Added makedisttex tool for calculating SDF image (using EDTAA3). Added fatal error when D3D9 fails to create render target.

This commit is contained in:
bkaradzic 2012-04-29 14:46:23 -07:00
parent 0ca52a9894
commit d25592f919
10 changed files with 5498 additions and 26 deletions

16
3rdparty/edtaa3/LICENSE.md vendored Normal file
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Anti-aliased Euclidean distance transform
http://webstaff.itn.liu.se/~stegu/edtaa/
Copyright (C) 2009 Stefan Gustavson (stefan.gustavson@gmail.com)
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
The GNU General Public License is available on <http://www.gnu.org/licenses/>.

564
3rdparty/edtaa3/edtaa3func.cpp vendored Normal file
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/*
* edtaa3()
*
* Sweep-and-update Euclidean distance transform of an
* image. Positive pixels are treated as object pixels,
* zero or negative pixels are treated as background.
* An attempt is made to treat antialiased edges correctly.
* The input image must have pixels in the range [0,1],
* and the antialiased image should be a box-filter
* sampling of the ideal, crisp edge.
* If the antialias region is more than 1 pixel wide,
* the result from this transform will be inaccurate.
*
* By Stefan Gustavson (stefan.gustavson@gmail.com).
*
* Originally written in 1994, based on a verbal
* description of the SSED8 algorithm published in the
* PhD dissertation of Ingemar Ragnemalm. This is his
* algorithm, I only implemented it in C.
*
* Updated in 2004 to treat border pixels correctly,
* and cleaned up the code to improve readability.
*
* Updated in 2009 to handle anti-aliased edges.
*
* Updated in 2011 to avoid a corner case infinite loop.
*
*/
/*
Copyright (C) 2009 Stefan Gustavson (stefan.gustavson@gmail.com)
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
The GNU General Public License is available on <http://www.gnu.org/licenses/>.
*/
#include <math.h>
/*
* Compute the local gradient at edge pixels using convolution filters.
* The gradient is computed only at edge pixels. At other places in the
* image, it is never used, and it's mostly zero anyway.
*/
void computegradient(double *img, int w, int h, double *gx, double *gy)
{
int i,j,k;
double glength;
#define SQRT2 1.4142136
for(i = 1; i < h-1; i++) { // Avoid edges where the kernels would spill over
for(j = 1; j < w-1; j++) {
k = i*w + j;
if((img[k]>0.0) && (img[k]<1.0)) { // Compute gradient for edge pixels only
gx[k] = -img[k-w-1] - SQRT2*img[k-1] - img[k+w-1] + img[k-w+1] + SQRT2*img[k+1] + img[k+w+1];
gy[k] = -img[k-w-1] - SQRT2*img[k-w] - img[k+w-1] + img[k-w+1] + SQRT2*img[k+w] + img[k+w+1];
glength = gx[k]*gx[k] + gy[k]*gy[k];
if(glength > 0.0) { // Avoid division by zero
glength = sqrt(glength);
gx[k]=gx[k]/glength;
gy[k]=gy[k]/glength;
}
}
}
}
// TODO: Compute reasonable values for gx, gy also around the image edges.
// (These are zero now, which reduces the accuracy for a 1-pixel wide region
// around the image edge.) 2x2 kernels would be suitable for this.
}
/*
* A somewhat tricky function to approximate the distance to an edge in a
* certain pixel, with consideration to either the local gradient (gx,gy)
* or the direction to the pixel (dx,dy) and the pixel greyscale value a.
* The latter alternative, using (dx,dy), is the metric used by edtaa2().
* Using a local estimate of the edge gradient (gx,gy) yields much better
* accuracy at and near edges, and reduces the error even at distant pixels
* provided that the gradient direction is accurately estimated.
*/
double edgedf(double gx, double gy, double a)
{
double df, glength, temp, a1;
if ((gx == 0) || (gy == 0)) { // Either A) gu or gv are zero, or B) both
df = 0.5-a; // Linear approximation is A) correct or B) a fair guess
} else {
glength = sqrt(gx*gx + gy*gy);
if(glength>0) {
gx = gx/glength;
gy = gy/glength;
}
/* Everything is symmetric wrt sign and transposition,
