<BGFX_STATE_ALPHA_REF_SHIFT)&BGFX_STATE_ALPHA_REF_MASK)
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#define BGFX_STATE_POINT_SIZE(_size) ( (uint64_t(_size)<<BGFX_STATE_POINT_SIZE_SHIFT)&BGFX_STATE_POINT_SIZE_MASK)
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#define BGFX_STATE_BLEND_FUNC(_src, _dst) ( uint64_t(_src)|( uint64_t(_dst)<<4) )
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///
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#define BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA) (0 \
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| ( (uint64_t(_srcRGB)|(uint64_t(_dstRGB)<<4) ) ) \
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| ( (uint64_t(_srcA )|(uint64_t(_dstA )<<4) )<<8) \
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)
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#define BGFX_STATE_BLEND_EQUATION_SEPARATE(_rgb, _a) (uint64_t(_rgb)|(uint64_t(_a)<<3) )
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///
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#define BGFX_STATE_BLEND_FUNC(_src, _dst) BGFX_STATE_BLEND_FUNC_SEPARATE(_src, _dst, _src, _dst)
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#define BGFX_STATE_BLEND_EQUATION(_equation) BGFX_STATE_BLEND_EQUATION_SEPARATE(_equation, _equation)
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#define BGFX_STATE_BLEND_ADD (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE ) )
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#define BGFX_STATE_BLEND_ALPHA (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_COLOR) )
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#define BGFX_STATE_BLEND_DARKEN (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE ) | BGFX_STATE_BLEND_EQUATION_MIN)
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#define BGFX_STATE_BLEND_LIGHTEN (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE ) | BGFX_STATE_BLEND_EQUATION_MAX)
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#define BGFX_STATE_BLEND_ALPHA (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) )
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#define BGFX_STATE_BLEND_DARKEN (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE ) | BGFX_STATE_BLEND_EQUATION(BGFX_STATE_BLEND_EQUATION_MIN) )
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#define BGFX_STATE_BLEND_LIGHTEN (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE ) | BGFX_STATE_BLEND_EQUATION(BGFX_STATE_BLEND_EQUATION_MAX) )
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#define BGFX_STATE_BLEND_MULTIPLY (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_DST_COLOR, BGFX_STATE_BLEND_ZERO ) )
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#define BGFX_STATE_BLEND_NORMAL (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_INV_SRC_ALPHA) )
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#define BGFX_STATE_BLEND_SCREEN (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_INV_SRC_COLOR) )
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#define BGFX_STATE_BLEND_LINEAR_BURN (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_DST_COLOR, BGFX_STATE_BLEND_INV_DST_COLOR) | BGFX_STATE_BLEND_EQUATION_SUB)
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#define BGFX_STATE_BLEND_LINEAR_BURN (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_DST_COLOR, BGFX_STATE_BLEND_INV_DST_COLOR) | BGFX_STATE_BLEND_EQUATION(BGFX_STATE_BLEND_EQUATION_SUB) )
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///
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#define BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst) (0 \
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| ( uint32_t( (_src)>>BGFX_STATE_BLEND_SHIFT) \
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| ( uint32_t( (_dst)>>BGFX_STATE_BLEND_SHIFT)<<4) ) \
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)
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#define BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation) (0 \
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| BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst) \
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| ( uint32_t( (_equation)>>BGFX_STATE_BLEND_EQUATION_SHIFT)<<8) \
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)
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#define BGFX_STATE_BLEND_FUNC_RT_1(_src, _dst) (BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst)<< 0)
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#define BGFX_STATE_BLEND_FUNC_RT_2(_src, _dst) (BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst)<<11)
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#define BGFX_STATE_BLEND_FUNC_RT_3(_src, _dst) (BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst)<<22)
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#define BGFX_STATE_BLEND_FUNC_RT_1E(_src, _dst, _equation) (BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation)<< 0)
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#define BGFX_STATE_BLEND_FUNC_RT_2E(_src, _dst, _equation) (BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation)<<11)
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#define BGFX_STATE_BLEND_FUNC_RT_3E(_src, _dst, _equation) (BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation)<<22)
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///
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#define BGFX_STENCIL_FUNC_REF_SHIFT 0
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#define BGFX_CAPS_INSTANCING UINT64_C(0x0000000010000000)
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#define BGFX_CAPS_RENDERER_MULTITHREADED UINT64_C(0x0000000020000000)
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#define BGFX_CAPS_FRAGMENT_DEPTH UINT64_C(0x0000000040000000)
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#define BGFX_CAPS_BLEND_INDEPENDENT UINT64_C(0x0000000080000000)
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#define BGFX_CAPS_TEXTURE_DEPTH_MASK (0 \
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| BGFX_CAPS_TEXTURE_FORMAT_D16 \
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@ -368,7 +398,9 @@ namespace bgfx
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Unknown, // compressed formats above
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L8,
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R8,
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R16,
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R16F,
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BGRA8,
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RGBA16,
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RGBA16F,
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@ -1154,7 +1186,7 @@ namespace bgfx
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/// 2. BGFX_STATE_BLEND_EQUATION_ADD is set when no other blend
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/// equation is specified.
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///
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void setState(uint64_t _state, uint32_t _rgba = UINT32_MAX);
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void setState(uint64_t _state, uint32_t _rgba = 0);
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/// Set stencil test state.
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///
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39
src/bgfx.cpp
39
src/bgfx.cpp
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@ -307,7 +307,7 @@ namespace bgfx
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uint8_t* rgba = mem->data;
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charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
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charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
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m_texture = createTexture2D(width, height, 1, TextureFormat::L8
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m_texture = createTexture2D(width, height, 1, TextureFormat::R8
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, BGFX_TEXTURE_MIN_POINT
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| BGFX_TEXTURE_MAG_POINT
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| BGFX_TEXTURE_MIP_POINT
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m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
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m_decl.end();
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const Memory* mem;
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VertexShaderHandle vsh = createVertexShader(
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# if BGFX_CONFIG_RENDERER_DIRECT3D11
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mem = makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) );
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makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) )
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# elif BGFX_CONFIG_RENDERER_OPENGL
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mem = makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) );
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makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) )
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# endif // BGFX_CONFIG_RENDERER_*
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VertexShaderHandle vsh = createVertexShader(mem);
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);
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const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
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# if BGFX_CONFIG_RENDERER_DIRECT3D11
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mem = makeRef(fs_clear_dx11, sizeof(fs_clear_dx11) );
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fragMem[0] = makeRef(fs_clear0_dx11, sizeof(fs_clear0_dx11) );
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fragMem[1] = makeRef(fs_clear1_dx11, sizeof(fs_clear1_dx11) );
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fragMem[2] = makeRef(fs_clear2_dx11, sizeof(fs_clear2_dx11) );
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fragMem[3] = makeRef(fs_clear3_dx11, sizeof(fs_clear3_dx11) );
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# elif BGFX_CONFIG_RENDERER_OPENGL
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mem = makeRef(fs_clear_glsl, sizeof(fs_clear_glsl) );
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fragMem[0] = makeRef(fs_clear0_glsl, sizeof(fs_clear0_glsl) );
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fragMem[1] = makeRef(fs_clear1_glsl, sizeof(fs_clear1_glsl) );
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fragMem[2] = makeRef(fs_clear2_glsl, sizeof(fs_clear2_glsl) );
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fragMem[3] = makeRef(fs_clear3_glsl, sizeof(fs_clear3_glsl) );
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# endif // BGFX_CONFIG_RENDERER_*
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FragmentShaderHandle fsh = createFragmentShader(mem);
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m_program = createProgram(vsh, fsh);
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for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
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{
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FragmentShaderHandle fsh = createFragmentShader(fragMem[ii]);
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m_program[ii] = createProgram(vsh, fsh);
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destroyFragmentShader(fsh);
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}
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destroyVertexShader(vsh);
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destroyFragmentShader(fsh);
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m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
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mem = alloc(6*sizeof(uint16_t) );
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const Memory* mem = alloc(6*sizeof(uint16_t) );
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uint16_t* indices = (uint16_t*)mem->data;
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indices[0] = 0;
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indices[1] = 1;
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BGFX_CHECK_MAIN_THREAD();
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#if BGFX_CONFIG_CLEAR_QUAD
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destroyProgram(m_program);
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for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
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{
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destroyProgram(m_program[ii]);
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}
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destroyIndexBuffer(m_ib);
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s_ctx->destroyTransientVertexBuffer(m_vb);
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#endif // BGFX_CONFIG_CLEAR_QUAD
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TransientVertexBuffer* m_vb;
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IndexBufferHandle m_ib;
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VertexDecl m_decl;
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ProgramHandle m_program;
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ProgramHandle m_program[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
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};
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struct PredefinedUniform
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m_constBegin = m_constEnd;
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m_flags = BGFX_STATE_DEFAULT;
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m_stencil = packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT);
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m_rgba = UINT32_MAX;
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m_rgba = 0;
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m_matrix = 0;
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m_startIndex = 0;
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m_numIndices = UINT32_MAX;
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#include "fs_debugfont.bin.h"
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#include "vs_clear.bin.h"
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#include "fs_clear.bin.h"
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#include "fs_clear0.bin.h"
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#include "fs_clear1.bin.h"
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#include "fs_clear2.bin.h"
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#include "fs_clear3.bin.h"
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static const uint8_t fs_clear_glsl[77] =
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static const uint8_t fs_clear0_glsl[77] =
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{
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0x46, 0x53, 0x48, 0x01, 0xa4, 0x8b, 0xef, 0x49, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, // FSH....Ivarying
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0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, // vec4 v_color0;.v
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0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x76, // gl_FragColor = v
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0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _color0;.}...
