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--
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-- Copyright 2010-2014 Branimir Karadzic. All rights reserved.
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-- License: http://www.opensource.org/licenses/BSD-2-Clause
--
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newoption {
trigger = " with-tools " ,
description = " Enable building tools. " ,
}
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newoption {
trigger = " with-shared-lib " ,
description = " Enable building shared library. " ,
}
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newoption {
trigger = " with-sdl " ,
description = " Enable SDL entry. " ,
}
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newoption {
trigger = " with-ovr " ,
description = " Enable OculusVR integration. " ,
}
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solution " bgfx "
configurations {
" Debug " ,
" Release " ,
}
platforms {
" x32 " ,
" x64 " ,
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-- "Xbox360",
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" Native " , -- for targets where bitness is not specified
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}
language " C++ "
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startproject " example-00-helloworld "
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BGFX_DIR = ( path.getabsolute ( " .. " ) .. " / " )
local BGFX_BUILD_DIR = ( BGFX_DIR .. " .build/ " )
local BGFX_THIRD_PARTY_DIR = ( BGFX_DIR .. " 3rdparty/ " )
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BX_DIR = ( BGFX_DIR .. " ../bx/ " )
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defines {
" BX_CONFIG_ENABLE_MSVC_LEVEL4_WARNINGS=1 "
}
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dofile ( BX_DIR .. " scripts/toolchain.lua " )
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toolchain ( BGFX_BUILD_DIR , BGFX_THIRD_PARTY_DIR )
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function copyLib ( )
end
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if _OPTIONS [ " with-sdl " ] then
if os.is ( " windows " ) then
if not os.getenv ( " SDL2_DIR " ) then
print ( " Set SDL2_DIR enviroment variable. " )
end
end
end
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function exampleProject ( _name )
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project ( " example- " .. _name )
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uuid ( os.uuid ( " example- " .. _name ) )
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kind " WindowedApp "
configuration { }
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-- don't output debugdir for winphone builds
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if " winphone81 " ~= _OPTIONS [ " vs " ] then
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debugdir ( BGFX_DIR .. " examples/runtime/ " )
end
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includedirs {
BX_DIR .. " include " ,
BGFX_DIR .. " include " ,
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BGFX_DIR .. " 3rdparty " ,
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BGFX_DIR .. " examples/common " ,
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}
files {
BGFX_DIR .. " examples/ " .. _name .. " /**.cpp " ,
BGFX_DIR .. " examples/ " .. _name .. " /**.h " ,
}
links {
" bgfx " ,
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" example-common " ,
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}
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if _OPTIONS [ " with-sdl " ] then
defines { " ENTRY_CONFIG_USE_SDL=1 " }
links { " SDL2 " }
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configuration { " x32 " , " windows " }
libdirs { " $(SDL2_DIR)/lib/x86 " }
configuration { " x64 " , " windows " }
libdirs { " $(SDL2_DIR)/lib/x64 " }
configuration { }
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end
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if _OPTIONS [ " with-ovr " ] then
links {
" winmm " ,
" ws2_32 " ,
}
configuration { " x32 " }
libdirs { " $(OVR_DIR)/LibOVR/Lib/Win32/ " .. _ACTION }
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configuration { " x64 " }
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libdirs { " $(OVR_DIR)/LibOVR/Lib/x64/ " .. _ACTION }
configuration { " x32 " , " Debug " }
links { " libovrd " }
configuration { " x32 " , " Release " }
links { " libovr " }
configuration { " x64 " , " Debug " }
links { " libovr64d " }
configuration { " x64 " , " Release " }
links { " libovr64 " }
configuration { }
end
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configuration { " vs* " }
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linkoptions {
" /ignore:4199 " , -- LNK4199: /DELAYLOAD:*.dll ignored; no imports found from *.dll
}
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links { -- this is needed only for testing with GLES2/3 on Windows with VS2008
" DelayImp " ,
}
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configuration { " vs201* " }
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linkoptions { -- this is needed only for testing with GLES2/3 on Windows with VS201x
" /DELAYLOAD: \" libEGL.dll \" " ,
" /DELAYLOAD: \" libGLESv2.dll \" " ,
}
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configuration { " vs20* or mingw* " }
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links {
