This commit is contained in:
Branimir Karadžić 2015-09-30 20:02:59 -07:00
parent 8a1df57bfb
commit 8ed1052779
2 changed files with 182 additions and 177 deletions

View file

@ -19,13 +19,13 @@
typedef unsigned int ImU32;
#ifndef ImwList
# include <list>
# define ImwList std::list
# include <list>
# define ImwList std::list
#endif // ImList
#ifndef ImwMap
# include <unordered_map>
# define ImwMap std::unordered_map
# include <unordered_map>
# define ImwMap std::unordered_map
#endif // ImMap
namespace ImWindow
@ -39,14 +39,16 @@ namespace ImWindow
E_DOCK_ORIENTATION_BOTTOM,
};
struct ImwId
class ImwId
{
public:
ImwId();
ImU32 GetId() const;
const char* GetStr() const;
private:
ImU32 m_iId;
char m_pId[11];
ImU32 m_iId;
char m_pId[11];
static int s_iNextId;
};
@ -54,29 +56,30 @@ namespace ImWindow
{
friend class ImwWindowManager;
friend class ImwContainer;
public:
virtual void OnGui() = 0;
virtual void OnMenu() {};
const char* GetId() const { return m_oId.GetStr(); }
void Destroy();
void SetTitle(const char* pTitle);
const char* GetTitle() const;
const ImVec2& GetLastPosition() const;
const ImVec2& GetLastSize() const;
protected:
ImwWindow();
virtual ~ImwWindow();
public:
virtual void OnGui() = 0;
virtual void OnMenu() {};
virtual ~ImwWindow();
const char* GetId() const { return m_oId.GetStr(); }
char* m_pTitle;
ImwId m_oId;
void Destroy();
void SetTitle(const char* pTitle);
const char* GetTitle() const;
const ImVec2& GetLastPosition() const;
const ImVec2& GetLastSize() const;
protected:
char* m_pTitle;
ImwId m_oId;
ImVec2 m_oLastPosition;
ImVec2 m_oLastSize;
ImVec2 m_oLastPosition;
ImVec2 m_oLastSize;
};
typedef ImwList<ImwWindow*> ImwWindowList;
@ -88,86 +91,87 @@ namespace ImWindow
friend class ImwPlatformWindow;
public:
void Dock(ImwWindow* pWindow,EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER);
bool UnDock(ImwWindow* pWindow);
void Dock(ImwWindow* pWindow, EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER);
bool UnDock(ImwWindow* pWindow);
bool IsEmpty();
bool IsSplit();
bool HasWindowTabbed();
ImwContainer* HasWindow(const ImwWindow* pWindow);
ImwPlatformWindow* GetPlatformWindowParent() const;
ImwContainer* GetBestDocking(const ImVec2 oCursorPosInContainer,EDockOrientation& oOutOrientation,ImVec2& oOutAreaPos,ImVec2& oOutAreaSize);
bool IsEmpty();
bool IsSplit();
bool HasWindowTabbed();
ImwContainer* HasWindow(const ImwWindow* pWindow);
ImwPlatformWindow* GetPlatformWindowParent() const;
ImwContainer* GetBestDocking(const ImVec2 oCursorPosInContainer, EDockOrientation& oOutOrientation, ImVec2& oOutAreaPos, ImVec2& oOutAreaSize);
protected:
ImwContainer(ImwContainer* pParent);
ImwContainer(ImwPlatformWindow* pParent);
~ImwContainer();
void CreateSplits();
void CreateSplits();
void Paint();
void Paint();
ImwContainer* m_pParent;
ImwPlatformWindow* m_pParentWindow;
ImwWindowList m_lWindows;
ImwContainer* m_pSplits[2];
ImwContainer* m_pParent;
ImwPlatformWindow* m_pParentWindow;
ImwWindowList m_lWindows;
ImwContainer* m_pSplits[2];
float m_fSplitRatio;
bool m_bVerticalSplit;
int m_iActiveWindow;
float m_fSplitRatio;
bool m_bVerticalSplit;
int m_iActiveWindow;
bool m_bIsDrag;
bool m_bIsDrag;
ImVec2 m_oLastPosition;
ImVec2 m_oLastSize;
ImVec2 m_oLastPosition;
ImVec2 m_oLastSize;
};
class ImwPlatformWindow
{