* so move to first octant (gx>=0, gy>=0, gx>=gy) to
* avoid handling all possible edge directions.
*/
gx = fabs(gx);
gy = fabs(gy);
if(gx<gy) {
temp = gx;
gx = gy;
gy = temp;
}
a1 = 0.5*gy/gx;
if (a < a1) { // 0 <= a < a1
df = 0.5*(gx + gy) - sqrt(2.0*gx*gy*a);
} else if (a < (1.0-a1)) { // a1 <= a <= 1-a1
df = (0.5-a)*gx;
} else { // 1-a1 < a <= 1
df = -0.5*(gx + gy) + sqrt(2.0*gx*gy*(1.0-a));
}
}
return df;
}
double distaa3(double *img, double *gximg, double *gyimg, int w, int c, int xc, int yc, int xi, int yi)
{
double di, df, dx, dy, gx, gy, a;
int closest;
closest = c-xc-yc*w; // Index to the edge pixel pointed to from c
a = img[closest]; // Grayscale value at the edge pixel
gx = gximg[closest]; // X gradient component at the edge pixel
gy = gyimg[closest]; // Y gradient component at the edge pixel
if(a > 1.0) a = 1.0;
if(a < 0.0) a = 0.0; // Clip grayscale values outside the range [0,1]
if(a == 0.0) return 1000000.0; // Not an object pixel, return "very far" ("don't know yet")
dx = (double)xi;
dy = (double)yi;
di = sqrt(dx*dx + dy*dy); // Length of integer vector, like a traditional EDT
if(di==0) { // Use local gradient only at edges
// Estimate based on local gradient only
df = edgedf(gx, gy, a);
} else {
// Estimate gradient based on direction to edge (accurate for large di)
df = edgedf(dx, dy, a);
}
return di + df; // Same metric as edtaa2, except at edges (where di=0)
}
// Shorthand macro: add ubiquitous parameters dist, gx, gy, img and w and call distaa3()
#define DISTAA(c,xc,yc,xi,yi) (distaa3(img, gx, gy, w, c, xc, yc, xi, yi))
void edtaa3(double *img, double *gx, double *gy, int w, int h, short *distx, short *disty, double *dist)
{
int x, y, i, c;
int offset_u, offset_ur, offset_r, offset_rd,
offset_d, offset_dl, offset_l, offset_lu;
double olddist, newdist;
int cdistx, cdisty, newdistx, newdisty;
int changed;
double epsilon = 1e-3;
/* Initialize index offsets for the current image width */
offset_u = -w;
offset_ur = -w+1;
offset_r = 1;
offset_rd = w+1;
offset_d = w;
offset_dl = w-1;
offset_l = -1;
offset_lu = -w-1;
/* Initialize the distance images */
for(i=0; i<w*h; i++) {
distx[i] = 0; // At first, all pixels point to
disty[i] = 0; // themselves as the closest known.
if(img[i] <= 0.0)
{
dist[i]= 1000000.0; // Big value, means "not set yet"
}
else if (img[i]<1.0) {
dist[i] = edgedf(gx[i], gy[i], img[i]); // Gradient-assisted estimate
}
else {
dist[i]= 0.0; // Inside the object
}
}
/* Perform the transformation */
do
{
changed = 0;
/* Scan rows, except first row */
for(y=1; y<h; y++)
{
/* move index to leftmost pixel of current row */
i = y*w;
/* scan right, propagate distances from above & left */
/* Leftmost pixel is special, has no left neighbors */
olddist = dist[i];
if(olddist > 0) // If non-zero distance or not set yet
{
c = i + offset_u; // Index of candidate for testing
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx;
newdisty = cdisty+1;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
olddist=newdist;
changed = 1;
}
c = i+offset_ur;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx-1;
newdisty = cdisty+1;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
changed = 1;
}
}
i++;
/* Middle pixels have all neighbors */
for(x=1; x<w-1; x++, i++)
{
olddist = dist[i];
if(olddist <= 0) continue; // No need to update further
c = i+offset_l;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx+1;
newdisty = cdisty;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
olddist=newdist;
changed = 1;
}
c = i+offset_lu;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx+1;
newdisty = cdisty+1;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
olddist=newdist;
changed = 1;
}
c = i+offset_u;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx;
newdisty = cdisty+1;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
olddist=newdist;
changed = 1;
}
c = i+offset_ur;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx-1;
