Branimir Karadžić
d7a9b56dc6
Added ObjC amalgamated file.
2015-06-19 17:34:01 -07:00
Branimir Karadžić
c80cc04445
Removed mapped constant buffers (it doesn't improve performance).
2015-06-18 20:39:16 -07:00
Branimir Karadžić
faf3164ecb
Fixed issue #436 .
2015-06-17 10:04:12 -07:00
Branimir Karadžić
67f7d0a3d6
Cleanup.
2015-06-15 13:12:22 -07:00
Branimir Karadžić
ad768598b1
x11: Fixed joystick read.
2015-06-14 17:29:17 -07:00
Branimir Karadžić
dc5cac62c5
Merge pull request #434 from ocornut/imgui_scintilla_fixes
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Scintilla/imgui: removed getFontInfo(), using data exposed by imgui
2015-06-14 16:50:19 -07:00
ocornut
d9b0daa0bc
Scintilla/imgui: removed getFontInfo(), using data exposed by imgui
2015-06-14 17:31:44 -06:00
Branimir Karadžić
3d54383dd9
Fixed shader cache file path.
2015-06-14 10:03:59 -07:00
Branimir Karadžić
b2c22554dd
Updated imgui.
2015-06-13 22:23:10 -07:00
Branimir Karadžić
4f356fd7da
Updated shader makefile.
2015-06-12 21:10:29 -07:00
Branimir Karadžić
527ab0bcc1
shaderc: Metal fixes.
2015-06-12 15:22:01 -07:00
Branimir Karadžić
ce1b41336d
shaderc: Adding metal shader type.
2015-06-12 15:08:01 -07:00
Branimir Karadžić
3dd3a86a4d
Fixed amalgamated build.
2015-06-11 14:26:01 -07:00
Branimir Karadžić
85de7fa148
Fixed VS2008 build.
2015-06-11 20:16:38 -07:00
Branimir Karadžić
52cfaf0aaa
Added Metal renderer backend stub.
2015-06-11 09:38:17 -07:00
Branimir Karadžić
9cae56fb96
Merge.
2015-06-10 19:46:22 -07:00
Branimir Karadžić
5cbc5d55f4
Cleanup.
2015-06-10 13:21:59 -07:00
Branimir Karadžić
a2716a3fe6
Cleanup.
2015-06-10 09:53:09 -07:00
Branimir Karadžić
cf6bcfa307
Merge pull request #432 from ocornut/imgui_scintilla_fixes
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ocornut-imgui integrations: mouse wheel, render callbacks, keyboard
2015-06-10 09:20:57 -07:00
Branimir Karadžić
284b8ef65b
Merge pull request #431 from attilaz/glimport
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added iOS GL extension function import
2015-06-10 09:20:02 -07:00
ocornut
a3fd7b7132
Fixes for ocornut-imgui integration: keyboard keys, modifiers
2015-06-10 09:03:17 -06:00
ocornut
eccbae09b1
Fixes for ocornut-imgui integrations: mouse wheel, render callbacks
2015-06-10 08:53:50 -06:00
Kocsis Attila
e97be61a75
added iOS GL extension function import
2015-06-10 15:52:12 +02:00
Branimir Karadžić
f0b76697c5
Fixing GCC warnings.
2015-06-09 23:56:30 -07:00
Branimir Karadžić
6e6e16e2ba
Pass thread exit code from app thread as process exit code. Issue #430 .
2015-06-09 22:34:10 -07:00
Branimir Karadžić
b2bc9238d0
Pass thread exit code from app thread as process exit code.
2015-06-09 22:24:49 -07:00
Branimir Karadžić
ef143a1bb6
Fixed issue #429 .
2015-06-09 19:57:10 -07:00
Branimir Karadžić
33de71efbd
Merge pull request #428 from ocornut/imgui_scintilla_fixes
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Fixes for ocornut-imgui integration
2015-06-09 16:00:29 -07:00
ocornut
4f19cdc436
Fixes for ocornut-imgui integration, handling negative scissor inputs, removed unnecessary vertex count calculation
2015-06-09 15:31:53 -06:00
Branimir Karadžić
efaa26db2a
Merge pull request #427 from ocornut/imgui_scintilla_fixes
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Scintilla: build with lexer enabled.
