mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
iOS: added stencil buffer to context fbo. ( fixed stencil example )
Depth/stencil in this fbo ( and other contexts ) should depend on some user settable flag ( flag from bgfx::reset ?)
This commit is contained in:
parent
601df52fae
commit
9092266533
2 changed files with 10 additions and 9 deletions
|
@ -33,7 +33,7 @@ namespace bgfx
|
|||
|
||||
GLuint m_fbo;
|
||||
GLuint m_colorRbo;
|
||||
GLuint m_depthRbo;
|
||||
GLuint m_depthStencilRbo;
|
||||
};
|
||||
} // namespace bgfx
|
||||
|
||||
|
|
|
@ -49,11 +49,12 @@ namespace bgfx
|
|||
GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height) );
|
||||
BX_TRACE("Screen size: %d x %d", width, height);
|
||||
|
||||
GL_CHECK(glGenRenderbuffers(1, &m_depthRbo) );
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthRbo) );
|
||||
GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height) );
|
||||
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthRbo) );
|
||||
|
||||
GL_CHECK(glGenRenderbuffers(1, &m_depthStencilRbo) );
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthStencilRbo) );
|
||||
GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, width, height) ); // from OES_packed_depth_stencil
|
||||
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
|
||||
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
|
||||
|
||||
BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
||||
, "glCheckFramebufferStatus failed 0x%08x"
|
||||
, glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
||||
|
@ -74,10 +75,10 @@ namespace bgfx
|
|||
m_colorRbo = 0;
|
||||
}
|
||||
|
||||
if (0 != m_depthRbo)
|
||||
if (0 != m_depthStencilRbo)
|
||||
{
|
||||
GL_CHECK(glDeleteRenderbuffers(1, &m_depthRbo) );
|
||||
m_depthRbo = 0;
|
||||
GL_CHECK(glDeleteRenderbuffers(1, &m_depthStencilRbo) );
|
||||
m_depthStencilRbo = 0;
|
||||
}
|
||||
|
||||
EAGLContext* context = (EAGLContext*)m_context;
|
||||
|
|
Loading…
Reference in a new issue