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};
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static const uint8_t fs_clear_dx9[137] =
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static const uint8_t fs_clear0_dx9[137] =
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{
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0x46, 0x53, 0x48, 0x01, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x03, 0xff, 0xff, // FSH....I..|.....
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0xfe, 0xff, 0x16, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // ....CTAB....#...
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@ -18,7 +18,7 @@ static const uint8_t fs_clear_dx9[137] =
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0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, // ................
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0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .........
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};
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static const uint8_t fs_clear_dx11[494] =
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static const uint8_t fs_clear0_dx11[494] =
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{
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0x46, 0x53, 0x48, 0x01, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, // FSH....I........
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x01, 0x44, 0x58, 0x42, // .............DXB
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61
src/fs_clear1.bin.h
Normal file
61
src/fs_clear1.bin.h
Normal file
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@ -0,0 +1,61 @@
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static const uint8_t fs_clear1_glsl[108] =
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{
|
||||
0x46, 0x53, 0x48, 0x01, 0xa4, 0x8b, 0xef, 0x49, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, // FSH....Ivarying
|
||||
0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, // vec4 v_color0;.v
|
||||
0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // oid main ().{.
|
||||
0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5b, 0x30, 0x5d, 0x20, 0x3d, // gl_FragData[0] =
|
||||
0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, // v_color0;. gl_
|
||||
0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5b, 0x31, 0x5d, 0x20, 0x3d, 0x20, 0x76, 0x5f, // FragData[1] = v_
|
||||
0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // color0;.}...
|
||||
};
|
||||
static const uint8_t fs_clear1_dx9[149] =
|
||||
{
|
||||
0x46, 0x53, 0x48, 0x01, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x88, 0x00, 0x00, 0x03, 0xff, 0xff, // FSH....I........
|
||||
0xfe, 0xff, 0x16, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // ....CTAB....#...
|
||||
0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, // ................
|
||||
0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, // ....ps_3_0.Micro
|
||||
0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, // soft (R) HLSL Sh
|
||||
0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, // ader Compiler 9.
|
||||
0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x1f, 0x00, 0x00, 0x02, // 29.952.3111.....
|
||||
0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, // ................
|
||||
0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x01, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x90, // ................
|
||||
0xff, 0xff, 0x00, 0x00, 0x00, // .....
|
||||
};
|
||||
static const uint8_t fs_clear1_dx11[550] =
|
||||
{
|
||||
0x46, 0x53, 0x48, 0x01, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, // FSH....I........
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x02, 0x44, 0x58, 0x42, // .............DXB
|
||||
0x43, 0x07, 0x29, 0x65, 0xce, 0x1c, 0xcc, 0xcb, 0x0a, 0x31, 0xfd, 0xe4, 0xfc, 0xc8, 0x95, 0x4a, // C.)e.....1.....J
|
||||
0x88, 0x01, 0x00, 0x00, 0x00, 0x08, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, // .............4..
|
||||
0x00, 0x8c, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x2c, 0x01, 0x00, 0x00, 0x8c, 0x01, 0x00, // .........,......
|
||||
0x00, 0x52, 0x44, 0x45, 0x46, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .RDEFP..........
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xff, 0xff, 0x00, 0x91, 0x00, // ................
|
||||
0x00, 0x1c, 0x00, 0x00, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, // .....Microsoft (
|
||||
0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, // R) HLSL Shader C
|
||||
0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, // ompiler 9.29.952
|
||||
0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, // .3111....ISGNL..
|
||||
0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........8......
|
||||
0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
|
||||
0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .D..............
|
||||
0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, // .........SV_POSI
|
||||
0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, // TION.COLOR...OSG
|
||||
0x4e, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, // ND...........8..
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x0f, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....8..........
|
||||
0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, // .............SV_
|
||||
0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x58, 0x00, 0x00, // TARGET...SHDRX..
|
||||
0x00, 0x40, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, // .@.......b......
|
||||
0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....e.... .....
|
||||
0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .e.... ......6..
|
||||
0x05, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, // .. ......F......
|
||||
0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, // .6.... ......F..
|
||||
0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, // .....>...STATt..
|
||||
0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......
|
||||
};
|
14
src/fs_clear1.sc
Normal file
14
src/fs_clear1.sc
Normal file
|
@ -0,0 +1,14 @@
|
|||
$input v_color0
|
||||
|
||||
/*
|
||||
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include "bgfx_shader.sh"
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragData[0] = v_color0;
|
||||
gl_FragData[1] = v_color0;
|
||||
}
|
67
src/fs_clear2.bin.h
Normal file
67
src/fs_clear2.bin.h
Normal file
|
@ -0,0 +1,67 @@
|
|||
static const uint8_t fs_clear2_glsl[137] =
|
||||
{
|
||||
0x46, 0x53, 0x48, 0x01, 0xa4, 0x8b, 0xef, 0x49, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, // FSH....Ivarying
|
||||
0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, // vec4 v_color0;.v
|
||||
0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // oid main ().{.
|
||||
0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5b, 0x30, 0x5d, 0x20, 0x3d, // gl_FragData[0] =
|
||||
0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, // v_color0;. gl_
|
||||
0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5b, 0x31, 0x5d, 0x20, 0x3d, 0x20, 0x76, 0x5f, // FragData[1] = v_
|
||||
0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // color0;. gl_Fra
|
||||
0x67, 0x44, 0x61, 0x74, 0x61, 0x5b, 0x32, 0x5d, 0x20, 0x3d, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, // gData[2] = v_col
|
||||
0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // or0;.}...
|
||||
};
|
||||
static const uint8_t fs_clear2_dx9[161] =
|
||||
{
|
||||
0x46, 0x53, 0x48, 0x01, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x94, 0x00, 0x00, 0x03, 0xff, 0xff, // FSH....I........
|
||||
0xfe, 0xff, 0x16, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // ....CTAB....#...
|
||||
0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, // ................
|
||||
0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, // ....ps_3_0.Micro
|
||||
0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, // soft (R) HLSL Sh
|
||||
0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, // ader Compiler 9.
|
||||
0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x1f, 0x00, 0x00, 0x02, // 29.952.3111.....
|
||||
0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, // ................
|
||||
0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x01, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x90, // ................
|
||||
0x01, 0x00, 0x00, 0x02, 0x02, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, // ................
|
||||
0x00, // .
|
||||
};
|
||||
static const uint8_t fs_clear2_dx11[606] =
|
||||
{
|
||||
0x46, 0x53, 0x48, 0x01, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, // FSH....I........
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x02, 0x44, 0x58, 0x42, // ...........@.DXB
|
||||
0x43, 0xdf, 0xef, 0x73, 0x33, 0x5f, 0x1a, 0xe9, 0x7a, 0xc5, 0xf8, 0x6b, 0x15, 0x61, 0x87, 0xb5, // C..s3_..z..k.a..
|
||||
0x29, 0x01, 0x00, 0x00, 0x00, 0x40, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, // )....@.......4..
|
||||
0x00, 0x8c, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x44, 0x01, 0x00, 0x00, 0xc4, 0x01, 0x00, // .........D......
|
||||
0x00, 0x52, 0x44, 0x45, 0x46, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .RDEFP..........
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xff, 0xff, 0x00, 0x91, 0x00, // ................
|
||||
0x00, 0x1c, 0x00, 0x00, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, // .....Microsoft (
|
||||
0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, // R) HLSL Shader C
|
||||
0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, // ompiler 9.29.952
|
||||
0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, // .3111....ISGNL..
|
||||
0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........8......
|
||||
0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
|
||||
0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .D..............
|
||||
0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, // .........SV_POSI
|
||||
0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, // TION.COLOR...OSG
|
||||
0x4e, 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, // N............P..
