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Updated README.
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@ -447,7 +447,7 @@ OculusVR integration
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--------------------
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OculusVR support is currently experimental, and only DX11 is tested. To build
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with OculusVR HDM support enabled you must set `OVR_DIR` enviroment variable:
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with OculusVR HMD support enabled you must set `OVR_DIR` enviroment variable:
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set OVR_DIR=<path to OculusSDK>
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@ -579,6 +579,9 @@ with examples:
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genie --with-sdl vs2012
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**NOTE** `--with-glfw` is also available, but it's just simple stub to be used
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to test GLFW integration API.
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**NOTE** Special care is necessary to make custom windowing to work with
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multithreaded renderer. Each platform has rules about where renderer can be and
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how multithreading interacts with context/device. To disable multithreaded
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