" gdi32 " ,
" psapi " ,
}
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configuration { " winphone8* " }
removelinks {
" DelayImp " ,
" gdi32 " ,
" psapi "
}
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links {
" d3d11 " ,
" dxgi "
}
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linkoptions {
" /ignore:4264 " -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
}
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-- WinRT targets need their own output directories are build files stomp over each other
targetdir ( BGFX_BUILD_DIR .. " arm_ " .. _ACTION .. " /bin/ " .. _name )
objdir ( BGFX_BUILD_DIR .. " arm_ " .. _ACTION .. " /obj/ " .. _name )
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configuration { " mingw* " }
links {
" dxguid " ,
}
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configuration { " mingw-clang " }
kind " ConsoleApp "
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configuration { " android* " }
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kind " ConsoleApp "
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targetextension " .so "
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linkoptions {
" -shared " ,
}
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links {
" EGL " ,
" GLESv2 " ,
}
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configuration { " nacl* " }
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kind " ConsoleApp "
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targetextension " .nexe "
links {
" ppapi " ,
" ppapi_gles2 " ,
" pthread " ,
}
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configuration { " pnacl " }
kind " ConsoleApp "
targetextension " .pexe "
links {
" ppapi " ,
" ppapi_gles2 " ,
" pthread " ,
}
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configuration { " asmjs " }
kind " ConsoleApp "
targetextension " .bc "
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configuration { " linux-* " }
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links {
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" X11 " ,
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" GL " ,
" pthread " ,
}
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configuration { " rpi " }
links {
" X11 " ,
" GLESv2 " ,
" EGL " ,
" bcm_host " ,
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" vcos " ,
" vchiq_arm " ,
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" pthread " ,
}
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configuration { " osx " }
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files {
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BGFX_DIR .. " examples/common/**.mm " ,
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}
links {
" Cocoa.framework " ,
" OpenGL.framework " ,
}
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configuration { " xcode4 " }
platforms {
" Universal "
}
files {
BGFX_DIR .. " examples/common/**.mm " ,
}
links {
" Cocoa.framework " ,
" Foundation.framework " ,
" OpenGL.framework " ,
}
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configuration { " ios* " }
kind " ConsoleApp "
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files {
BGFX_DIR .. " examples/common/**.mm " ,
}
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linkoptions {
" -framework CoreFoundation " ,
" -framework Foundation " ,
" -framework OpenGLES " ,
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" -framework UIKit " ,
" -framework QuartzCore " ,
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}
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configuration { " qnx* " }
targetextension " "
links {
" EGL " ,
" GLESv2 " ,
}
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configuration { }
strip ( )
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end
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dofile " bgfx.lua "
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dofile " example-common.lua "
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bgfxProject ( " " , " StaticLib " , { } )
exampleProject ( " 00-helloworld " )
exampleProject ( " 01-cubes " )
exampleProject ( " 02-metaballs " )
exampleProject ( " 03-raymarch " )
exampleProject ( " 04-mesh " )
exampleProject ( " 05-instancing " )
exampleProject ( " 06-bump " )
exampleProject ( " 07-callback " )
exampleProject ( " 08-update " )
exampleProject ( " 09-hdr " )
exampleProject ( " 10-font " )
exampleProject ( " 11-fontsdf " )
exampleProject ( " 12-lod " )
exampleProject ( " 13-stencil " )
exampleProject ( " 14-shadowvolumes " )
exampleProject ( " 15-shadowmaps-simple " )
exampleProject ( " 16-shadowmaps " )
exampleProject ( " 17-drawstress " )
exampleProject ( " 18-ibl " )
exampleProject ( " 19-oit " )
exampleProject ( " 20-nanovg " )
exampleProject ( " 21-deferred " )
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exampleProject ( " 22-windows " )
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if _OPTIONS [ " with-shared-lib " ] then
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bgfxProject ( " -shared-lib " , " SharedLib " , { } )
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end
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if _OPTIONS [ " with-tools " ] then
dofile " makedisttex.lua "
dofile " shaderc.lua "
dofile " texturec.lua "
dofile " geometryc.lua "
end