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x0f, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....P..........
|
||||
0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, // .............P..
|
||||
0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
|
||||
0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, // .....SV_TARGET..
|
||||
0xab, 0x53, 0x48, 0x44, 0x52, 0x78, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, // .SHDRx...@......
|
||||
0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .b...........e..
|
||||
0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, // .. ......e.... .
|
||||
0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, // .....e.... .....
|
||||
0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, // .6.... ......F..
|
||||
0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, // .....6.... .....
|
||||
0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, // .F.......6.... .
|
||||
0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, // .....F.......>..
|
||||
0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .STATt..........
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ..............
|
||||
};
|
15
src/fs_clear2.sc
Normal file
15
src/fs_clear2.sc
Normal file
|
@ -0,0 +1,15 @@
|
|||
$input v_color0
|
||||
|
||||
/*
|
||||
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include "bgfx_shader.sh"
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragData[0] = v_color0;
|
||||
gl_FragData[1] = v_color0;
|
||||
gl_FragData[2] = v_color0;
|
||||
}
|
73
src/fs_clear3.bin.h
Normal file
73
src/fs_clear3.bin.h
Normal file
|
@ -0,0 +1,73 @@
|
|||
static const uint8_t fs_clear3_glsl[166] =
|
||||
{
|
||||
0x46, 0x53, 0x48, 0x01, 0xa4, 0x8b, 0xef, 0x49, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, // FSH....Ivarying
|
||||
0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, // vec4 v_color0;.v
|
||||
0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // oid main ().{.
|
||||
0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5b, 0x30, 0x5d, 0x20, 0x3d, // gl_FragData[0] =
|
||||
0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, // v_color0;. gl_
|
||||
0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5b, 0x31, 0x5d, 0x20, 0x3d, 0x20, 0x76, 0x5f, // FragData[1] = v_
|
||||
0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // color0;. gl_Fra
|
||||
0x67, 0x44, 0x61, 0x74, 0x61, 0x5b, 0x32, 0x5d, 0x20, 0x3d, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, // gData[2] = v_col
|
||||
0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, // or0;. gl_FragDa
|
||||
0x74, 0x61, 0x5b, 0x33, 0x5d, 0x20, 0x3d, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // ta[3] = v_color0
|
||||
0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // ;.}...
|
||||
};
|
||||
static const uint8_t fs_clear3_dx9[173] =
|
||||
{
|
||||
0x46, 0x53, 0x48, 0x01, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x03, 0xff, 0xff, // FSH....I........
|
||||
0xfe, 0xff, 0x16, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // ....CTAB....#...
|
||||
0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, // ................
|
||||
0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, // ....ps_3_0.Micro
|
||||
0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, // soft (R) HLSL Sh
|
||||
0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, // ader Compiler 9.
|
||||
0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x1f, 0x00, 0x00, 0x02, // 29.952.3111.....
|
||||
0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, // ................
|
||||
0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x01, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x90, // ................
|
||||
0x01, 0x00, 0x00, 0x02, 0x02, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, // ................
|
||||
0x03, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .............
|
||||
};
|
||||
static const uint8_t fs_clear3_dx11[662] =
|
||||
{
|
||||
0x46, 0x53, 0x48, 0x01, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, // FSH....I........
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x02, 0x44, 0x58, 0x42, // ...........x.DXB
|
||||
0x43, 0xec, 0x65, 0x4d, 0xe1, 0x28, 0x13, 0xaf, 0x45, 0xea, 0x5d, 0x5d, 0xcc, 0x29, 0xb7, 0xa4, // C.eM.(..E.]].)..
|
||||
0x45, 0x01, 0x00, 0x00, 0x00, 0x78, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, // E....x.......4..
|
||||
0x00, 0x8c, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x5c, 0x01, 0x00, 0x00, 0xfc, 0x01, 0x00, // ................
|
||||
0x00, 0x52, 0x44, 0x45, 0x46, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .RDEFP..........
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xff, 0xff, 0x00, 0x91, 0x00, // ................
|
||||
0x00, 0x1c, 0x00, 0x00, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, // .....Microsoft (
|
||||
0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, // R) HLSL Shader C
|
||||
0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, // ompiler 9.29.952
|
||||
0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, // .3111....ISGNL..
|
||||
0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........8......
|
||||
0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
|
||||
0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .D..............
|
||||
0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, // .........SV_POSI
|
||||
0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, // TION.COLOR...OSG
|
||||
0x4e, 0x74, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, // Nt...........h..
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x0f, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....h..........
|
||||
0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, // .............h..
|
||||
0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
|
||||
0x00, 0x0f, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....h..........
|
||||
0x00, 0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, // .............SV_
|
||||
0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x98, 0x00, 0x00, // TARGET...SHDR...
|
||||
0x00, 0x40, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, // .@...&...b......
|
||||
0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....e.... .....
|
||||
0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .e.... ......e..
|
||||
0x03, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, // .. ......e.... .
|
||||
0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....6.... .....
|
||||
0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, // .F.......6.... .
|
||||
0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .....F.......6..
|
||||
0x05, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, // .. ......F......
|
||||
0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, // .6.... ......F..
|
||||
0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, // .....>...STATt..
|
||||