newdisty = cdisty+1;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
changed = 1;
}
}
/* Rightmost pixel of row is special, has no right neighbors */
olddist = dist[i];
if(olddist > 0) // If not already zero distance
{
c = i+offset_l;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx+1;
newdisty = cdisty;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
olddist=newdist;
changed = 1;
}
c = i+offset_lu;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx+1;
newdisty = cdisty+1;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
olddist=newdist;
changed = 1;
}
c = i+offset_u;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx;
newdisty = cdisty+1;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
changed = 1;
}
}
/* Move index to second rightmost pixel of current row. */
/* Rightmost pixel is skipped, it has no right neighbor. */
i = y*w + w-2;
/* scan left, propagate distance from right */
for(x=w-2; x>=0; x--, i--)
{
olddist = dist[i];
if(olddist <= 0) continue; // Already zero distance
c = i+offset_r;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx-1;
newdisty = cdisty;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
changed = 1;
}
}
}
/* Scan rows in reverse order, except last row */
for(y=h-2; y>=0; y--)
{
/* move index to rightmost pixel of current row */
i = y*w + w-1;
/* Scan left, propagate distances from below & right */
/* Rightmost pixel is special, has no right neighbors */
olddist = dist[i];
if(olddist > 0) // If not already zero distance
{
c = i+offset_d;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx;
newdisty = cdisty-1;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
olddist=newdist;
changed = 1;
}
c = i+offset_dl;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx+1;
newdisty = cdisty-1;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
changed = 1;
}
}
i--;
/* Middle pixels have all neighbors */
for(x=w-2; x>0; x--, i--)
{
olddist = dist[i];
if(olddist <= 0) continue; // Already zero distance
c = i+offset_r;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx-1;
newdisty = cdisty;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
olddist=newdist;
changed = 1;
}
c = i+offset_rd;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx-1;
newdisty = cdisty-1;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
olddist=newdist;
changed = 1;
}
c = i+offset_d;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx;
newdisty = cdisty-1;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
olddist=newdist;
changed = 1;
}
c = i+offset_dl;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx+1;
newdisty = cdisty-1;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
changed = 1;
}
}
/* Leftmost pixel is special, has no left neighbors */
olddist = dist[i];
if(olddist > 0) // If not already zero distance
{
c = i+offset_r;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx-1;
newdisty = cdisty;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
olddist=newdist;
changed = 1;
}
c = i+offset_rd;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx-1;
newdisty = cdisty-1;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
olddist=newdist;
changed = 1;
}
c = i+offset_d;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx;
newdisty = cdisty-1;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
changed = 1;
}
}
/* Move index to second leftmost pixel of current row. */
/* Leftmost pixel is skipped, it has no left neighbor. */
i = y*w + 1;
for(x=1; x<w; x++, i++)
{
/* scan right, propagate distance from left */
olddist = dist[i];
if(olddist <= 0) continue; // Already zero distance
c = i+offset_l;
cdistx = distx[c];
cdisty = disty[c];
newdistx = cdistx+1;
newdisty = cdisty;
newdist = DISTAA(c, cdistx, cdisty, newdistx, newdisty);
if(newdist < olddist-epsilon)
{
distx[i]=newdistx;
disty[i]=newdisty;
dist[i]=newdist;
changed = 1;
}
}
}
}
while(changed); // Sweep until no more updates are made
/* The transformation is completed. */
}