friend class ImwWindowManager;
public:
ImwPlatformWindow(bool bMainWindow, bool bIsDragWindow);
virtual ~ImwPlatformWindow();
ImwPlatformWindow(bool bMainWindow,bool bIsDragWindow);
virtual ~ImwPlatformWindow();
virtual bool Init(ImwPlatformWindow* pParent) = 0;
virtual bool Init(ImwPlatformWindow* pParent) = 0;
virtual const ImVec2& GetPosition() const = 0;
virtual const ImVec2& GetSize() const = 0;
virtual const ImVec2& GetPosition() const = 0;
virtual const ImVec2& GetSize() const = 0;
virtual void Show() = 0;
virtual void Hide() = 0;
virtual void SetSize(const ImVec2& size) = 0;
virtual void SetPosition(const ImVec2& pos) = 0;
virtual void SetTitle(const char* pTitle) = 0;
virtual void Show() = 0;
virtual void Hide() = 0;
virtual void SetSize(const ImVec2& size) = 0;
virtual void SetPosition(const ImVec2& pos) = 0;
virtual void SetTitle(const char* pTitle) = 0;
bool IsMain();
bool IsMain();
void Dock(ImwWindow* pWindow);
bool UnDock(ImwWindow* pWindow);
void Dock(ImwWindow* pWindow);
bool UnDock(ImwWindow* pWindow);
ImwContainer* GetContainer();
ImwContainer* HasWindow(ImwWindow* pWindow);
bool IsStateSet();
ImwContainer* GetContainer();
ImwContainer* HasWindow(ImwWindow* pWindow);
bool IsStateSet();
protected:
void SetState();
void RestoreState();
void OnLoseFocus();
virtual void PreUpdate() = 0;
virtual void Paint();
virtual void Destroy() = 0;
virtual void StartDrag() = 0;
virtual void StopDrag() = 0;
virtual bool IsDraging() = 0;
void SetState();
void RestoreState();
void OnLoseFocus();
virtual void PreUpdate() = 0;
virtual void Paint();
virtual void Destroy() = 0;
virtual void StartDrag() = 0;
virtual void StopDrag() = 0;
virtual bool IsDraging() = 0;
void PaintContainer();
void OnClose();
void PaintContainer();
void OnClose();
ImwId m_oId;
bool m_bMain;
bool m_bIsDragWindow;
ImwContainer* m_pContainer;
void* m_pState;
void* m_pPreviousState;
ImwId m_oId;
bool m_bMain;
bool m_bIsDragWindow;
ImwContainer* m_pContainer;
void* m_pState;
void* m_pPreviousState;
};
typedef ImwList<ImwPlatformWindow*> ImwPlatformWindowList;
@ -180,134 +184,135 @@ namespace ImWindow
enum EPlatformWindowAction
{
E_PLATFORM_WINDOW_ACTION_DESTOY = 1,
E_PLATFORM_WINDOW_ACTION_SHOW = 2,
E_PLATFORM_WINDOW_ACTION_HIDE = 4,
E_PLATFORM_WINDOW_ACTION_SET_POSITION = 8,
E_PLATFORM_WINDOW_ACTION_SET_SIZE = 16,
E_PLATFORM_WINDOW_ACTION_DESTOY = 1,
E_PLATFORM_WINDOW_ACTION_SHOW = 2,
E_PLATFORM_WINDOW_ACTION_HIDE = 4,
E_PLATFORM_WINDOW_ACTION_SET_POSITION = 8,
E_PLATFORM_WINDOW_ACTION_SET_SIZE = 16,
};
struct PlatformWindowAction
{
ImwPlatformWindow* m_pPlatformWindow;
unsigned int m_iFlags;
ImVec2 m_oPosition;
ImVec2 m_oSize;
ImwPlatformWindow* m_pPlatformWindow;
unsigned int m_iFlags;
ImVec2 m_oPosition;
ImVec2 m_oSize;
};
struct DockAction
{
ImwWindow* m_pWindow;
ImwWindow* m_pWindow;
// Is Dock or Float
bool m_bFloat;
bool m_bFloat;
//For Docking
ImwWindow* m_pWith;
EDockOrientation m_eOrientation;
ImwPlatformWindow* m_pToPlatformWindow;
ImwContainer* m_pToContainer;
ImwWindow* m_pWith;
EDockOrientation m_eOrientation;
ImwPlatformWindow* m_pToPlatformWindow;
ImwContainer* m_pToContainer;
//For Floating
ImVec2 m_oPosition;
ImVec2 m_oSize;
ImVec2 m_oPosition;
ImVec2 m_oSize;
};
struct DrawWindowAreaAction
{
