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https://github.com/scratchfoundation/bgfx.git
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Merge pull request #432 from ocornut/imgui_scintilla_fixes
ocornut-imgui integrations: mouse wheel, render callbacks, keyboard
This commit is contained in:
commit
cf6bcfa307
14 changed files with 53 additions and 41 deletions
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@ -265,7 +265,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, width
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, height
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);
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@ -132,7 +132,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, width
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, height
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);
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@ -119,7 +119,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, width
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, height
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);
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@ -945,7 +945,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, viewState.m_width
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, viewState.m_height
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);
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@ -2128,7 +2128,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, viewState.m_width
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, viewState.m_height
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);
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@ -1974,7 +1974,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, viewState.m_width
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, viewState.m_height
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);
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@ -141,7 +141,7 @@ BX_NO_INLINE bool mainloop()
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, width
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, height
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);
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@ -311,7 +311,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, width
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, height
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);
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@ -244,7 +244,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, width
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, height
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);
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@ -407,7 +407,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, width
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, height
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);
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@ -221,7 +221,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, mouseState.m_mz
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, width
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, height
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);
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@ -824,7 +824,7 @@ struct Imgui
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const int32_t mx = int32_t(float(_mx)*xscale);
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const int32_t my = int32_t(float(_my)*yscale);
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IMGUI_beginFrame(mx, my, _button, _width, _height, _inputChar, _view);
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IMGUI_beginFrame(mx, my, _button, _scroll, _width, _height, _inputChar, _view);
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nvgBeginFrameScaled(m_nvg, m_viewWidth, m_viewHeight, m_surfaceWidth, m_surfaceHeight, 1.0f);
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nvgViewId(m_nvg, _view);
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@ -10,6 +10,7 @@
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#include "imgui.h"
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#include "ocornut_imgui.h"
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#include <stb/stb_image.c>
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#include "../entry/input.h"
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#include "vs_ocornut_imgui.bin.h"
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#include "fs_ocornut_imgui.bin.h"
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@ -35,7 +36,6 @@ struct OcornutImguiContext
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{
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bgfx::TransientVertexBuffer tvb;
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const ImDrawList* cmd_list = _lists[ii];
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const ImDrawVert* vtx_buffer = cmd_list->vtx_buffer.begin();
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uint32_t vtx_size = (uint32_t)cmd_list->vtx_buffer.size();
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@ -56,6 +56,12 @@ struct OcornutImguiContext
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const ImDrawCmd* pcmd_end = cmd_list->commands.end();
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for (const ImDrawCmd* pcmd = pcmd_begin; pcmd != pcmd_end; pcmd++)
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{
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if (pcmd->user_callback)
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{
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pcmd->user_callback(cmd_list, pcmd);
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vtx_offset += pcmd->vtx_count;
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continue;
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}
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if (0 == pcmd->vtx_count)
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{
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continue;
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@ -92,6 +98,7 @@ struct OcornutImguiContext
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{
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m_viewId = 255;
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m_allocator = _allocator;
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m_lastScroll = 0;
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ImGuiIO& io = ImGui::GetIO();
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io.RenderDrawListsFn = renderDrawLists;
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@ -105,10 +112,23 @@ struct OcornutImguiContext
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io.IniFilename = NULL;
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io.PixelCenterOffset = bgfx::RendererType::Direct3D9 == bgfx::getRendererType() ? 0.0f : 0.5f;
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for (uint32_t ii = 0; ii < ImGuiKey_COUNT; ++ii)
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{
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io.KeyMap[ii] = ImGuiKey_(ii);
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}
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io.KeyMap[ImGuiKey_Tab] = (int)entry::Key::Tab;
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io.KeyMap[ImGuiKey_LeftArrow] = (int)entry::Key::Left;
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io.KeyMap[ImGuiKey_RightArrow] = (int)entry::Key::Right;
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io.KeyMap[ImGuiKey_UpArrow] = (int)entry::Key::Up;
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io.KeyMap[ImGuiKey_DownArrow] = (int)entry::Key::Down;
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io.KeyMap[ImGuiKey_Home] = (int)entry::Key::Home;
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io.KeyMap[ImGuiKey_End] = (int)entry::Key::End;