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#ifndef __EDTAA3_H__
#define __EDTAA3_H__
extern void computegradient(double *img, int w, int h, double *gx, double *gy);
extern void edtaa3(double *img, double *gx, double *gy, int w, int h, short *distx, short *disty, double *dist);
#endif // __EDTAA3_H__

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3rdparty/stb_image/stb_image.c vendored Normal file

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@ -138,7 +138,8 @@ namespace bgfx
enum Enum
{
D3D9_UnableToCreateInterface = 1,
D3D9_UnableToCreateDevice
D3D9_UnableToCreateDevice,
D3D9_UnableToCreateRenderTarget,
};
};

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@ -200,23 +200,6 @@ project "shaderc"
"d3dx9",
}
--project "shadows"
-- uuid "ff2c8450-ebf4-11e0-9572-0800200c9a66"
-- kind "ConsoleApp"
-- includedirs {
-- ROOT_DIR .. "include",
-- }
-- files {
-- ROOT_DIR .. "examples/common/**",
-- ROOT_DIR .. "examples/shadows/shadows.**"
-- }
-- links {
-- "bgfx",
-- }
project "ddsdump"
uuid "838801ee-7bc3-11e1-9f19-eae7d36e7d26"
kind "ConsoleApp"
@ -235,3 +218,34 @@ project "ddsdump"
links {
"bgfx",
}
project "makedisttex"
uuid "b0561b30-91bb-11e1-b06e-023ad46e7d26"
kind "ConsoleApp"
includedirs {
ROOT_DIR .. "../bx/include",
THIRD_PARTY_DIR .. "edtaa3",
THIRD_PARTY_DIR .. "stb_image",
}
files {
THIRD_PARTY_DIR .. "edtaa3/**",
ROOT_DIR .. "tools/makedisttex.cpp",
}
project "helloworld"
uuid "ff2c8450-ebf4-11e0-9572-0800200c9a66"
kind "ConsoleApp"
includedirs {
ROOT_DIR .. "include",
}
files {
ROOT_DIR .. "examples/helloworld/**",
}
links {
"bgfx",
}

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@ -1025,6 +1025,8 @@ namespace bgfx
, NULL
) );
BGFX_FATAL(m_colorTexture, bgfx::Fatal::D3D9_UnableToCreateRenderTarget, "Unable to create color render target.");
DX_CHECK(m_colorTexture->GetSurfaceLevel(0, &m_color) );
}
@ -1040,6 +1042,8 @@ namespace bgfx
, NULL
) );
BGFX_FATAL(m_depthTexture, bgfx::Fatal::D3D9_UnableToCreateRenderTarget, "Unable to create depth render target.");
DX_CHECK(m_depthTexture->GetSurfaceLevel(0, &m_depth)) ;
}
}

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@ -1,5 +1,6 @@
/*
* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <stdio.h>
@ -20,8 +21,6 @@ using namespace bgfx;
#include <bx/commandline.h>
#include <bx/uint32_t.h>
HWND bgfxHwnd;
long int fsize(FILE* _file)
{
long int pos = ftell(_file);
@ -119,5 +118,5 @@ int main(int _argc, const char* _argv[])
}
}
return EXIT_FAILURE;
return EXIT_SUCCESS;
}