0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......
|
||||
};
|
16
src/fs_clear3.sc
Normal file
16
src/fs_clear3.sc
Normal file
|
@ -0,0 +1,16 @@
|
|||
$input v_color0
|
||||
|
||||
/*
|
||||
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include "bgfx_shader.sh"
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragData[0] = v_color0;
|
||||
gl_FragData[1] = v_color0;
|
||||
gl_FragData[2] = v_color0;
|
||||
gl_FragData[3] = v_color0;
|
||||
}
|
|
@ -86,6 +86,7 @@ typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
|
|||
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
|
||||
typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
|
||||
typedef void (GL_APIENTRYP PFNGLDISABLEIPROC) (GLenum cap, GLuint index);
|
||||
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
||||
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
|
||||
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
||||
|
@ -93,6 +94,7 @@ typedef void (GL_APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum mode);
|
|||
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
|
||||
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
|
||||
typedef void (GL_APIENTRYP PFNGLENABLEIPROC) (GLenum cap, GLuint index);
|
||||
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
||||
typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
|
||||
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
|
@ -238,6 +240,7 @@ GL_IMPORT______(false, PFNGLDEPTHFUNCPROC, glDepthFunc);
|
|||
GL_IMPORT______(false, PFNGLDEPTHMASKPROC, glDepthMask);
|
||||
GL_IMPORT______(false, PFNGLDETACHSHADERPROC, glDetachShader);
|
||||
GL_IMPORT______(false, PFNGLDISABLEPROC, glDisable);
|
||||
GL_IMPORT______(true, PFNGLDISABLEIPROC, glDisablei);
|
||||
GL_IMPORT______(false, PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray);
|
||||
GL_IMPORT______(false, PFNGLDRAWARRAYSPROC, glDrawArrays);
|
||||
GL_IMPORT______(true, PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced);
|
||||
|
@ -245,6 +248,7 @@ GL_IMPORT______(true, PFNGLDRAWBUFFERPROC, glDrawBuffer)
|
|||
GL_IMPORT______(false, PFNGLDRAWELEMENTSPROC, glDrawElements);
|
||||
GL_IMPORT______(true, PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced);
|
||||
GL_IMPORT______(false, PFNGLENABLEPROC, glEnable);
|
||||
GL_IMPORT______(true, PFNGLENABLEIPROC, glEnablei);
|
||||
GL_IMPORT______(false, PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray);
|
||||
GL_IMPORT______(true, PFNGLENDQUERYPROC, glEndQuery);
|
||||
GL_IMPORT______(true, PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer);
|
||||
|
@ -407,6 +411,13 @@ GL_IMPORT_OES__(true, PFNGLBINDVERTEXARRAYPROC, glBindVertexA
|
|||
GL_IMPORT_OES__(true, PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays);
|
||||
GL_IMPORT_OES__(true, PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays);
|
||||
|
||||
GL_IMPORT_____x(true, PFNGLENABLEIPROC, glEnablei);
|
||||
GL_IMPORT_____x(true, PFNGLDISABLEIPROC, glDisablei);
|
||||
GL_IMPORT_____x(true, PFNGLBLENDEQUATIONIPROC, glBlendEquationi);
|
||||
GL_IMPORT_____x(true, PFNGLBLENDEQUATIONSEPARATEIPROC, glBlendEquationSeparatei);
|
||||
GL_IMPORT_____x(true, PFNGLBLENDFUNCIPROC, glBlendFunci);
|
||||
GL_IMPORT_____x(true, PFNGLBLENDFUNCSEPARATEIPROC, glBlendFuncSeparatei);
|
||||
|
||||
GL_IMPORT_____x(true, PFNGLDRAWBUFFERPROC, glDrawBuffer);
|
||||
GL_IMPORT_____x(true, PFNGLREADBUFFERPROC, glReadBuffer);
|
||||
GL_IMPORT_____x(true, PFNGLGENSAMPLERSPROC, glGenSamplers);
|
||||
|
|
|
@ -28,7 +28,9 @@ namespace bgfx
|
|||
{ 2, 8, 4, 8 }, // PTC22
|
||||
{ 4, 4, 4, 8 }, // PTC24
|
||||
{ 0, 0, 0, 0 }, // Unknown
|
||||
{ 8, 1, 1, 1 }, // L8
|
||||
{ 8, 1, 1, 1 }, // R8
|
||||
{ 16, 1, 1, 2 }, // R16
|
||||
{ 16, 1, 1, 2 }, // R16F
|
||||
{ 32, 1, 1, 4 }, // BGRA8
|
||||
{ 64, 1, 1, 8 }, // RGBA16
|
||||
{ 64, 1, 1, 8 }, // RGBA16F
|
||||
|
@ -65,7 +67,9 @@ namespace bgfx
|
|||
"PTC22", // PTC22
|
||||
"PTC24", // PTC24
|
||||
"<unknown>", // Unknown
|
||||
"L8", // L8
|
||||
"R8", // R8
|
||||
"R16", // R16
|
||||
"R16F" // R16F
|
||||
"BGRA8", // BGRA8
|
||||
"RGBA16", // RGBA16
|
||||
"RGBA16F", // RGBA16F
|
||||
|
@ -981,9 +985,9 @@ namespace bgfx
|
|||
{ D3DFMT_A16B16G16R16, TextureFormat::RGBA16 },
|
||||
{ D3DFMT_A16B16G16R16F, TextureFormat::RGBA16F },
|
||||
{ DDPF_RGB|DDPF_ALPHAPIXELS, TextureFormat::BGRA8 },
|
||||
{ DDPF_INDEXED, TextureFormat::L8 },
|
||||
{ DDPF_LUMINANCE, TextureFormat::L8 },
|
||||
{ DDPF_ALPHA, TextureFormat::L8 },
|
||||
{ DDPF_INDEXED, TextureFormat::R8 },
|
||||
{ DDPF_LUMINANCE, TextureFormat::R8 },
|
||||
{ DDPF_ALPHA, TextureFormat::R8 },
|
||||
};
|
||||
|
||||
bool imageParseDds(ImageContainer& _imageContainer, bx::ReaderSeekerI* _reader)
|
||||
|
|
|
@ -40,19 +40,19 @@ namespace bgfx
|
|||
static const D3D11_BLEND s_blendFactor[][2] =
|
||||
{
|
||||
{ (D3D11_BLEND)0, (D3D11_BLEND)0 }, // ignored
|
||||
{ D3D11_BLEND_ZERO, D3D11_BLEND_ZERO },
|
||||
{ D3D11_BLEND_ONE, D3D11_BLEND_ONE },
|
||||
{ D3D11_BLEND_SRC_COLOR, D3D11_BLEND_SRC_ALPHA },
|
||||
{ D3D11_BLEND_INV_SRC_COLOR, D3D11_BLEND_INV_SRC_ALPHA },
|
||||
{ D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_SRC_ALPHA },
|
||||
{ D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA },
|
||||
{ D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_DEST_ALPHA },
|
||||
{ D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA },
|
||||
{ D3D11_BLEND_DEST_COLOR, D3D11_BLEND_DEST_ALPHA },
|
||||
{ D3D11_BLEND_INV_DEST_COLOR, D3D11_BLEND_INV_DEST_ALPHA },
|
||||
{ D3D11_BLEND_SRC_ALPHA_SAT, D3D11_BLEND_ONE },
|
||||
{ D3D11_BLEND_BLEND_FACTOR, D3D11_BLEND_BLEND_FACTOR },
|
||||
{ D3D11_BLEND_INV_BLEND_FACTOR, D3D11_BLEND_INV_BLEND_FACTOR },
|
||||
{ D3D11_BLEND_ZERO, D3D11_BLEND_ZERO }, // ZERO
|
||||
{ D3D11_BLEND_ONE, D3D11_BLEND_ONE }, // ONE
|
||||
{ D3D11_BLEND_SRC_COLOR, D3D11_BLEND_SRC_ALPHA }, // SRC_COLOR
|
||||
{ D3D11_BLEND_INV_SRC_COLOR, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_COLOR
|
||||
{ D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_SRC_ALPHA }, // SRC_ALPHA
|
||||
{ D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_ALPHA
|
||||
{ D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_DEST_ALPHA }, // DST_ALPHA
|
||||
{ D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_ALPHA
|
||||
{ D3D11_BLEND_DEST_COLOR, D3D11_BLEND_DEST_ALPHA }, // DST_COLOR
|
||||
{ D3D11_BLEND_INV_DEST_COLOR, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_COLOR
|
||||
{ D3D11_BLEND_SRC_ALPHA_SAT, D3D11_BLEND_ONE }, // SRC_ALPHA_SAT
|
||||
{ D3D11_BLEND_BLEND_FACTOR, D3D11_BLEND_BLEND_FACTOR }, // FACTOR
|
||||
{ D3D11_BLEND_INV_BLEND_FACTOR, D3D11_BLEND_INV_BLEND_FACTOR }, // INV_FACTOR
|
||||
};
|
||||
|
||||
static const D3D11_BLEND_OP s_blendEquation[] =
|
||||
|
@ -206,7 +206,9 @@ namespace bgfx
|
|||
{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC22
|
||||
{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC24
|
||||
{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown
|
||||
{ DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN }, // L8
|
||||
{ DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN }, // R8
|
||||
{ DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN }, // R16
|
||||
{ DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN }, // R16F
|
||||
{ DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN }, // BGRA8
|
||||
{ DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_UNKNOWN }, // RGBA16
|
||||
{ DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN }, // RGBA16F
|
||||
|
@ -512,6 +514,7 @@ namespace bgfx
|
|||
| BGFX_CAPS_INSTANCING
|
||||
| BGFX_CAPS_VERTEX_ATTRIB_HALF
|
||||
| BGFX_CAPS_FRAGMENT_DEPTH
|
||||
| BGFX_CAPS_BLEND_INDEPENDENT
|
||||
);
|
||||
g_caps.maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
||||
g_caps.maxFBAttachments = bx::uint32_min(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
|
||||
|
@ -772,21 +775,29 @@ namespace bgfx
|
|||
|
||||
void clear(const Clear& _clear)
|
||||
{
|
||||
if (NULL != m_currentColor
|
||||
&& BGFX_CLEAR_COLOR_BIT & _clear.m_flags)
|
||||
if (isValid(m_fbh) )
|
||||
{
|
||||
uint32_t rgba = _clear.m_rgba;
|
||||
float frgba[4] = { (rgba>>24)/255.0f, ( (rgba>>16)&0xff)/255.0f, ( (rgba>>8)&0xff)/255.0f, (rgba&0xff)/255.0f };
|
||||
m_deviceCtx->ClearRenderTargetView(m_currentColor, frgba);
|
||||
FrameBuffer& frameBuffer = m_frameBuffers[m_fbh.idx];
|
||||
frameBuffer.clear(_clear);
|
||||
}
|
||||
|
||||
if (NULL != m_currentDepthStencil
|
||||
&& (BGFX_CLEAR_DEPTH_BIT|BGFX_CLEAR_STENCIL_BIT) & _clear.m_flags)
|
||||
else
|
||||
{
|
||||
DWORD flags = 0;
|
||||
flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH_BIT) ? D3D11_CLEAR_DEPTH : 0;
|
||||
flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL_BIT) ? D3D11_CLEAR_STENCIL : 0;
|
||||
m_deviceCtx->ClearDepthStencilView(m_currentDepthStencil, flags, _clear.m_depth, _clear.m_stencil);
|
||||
if (NULL != m_currentColor
|
||||
&& BGFX_CLEAR_COLOR_BIT & _clear.m_flags)
|
||||
{
|
||||
uint32_t rgba = _clear.m_rgba;
|
||||
float frgba[4] = { (rgba>>24)/255.0f, ( (rgba>>16)&0xff)/255.0f, ( (rgba>>8)&0xff)/255.0f, (rgba&0xff)/255.0f };
|
||||
m_deviceCtx->ClearRenderTargetView(m_currentColor, frgba);
|
||||
}
|
||||
|
||||
if (NULL != m_currentDepthStencil
|
||||
&& (BGFX_CLEAR_DEPTH_BIT|BGFX_CLEAR_STENCIL_BIT) & _clear.m_flags)
|
||||
{
|
||||
DWORD flags = 0;
|
||||
flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH_BIT) ? D3D11_CLEAR_DEPTH : 0;
|
||||
flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL_BIT) ? D3D11_CLEAR_STENCIL : 0;
|
||||
m_deviceCtx->ClearDepthStencilView(m_currentDepthStencil, flags, _clear.m_depth, _clear.m_stencil);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -856,46 +867,110 @@ namespace bgfx
|
|||
m_deviceCtx->IASetInputLayout(layout);
|
||||
}
|
||||
|
||||
void setBlendState(uint64_t _state, uint32_t _rgba = UINT32_MAX)
|
||||
void setBlendState(uint64_t _state, uint32_t _rgba = 0)
|
||||
{
|
||||
_state &= BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK|BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE;
|
||||
_state &= 0
|
||||
| BGFX_STATE_BLEND_MASK
|
||||
| BGFX_STATE_BLEND_EQUATION_MASK
|
||||
| BGFX_STATE_BLEND_INDEPENDENT
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
;
|
||||
|
||||
ID3D11BlendState* bs = m_blendStateCache.find(_state);
|
||||
bx::HashMurmur2A murmur;
|
||||
murmur.begin();
|
||||
murmur.add(_state);
|
||||
|
||||
const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
|
||||
const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
|
||||
bool hasFactor = f0 == (_state & f0)
|
||||
|| f1 == (_state & f1)
|
||||
;
|
||||
|
||||
float blendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
if (hasFactor)
|
||||
{
|
||||
blendFactor[0] = ( (_rgba>>24) )/255.0f;
|
||||
blendFactor[1] = ( (_rgba>>16)&0xff)/255.0f;
|
||||
blendFactor[2] = ( (_rgba>> 8)&0xff)/255.0f;
|
||||
blendFactor[3] = ( (_rgba )&0xff)/255.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
murmur.add(_rgba);
|
||||
}
|
||||
|
||||
uint32_t hash = murmur.end();
|
||||
|
||||
ID3D11BlendState* bs = m_blendStateCache.find(hash);
|
||||
if (NULL == bs)
|
||||
{
|
||||
D3D11_BLEND_DESC desc;
|
||||
memset(&desc, 0, sizeof(desc) );
|
||||
D3D11_RENDER_TARGET_BLEND_DESC& drt = desc.RenderTarget[0];
|
||||
drt.BlendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
|
||||
desc.IndependentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
|
||||
|
||||
D3D11_RENDER_TARGET_BLEND_DESC* drt = &desc.RenderTarget[0];
|
||||
drt->BlendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
|
||||
|
||||
const uint32_t blend = uint32_t( (_state&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
|
||||
const uint32_t equation = uint32_t( (_state&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
|
||||
|
||||
const uint32_t srcRGB = (blend )&0xf;
|
||||
const uint32_t dstRGB = (blend>> 4)&0xf;
|
||||
const uint32_t srcA = (blend>> 8)&0xf;
|
||||
const uint32_t dstA = (blend>>12)&0xf;
|
||||
|
||||
const uint32_t equRGB = (equation )&0x7;
|
||||
const uint32_t equA = (equation>>3)&0x7;
|
||||
|
||||
drt->SrcBlend = s_blendFactor[srcRGB][0];
|
||||
drt->DestBlend = s_blendFactor[dstRGB][0];
|
||||
drt->BlendOp = s_blendEquation[equRGB];
|
||||
|
||||
drt->SrcBlendAlpha = s_blendFactor[srcA][1];
|
||||
drt->DestBlendAlpha = s_blendFactor[dstA][1];
|
||||
drt->BlendOpAlpha = s_blendEquation[equA];
|
||||
|
||||
uint32_t blend = (_state&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT;
|
||||
uint32_t equation = (_state&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT;
|
||||
uint32_t src = blend&0xf;
|
||||
uint32_t dst = (blend>>4)&0xf;
|
||||
uint32_t writeMask = (_state&BGFX_STATE_ALPHA_WRITE) ? D3D11_COLOR_WRITE_ENABLE_ALPHA : 0;
|
||||
writeMask |= (_state&BGFX_STATE_RGB_WRITE) ? D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE : 0;
|
||||
|
||||
drt.SrcBlend = s_blendFactor[src][0];
|
||||
drt.DestBlend = s_blendFactor[dst][0];
|
||||
drt.BlendOp = s_blendEquation[equation];
|
||||
drt->RenderTargetWriteMask = writeMask;
|
||||
|
||||
drt.SrcBlendAlpha = s_blendFactor[src][1];
|
||||
drt.DestBlendAlpha = s_blendFactor[dst][1];
|
||||
drt.BlendOpAlpha = s_blendEquation[equation];
|
||||
if (desc.IndependentBlendEnable)
|
||||
{
|
||||
for (uint32_t ii = 1, rgba = _rgba; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii, rgba >>= 11)
|
||||
{
|
||||
drt = &desc.RenderTarget[ii];
|
||||
drt->BlendEnable = 0 != (rgba&0x7ff);
|
||||
|
||||
drt.RenderTargetWriteMask = writeMask;
|
||||
const uint32_t src = (rgba )&0xf;
|
||||
const uint32_t dst = (rgba>>4)&0xf;
|
||||
const uint32_t equation = (rgba>>8)&0x7;
|
||||
|
||||
drt->SrcBlend = s_blendFactor[src][0];
|
||||
drt->DestBlend = s_blendFactor[dst][0];
|
||||
drt->BlendOp = s_blendEquation[equation];
|
||||
|
||||
drt->SrcBlendAlpha = s_blendFactor[src][1];
|
||||
drt->DestBlendAlpha = s_blendFactor[dst][1];
|
||||
drt->BlendOpAlpha = s_blendEquation[equation];
|
||||
|
||||
