bgfx/3rdparty/ocornut-imgui/imgui_wm.h

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/*
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
/*
* Based on ImWindow code from:
* https://github.com/thennequin/ImWindow
*
* MIT license:
* https://github.com/thennequin/ImWindow/blob/master/LICENSE
*/
#ifndef IMGUI_WM_H_HEADER_GUARD
#define IMGUI_WM_H_HEADER_GUARD
#include "imgui.h"
typedef unsigned int ImU32;
#ifndef ImwList
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# include <list>
# define ImwList std::list
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#endif // ImList
#ifndef ImwMap
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# include <unordered_map>
# define ImwMap std::unordered_map
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#endif // ImMap
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namespace ImGuiWM
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{
enum EDockOrientation
{
E_DOCK_ORIENTATION_CENTER,
E_DOCK_ORIENTATION_TOP,
E_DOCK_ORIENTATION_LEFT,
E_DOCK_ORIENTATION_RIGHT,
E_DOCK_ORIENTATION_BOTTOM,
};
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class Id
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{
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public:
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Id();
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ImU32 GetId() const;
const char* GetStr() const;
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private:
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ImU32 m_iId;
char m_pId[11];
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static int s_iNextId;
};
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class Window
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{
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friend class WindowManager;
friend class Container;
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public:
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virtual void OnGui() = 0;
virtual void OnMenu() {};
const char* GetId() const { return m_oId.GetStr(); }
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void Destroy();
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void SetTitle(const char* pTitle);
const char* GetTitle() const;
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const ImVec2& GetLastPosition() const;
const ImVec2& GetLastSize() const;
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protected:
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Window();
virtual ~Window();
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char* m_pTitle;
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Id m_oId;
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ImVec2 m_oLastPosition;
ImVec2 m_oLastSize;
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};
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typedef ImwList<Window*> WindowList;
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class PlatformWindow;
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class Container
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{
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friend class PlatformWindow;
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public:
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void Dock(Window* pWindow,EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER);
bool UnDock(Window* pWindow);
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bool IsEmpty();
bool IsSplit();
bool HasWindowTabbed();
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Container* HasWindow(const Window* pWindow);
PlatformWindow* GetPlatformWindowParent() const;
Container* GetBestDocking(const ImVec2 oCursorPosInContainer,EDockOrientation& oOutOrientation,ImVec2& oOutAreaPos,ImVec2& oOutAreaSize);
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protected:
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Container(Container* pParent);
Container(PlatformWindow* pParent);
~Container();
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void CreateSplits();
void Paint();
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Container* m_pParent;
PlatformWindow* m_pParentWindow;
WindowList m_lWindows;
Container* m_pSplits[2];
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float m_fSplitRatio;
bool m_bVerticalSplit;
int m_iActiveWindow;
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bool m_bIsDrag;
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ImVec2 m_oLastPosition;
ImVec2 m_oLastSize;
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};
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class PlatformWindow
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{
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friend class WindowManager;
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public:
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PlatformWindow(bool bMainWindow,bool bIsDragWindow);
virtual ~PlatformWindow();
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virtual bool Init(PlatformWindow* pParent) = 0;
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virtual const ImVec2& GetPosition() const = 0;
virtual const ImVec2& GetSize() const = 0;
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virtual void Show() = 0;
virtual void Hide() = 0;
virtual void SetSize(const ImVec2& size) = 0;
virtual void SetPosition(const ImVec2& pos) = 0;
virtual void SetTitle(const char* pTitle) = 0;
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bool IsMain();
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void Dock(Window* pWindow);
bool UnDock(Window* pWindow);
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Container* GetContainer();
Container* HasWindow(Window* pWindow);
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bool IsStateSet();
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protected:
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void SetState();
void RestoreState();
void OnLoseFocus();
virtual void PreUpdate() = 0;
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virtual void PaintBegin() = 0;
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virtual void Paint();
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virtual void PaintEnd() = 0;
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virtual void Destroy() = 0;
virtual void StartDrag() = 0;
virtual void StopDrag() = 0;
virtual bool IsDraging() = 0;
void PaintContainer();
void OnClose();
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Id m_oId;
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bool m_bMain;
bool m_bIsDragWindow;
