bgfx/3rdparty/ocornut-imgui/imgui_wm.h

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/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
/*
* Based on ImWindow code from:
* https://github.com/thennequin/ImWindow
*
* MIT license:
* https://github.com/thennequin/ImWindow/blob/master/LICENSE
*/
#ifndef IMGUI_WM_H_HEADER_GUARD
#define IMGUI_WM_H_HEADER_GUARD
#include "imgui.h"
typedef unsigned int ImU32;
#ifndef ImwList
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# include <list>
# define ImwList std::list
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#endif // ImList
#ifndef ImwMap
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# include <unordered_map>
# define ImwMap std::unordered_map
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#endif // ImMap
namespace ImWindow
{
enum EDockOrientation
{
E_DOCK_ORIENTATION_CENTER,
E_DOCK_ORIENTATION_TOP,
E_DOCK_ORIENTATION_LEFT,
E_DOCK_ORIENTATION_RIGHT,
E_DOCK_ORIENTATION_BOTTOM,
};
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class ImwId
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{
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public:
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ImwId();
ImU32 GetId() const;
const char* GetStr() const;
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private:
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ImU32 m_iId;
char m_pId[11];
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static int s_iNextId;
};
class ImwWindow
{
friend class ImwWindowManager;
friend class ImwContainer;
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public:
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virtual void OnGui() = 0;
virtual void OnMenu() {};
const char* GetId() const { return m_oId.GetStr(); }
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void Destroy();
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void SetTitle(const char* pTitle);
const char* GetTitle() const;
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const ImVec2& GetLastPosition() const;
const ImVec2& GetLastSize() const;
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protected:
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ImwWindow();
virtual ~ImwWindow();
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char* m_pTitle;
ImwId m_oId;
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ImVec2 m_oLastPosition;
ImVec2 m_oLastSize;
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};
typedef ImwList<ImwWindow*> ImwWindowList;
class ImwPlatformWindow;
class ImwContainer
{
friend class ImwPlatformWindow;
public:
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void Dock(ImwWindow* pWindow,EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER);
bool UnDock(ImwWindow* pWindow);
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bool IsEmpty();
bool IsSplit();
bool HasWindowTabbed();
ImwContainer* HasWindow(const ImwWindow* pWindow);
ImwPlatformWindow* GetPlatformWindowParent() const;
ImwContainer* GetBestDocking(const ImVec2 oCursorPosInContainer,EDockOrientation& oOutOrientation,ImVec2& oOutAreaPos,ImVec2& oOutAreaSize);
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protected:
ImwContainer(ImwContainer* pParent);
ImwContainer(ImwPlatformWindow* pParent);
~ImwContainer();
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void CreateSplits();
void Paint();
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ImwContainer* m_pParent;
ImwPlatformWindow* m_pParentWindow;
ImwWindowList m_lWindows;
ImwContainer* m_pSplits[2];
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float m_fSplitRatio;
bool m_bVerticalSplit;
int m_iActiveWindow;
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bool m_bIsDrag;
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ImVec2 m_oLastPosition;
ImVec2 m_oLastSize;
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};
class ImwPlatformWindow
{
friend class ImwWindowManager;
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public:
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ImwPlatformWindow(bool bMainWindow,bool bIsDragWindow);
virtual ~ImwPlatformWindow();
virtual bool Init(ImwPlatformWindow* pParent) = 0;
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virtual const ImVec2& GetPosition() const = 0;
virtual const ImVec2& GetSize() const = 0;
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virtual void Show() = 0;
virtual void Hide() = 0;
virtual void SetSize(const ImVec2& size) = 0;
virtual void SetPosition(const ImVec2& pos) = 0;
virtual void SetTitle(const char* pTitle) = 0;
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bool IsMain();
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void Dock(ImwWindow* pWindow);
bool UnDock(ImwWindow* pWindow);
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ImwContainer* GetContainer();
ImwContainer* HasWindow(ImwWindow* pWindow);
bool IsStateSet();
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protected:
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void SetState();
void RestoreState();
void OnLoseFocus();
virtual void PreUpdate() = 0;
virtual void Paint();
virtual void Destroy() = 0;
virtual void StartDrag() = 0;
virtual void StopDrag() = 0;
virtual bool IsDraging() = 0;
void PaintContainer();
void OnClose();
ImwId m_oId;
bool m_bMain;
bool m_bIsDragWindow;
ImwContainer* m_pContainer;
void* m_pState;
void* m_pPreviousState;
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};
