Added ImGui docking.

This commit is contained in:
Branimir Karadžić 2015-09-30 16:22:51 -07:00
parent c0ae9d671b
commit b220d85bc0
5 changed files with 2043 additions and 1 deletions

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@ -22,7 +22,7 @@
// Define assertion handler.
#ifndef IM_ASSERT
#include <assert.h>
#define IM_ASSERT(_EXPR) assert(_EXPR)
#define IM_ASSERT(_EXPR, ...) assert(_EXPR)
#endif
// Define attributes of all API symbols declarations, e.g. for DLL under Windows.

1583
3rdparty/ocornut-imgui/imgui_wm.cpp vendored Normal file

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314
3rdparty/ocornut-imgui/imgui_wm.h vendored Normal file
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@ -0,0 +1,314 @@
/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
/*
* Based on ImWindow code from:
* https://github.com/thennequin/ImWindow
*
* MIT license:
* https://github.com/thennequin/ImWindow/blob/master/LICENSE
*/
#ifndef IMGUI_WM_H_HEADER_GUARD
#define IMGUI_WM_H_HEADER_GUARD
#include "imgui.h"
typedef unsigned int ImU32;
#ifndef ImwList
# include <list>
# define ImwList std::list
#endif // ImList
#ifndef ImwMap
# include <unordered_map>
# define ImwMap std::unordered_map
#endif // ImMap
namespace ImWindow
{
enum EDockOrientation
{
E_DOCK_ORIENTATION_CENTER,
E_DOCK_ORIENTATION_TOP,
E_DOCK_ORIENTATION_LEFT,
E_DOCK_ORIENTATION_RIGHT,
E_DOCK_ORIENTATION_BOTTOM,
};
struct ImwId
{
ImwId();
ImU32 GetId() const;
const char* GetStr() const;
private:
ImU32 m_iId;
char m_pId[11];
static int s_iNextId;
};
class ImwWindow
{
friend class ImwWindowManager;
friend class ImwContainer;
protected:
ImwWindow();
virtual ~ImwWindow();
public:
virtual void OnGui() = 0;
virtual void OnMenu() {};
const char* GetId() const { return m_oId.GetStr(); }
void Destroy();
void SetTitle(const char* pTitle);
const char* GetTitle() const;
const ImVec2& GetLastPosition() const;
const ImVec2& GetLastSize() const;
protected:
char* m_pTitle;
ImwId m_oId;
ImVec2 m_oLastPosition;
ImVec2 m_oLastSize;
};
typedef ImwList<ImwWindow*> ImwWindowList;
class ImwPlatformWindow;
class ImwContainer
{
friend class ImwPlatformWindow;
public:
void Dock(ImwWindow* pWindow, EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER);
bool UnDock(ImwWindow* pWindow);
bool IsEmpty();
bool IsSplit();
bool HasWindowTabbed();
ImwContainer* HasWindow(const ImwWindow* pWindow);
ImwPlatformWindow* GetPlatformWindowParent() const;
ImwContainer* GetBestDocking(const ImVec2 oCursorPosInContainer, EDockOrientation& oOutOrientation, ImVec2& oOutAreaPos, ImVec2& oOutAreaSize);
protected:
ImwContainer(ImwContainer* pParent);
ImwContainer(ImwPlatformWindow* pParent);
~ImwContainer();
void CreateSplits();
void Paint();
ImwContainer* m_pParent;
ImwPlatformWindow* m_pParentWindow;
ImwWindowList m_lWindows;
ImwContainer* m_pSplits[2];
float m_fSplitRatio;
bool m_bVerticalSplit;
int m_iActiveWindow;
bool m_bIsDrag;
ImVec2 m_oLastPosition;
ImVec2 m_oLastSize;
};
class ImwPlatformWindow
{
friend class ImwWindowManager;
public:
ImwPlatformWindow(bool bMainWindow, bool bIsDragWindow);
virtual ~ImwPlatformWindow();
virtual bool Init(ImwPlatformWindow* pParent) = 0;
virtual const ImVec2& GetPosition() const = 0;
virtual const ImVec2& GetSize() const = 0;
virtual void Show() = 0;
virtual void Hide() = 0;
virtual void SetSize(const ImVec2& size) = 0;
virtual void SetPosition(const ImVec2& pos) = 0;
virtual void SetTitle(const char* pTitle) = 0;
bool IsMain();
void Dock(ImwWindow* pWindow);