drt->RenderTargetWriteMask = writeMask;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (uint32_t ii = 1; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
|
||||
{
|
||||
memcpy(&desc.RenderTarget[ii], drt, sizeof(D3D11_RENDER_TARGET_BLEND_DESC) );
|
||||
}
|
||||
}
|
||||
|
||||
DX_CHECK(m_device->CreateBlendState(&desc, &bs) );
|
||||
|
||||
m_blendStateCache.add(_state, bs);
|
||||
m_blendStateCache.add(hash, bs);
|
||||
}
|
||||
|
||||
float blendFactor[4];
|
||||
blendFactor[0] = (_rgba>>24)/255.0f;
|
||||
blendFactor[1] = ( (_rgba>>16)&0xff)/255.0f;
|
||||
blendFactor[2] = ( (_rgba>>8)&0xff)/255.0f;
|
||||
blendFactor[3] = (_rgba&0xff)/255.0f;
|
||||
|
||||
m_deviceCtx->OMSetBlendState(bs, blendFactor, 0xffffffff);
|
||||
}
|
||||
|
||||
|
@ -1505,7 +1580,15 @@ namespace bgfx
|
|||
s_renderCtx->setDepthStencilState(state, stencil);
|
||||
s_renderCtx->setRasterizerState(state);
|
||||
|
||||
Program& program = s_renderCtx->m_program[m_program.idx];
|
||||
uint32_t numMrt = 0;
|
||||
FrameBufferHandle fbh = s_renderCtx->m_fbh;
|
||||
if (isValid(fbh) )
|
||||
{
|
||||
const FrameBuffer& fb = s_renderCtx->m_frameBuffers[fbh.idx];
|
||||
numMrt = bx::uint32_max(1, fb.m_num)-1;
|
||||
}
|
||||
|
||||
Program& program = s_renderCtx->m_program[m_program[numMrt].idx];
|
||||
s_renderCtx->m_currentProgram = &program;
|
||||
deviceCtx->VSSetShader( (ID3D11VertexShader*)program.m_vsh->m_ptr, NULL, 0);
|
||||
deviceCtx->VSSetConstantBuffers(0, 0, NULL);
|
||||
|
@ -2000,6 +2083,33 @@ namespace bgfx
|
|||
{
|
||||
}
|
||||
|
||||
void FrameBuffer::clear(const Clear& _clear)
|
||||
{
|
||||
ID3D11DeviceContext* deviceCtx = s_renderCtx->m_deviceCtx;
|
||||
|
||||
if (BGFX_CLEAR_COLOR_BIT & _clear.m_flags)
|
||||
{
|
||||
uint32_t rgba = _clear.m_rgba;
|
||||
float frgba[4] = { (rgba>>24)/255.0f, ( (rgba>>16)&0xff)/255.0f, ( (rgba>>8)&0xff)/255.0f, (rgba&0xff)/255.0f };
|
||||
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
||||
{
|
||||
if (NULL != m_rtv[ii])
|
||||
{
|
||||
deviceCtx->ClearRenderTargetView(m_rtv[ii], frgba);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (NULL != m_dsv
|
||||
&& (BGFX_CLEAR_DEPTH_BIT|BGFX_CLEAR_STENCIL_BIT) & _clear.m_flags)
|
||||
{
|
||||
DWORD flags = 0;
|
||||
flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH_BIT) ? D3D11_CLEAR_DEPTH : 0;
|
||||
flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL_BIT) ? D3D11_CLEAR_STENCIL : 0;
|
||||
deviceCtx->ClearDepthStencilView(m_dsv, flags, _clear.m_depth, _clear.m_stencil);
|
||||
}
|
||||
}
|
||||
|
||||
void UniformBuffer::create(UniformType::Enum _type, uint16_t _num, bool _alloc)
|
||||
{
|
||||
uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
|
||||
|
@ -2380,8 +2490,8 @@ namespace bgfx
|
|||
|
||||
if ( (0
|
||||
| BGFX_STATE_CULL_MASK
|
||||
| BGFX_STATE_ALPHA_MASK
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_BLEND_MASK
|
||||
| BGFX_STATE_BLEND_EQUATION_MASK
|
||||
| BGFX_STATE_ALPHA_REF_MASK
|
||||
|
|
|
@ -288,6 +288,7 @@ namespace bgfx
|
|||
void create(uint8_t _num, const TextureHandle* _handles);
|
||||
void destroy();
|
||||
void resolve();
|
||||
void clear(const Clear& _clear);
|
||||
|
||||
ID3D11RenderTargetView* m_rtv[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS-1];
|
||||
ID3D11ShaderResourceView* m_srv[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS-1];
|
||||
|
|
|
@ -47,19 +47,19 @@ namespace bgfx
|
|||
static const Blend s_blendFactor[] =
|
||||
{
|
||||
{ (D3DBLEND)0, (D3DBLEND)0, false }, // ignored
|
||||
{ D3DBLEND_ZERO, D3DBLEND_ZERO, false },
|
||||
{ D3DBLEND_ONE, D3DBLEND_ONE, false },
|
||||
{ D3DBLEND_SRCCOLOR, D3DBLEND_SRCCOLOR, false },
|
||||
{ D3DBLEND_INVSRCCOLOR, D3DBLEND_INVSRCCOLOR, false },
|
||||
{ D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA, false },
|
||||
{ D3DBLEND_INVSRCALPHA, D3DBLEND_INVSRCALPHA, false },
|
||||
{ D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA, false },
|
||||
{ D3DBLEND_INVDESTALPHA, D3DBLEND_INVDESTALPHA, false },
|
||||
{ D3DBLEND_DESTCOLOR, D3DBLEND_DESTCOLOR, false },
|
||||
{ D3DBLEND_INVDESTCOLOR, D3DBLEND_INVDESTCOLOR, false },
|
||||
{ D3DBLEND_SRCALPHASAT, D3DBLEND_ONE, false },
|
||||
{ D3DBLEND_BLENDFACTOR, D3DBLEND_BLENDFACTOR, true },
|
||||
{ D3DBLEND_INVBLENDFACTOR, D3DBLEND_INVBLENDFACTOR, true },
|
||||
{ D3DBLEND_ZERO, D3DBLEND_ZERO, false }, // ZERO
|
||||
{ D3DBLEND_ONE, D3DBLEND_ONE, false }, // ONE
|
||||
{ D3DBLEND_SRCCOLOR, D3DBLEND_SRCCOLOR, false }, // SRC_COLOR
|
||||
{ D3DBLEND_INVSRCCOLOR, D3DBLEND_INVSRCCOLOR, false }, // INV_SRC_COLOR
|
||||
{ D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA, false }, // SRC_ALPHA
|
||||
{ D3DBLEND_INVSRCALPHA, D3DBLEND_INVSRCALPHA, false }, // INV_SRC_ALPHA
|
||||
{ D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA, false }, // DST_ALPHA
|
||||
{ D3DBLEND_INVDESTALPHA, D3DBLEND_INVDESTALPHA, false }, // INV_DST_ALPHA
|
||||
{ D3DBLEND_DESTCOLOR, D3DBLEND_DESTCOLOR, false }, // DST_COLOR
|
||||
{ D3DBLEND_INVDESTCOLOR, D3DBLEND_INVDESTCOLOR, false }, // INV_DST_COLOR
|
||||
{ D3DBLEND_SRCALPHASAT, D3DBLEND_ONE, false }, // SRC_ALPHA_SAT
|
||||
{ D3DBLEND_BLENDFACTOR, D3DBLEND_BLENDFACTOR, true }, // FACTOR
|
||||
{ D3DBLEND_INVBLENDFACTOR, D3DBLEND_INVBLENDFACTOR, true }, // INV_FACTOR
|
||||
};
|
||||
|
||||
static const D3DBLENDOP s_blendEquation[] =
|
||||
|
@ -184,7 +184,9 @@ namespace bgfx
|
|||
{ D3DFMT_UNKNOWN }, // PTC22
|
||||
{ D3DFMT_UNKNOWN }, // PTC24
|
||||
{ D3DFMT_UNKNOWN }, // Unknown
|
||||
{ D3DFMT_L8 }, // L8
|
||||
{ D3DFMT_L8 }, // R8
|
||||
{ D3DFMT_G16R16 }, // R16
|
||||
{ D3DFMT_R16F }, // R16F
|
||||
{ D3DFMT_A8R8G8B8 }, // BGRA8
|
||||
{ D3DFMT_A16B16G16R16 }, // RGBA16
|
||||
{ D3DFMT_A16B16G16R16F }, // RGBA16F
|
||||
|
@ -2593,8 +2595,8 @@ namespace bgfx
|
|||
| BGFX_STATE_CULL_MASK
|
||||
| BGFX_STATE_DEPTH_WRITE
|
||||
| BGFX_STATE_DEPTH_TEST_MASK
|
||||
| BGFX_STATE_ALPHA_MASK
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_BLEND_MASK
|
||||
| BGFX_STATE_BLEND_EQUATION_MASK
|
||||
| BGFX_STATE_ALPHA_REF_MASK
|
||||
|
@ -2648,33 +2650,53 @@ namespace bgfx
|
|||
DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, writeEnable) );
|
||||
}
|
||||
|
||||
if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK) & changedFlags)
|
||||
if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK) & changedFlags
|
||||
|| blendFactor != state.m_rgba)
|
||||
{
|
||||
bool alphaBlendEnabled = !!(BGFX_STATE_BLEND_MASK & newFlags);
|
||||
DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, alphaBlendEnabled) );
|
||||
// DX_CHECK(device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, alphaBlendEnabled) );
|
||||
bool enabled = !!(BGFX_STATE_BLEND_MASK & newFlags);
|
||||
DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, enabled) );
|
||||
|
||||
if (alphaBlendEnabled)
|
||||
if (enabled)
|
||||
{
|
||||
uint32_t blend = (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT;
|
||||
uint32_t equation = (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT;