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@ -0,0 +1,193 @@
/*
* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <string.h>
#include <edtaa3func.h>
#include <stb_image.c>
#define BX_NAMESPACE 1
#include <bx/bx.h>
#include <bx/commandline.h>
#include <bx/uint32_t.h>
long int fsize(FILE* _file)
{
long int pos = ftell(_file);
fseek(_file, 0L, SEEK_END);
long int size = ftell(_file);
fseek(_file, pos, SEEK_SET);
return size;
}
void edtaa3(double* _img, uint16_t _width, uint16_t _height, double* _out)
{
uint32_t size = _width*_height;
short* xdist = (short*)malloc(size*sizeof(short) );
short* ydist = (short*)malloc(size*sizeof(short) );
double* gx = (double*)malloc(size*sizeof(double) );
double* gy = (double*)malloc(size*sizeof(double) );
computegradient(_img, _width, _height, gx, gy);
edtaa3(_img, gx, gy, _width, _height, xdist, ydist, _out);
for (uint32_t ii = 0; ii < size; ++ii)
{
if (_out[ii] < 0.0)
{
_out[ii] = 0.0;
}
}
free(xdist);
free(ydist);
free(gx);
free(gy);
}
void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, bool _grayscale, const void* _data)
{
FILE* file = fopen(_filePath, "wb");
if ( NULL != file )
{
uint8_t type = _grayscale ? 3 : 2;
uint8_t bpp = _grayscale ? 8 : 32;
uint8_t xorig = 0;
uint8_t yorig = 0;
putc(0, file);
putc(0, file);
putc(type, file);
putc(0, file);
putc(0, file);
putc(0, file);
putc(0, file);
putc(0, file);
putc(0, file);
putc(xorig, file);
putc(0, file);
putc(yorig, file);
putc(_width&0xff, file);
putc( (_width>>8)&0xff, file);
putc(_height&0xff, file);
putc( (_height>>8)&0xff, file);
putc(bpp, file);
putc(32, file);
uint32_t width = _width * bpp / 8;
uint8_t* data = (uint8_t*)_data;
for (uint32_t yy = 0; yy < _height; ++yy)
{
fwrite(data, width, 1, file);
data += _pitch;
}
fclose(file);
}
}
inline double min(double _a, double _b)
{
return _a > _b ? _b : _a;
}
inline double max(double _a, double _b)
{
return _a > _b ? _a : _b;
}
inline double clamp(double _val, double _min, double _max)
{
return max(min(_val, _max), _min);
}
inline double saturate(double _val)
{
return clamp(_val, 0.0, 1.0);
}
int main(int _argc, const char* _argv[])
{
CommandLine cmdLine(_argc, _argv);
const char* inFilePath = cmdLine.findOption('i');
if (NULL == inFilePath)
{
fprintf(stderr, "Input file name must be specified.\n");
return EXIT_FAILURE;
}
const char* outFilePath = cmdLine.findOption('o');
if (NULL == outFilePath)
{
fprintf(stderr, "Output file name must be specified.\n");
return EXIT_FAILURE;
}
double edge = 16.0;
const char* edgeOpt = cmdLine.findOption('e');
if (NULL != edgeOpt)
{
edge = atof(edgeOpt);
}
int width;
int height;
int comp;
stbi_uc* img = stbi_load(inFilePath, &width, &height, &comp, 1);
if (NULL == img)
{
fprintf(stderr, "Failed to load %s.\n", inFilePath);
return EXIT_FAILURE;
}
uint32_t size = width*height;
double* imgIn = (double*)malloc(size*sizeof(double) );
double* outside = (double*)malloc(size*sizeof(double) );
double* inside = (double*)malloc(size*sizeof(double) );
for (uint32_t ii = 0; ii < size; ++ii)
{
imgIn[ii] = double(img[ii])/255.0;
}
edtaa3(imgIn, width, height, outside);
for (uint32_t ii = 0; ii < size; ++ii)
{
imgIn[ii] = 1.0 - imgIn[ii];
}
edtaa3(imgIn, width, height, inside);
free(imgIn);
uint8_t* grayscale = (uint8_t*)malloc(size);
double edgeOffset = edge*0.5;
double invEdge = 1.0/edge;
for (uint32_t ii = 0; ii < size; ++ii)
{
double dist = saturate( ( (outside[ii] - inside[ii])+edgeOffset) * invEdge);
grayscale[ii] = 255-uint8_t(dist * 255.0);
}
free(inside);
free(outside);
saveTga(outFilePath, width, height, width, true, grayscale);
free(grayscale);
return EXIT_SUCCESS;
}

View file

@ -1,5 +1,6 @@
/*
* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <stdio.h>
@ -541,28 +542,28 @@ int main(int _argc, const char* _argv[])
if (NULL == filePath)
{
fprintf(stderr, "Shader file name must be specified.\n");
return 1;
return EXIT_FAILURE;
}
const char* outFilePath = cmdLine.findOption('o');
if (NULL == outFilePath)
{
fprintf(stderr, "Output file name must be specified.\n");
return 1;
return EXIT_FAILURE;
}
const char* type = cmdLine.findOption('\0', "type");
if (NULL == type)
{
fprintf(stderr, "Must specify shader type.");
return 1;
return EXIT_FAILURE;
}
const char* platform = cmdLine.findOption('\0', "platform");
if (NULL == platform)
{
fprintf(stderr, "Must specify platform.\n");
return 1;
return EXIT_FAILURE;
}
bool preprocessOnly = cmdLine.hasArg("preprocess");
@ -605,7 +606,7 @@ int main(int _argc, const char* _argv[])
else
{
fprintf(stderr, "Unknown platform %s?!", platform);
return 1;
return EXIT_FAILURE;
}
if (0 == _stricmp(type, "fragment") )