bgfx/premake/premake4.lua

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--
-- Copyright 2010-2011 Branimir Karadzic. All rights reserved.
-- License: http://www.opensource.org/licenses/BSD-2-Clause
--
solution "bgfx"
configurations {
"Debug",
"Release",
}
platforms {
"x32",
"x64",
"Xbox360",
}
language "C++"
newoption {
trigger = "gcc",
value = "GCC",
description = "Choose GCC flavor",
allowed = {
{ "mingw", "MinGW" },
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{ "nacl", "Google Native Client" },
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}
}
-- Avoid error when invoking premake4 --help.
if (_ACTION == nil) then return end
ROOT_DIR = (path.getabsolute("..") .. "/")
BUILD_DIR = (ROOT_DIR .. ".build/")
THIRD_PARTY_DIR = (ROOT_DIR .. "3rdparty/")
local XEDK = os.getenv("XEDK")
if not XEDK then XEDK = "<you must install XBOX SDK>" end
location (BUILD_DIR .. "projects/" .. _ACTION)
if _ACTION == "gmake" then
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flags {
"ExtraWarnings",
}
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if "linux" ~= os.get() and nil == _OPTIONS["gcc"] then
print("GCC flavor must be specified!")
os.exit(1)
end
if "mingw" == _OPTIONS["gcc"] then
premake.gcc.cc = "$(MINGW)/bin/mingw32-gcc"
premake.gcc.cxx = "$(MINGW)/bin/mingw32-g++"
premake.gcc.ar = "$(MINGW)/bin/ar"
end
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if "nacl" == _OPTIONS["gcc"] then
if not os.getenv("NACL") then
print("Set NACL enviroment variables.")
end
premake.gcc.cc = "$(NACL)/bin/x86_64-nacl-gcc"
premake.gcc.cxx = "$(NACL)/bin/x86_64-nacl-g++"
premake.gcc.ar = "$(NACL)/bin/x86_64-nacl-ar"
location (BUILD_DIR .. "projects/" .. _ACTION .. "-nacl")
end
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end
flags {
"StaticRuntime",
"NoMinimalRebuild",
"NoPCH",
"NativeWChar",
"NoRTTI",
"NoExceptions",
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"NoEditAndContinue",
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"Symbols",
}
includedirs {
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ROOT_DIR .. "../bx/include",
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}
configuration "Debug"
targetsuffix "Debug"
configuration "Release"
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flags {
"OptimizeSpeed",
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}
targetsuffix "Release"
configuration { "vs*" }
defines {
"_HAS_EXCEPTIONS=0",
"_HAS_ITERATOR_DEBUGGING=0",
"_SCL_SECURE=0",
"_CRT_SECURE_NO_WARNINGS",
"_CRT_SECURE_NO_DEPRECATE",
"__STDC_LIMIT_MACROS",
"__STDC_FORMAT_MACROS",
"__STDC_CONSTANT_MACROS",
}
configuration { "x32", "vs*" }
defines { "WIN32" }
targetdir (BUILD_DIR .. "win32_" .. _ACTION .. "/bin")
objdir (BUILD_DIR .. "win32_" .. _ACTION .. "/obj")
includedirs { THIRD_PARTY_DIR .. "compiler/msvc" }
configuration { "x64", "vs*" }
defines { "WIN32" }
targetdir (BUILD_DIR .. "win64_" .. _ACTION .. "/bin")
objdir (BUILD_DIR .. "win64_" .. _ACTION .. "/obj")
includedirs { THIRD_PARTY_DIR .. "compiler/msvc" }
configuration { "x32", "mingw" }
defines { "WIN32" }
targetdir (BUILD_DIR .. "win32_mingw" .. "/bin")
objdir (BUILD_DIR .. "win32_mingw" .. "/obj")
includedirs { THIRD_PARTY_DIR .. "compiler/mingw" }
configuration { "x64", "mingw" }
defines { "WIN32" }
targetdir (BUILD_DIR .. "win64_mingw" .. "/bin")
objdir (BUILD_DIR .. "win64_mingw" .. "/obj")
includedirs { THIRD_PARTY_DIR .. "compiler/mingw" }
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configuration { "nacl" }
defines { "_BSD_SOURCE=1", "_POSIX_C_SOURCE=199506", "_XOPEN_SOURCE=600" }
links {
"ppapi",
"ppapi_gles2",
}
includedirs { THIRD_PARTY_DIR .. "compiler/nacl" }
buildoptions {
"-std=c++0x",
"-U__STRICT_ANSI__",
"-pthread",
"-fno-stack-protector",
"-fdiagnostics-show-option",
"-Wunused-value",
"-fdata-sections",
"-ffunction-sections",
"-mfpmath=sse", -- force SSE to get 32-bit and 64-bit builds deterministic.
