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D3D11 constant buffer must align ByteWidth to 16 bytes
See remarks of: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476092(v=vs.85).aspx Most PC drivers don't seem to enforce this, but it will crash the xb1 implementation if fed an unaligned value.
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@ -2647,7 +2647,7 @@ namespace bgfx { namespace d3d11
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if (0 < size)
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{
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D3D11_BUFFER_DESC desc;
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desc.ByteWidth = size;
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desc.ByteWidth = (size + 0xf) & ~0xf;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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desc.CPUAccessFlags = 0;
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