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bgfx.cpp
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Added ability to retrieve uniforms used by shader.
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2014-04-15 19:10:56 -07:00 |
bgfx_p.h
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Added ability to retrieve uniforms used by shader.
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2014-04-15 19:10:56 -07:00 |
bgfx_shader.sh
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Added shadow samplers and updated example 15-shadowmaps-simple to use them.
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2014-02-24 21:44:12 -08:00 |
charset.h
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Added support for blend separate and blend MRT independent.
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2014-03-25 23:07:51 -07:00 |
config.h
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Changed GLES macro to use version number.
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2014-03-29 23:12:15 -07:00 |
fs_clear0.bin.h
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Added ability to retrieve uniforms used by shader.
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2014-04-15 19:10:56 -07:00 |
fs_clear0.sc
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Added support for blend separate and blend MRT independent.
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2014-03-25 23:07:51 -07:00 |
fs_clear1.bin.h
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Added ability to retrieve uniforms used by shader.
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2014-04-15 19:10:56 -07:00 |
fs_clear1.sc
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Added support for blend separate and blend MRT independent.
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2014-03-25 23:07:51 -07:00 |
fs_clear2.bin.h
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Added ability to retrieve uniforms used by shader.
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2014-04-15 19:10:56 -07:00 |
fs_clear2.sc
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Added support for blend separate and blend MRT independent.
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2014-03-25 23:07:51 -07:00 |
fs_clear3.bin.h
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Added ability to retrieve uniforms used by shader.
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2014-04-15 19:10:56 -07:00 |
fs_clear3.sc
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Added support for blend separate and blend MRT independent.
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2014-03-25 23:07:51 -07:00 |
fs_debugfont.bin.h
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Added ability to retrieve uniforms used by shader.
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2014-04-15 19:10:56 -07:00 |
fs_debugfont.sc
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Updated copyright year.
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2014-02-10 22:07:04 -08:00 |
glcontext_eagl.h
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iOS: added stencil buffer to context fbo. ( fixed stencil example )
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2014-04-06 14:58:21 +02:00 |
glcontext_eagl.mm
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iOS: added stencil buffer to context fbo. ( fixed stencil example )
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2014-04-06 14:58:21 +02:00 |
glcontext_egl.cpp
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Changed GLES macro to use version number.
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2014-03-29 23:12:15 -07:00 |
glcontext_egl.h
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Added dynamic loading of EGL library on Windows.
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2014-02-16 16:40:08 -08:00 |
glcontext_glx.cpp
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Changed GLES macro to use version number.
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2014-03-29 23:12:15 -07:00 |
glcontext_glx.h
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Updated copyright year.
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2014-02-10 22:07:04 -08:00 |
glcontext_ios.h
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Updated copyright year.
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2014-02-10 22:07:04 -08:00 |
glcontext_nsgl.h
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Updated copyright year.
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2014-02-10 22:07:04 -08:00 |
glcontext_nsgl.mm
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Cleanup.
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2014-03-29 19:58:24 -07:00 |
glcontext_ppapi.cpp
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Changed GLES macro to use version number.
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2014-03-29 23:12:15 -07:00 |
glcontext_ppapi.h
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Updated copyright year.
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2014-02-10 22:07:04 -08:00 |
glcontext_wgl.cpp
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Changed GLES macro to use version number.
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2014-03-29 23:12:15 -07:00 |
glcontext_wgl.h
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Updated copyright year.
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2014-02-10 22:07:04 -08:00 |
glimports.h
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Changed GLES macro to use version number.
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2014-03-29 23:12:15 -07:00 |
image.cpp
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GL: Added check for texture formats.
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2014-04-06 21:31:28 -07:00 |
image.h
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Fixed compressed image block size.
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2014-03-01 19:27:34 -08:00 |
makefile
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Updated copyright year.
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2014-02-10 22:07:04 -08:00 |
renderer_d3d.h
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Updated copyright year.
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2014-02-10 22:07:04 -08:00 |
renderer_d3d9.cpp
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Added ability to retrieve uniforms used by shader.
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2014-04-15 19:10:56 -07:00 |
renderer_d3d9.h
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Simplified API, removed difference between vertex and fragment shaders.
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2014-03-29 19:42:57 -07:00 |
renderer_d3d11.cpp
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Added ability to retrieve uniforms used by shader.
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2014-04-15 19:10:56 -07:00 |
renderer_d3d11.h
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Added ability to retrieve uniforms used by shader.
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2014-04-15 19:10:56 -07:00 |
renderer_gl.cpp
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Cleanup.
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2014-04-15 22:59:40 -07:00 |
renderer_gl.h
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GL: Added check for texture formats.
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2014-04-06 21:31:28 -07:00 |
renderer_null.cpp
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Simplified API, removed difference between vertex and fragment shaders.
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2014-03-29 19:42:57 -07:00 |
varying.def.sc
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Normalized line endings.
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2013-02-21 21:07:31 -08:00 |
vertexdecl.cpp
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Cleanup.
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2014-03-31 20:37:04 -07:00 |
vertexdecl.h
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Updated copyright year.
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2014-02-10 22:07:04 -08:00 |
vs_clear.bin.h
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Added ability to retrieve uniforms used by shader.
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2014-04-15 19:10:56 -07:00 |
vs_clear.sc
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Updated copyright year.
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2014-02-10 22:07:04 -08:00 |
vs_debugfont.bin.h
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Added ability to retrieve uniforms used by shader.
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2014-04-15 19:10:56 -07:00 |
vs_debugfont.sc
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Updated copyright year.
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2014-02-10 22:07:04 -08:00 |