"-msse2",
-- "-fmerge-all-constants",
}
linkoptions {
"-Wl,--gc-sections",
}
configuration { "x32", "nacl" }
targetdir (BUILD_DIR .. "nacl-x86" .. "/bin")
objdir (BUILD_DIR .. "nacl-x86" .. "/obj")
libdirs { THIRD_PARTY_DIR .. "lib/nacl-x86" }
linkoptions {
"-melf32_nacl",
}
configuration { "x64", "nacl" }
targetdir (BUILD_DIR .. "nacl-x64" .. "/bin")
objdir (BUILD_DIR .. "nacl-x64" .. "/obj")
libdirs { THIRD_PARTY_DIR .. "lib/nacl-x64" }
linkoptions {
"-melf64_nacl",
}
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configuration { "x32", "linux" }
targetdir (BUILD_DIR .. "linux32" .. "/bin")
objdir (BUILD_DIR .. "linux32" .. "/obj")
configuration { "x64", "linux" }
targetdir (BUILD_DIR .. "linux64" .. "/bin")
objdir (BUILD_DIR .. "linux64" .. "/obj")
configuration { "Xbox360" }
defines { "_XBOX", "NOMINMAX" }
targetdir (BUILD_DIR .. "xbox360" .. "/bin")
objdir (BUILD_DIR .. "xbox360" .. "/obj")
includedirs { THIRD_PARTY_DIR .. "compiler/msvc" }
configuration {} -- reset configuration
project "bgfx"
uuid "f4c51860-ebf4-11e0-9572-0800200c9a66"
kind "StaticLib"
includedirs {
"../include",
ROOT_DIR .. "../bx/include",
THIRD_PARTY_DIR .. "glew-1.5.4/include",
}
files {
"../include/**.h",
"../src/**.cpp",
"../src/**.h",
}
project "shaderc"
uuid "f3cd2e90-52a4-11e1-b86c-0800200c9a66"
kind "ConsoleApp"
local GLSL_OPTIMIZER = (THIRD_PARTY_DIR .. "glsl-optimizer/")
configuration { "vs*" }
includedirs { GLSL_OPTIMIZER .. "src/glsl/msvc" }
configuration {}
includedirs {
ROOT_DIR .. "../bx/include",
THIRD_PARTY_DIR .. "fcpp",
GLSL_OPTIMIZER .. "include",
GLSL_OPTIMIZER .. "include/c99",
GLSL_OPTIMIZER .. "src/mesa",
GLSL_OPTIMIZER .. "src/mapi",
GLSL_OPTIMIZER .. "src/glsl",
}
files {
ROOT_DIR .. "tools/shaderc.cpp",
THIRD_PARTY_DIR .. "fcpp/**.h",
THIRD_PARTY_DIR .. "fcpp/cpp1.c",
THIRD_PARTY_DIR .. "fcpp/cpp2.c",
THIRD_PARTY_DIR .. "fcpp/cpp3.c",
THIRD_PARTY_DIR .. "fcpp/cpp4.c",
THIRD_PARTY_DIR .. "fcpp/cpp5.c",
THIRD_PARTY_DIR .. "fcpp/cpp6.c",
THIRD_PARTY_DIR .. "fcpp/cpp6.c",
GLSL_OPTIMIZER .. "src/mesa/**.c",
GLSL_OPTIMIZER .. "src/glsl/**.cpp",
GLSL_OPTIMIZER .. "src/mesa/**.h",
GLSL_OPTIMIZER .. "src/glsl/**.c",
GLSL_OPTIMIZER .. "src/glsl/**.cpp",
GLSL_OPTIMIZER .. "src/glsl/**.h",
}
excludes {
GLSL_OPTIMIZER .. "src/glsl/glcpp/glcpp.c",
GLSL_OPTIMIZER .. "src/glsl/glcpp/tests/**",
GLSL_OPTIMIZER .. "src/glsl/main.cpp",
GLSL_OPTIMIZER .. "src/glsl/builtin_stubs.cpp",
}
links {
"d3dx9",
}
project "ddsdump"
uuid "838801ee-7bc3-11e1-9f19-eae7d36e7d26"
kind "ConsoleApp"
includedirs {
ROOT_DIR .. "../bx/include",
ROOT_DIR .. "include",
ROOT_DIR .. "src",
}
files {
ROOT_DIR .. "src/dds.*",
ROOT_DIR .. "tools/ddsdump.cpp",
}
links {
"bgfx",
}
project "makedisttex"
uuid "b0561b30-91bb-11e1-b06e-023ad46e7d26"
kind "ConsoleApp"
includedirs {
ROOT_DIR .. "../bx/include",
THIRD_PARTY_DIR .. "edtaa3",
THIRD_PARTY_DIR .. "stb_image",
}
files {
THIRD_PARTY_DIR .. "edtaa3/**",
ROOT_DIR .. "tools/makedisttex.cpp",
}
project "helloworld"
uuid "ff2c8450-ebf4-11e0-9572-0800200c9a66"
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kind "WindowedApp"
includedirs {
ROOT_DIR .. "include",
}
files {
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ROOT_DIR .. "examples/common/**.cpp",
ROOT_DIR .. "examples/common/**.h",
ROOT_DIR .. "examples/helloworld/**.cpp",
ROOT_DIR .. "examples/helloworld/**.h",
}
links {
"bgfx",
}
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configuration { "nacl" }
targetextension ".nexe"
configuration { "nacl", "Release" }
postbuildcommands {
"@echo Stripping symbols.",
"@$(NACL)/bin/x86_64-nacl-strip -s \"$(TARGET)\""
}