iOS: added stencil buffer to context fbo. ( fixed stencil example )

Depth/stencil in this fbo ( and other contexts ) should depend on some user settable flag ( flag from bgfx::reset ?)
This commit is contained in:
Attilaz 2014-04-05 14:44:29 +02:00
parent 601df52fae
commit 9092266533
2 changed files with 10 additions and 9 deletions

View file

@ -33,7 +33,7 @@ namespace bgfx
GLuint m_fbo;
GLuint m_colorRbo;
GLuint m_depthRbo;
GLuint m_depthStencilRbo;
};
} // namespace bgfx

View file

@ -49,11 +49,12 @@ namespace bgfx
GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height) );
BX_TRACE("Screen size: %d x %d", width, height);
GL_CHECK(glGenRenderbuffers(1, &m_depthRbo) );
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthRbo) );
GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height) );
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthRbo) );
GL_CHECK(glGenRenderbuffers(1, &m_depthStencilRbo) );
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthStencilRbo) );
GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, width, height) ); // from OES_packed_depth_stencil
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
, "glCheckFramebufferStatus failed 0x%08x"
, glCheckFramebufferStatus(GL_FRAMEBUFFER)
@ -74,10 +75,10 @@ namespace bgfx
m_colorRbo = 0;
}
if (0 != m_depthRbo)
if (0 != m_depthStencilRbo)
{
GL_CHECK(glDeleteRenderbuffers(1, &m_depthRbo) );
m_depthRbo = 0;
GL_CHECK(glDeleteRenderbuffers(1, &m_depthStencilRbo) );
m_depthStencilRbo = 0;
}
EAGLContext* context = (EAGLContext*)m_context;