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io.KeyMap[ImGuiKey_Delete] = (int)entry::Key::Delete;
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io.KeyMap[ImGuiKey_Backspace] = (int)entry::Key::Backspace;
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io.KeyMap[ImGuiKey_Enter] = (int)entry::Key::Return;
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io.KeyMap[ImGuiKey_Escape] = (int)entry::Key::Esc;
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io.KeyMap[ImGuiKey_A] = (int)entry::Key::KeyA;
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io.KeyMap[ImGuiKey_C] = (int)entry::Key::KeyC;
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io.KeyMap[ImGuiKey_V] = (int)entry::Key::KeyV;
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io.KeyMap[ImGuiKey_X] = (int)entry::Key::KeyX;
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io.KeyMap[ImGuiKey_Y] = (int)entry::Key::KeyY;
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io.KeyMap[ImGuiKey_Z] = (int)entry::Key::KeyZ;
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const bgfx::Memory* vsmem;
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const bgfx::Memory* fsmem;
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@ -177,35 +197,26 @@ struct OcornutImguiContext
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m_allocator = NULL;
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}
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void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int _width, int _height, char _inputChar, uint8_t _viewId)
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void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId)
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{
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m_viewId = _viewId;
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ImGuiIO& io = ImGui::GetIO();
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io.AddInputCharacter(_inputChar & 0x7f); // ASCII or GTFO! :)
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if (_inputChar < 0x7f)
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io.AddInputCharacter(_inputChar); // ASCII or GTFO! :(
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io.DisplaySize = ImVec2((float)_width, (float)_height);
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io.DeltaTime = 1.0f / 60.0f;
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io.MousePos = ImVec2((float)_mx, (float)_my);
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io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT);
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io.MouseDown[1] = 0 != (_button & IMGUI_MBUT_RIGHT);
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io.MouseWheel = (float)(_scroll - m_lastScroll);
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m_lastScroll = _scroll;
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#if 0
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io.KeysDown[ImGuiKey_Tab] = inputGetKeyState(entry::Key::Tab);
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io.KeysDown[ImGuiKey_LeftArrow] = inputGetKeyState(entry::Key::Left);
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io.KeysDown[ImGuiKey_RightArrow] = inputGetKeyState(entry::Key::Right);
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io.KeysDown[ImGuiKey_UpArrow] = inputGetKeyState(entry::Key::Up);
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io.KeysDown[ImGuiKey_DownArrow] = inputGetKeyState(entry::Key::Down);
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io.KeysDown[ImGuiKey_Home] = inputGetKeyState(entry::Key::Home);
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io.KeysDown[ImGuiKey_End] = inputGetKeyState(entry::Key::End);
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io.KeysDown[ImGuiKey_Delete] = inputGetKeyState(entry::Key::Delete);
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io.KeysDown[ImGuiKey_Backspace] = inputGetKeyState(entry::Key::Backspace);
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io.KeysDown[ImGuiKey_Enter] = inputGetKeyState(entry::Key::Return);
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io.KeysDown[ImGuiKey_Escape] = inputGetKeyState(entry::Key::Esc);
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io.KeysDown[ImGuiKey_A] = inputGetKeyState(entry::Key::KeyA);
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io.KeysDown[ImGuiKey_C] = inputGetKeyState(entry::Key::KeyC);
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io.KeysDown[ImGuiKey_V] = inputGetKeyState(entry::Key::KeyV);
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io.KeysDown[ImGuiKey_X] = inputGetKeyState(entry::Key::KeyX);
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io.KeysDown[ImGuiKey_Y] = inputGetKeyState(entry::Key::KeyY);
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io.KeysDown[ImGuiKey_Z] = inputGetKeyState(entry::Key::KeyZ);
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#endif // 0
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uint8_t modifiers = inputGetModifiersState();
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io.KeyShift = 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) );
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io.KeyCtrl = 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl ) );
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io.KeyAlt = 0 != (modifiers & (entry::Modifier::LeftAlt | entry::Modifier::RightAlt ) );
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for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii)
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io.KeysDown[ii] = inputGetKeyState((entry::Key::Enum)ii);
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ImGui::NewFrame();
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@ -223,6 +234,7 @@ struct OcornutImguiContext
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bgfx::TextureHandle m_texture;
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bgfx::UniformHandle s_tex;
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uint8_t m_viewId;
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int32_t m_lastScroll;
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};
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static OcornutImguiContext s_ctx;
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@ -252,9 +264,9 @@ void IMGUI_destroy()
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s_ctx.destroy();
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}
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void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int _width, int _height, char _inputChar, uint8_t _viewId)
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void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId)
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{
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s_ctx.beginFrame(_mx, _my, _button, _width, _height, _inputChar, _viewId);
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s_ctx.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _viewId);
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}
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void IMGUI_endFrame()
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@ -12,7 +12,7 @@ namespace bx { struct AllocatorI; }
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void IMGUI_create(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator);
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void IMGUI_destroy();
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void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int _width, int _height, char _inputChar, uint8_t _viewId);
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void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId);
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void IMGUI_endFrame();
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#endif // OCORNUT_IMGUI_H_HEADER_GUARD
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