DrawWindowAreaAction(ImwPlatformWindow* pWindow, const ImVec2& oRectPos, const ImVec2& oRectSize, const ImColor& oColor);
ImwPlatformWindow* m_pWindow;
ImVec2 m_oRectPos;
ImVec2 m_oRectSize;
ImColor m_oColor;
DrawWindowAreaAction(ImwPlatformWindow* pWindow,const ImVec2& oRectPos,const ImVec2& oRectSize,const ImColor& oColor);
ImwPlatformWindow* m_pWindow;
ImVec2 m_oRectPos;
ImVec2 m_oRectSize;
ImColor m_oColor;
};
public:
struct Config
{
Config();
float m_fDragMarginRatio;
float m_fDragMarginSizeRatio;
ImColor m_oHightlightAreaColor;
float m_fDragMarginRatio;
float m_fDragMarginSizeRatio;
ImColor m_oHightlightAreaColor;
};
ImwWindowManager();
virtual ~ImwWindowManager();
virtual ~ImwWindowManager();
bool Init();
bool Run();
void Exit();
bool Init();
bool Run();
void Exit();
ImwPlatformWindow* GetMainPlatformWindow();
Config& GetConfig();
ImwPlatformWindow* GetMainPlatformWindow();
Config& GetConfig();
void SetMainTitle(const char* pTitle);
void SetMainTitle(const char* pTitle);
void Dock(ImwWindow* pWindow, EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER, ImwPlatformWindow* pToPlatformWindow = NULL);
void DockTo(ImwWindow* pWindow, EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER, ImwContainer* pContainer = NULL);
void DockWith(ImwWindow* pWindow, ImwWindow* pWithWindow, EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER);
void Float(ImwWindow* pWindow, const ImVec2& oPosition = ImVec2(-1, -1), const ImVec2& oSize = ImVec2(-1, -1));
void Dock(ImwWindow* pWindow,EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER,ImwPlatformWindow* pToPlatformWindow = NULL);
void DockTo(ImwWindow* pWindow,EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER,ImwContainer* pContainer = NULL);
void DockWith(ImwWindow* pWindow,ImwWindow* pWithWindow,EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER);
void Float(ImwWindow* pWindow,const ImVec2& oPosition = ImVec2(-1,-1),const ImVec2& oSize = ImVec2(-1,-1));
const ImwWindowList& GetWindowList() const;
ImwPlatformWindow* GetCurrentPlatformWindow();
ImwPlatformWindow* GetWindowParent(ImwWindow* pWindow);
const ImwWindowList& GetWindowList() const;
ImwPlatformWindow* GetCurrentPlatformWindow();
ImwPlatformWindow* GetWindowParent(ImwWindow* pWindow);
void Log(const char* pFormat, ...);
virtual void LogFormatted(const char* pStr) = 0;;
protected:
virtual ImwPlatformWindow* CreatePlatformWindow(bool bMain, ImwPlatformWindow* pParent, bool bDragWindow) = 0;
virtual void InternalRun() = 0;
virtual ImVec2 GetCursorPos() = 0;
virtual bool IsLeftClickDown() = 0;
void Log(const char* pFormat, ...);
virtual void LogFormatted(const char* pStr) = 0;;
void AddWindow(ImwWindow* pWindow);
void RemoveWindow(ImwWindow* pWindow);
void DestroyWindow(ImwWindow* pWindow);
void InternalDock(ImwWindow* pWindow, EDockOrientation eOrientation, ImwPlatformWindow* pToPlatformWindow);
void InternalDockTo(ImwWindow* pWindow, EDockOrientation eOrientation, ImwContainer* pToContainer);
void InternalDockWith(ImwWindow* pWindow, ImwWindow* pWithWindow, EDockOrientation eOrientation);
void InternalFloat(ImwWindow* pWindow, ImVec2 oPosition, ImVec2 oSize);
void InternalUnDock(ImwWindow* pWindow);
void InternalDrag(ImwWindow* pWindow);
void OnClosePlatformWindow(ImwPlatformWindow* pWindow);
void DrawWindowArea(ImwPlatformWindow* pWindow, const ImVec2& oPos, const ImVec2& oSize, const ImColor& oColor);