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Container* m_pContainer;
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void* m_pState;
void* m_pPreviousState;
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};
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typedef ImwList<PlatformWindow*> PlatformWindowList;
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class WindowManager
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{
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friend class Window;
friend class PlatformWindow;
friend class Container;
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struct PlatformWindowAction
{
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PlatformWindow* m_pPlatformWindow;
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unsigned int m_iFlags;
ImVec2 m_oPosition;
ImVec2 m_oSize;
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};
struct DockAction
{
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Window* m_pWindow;
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// Is Dock or Float
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bool m_bFloat;
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//For Docking
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Window* m_pWith;
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EDockOrientation m_eOrientation;
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PlatformWindow* m_pToPlatformWindow;
Container* m_pToContainer;
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//For Floating
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ImVec2 m_oPosition;
ImVec2 m_oSize;
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};
struct DrawWindowAreaAction
{
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DrawWindowAreaAction(PlatformWindow* pWindow,const ImVec2& oRectPos,const ImVec2& oRectSize,const ImColor& oColor);
PlatformWindow* m_pWindow;
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ImVec2 m_oRectPos;
ImVec2 m_oRectSize;
ImColor m_oColor;
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};
public:
struct Config
{
Config();
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float m_fDragMarginRatio;
float m_fDragMarginSizeRatio;
ImColor m_oHightlightAreaColor;
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};
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WindowManager();
virtual ~WindowManager();
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bool Init();
bool Run();
void Exit();
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PlatformWindow* GetMainPlatformWindow();
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Config& GetConfig();
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void SetMainTitle(const char* pTitle);
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void Dock(Window* pWindow, EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER, PlatformWindow* pToPlatformWindow = NULL);
void DockTo(Window* pWindow, EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER, Container* pContainer = NULL);
void DockWith(Window* pWindow, Window* pWithWindow,EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER);
void Float(Window* pWindow, const ImVec2& oPosition = ImVec2(-1,-1), const ImVec2& oSize = ImVec2(-1,-1));
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const WindowList& GetWindowList() const;
PlatformWindow* GetCurrentPlatformWindow();
PlatformWindow* GetWindowParent(Window* pWindow);
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void Log(const char* pFormat, ...);
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virtual void LogFormatted(const char* pStr) = 0;;
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static WindowManager* GetInstance();
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protected:
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virtual PlatformWindow* CreatePlatformWindow(bool bMain,PlatformWindow* pParent,bool bDragWindow) = 0;
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virtual void InternalRun() = 0;
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void AddWindow(Window* pWindow);
void RemoveWindow(Window* pWindow);
void DestroyWindow(Window* pWindow);
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void InternalDock(Window* pWindow,EDockOrientation eOrientation,PlatformWindow* pToPlatformWindow);
void InternalDockTo(Window* pWindow,EDockOrientation eOrientation,Container* pToContainer);
void InternalDockWith(Window* pWindow,Window* pWithWindow,EDockOrientation eOrientation);
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bool InternalFloat(Window* pWindow,ImVec2 oPosition,ImVec2 oSize);
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void InternalUnDock(Window* pWindow);
void InternalDrag(Window* pWindow);
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void OnClosePlatformWindow(PlatformWindow* pWindow);
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void DrawWindowArea(PlatformWindow* pWindow,const ImVec2& oPos,const ImVec2& oSize,const ImColor& oColor);
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void PreUpdate();
void Update();
void UpdatePlatformwWindowActions();
void UpdateDockActions();
void UpdateOrphans();
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void Paint(PlatformWindow* pWindow);
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void StartDragWindow(Window* pWindow);
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void StopDragWindow();
void UpdateDragWindow();
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Container* GetBestDocking(PlatformWindow* pPlatformWindow,const ImVec2 oCursorPos,EDockOrientation& oOutOrientation,ImVec2& oOutAreaPos,ImVec2& oOutAreaSize);
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Config m_oConfig;
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PlatformWindow* m_pMainPlatformWindow;
PlatformWindowList m_lPlatformWindows;
PlatformWindow* m_pDragPlatformWindow;
WindowList m_lWindows;
WindowList m_lOrphanWindows;
WindowList m_lToDestroyWindows;
PlatformWindowList m_lToDestroyPlatformWindows;
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ImwList<PlatformWindowAction*> m_lPlatformWindowActions;
ImwList<DockAction*> m_lDockActions;
ImwList<DrawWindowAreaAction> m_lDrawWindowAreas;
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PlatformWindow* m_pCurrentPlatformWindow;
Window* m_pDraggedWindow;
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ImVec2 m_oDragPreviewOffset;
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static WindowManager* s_pInstance;
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};
}
#endif // IMGUI_WM_H_HEADER_GUARD