Commit graph

2296 commits

Author SHA1 Message Date
Branimir Karadžić
fa2b5068f7 Merge branch 'dev' 2015-04-09 20:09:32 -07:00
Branimir Karadžić
d94c38b7ef Fixed issue #325. 2015-04-09 20:03:59 -07:00
Branimir Karadžić
352322e564 Merge branch 'dev' 2015-04-09 19:44:24 -07:00
Branimir Karadžić
f24a84b8b1 Cleanup. 2015-04-09 19:38:51 -07:00
Branimir Karadžić
6f7215ad26 Updated README. 2015-04-09 19:31:37 -07:00
Branimir Karadžić
15206dc5a5 Fixed matrix cache size. 2015-04-09 17:36:36 -07:00
Branimir Karadžić
4d30bd201e Updated 17-drawstress. 2015-04-09 16:58:44 -07:00
Branimir Karadžić
99c645a353 Merge pull request #329 from MikePopoloski/master
Allow the max draw call count to go above 65k.
2015-04-09 16:44:47 -07:00
Mike Popoloski
e9f31b58d6 Allow the max draw call count to go above 65k. 2015-04-09 19:26:41 -04:00
Branimir Karadžić
00c0c33581 Updated README. 2015-04-09 00:10:28 -07:00
Branimir Karadžić
5cd313e342 Cleanup. 2015-04-08 23:25:17 -07:00
Branimir Karadžić
c69f29cb36 D3D9: Fixed RGBA8 texture format. 2015-04-08 22:41:19 -07:00
Branimir Karadžić
a3a1ed112b Fixed variable shadowing warning. 2015-04-08 22:40:51 -07:00
Branimir Karadžić
b9d2a05a28 Updated docs. 2015-04-08 21:15:37 -07:00
Branimir Karadžić
23114a821c 32-bit indices support WIP. 2015-04-08 19:59:48 -07:00
Branimir Karadžić
1824a3f5bd Cleanup. 2015-04-08 14:16:02 -07:00
Branimir Karadžić
6fe02e7815 Fixed crash (Win7) when query IID_IDXGIDevice3 succeeds, but getting adapter fails. 2015-04-07 20:41:16 -07:00
Branimir Karadžić
c85c12b5cd Fixed variable narrowing warnings. 2015-04-07 17:58:14 -07:00
Branimir Karadžić
ad6b0d87af Added OSX version check to glext.h 2015-04-06 21:41:51 -07:00
Branimir Karadžić
288361b5c1 Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
Branimir Karadžić
c5a03233c0 Fixed shutdown sequence. 2015-04-06 18:22:15 -07:00
Branimir Karadžić
06314151c5 Merge branch 'master' of github.com:bkaradzic/bgfx 2015-04-06 11:38:47 -07:00
Branimir Karadžić
a3fedf0e43 Fixed shaderc build with xcode. 2015-04-06 11:38:28 -07:00
Branimir Karadžić
90b141c02e Merge pull request #323 from mmicko/master
Fix for array-bounds in renderer_d3d9.cpp
2015-04-06 09:17:08 -07:00
Miodrag Milanovic
9b71495507 Fix for :
error: array index 1 is past the end of the array (which contains 1 element) [-Werror,-Warray-bounds]
m_samplerFlags[stage][1] = UINT32_MAX;
2015-04-06 10:37:12 +02:00
Branimir Karadžić
7cd9af179f Fixed file names. 2015-04-05 11:55:04 -07:00
Branimir Karadžić
9604a3f23b Fixed issue #322. 2015-04-05 11:24:59 -07:00
Branimir Karadžić
efed576e75 Fixed variable shadowing. 2015-04-04 19:45:45 -07:00
Branimir Karadžić
1e8051fd00 Fixed variable shadowing. 2015-04-04 19:10:35 -07:00
Branimir Karadžić
250777287f Fixed variable shadowing. 2015-04-04 16:40:28 -07:00
Branimir Karadžić
2e6ac0ca49 Silence -Wshadow warning in stb_image. 2015-04-04 16:23:50 -07:00
Branimir Karadžić
e533870595 Merge pull request #320 from dariomanesku/master
Do not create imgui.ini in the runtime dir.
2015-04-04 08:29:47 -07:00
Dario Manesku
8f31098c40 Fixup for previous commit. This is a better way to do it. 2015-04-05 09:04:16 +02:00
Dario Manesku
5ee33930f6 Do not create imgui.ini in the runtime dir. 2015-04-05 08:40:22 +02:00
Dario Manesku
7cc55b8805 Removed trailing whitespace. 2015-04-05 08:38:18 +02:00
Branimir Karadžić
cd932da903 Updated README. 2015-04-03 19:15:59 -07:00
Branimir Karadžić
584baba7d7 Rebuilt embedded shaders. 2015-04-02 23:36:53 -07:00
Branimir Karadžić
ecf1b5ee5a Rebuilt shaders. 2015-04-02 23:31:57 -07:00
Branimir Karadžić
12184e87de Fixed variable shadowing warnings. 2015-04-02 23:31:28 -07:00
Branimir Karadžić
80c947d975 Updated glsl-optimizer. 2015-04-02 23:30:48 -07:00
Branimir Karadžić
4063b2a652 Cleanup. 2015-04-02 23:18:20 -07:00
Branimir Karadžić
c1b2a40e2f Merge pull request #319 from cuavas/master
Fix leaks, support OS X 10.6
2015-04-02 15:28:44 -07:00
Vas Crabb
9f1370c603 Fix leaks of autoreleased objects and allow building on OS X 10.6 Snow Leopard 2015-04-03 07:42:56 +11:00
Branimir Karadžić
46ad1aa51d Merge pull request #317 from mendsley/d3d11_cb_align16
D3D11 constant buffer must align ByteWidth to 16 bytes
2015-04-02 12:02:14 -07:00
Branimir Karadžić
2a725eca76 Made compute sort priority higher than sequence. 2015-04-02 11:58:24 -07:00
Branimir Karadžić
5a9b02ca31 Added view name flag for compute. 2015-04-02 11:57:53 -07:00
Matthew Endsley
2680bd0608 D3D11 constant buffer must align ByteWidth to 16 bytes
See remarks of:
https://msdn.microsoft.com/en-us/library/windows/desktop/ff476092(v=vs.85).aspx

Most PC drivers don't seem to enforce this, but it will
crash the xb1 implementation if fed an unaligned value.
2015-04-02 11:45:34 -07:00
Branimir Karadžić
85bf5493c3 Updated shaders. 2015-04-02 10:49:41 -07:00
Branimir Karadžić
7ebc6e3cbb Updated C99 API. 2015-04-01 23:58:36 -07:00
Branimir Karadžić
ca41b8b774 Merge pull request #314 from mendsley/resolved3d11rt
Resolve D3D11 render targets before switching.
2015-04-01 19:26:34 -07:00