bgfx/scripts/example-common.lua

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--
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-- Copyright 2010-2015 Branimir Karadzic. All rights reserved.
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-- License: http://www.opensource.org/licenses/BSD-2-Clause
--
project ("example-common")
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uuid ("21cc0e26-bf62-11e2-a01e-0291bd4c8125")
kind "StaticLib"
includedirs {
path.join(BX_DIR, "include"),
path.join(BGFX_DIR, "include"),
path.join(BGFX_DIR, "3rdparty"),
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}
files {
path.join(BGFX_DIR, "3rdparty/ib-compress/**.cpp"),
path.join(BGFX_DIR, "3rdparty/ib-compress/**.h"),
path.join(BGFX_DIR, "3rdparty/ocornut-imgui/**.cpp"),
path.join(BGFX_DIR, "3rdparty/ocornut-imgui/**.h"),
path.join(BGFX_DIR, "examples/common/**.cpp"),
path.join(BGFX_DIR, "examples/common/**.h"),
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}
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if _OPTIONS["with-scintilla"] then
defines {
"SCI_NAMESPACE",
}
includedirs {
path.join(BGFX_DIR, "3rdparty/scintilla/include"),
path.join(BGFX_DIR, "3rdparty/scintilla/lexlib"),
}
files {
path.join(BGFX_DIR, "3rdparty/scintilla/src/**.cxx"),
path.join(BGFX_DIR, "3rdparty/scintilla/src/**.h"),
path.join(BGFX_DIR, "3rdparty/scintilla/lexlib/**.cxx"),
path.join(BGFX_DIR, "3rdparty/scintilla/lexlib/**.h"),
path.join(BGFX_DIR, "3rdparty/scintilla/lexers/**.cxx"),
}
end
if _OPTIONS["with-sdl"] then
defines {
"ENTRY_CONFIG_USE_SDL=1",
}
includedirs {
"$(SDL2_DIR)/include",
}
end
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if _OPTIONS["with-glfw"] then
defines {
"ENTRY_CONFIG_USE_GLFW=1",
}
end
configuration { "vs2008" }
includedirs {
"$(DXSDK_DIR)/include",
}
if (_OPTIONS["vs"] == "vs2012-xp") or (_OPTIONS["vs"] == "vs2013-xp") then
configuration { "vs201*" }
includedirs {
"$(DXSDK_DIR)/include",
}
end
configuration { "winphone8* or winstore8*"}
linkoptions {
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
}
premake.vstudio.splashpath = "../../../examples/runtime/images/SplashScreen.png"