2015-06-09 14:28:07 -07:00
ocornut
cf4f43b9f5
Scintilla: build with lexer enabled.
2015-06-09 15:05:26 -06:00
Branimir Karadžić
85e6bea936
Updated script.
2015-06-08 21:16:23 -07:00
Branimir Karadžić
a510b8f347
Added Scintilla imgui.
2015-06-08 17:07:35 -07:00
Branimir Karadžić
c165fb20db
Cleanup.
2015-06-08 10:41:48 -07:00
Branimir Karadžić
9ebcfab447
Cleanup.
2015-06-07 21:28:36 -07:00
Branimir Karadžić
ddf0959d35
Cleanup.
2015-06-07 21:20:55 -07:00
Branimir Karadžić
72454acc8e
Cleanup.
2015-06-06 17:12:29 -07:00
Branimir Karadžić
67997930e3
Cleanup.
2015-06-06 17:13:52 -07:00
Branimir Karadžić
acfab2a171
Cleanup.
2015-06-06 16:57:43 -07:00
Branimir Karadžić
466c76071a
Cleanup.
2015-06-05 10:43:43 -07:00
Branimir Karadžić
f81dadd9b8
Fixed shadowing variable warning.
2015-06-05 09:54:14 -07:00
Branimir Karadžić
d2204e5cf2
Merge pull request #423 from mendsley/vr_viewportfix
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VR: Fix skewed viewports with buffered eye textures
2015-06-05 09:14:19 -07:00
Branimir Karadžić
fd8cad8672
Merge pull request #421 from mendsley/vr_msaa
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VR: Properly support MSAA in OVR builds
2015-06-05 09:11:29 -07:00
Matthew Endsley
05d70ea99d
VR: Fix skewed viewports with buffered eye textures
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Bug fix for #419
Viewport calculations need to take VR eye buffer size into
account. Noticable at the older 100px boundary. Skewing still
exists at newer 8px buffer, but is harder to notice.
Eventually causes pretty bad eye strain, though.
Easily reproduced by setting the buffer to something obscenely
large, such as 2048.
2015-06-05 02:12:24 -07:00
Matthew Endsley
9a1b1f892c
VR: Properly support MSAA in OVR builds
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Fixes #338
Create the swap chain without MSAA, and the eye textures
with MSAA. The core issue was using the surface description
for the backbuffer for the DSV on the eye textures which did
not match.
This meethod follows both the oculus and openvr guidance on MSAA -
MSAA is configured on the eye render targets, but not on the swap
chain.
2015-06-05 00:30:05 -07:00
Branimir Karadžić
ad4b2f134f
Merge branch 'master' of github.com:bkaradzic/bgfx
2015-06-04 22:26:09 -07:00
Branimir Karadžić
132b0c9a1b
Cleanup.
2015-06-04 22:24:45 -07:00
Branimir Karadžić
66ad074f90
Merge pull request #420 from mendsley/vr_eye_bleeding
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VR: Add buffer between left/right eye textures
2015-06-04 19:23:59 -07:00
Branimir Karadžić
607bc780f1
Merge pull request #419 from mendsley/ovr_version_fix
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VR: Fix OVR_VERSION macro.
2015-06-04 19:22:56 -07:00
Matthew Endsley
9020994470
VR: Add buffer between left/right eye textures
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This prevents bleeding across the individual viewports
when the oculus SDK applies distortion mapping. The current
reccommended values are 100px for SDK <= 0.5 and 8px for > 0.5
See: http://static.oculus.com/sdk-downloads/documents/0.6.0/Oculus_Developer_Guide.pdf
in the "Bugs Fixed Since the Last Release" section.
For an example of this artifact, see the correct scene render:
![Imgur](http://i.imgur.com/fZZExg8.jpg )
followed by a scene that bleeds the left eye into the right eye:
![Imgur](http://i.imgur.com/dZalmPS.jpg )
2015-06-04 18:44:31 -07:00