|
||||
uint32_t src = blend&0xf;
|
||||
uint32_t dst = (blend>>4)&0xf;
|
||||
const uint32_t blend = uint32_t( (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
|
||||
const uint32_t equation = uint32_t( (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
|
||||
|
||||
DX_CHECK(device->SetRenderState(D3DRS_SRCBLEND, s_blendFactor[src].m_src) );
|
||||
DX_CHECK(device->SetRenderState(D3DRS_DESTBLEND, s_blendFactor[dst].m_dst) );
|
||||
DX_CHECK(device->SetRenderState(D3DRS_BLENDOP, s_blendEquation[equation]) );
|
||||
// DX_CHECK(device->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_SRCALPHA) );
|
||||
// DX_CHECK(device->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA) );
|
||||
const uint32_t srcRGB = (blend )&0xf;
|
||||
const uint32_t dstRGB = (blend>> 4)&0xf;
|
||||
const uint32_t srcA = (blend>> 8)&0xf;
|
||||
const uint32_t dstA = (blend>>12)&0xf;
|
||||
|
||||
if ( (s_blendFactor[src].m_factor || s_blendFactor[dst].m_factor)
|
||||
const uint32_t equRGB = (equation )&0x7;
|
||||
const uint32_t equA = (equation>>3)&0x7;
|
||||
|
||||
DX_CHECK(device->SetRenderState(D3DRS_SRCBLEND, s_blendFactor[srcRGB].m_src) );
|
||||
DX_CHECK(device->SetRenderState(D3DRS_DESTBLEND, s_blendFactor[dstRGB].m_dst) );
|
||||
DX_CHECK(device->SetRenderState(D3DRS_BLENDOP, s_blendEquation[equRGB]) );
|
||||
|
||||
const bool separate = srcRGB != srcA || dstRGB != dstA || equRGB != equA;
|
||||
|
||||
DX_CHECK(device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, separate) );
|
||||
if (separate)
|
||||
{
|
||||
DX_CHECK(device->SetRenderState(D3DRS_SRCBLENDALPHA, s_blendFactor[srcA].m_src) );
|
||||
DX_CHECK(device->SetRenderState(D3DRS_DESTBLENDALPHA, s_blendFactor[dstA].m_dst) );
|
||||
DX_CHECK(device->SetRenderState(D3DRS_BLENDOPALPHA, s_blendEquation[equA]) );
|
||||
}
|
||||
|
||||
if ( (s_blendFactor[srcRGB].m_factor || s_blendFactor[dstRGB].m_factor)
|
||||
&& blendFactor != state.m_rgba)
|
||||
{
|
||||
blendFactor = state.m_rgba;
|
||||
D3DCOLOR color = D3DCOLOR_RGBA(blendFactor>>24, (blendFactor>>16)&0xff, (blendFactor>>8)&0xff, blendFactor&0xff);
|
||||
const uint32_t rgba = state.m_rgba;
|
||||
D3DCOLOR color = D3DCOLOR_RGBA(rgba>>24
|
||||
, (rgba>>16)&0xff
|
||||
, (rgba>> 8)&0xff
|
||||
, (rgba )&0xff
|
||||
);
|
||||
DX_CHECK(device->SetRenderState(D3DRS_BLENDFACTOR, color) );
|
||||
}
|
||||
}
|
||||
|
||||
blendFactor = state.m_rgba;
|
||||
}
|
||||
|
||||
uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
|
||||
|
|
|
@ -67,19 +67,19 @@ namespace bgfx
|
|||
static const Blend s_blendFactor[] =
|
||||
{
|
||||
{ 0, 0, false }, // ignored
|
||||
{ GL_ZERO, GL_ZERO, false },
|
||||
{ GL_ONE, GL_ONE, false },
|
||||
{ GL_SRC_COLOR, GL_SRC_COLOR, false },
|
||||
{ GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, false },
|
||||
{ GL_SRC_ALPHA, GL_SRC_ALPHA, false },
|
||||
{ GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, false },
|
||||
{ GL_DST_ALPHA, GL_DST_ALPHA, false },
|
||||
{ GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, false },
|
||||
{ GL_DST_COLOR, GL_DST_COLOR, false },
|
||||
{ GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR, false },
|
||||
{ GL_SRC_ALPHA_SATURATE, GL_ONE, false },
|
||||
{ GL_CONSTANT_COLOR, GL_CONSTANT_COLOR, true },
|
||||
{ GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, true },
|
||||
{ GL_ZERO, GL_ZERO, false }, // ZERO
|
||||
{ GL_ONE, GL_ONE, false }, // ONE
|
||||
{ GL_SRC_COLOR, GL_SRC_COLOR, false }, // SRC_COLOR
|
||||
{ GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, false }, // INV_SRC_COLOR
|
||||
{ GL_SRC_ALPHA, GL_SRC_ALPHA, false }, // SRC_ALPHA
|
||||
{ GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, false }, // INV_SRC_ALPHA
|
||||
{ GL_DST_ALPHA, GL_DST_ALPHA, false }, // DST_ALPHA
|
||||
{ GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, false }, // INV_DST_ALPHA
|
||||
{ GL_DST_COLOR, GL_DST_COLOR, false }, // DST_COLOR
|
||||
{ GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR, false }, // INV_DST_COLOR
|
||||
{ GL_SRC_ALPHA_SATURATE, GL_ONE, false }, // SRC_ALPHA_SAT
|
||||
{ GL_CONSTANT_COLOR, GL_CONSTANT_COLOR, true }, // FACTOR
|
||||
{ GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, true }, // INV_FACTOR
|
||||
};
|
||||
|
||||
static const GLenum s_blendEquation[] =
|
||||
|
@ -170,7 +170,9 @@ namespace bgfx
|
|||
{ GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG, GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG, GL_ZERO, false }, // PTC22
|
||||
{ GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG, GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG, GL_ZERO, false }, // PTC24
|
||||
{ GL_ZERO, GL_ZERO, GL_ZERO, true }, // Unknown
|
||||
{ GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, true }, // L8
|
||||
{ GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, true }, // R8
|
||||
{ GL_R16, GL_RED, GL_UNSIGNED_SHORT, true }, // R16
|
||||
{ GL_R16F, GL_RED, GL_HALF_FLOAT, true }, // R16F
|
||||
{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, true }, // BGRA8
|
||||
{ GL_RGBA16, GL_RGBA, GL_UNSIGNED_BYTE, true }, // RGBA16
|
||||
{ GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, true }, // RGBA16F
|
||||
|
@ -725,6 +727,17 @@ namespace bgfx
|
|||
return _height;
|
||||
}
|
||||
|
||||
uint32_t getNumRt() const
|
||||
{
|
||||
if (isValid(m_fbh) )
|
||||
{
|
||||
const FrameBuffer& frameBuffer = m_frameBuffers[m_fbh.idx];
|
||||
return frameBuffer.m_num;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void createMsaaFbo(uint32_t _width, uint32_t _height, uint32_t _msaa)
|
||||
{
|
||||
if (1 < _msaa)
|
||||
|
@ -1213,6 +1226,10 @@ namespace bgfx
|
|||
? BGFX_CAPS_FRAGMENT_DEPTH
|
||||
: 0
|
||||
;
|
||||
g_caps.supported |= s_extension[Extension::ARB_draw_buffers_blend].m_supported
|
||||
? BGFX_CAPS_BLEND_INDEPENDENT
|
||||
: 0
|
||||
;
|
||||
g_caps.maxTextureSize = glGet(GL_MAX_TEXTURE_SIZE);
|
||||
|
||||
if (BX_ENABLED(!BGFX_CONFIG_RENDERER_OPENGLES2) )
|
||||
|
@ -1359,8 +1376,8 @@ namespace bgfx
|
|||
#if BGFX_CONFIG_RENDERER_OPENGL
|
||||
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL >= 31) )
|
||||
{
|
||||
s_textureFormat[TextureFormat::L8].m_internalFmt = GL_R8;
|
||||
s_textureFormat[TextureFormat::L8].m_fmt = GL_RED;
|
||||
s_textureFormat[TextureFormat::R8].m_internalFmt = GL_R8;
|
||||
s_textureFormat[TextureFormat::R8].m_fmt = GL_RED;
|
||||
}
|
||||
|
||||
if (s_extension[Extension::ARB_debug_output].m_supported
|
||||
|
@ -1962,7 +1979,8 @@ namespace bgfx
|
|||
}
|
||||
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL
|
||||
if (GL_RGBA == m_fmt
|
||||
if (TextureFormat::BGRA8 == m_textureFormat
|
||||
&& GL_RGBA == m_fmt
|
||||
&& s_renderCtx->m_textureSwizzleSupport)
|
||||
{
|
||||
GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
|
||||
|
@ -2712,6 +2730,8 @@ namespace bgfx
|
|||
}
|
||||
}
|
||||
|
||||
m_num = colorIdx;
|
||||
|
||||
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
|
||||
{
|
||||
