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https://github.com/scratchfoundation/bgfx.git
synced 2025-02-17 20:31:57 -05:00
Fixes for ocornut-imgui integrations: mouse wheel, render callbacks
This commit is contained in:
parent
4f19cdc436
commit
eccbae09b1
14 changed files with 29 additions and 18 deletions
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@ -265,7 +265,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, width
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, height
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);
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@ -132,7 +132,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, width
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, height
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);
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@ -119,7 +119,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, width
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, height
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);
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@ -945,7 +945,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, viewState.m_width
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, viewState.m_height
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);
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@ -2128,7 +2128,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, viewState.m_width
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, viewState.m_height
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);
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@ -1974,7 +1974,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, viewState.m_width
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, viewState.m_height
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);
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@ -141,7 +141,7 @@ BX_NO_INLINE bool mainloop()
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, width
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, height
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);
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@ -311,7 +311,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, width
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, height
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);
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@ -244,7 +244,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, width
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, height
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);
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@ -407,7 +407,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, width
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, height
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);
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@ -221,7 +221,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, width
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, height
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);
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@ -824,7 +824,7 @@ struct Imgui
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const int32_t mx = int32_t(float(_mx)*xscale);
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const int32_t my = int32_t(float(_my)*yscale);
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IMGUI_beginFrame(mx, my, _button, _width, _height, _inputChar, _view);
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IMGUI_beginFrame(mx, my, _button, _scroll, _width, _height, _inputChar, _view);
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nvgBeginFrameScaled(m_nvg, m_viewWidth, m_viewHeight, m_surfaceWidth, m_surfaceHeight, 1.0f);
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nvgViewId(m_nvg, _view);
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@ -35,7 +35,6 @@ struct OcornutImguiContext
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{
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bgfx::TransientVertexBuffer tvb;
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const ImDrawList* cmd_list = _lists[ii];
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const ImDrawVert* vtx_buffer = cmd_list->vtx_buffer.begin();
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uint32_t vtx_size = (uint32_t)cmd_list->vtx_buffer.size();
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@ -56,6 +55,12 @@ struct OcornutImguiContext
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const ImDrawCmd* pcmd_end = cmd_list->commands.end();
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for (const ImDrawCmd* pcmd = pcmd_begin; pcmd != pcmd_end; pcmd++)
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{
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if (pcmd->user_callback)
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{
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pcmd->user_callback(cmd_list, pcmd);
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vtx_offset += pcmd->vtx_count;
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continue;
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}
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if (0 == pcmd->vtx_count)
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{
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continue;
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@ -92,6 +97,7 @@ struct OcornutImguiContext
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{
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m_viewId = 255;
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m_allocator = _allocator;
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m_lastScroll = 0;
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ImGuiIO& io = ImGui::GetIO();
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io.RenderDrawListsFn = renderDrawLists;
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@ -177,15 +183,19 @@ struct OcornutImguiContext
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m_allocator = NULL;
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}
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void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int _width, int _height, char _inputChar, uint8_t _viewId)
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void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId)
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{
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m_viewId = _viewId;
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ImGuiIO& io = ImGui::GetIO();
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io.AddInputCharacter(_inputChar & 0x7f); // ASCII or GTFO! :)
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if (_inputChar < 0x7f)
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io.AddInputCharacter(_inputChar); // ASCII or GTFO! :(
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io.DisplaySize = ImVec2((float)_width, (float)_height);
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io.DeltaTime = 1.0f / 60.0f;
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io.MousePos = ImVec2((float)_mx, (float)_my);
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io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT);
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io.MouseDown[1] = 0 != (_button & IMGUI_MBUT_RIGHT);
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io.MouseWheel = (float)(_scroll - m_lastScroll);
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m_lastScroll = _scroll;
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#if 0
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io.KeysDown[ImGuiKey_Tab] = inputGetKeyState(entry::Key::Tab);
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@ -223,6 +233,7 @@ struct OcornutImguiContext
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bgfx::TextureHandle m_texture;
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bgfx::UniformHandle s_tex;
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uint8_t m_viewId;
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int32_t m_lastScroll;
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};
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static OcornutImguiContext s_ctx;
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@ -252,9 +263,9 @@ void IMGUI_destroy()
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s_ctx.destroy();
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}
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void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int _width, int _height, char _inputChar, uint8_t _viewId)
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void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId)
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{
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s_ctx.beginFrame(_mx, _my, _button, _width, _height, _inputChar, _viewId);
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s_ctx.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _viewId);
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}
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void IMGUI_endFrame()
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@ -12,7 +12,7 @@ namespace bx { struct AllocatorI; }
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void IMGUI_create(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator);
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void IMGUI_destroy();
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void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int _width, int _height, char _inputChar, uint8_t _viewId);
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void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId);
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void IMGUI_endFrame();
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#endif // OCORNUT_IMGUI_H_HEADER_GUARD
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