void PreUpdate();
void Update();
void UpdatePlatformwWindowActions();
void UpdateDockActions();
void UpdateOrphans();
void Paint(ImwPlatformWindow* pWindow);
void StartDragWindow(ImwWindow* pWindow);
void StopDragWindow();
void UpdateDragWindow();
ImwContainer* GetBestDocking(ImwPlatformWindow* pPlatformWindow, const ImVec2 oCursorPos, EDockOrientation& oOutOrientation, ImVec2& oOutAreaPos, ImVec2& oOutAreaSize);
Config m_oConfig;
ImwPlatformWindow* m_pMainPlatformWindow;
ImwPlatformWindowList m_lPlatformWindows;
ImwPlatformWindow* m_pDragPlatformWindow;
ImwWindowList m_lWindows;
ImwWindowList m_lOrphanWindows;
ImwWindowList m_lToDestroyWindows;
ImwPlatformWindowList m_lToDestroyPlatformWindows;
ImwList<PlatformWindowAction*> m_lPlatformWindowActions;
ImwList<DockAction*> m_lDockActions;
ImwList<DrawWindowAreaAction> m_lDrawWindowAreas;
ImwPlatformWindow* m_pCurrentPlatformWindow;
ImwWindow* m_pDraggedWindow;
ImVec2 m_oDragPreviewOffset;
// Static
public:
static ImwWindowManager* GetInstance();
static ImwWindowManager* GetInstance();
protected:
static ImwWindowManager* s_pInstance;
virtual ImwPlatformWindow* CreatePlatformWindow(bool bMain,ImwPlatformWindow* pParent,bool bDragWindow) = 0;
virtual void InternalRun() = 0;
virtual ImVec2 GetCursorPos() = 0;
virtual bool IsLeftClickDown() = 0;
void AddWindow(ImwWindow* pWindow);
void RemoveWindow(ImwWindow* pWindow);
void DestroyWindow(ImwWindow* pWindow);
void InternalDock(ImwWindow* pWindow,EDockOrientation eOrientation,ImwPlatformWindow* pToPlatformWindow);
void InternalDockTo(ImwWindow* pWindow,EDockOrientation eOrientation,ImwContainer* pToContainer);
void InternalDockWith(ImwWindow* pWindow,ImwWindow* pWithWindow,EDockOrientation eOrientation);
void InternalFloat(ImwWindow* pWindow,ImVec2 oPosition,ImVec2 oSize);
void InternalUnDock(ImwWindow* pWindow);
void InternalDrag(ImwWindow* pWindow);
void OnClosePlatformWindow(ImwPlatformWindow* pWindow);
void DrawWindowArea(ImwPlatformWindow* pWindow,const ImVec2& oPos,const ImVec2& oSize,const ImColor& oColor);
void PreUpdate();
void Update();
void UpdatePlatformwWindowActions();
void UpdateDockActions();
void UpdateOrphans();
void Paint(ImwPlatformWindow* pWindow);
void StartDragWindow(ImwWindow* pWindow);
void StopDragWindow();
void UpdateDragWindow();
ImwContainer* GetBestDocking(ImwPlatformWindow* pPlatformWindow,const ImVec2 oCursorPos,EDockOrientation& oOutOrientation,ImVec2& oOutAreaPos,ImVec2& oOutAreaSize);
Config m_oConfig;
ImwPlatformWindow* m_pMainPlatformWindow;
ImwPlatformWindowList m_lPlatformWindows;
ImwPlatformWindow* m_pDragPlatformWindow;
ImwWindowList m_lWindows;
ImwWindowList m_lOrphanWindows;
ImwWindowList m_lToDestroyWindows;
ImwPlatformWindowList m_lToDestroyPlatformWindows;
ImwList<PlatformWindowAction*> m_lPlatformWindowActions;
ImwList<DockAction*> m_lDockActions;
ImwList<DrawWindowAreaAction> m_lDrawWindowAreas;
ImwPlatformWindow* m_pCurrentPlatformWindow;
ImwWindow* m_pDraggedWindow;
ImVec2 m_oDragPreviewOffset;
static ImwWindowManager* s_pInstance;
};
}

View file

@ -313,9 +313,9 @@ struct OcornutImguiContext
m_decl
.begin()
.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.end();
s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Int1);