if (0 == colorIdx)
|
||||
|
@ -2745,11 +2765,7 @@ namespace bgfx
|
|||
if (0 != texture.m_id)
|
||||
{
|
||||
GLenum attachment = GL_COLOR_ATTACHMENT0 + colorIdx;
|
||||
if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
|
||||
{
|
||||
attachment = GL_DEPTH_ATTACHMENT;
|
||||
}
|
||||
else
|
||||
if (!isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
|
||||
{
|
||||
++colorIdx;
|
||||
GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
|
||||
|
@ -2776,6 +2792,7 @@ namespace bgfx
|
|||
{
|
||||
GL_CHECK(glDeleteFramebuffers(0 == m_fbo[1] ? 1 : 2, m_fbo) );
|
||||
memset(m_fbo, 0, sizeof(m_fbo) );
|
||||
m_num = 0;
|
||||
}
|
||||
|
||||
void FrameBuffer::resolve()
|
||||
|
@ -3027,7 +3044,15 @@ namespace bgfx
|
|||
IndexBuffer& ib = s_renderCtx->m_indexBuffers[m_ib.idx];
|
||||
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
|
||||
|
||||
Program& program = s_renderCtx->m_program[m_program.idx];
|
||||
uint32_t numMrt = 0;
|
||||
FrameBufferHandle fbh = s_renderCtx->m_fbh;
|
||||
if (isValid(fbh) )
|
||||
{
|
||||
const FrameBuffer& fb = s_renderCtx->m_frameBuffers[fbh.idx];
|
||||
numMrt = bx::uint32_max(1, fb.m_num)-1;
|
||||
}
|
||||
|
||||
Program& program = s_renderCtx->m_program[m_program[numMrt].idx];
|
||||
GL_CHECK(glUseProgram(program.m_id) );
|
||||
program.bindAttributes(vertexDecl, 0);
|
||||
|
||||
|
@ -3463,8 +3488,8 @@ namespace bgfx
|
|||
| BGFX_STATE_CULL_MASK
|
||||
| BGFX_STATE_DEPTH_WRITE
|
||||
| BGFX_STATE_DEPTH_TEST_MASK
|
||||
| BGFX_STATE_ALPHA_MASK
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_BLEND_MASK
|
||||
| BGFX_STATE_BLEND_EQUATION_MASK
|
||||
| BGFX_STATE_ALPHA_REF_MASK
|
||||
|
@ -3544,35 +3569,104 @@ namespace bgfx
|
|||
GL_CHECK(glColorMask(rgb, rgb, rgb, alpha) );
|
||||
}
|
||||
|
||||
if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK) & changedFlags)
|
||||
if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK|BGFX_STATE_BLEND_INDEPENDENT) & changedFlags
|
||||
|| blendFactor != state.m_rgba)
|
||||
{
|
||||
if (BGFX_STATE_BLEND_MASK & newFlags)
|
||||
if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK|BGFX_STATE_BLEND_INDEPENDENT) & newFlags
|
||||
|| blendFactor != state.m_rgba)
|
||||
{
|
||||
uint32_t blend = (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT;
|
||||
uint32_t equation = (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT;
|
||||
uint32_t src = blend&0xf;
|
||||
uint32_t dst = (blend>>4)&0xf;
|
||||
GL_CHECK(glEnable(GL_BLEND) );
|
||||
GL_CHECK(glBlendFunc(s_blendFactor[src].m_src, s_blendFactor[dst].m_dst) );
|
||||
GL_CHECK(glBlendEquation(s_blendEquation[equation]) );
|
||||
const bool enabled = !!(BGFX_STATE_BLEND_MASK & newFlags);
|
||||
const bool independent = !!(BGFX_STATE_BLEND_INDEPENDENT & newFlags);
|
||||
|
||||
if ( (s_blendFactor[src].m_factor || s_blendFactor[dst].m_factor)
|
||||
&& blendFactor != state.m_rgba)
|
||||
const uint32_t blend = uint32_t( (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
|
||||
const uint32_t equation = uint32_t( (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
|
||||
|
||||
const uint32_t srcRGB = (blend )&0xf;
|
||||
const uint32_t dstRGB = (blend>> 4)&0xf;
|
||||
const uint32_t srcA = (blend>> 8)&0xf;
|
||||
const uint32_t dstA = (blend>>12)&0xf;
|
||||
|
||||
const uint32_t equRGB = (equation )&0x7;
|
||||
const uint32_t equA = (equation>>3)&0x7;
|
||||
|
||||
const uint32_t numRt = s_renderCtx->getNumRt();
|
||||
|
||||
if (!BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
|
||||
|| 1 >= numRt
|
||||
|| !independent)
|
||||
{
|
||||
blendFactor = state.m_rgba;
|
||||
if (enabled)
|
||||
{
|
||||
GL_CHECK(glEnable(GL_BLEND) );
|
||||
GL_CHECK(glBlendFuncSeparate(s_blendFactor[srcRGB].m_src
|
||||
, s_blendFactor[dstRGB].m_dst
|
||||
, s_blendFactor[srcA].m_src
|
||||
, s_blendFactor[dstA].m_dst)
|
||||
);
|
||||
GL_CHECK(glBlendEquationSeparate(s_blendEquation[equRGB], s_blendEquation[equA]) );
|
||||
|
||||
GLclampf rr = (blendFactor>>24)/255.0f;
|
||||
GLclampf gg = ( (blendFactor>>16)&0xff)/255.0f;
|
||||
GLclampf bb = ( (blendFactor>>8)&0xff)/255.0f;
|
||||
GLclampf aa = (blendFactor&0xff)/255.0f;
|
||||
if ( (s_blendFactor[srcRGB].m_factor || s_blendFactor[dstRGB].m_factor)
|
||||
&& blendFactor != state.m_rgba)
|
||||
{
|
||||
const uint32_t rgba = state.m_rgba;
|
||||
GLclampf rr = ( (rgba>>24) )/255.0f;
|
||||
GLclampf gg = ( (rgba>>16)&0xff)/255.0f;
|
||||
GLclampf bb = ( (rgba>> 8)&0xff)/255.0f;
|
||||
GLclampf aa = ( (rgba )&0xff)/255.0f;
|
||||
|
||||
GL_CHECK(glBlendColor(rr, gg, bb, aa) );
|
||||
GL_CHECK(glBlendColor(rr, gg, bb, aa) );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_CHECK(glDisable(GL_BLEND) );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (enabled)
|
||||
{
|
||||
GL_CHECK(glEnablei(GL_BLEND, 0) );
|
||||
GL_CHECK(glBlendFuncSeparatei(0
|
||||
, s_blendFactor[srcRGB].m_src
|
||||
, s_blendFactor[dstRGB].m_dst
|
||||
, s_blendFactor[srcA].m_src
|
||||
, s_blendFactor[dstA].m_dst)
|
||||
);
|
||||
GL_CHECK(glBlendEquationSeparatei(0
|
||||
, s_blendEquation[equRGB]
|
||||
, s_blendEquation[equA])
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_CHECK(glDisablei(GL_BLEND, 0) );
|
||||
}
|
||||
|
||||
for (uint32_t ii = 1, rgba = state.m_rgba; ii < numRt; ++ii, rgba >>= 11)
|
||||
{
|
||||
if (0 != (rgba&0x7ff) )
|
||||
{
|
||||
const uint32_t src = (rgba )&0xf;
|
||||
const uint32_t dst = (rgba>>4)&0xf;
|
||||
const uint32_t equation = (rgba>>8)&0x7;
|
||||
GL_CHECK(glEnablei(GL_BLEND, ii) );
|
||||
GL_CHECK(glBlendFunci(ii, s_blendFactor[src].m_src, s_blendFactor[dst].m_dst) );
|
||||
GL_CHECK(glBlendEquationi(ii, s_blendEquation[equation]) );
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_CHECK(glDisablei(GL_BLEND, ii) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_CHECK(glDisable(GL_BLEND) );
|
||||
}
|
||||
|
||||
blendFactor = state.m_rgba;
|
||||
}
|
||||
|
||||
uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
|
||||
|
|
|
@ -64,6 +64,7 @@ typedef uint64_t GLuint64;
|
|||
# define GL_RGB10_A2 GL_RGB10_A2_EXT
|
||||
# define GL_R16F GL_R16F_EXT
|
||||
# define GL_R32F GL_R32F_EXT
|
||||
# define GL_RED GL_RED_EXT
|
||||
# define GL_UNSIGNED_INT_2_10_10_10_REV GL_UNSIGNED_INT_2_10_10_10_REV_EXT
|
||||
# define GL_TEXTURE_3D GL_TEXTURE_3D_OES
|
||||
# define GL_SAMPLER_3D GL_SAMPLER_3D_OES
|
||||
|
@ -98,6 +99,10 @@ typedef uint64_t GLuint64;
|
|||
# define GL_BGRA_EXT 0x80E1
|
||||
#endif // GL_BGRA_EXT
|
||||
|
||||
#ifndef GL_R16
|
||||
# define GL_R16 0x822A
|
||||
#endif // GL_R16
|
||||
|
||||
#ifndef GL_R16F_EXT
|
||||
# define GL_R16F_EXT 0x822D
|
||||
#endif // GL_R16F_EXT
|
||||
|
@ -106,6 +111,10 @@ typedef uint64_t GLuint64;
|
|||
# define GL_R32F_EXT 0x822E
|
||||
#endif // GL_R32F_EXT
|
||||
|
||||
#ifndef GL_RED_EXT
|
||||
# define GL_RED_EXT 0x1903
|
||||
#endif // GL_RED_EXT
|
||||
|
||||
#ifndef GL_RGB10_A2_EXT
|
||||
# define GL_RGB10_A2_EXT 0x8059
|
||||
#endif // GL_RGB10_A2_EXT
|
||||
|
|
Loading…
Reference in a new issue