typedef ImwList<ImwPlatformWindow*> ImwPlatformWindowList;
class ImwWindowManager
{
friend class ImwWindow;
friend class ImwPlatformWindow;
friend class ImwContainer;
enum EPlatformWindowAction
{
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E_PLATFORM_WINDOW_ACTION_DESTOY = 1,
E_PLATFORM_WINDOW_ACTION_SHOW = 2,
E_PLATFORM_WINDOW_ACTION_HIDE = 4,
E_PLATFORM_WINDOW_ACTION_SET_POSITION = 8,
E_PLATFORM_WINDOW_ACTION_SET_SIZE = 16,
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};
struct PlatformWindowAction
{
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ImwPlatformWindow* m_pPlatformWindow;
unsigned int m_iFlags;
ImVec2 m_oPosition;
ImVec2 m_oSize;
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};
struct DockAction
{
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ImwWindow* m_pWindow;
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// Is Dock or Float
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bool m_bFloat;
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//For Docking
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ImwWindow* m_pWith;
EDockOrientation m_eOrientation;
ImwPlatformWindow* m_pToPlatformWindow;
ImwContainer* m_pToContainer;
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//For Floating
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ImVec2 m_oPosition;
ImVec2 m_oSize;
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};
struct DrawWindowAreaAction
{
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DrawWindowAreaAction(ImwPlatformWindow* pWindow,const ImVec2& oRectPos,const ImVec2& oRectSize,const ImColor& oColor);
ImwPlatformWindow* m_pWindow;
ImVec2 m_oRectPos;
ImVec2 m_oRectSize;
ImColor m_oColor;
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};
public:
struct Config
{
Config();
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float m_fDragMarginRatio;
float m_fDragMarginSizeRatio;
ImColor m_oHightlightAreaColor;
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};
ImwWindowManager();
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virtual ~ImwWindowManager();
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bool Init();
bool Run();
void Exit();
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ImwPlatformWindow* GetMainPlatformWindow();
Config& GetConfig();
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void SetMainTitle(const char* pTitle);
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void Dock(ImwWindow* pWindow,EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER,ImwPlatformWindow* pToPlatformWindow = NULL);
void DockTo(ImwWindow* pWindow,EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER,ImwContainer* pContainer = NULL);
void DockWith(ImwWindow* pWindow,ImwWindow* pWithWindow,EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER);
void Float(ImwWindow* pWindow,const ImVec2& oPosition = ImVec2(-1,-1),const ImVec2& oSize = ImVec2(-1,-1));
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const ImwWindowList& GetWindowList() const;
ImwPlatformWindow* GetCurrentPlatformWindow();
ImwPlatformWindow* GetWindowParent(ImwWindow* pWindow);
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void Log(const char* pFormat, ...);
virtual void LogFormatted(const char* pStr) = 0;;
static ImwWindowManager* GetInstance();
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protected:
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virtual ImwPlatformWindow* CreatePlatformWindow(bool bMain,ImwPlatformWindow* pParent,bool bDragWindow) = 0;
virtual void InternalRun() = 0;
virtual ImVec2 GetCursorPos() = 0;
virtual bool IsLeftClickDown() = 0;
void AddWindow(ImwWindow* pWindow);
void RemoveWindow(ImwWindow* pWindow);
void DestroyWindow(ImwWindow* pWindow);
void InternalDock(ImwWindow* pWindow,EDockOrientation eOrientation,ImwPlatformWindow* pToPlatformWindow);
void InternalDockTo(ImwWindow* pWindow,EDockOrientation eOrientation,ImwContainer* pToContainer);
void InternalDockWith(ImwWindow* pWindow,ImwWindow* pWithWindow,EDockOrientation eOrientation);
void InternalFloat(ImwWindow* pWindow,ImVec2 oPosition,ImVec2 oSize);
void InternalUnDock(ImwWindow* pWindow);
void InternalDrag(ImwWindow* pWindow);
void OnClosePlatformWindow(ImwPlatformWindow* pWindow);
void DrawWindowArea(ImwPlatformWindow* pWindow,const ImVec2& oPos,const ImVec2& oSize,const ImColor& oColor);
void PreUpdate();
void Update();
void UpdatePlatformwWindowActions();
void UpdateDockActions();
void UpdateOrphans();
void Paint(ImwPlatformWindow* pWindow);
void StartDragWindow(ImwWindow* pWindow);
void StopDragWindow();
void UpdateDragWindow();
ImwContainer* GetBestDocking(ImwPlatformWindow* pPlatformWindow,const ImVec2 oCursorPos,EDockOrientation& oOutOrientation,ImVec2& oOutAreaPos,ImVec2& oOutAreaSize);
Config m_oConfig;
ImwPlatformWindow* m_pMainPlatformWindow;
ImwPlatformWindowList m_lPlatformWindows;
ImwPlatformWindow* m_pDragPlatformWindow;
ImwWindowList m_lWindows;
ImwWindowList m_lOrphanWindows;
ImwWindowList m_lToDestroyWindows;
ImwPlatformWindowList m_lToDestroyPlatformWindows;
ImwList<PlatformWindowAction*> m_lPlatformWindowActions;
ImwList<DockAction*> m_lDockActions;
ImwList<DrawWindowAreaAction> m_lDrawWindowAreas;
ImwPlatformWindow* m_pCurrentPlatformWindow;
ImwWindow* m_pDraggedWindow;
ImVec2 m_oDragPreviewOffset;
static ImwWindowManager* s_pInstance;
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};
}
#endif // IMGUI_WM_H_HEADER_GUARD