bool UnDock(ImwWindow* pWindow);
ImwContainer* GetContainer();
ImwContainer* HasWindow(ImwWindow* pWindow);
bool IsStateSet();
protected:
void SetState();
void RestoreState();
void OnLoseFocus();
virtual void PreUpdate() = 0;
virtual void Paint();
virtual void Destroy() = 0;
virtual void StartDrag() = 0;
virtual void StopDrag() = 0;
virtual bool IsDraging() = 0;
void PaintContainer();
void OnClose();
ImwId m_oId;
bool m_bMain;
bool m_bIsDragWindow;
ImwContainer* m_pContainer;
void* m_pState;
void* m_pPreviousState;
};
typedef ImwList<ImwPlatformWindow*> ImwPlatformWindowList;
class ImwWindowManager
{
friend class ImwWindow;
friend class ImwPlatformWindow;
friend class ImwContainer;
enum EPlatformWindowAction
{
E_PLATFORM_WINDOW_ACTION_DESTOY = 1,
E_PLATFORM_WINDOW_ACTION_SHOW = 2,
E_PLATFORM_WINDOW_ACTION_HIDE = 4,
E_PLATFORM_WINDOW_ACTION_SET_POSITION = 8,
E_PLATFORM_WINDOW_ACTION_SET_SIZE = 16,
};
struct PlatformWindowAction
{
ImwPlatformWindow* m_pPlatformWindow;
unsigned int m_iFlags;
ImVec2 m_oPosition;
ImVec2 m_oSize;
};
struct DockAction
{
ImwWindow* m_pWindow;
// Is Dock or Float
bool m_bFloat;
//For Docking
ImwWindow* m_pWith;
EDockOrientation m_eOrientation;
ImwPlatformWindow* m_pToPlatformWindow;
ImwContainer* m_pToContainer;
//For Floating
ImVec2 m_oPosition;
ImVec2 m_oSize;
};
struct DrawWindowAreaAction
{
DrawWindowAreaAction(ImwPlatformWindow* pWindow, const ImVec2& oRectPos, const ImVec2& oRectSize, const ImColor& oColor);
ImwPlatformWindow* m_pWindow;
ImVec2 m_oRectPos;
ImVec2 m_oRectSize;
ImColor m_oColor;
};
public:
struct Config
{
Config();
float m_fDragMarginRatio;
float m_fDragMarginSizeRatio;
ImColor m_oHightlightAreaColor;
};
ImwWindowManager();
virtual ~ImwWindowManager();
bool Init();
bool Run();
void Exit();
ImwPlatformWindow* GetMainPlatformWindow();
Config& GetConfig();
void SetMainTitle(const char* pTitle);
void Dock(ImwWindow* pWindow, EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER, ImwPlatformWindow* pToPlatformWindow = NULL);
void DockTo(ImwWindow* pWindow, EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER, ImwContainer* pContainer = NULL);
void DockWith(ImwWindow* pWindow, ImwWindow* pWithWindow, EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER);
void Float(ImwWindow* pWindow, const ImVec2& oPosition = ImVec2(-1, -1), const ImVec2& oSize = ImVec2(-1, -1));
const ImwWindowList& GetWindowList() const;
ImwPlatformWindow* GetCurrentPlatformWindow();
ImwPlatformWindow* GetWindowParent(ImwWindow* pWindow);
void Log(const char* pFormat, ...);
virtual void LogFormatted(const char* pStr) = 0;;
protected:
virtual ImwPlatformWindow* CreatePlatformWindow(bool bMain, ImwPlatformWindow* pParent, bool bDragWindow) = 0;
virtual void InternalRun() = 0;
virtual ImVec2 GetCursorPos() = 0;
virtual bool IsLeftClickDown() = 0;
void AddWindow(ImwWindow* pWindow);
void RemoveWindow(ImwWindow* pWindow);
void DestroyWindow(ImwWindow* pWindow);
void InternalDock(ImwWindow* pWindow, EDockOrientation eOrientation, ImwPlatformWindow* pToPlatformWindow);
void InternalDockTo(ImwWindow* pWindow, EDockOrientation eOrientation, ImwContainer* pToContainer);
void InternalDockWith(ImwWindow* pWindow, ImwWindow* pWithWindow, EDockOrientation eOrientation);
void InternalFloat(ImwWindow* pWindow, ImVec2 oPosition, ImVec2 oSize);
void InternalUnDock(ImwWindow* pWindow);
void InternalDrag(ImwWindow* pWindow);
void OnClosePlatformWindow(ImwPlatformWindow* pWindow);
void DrawWindowArea(ImwPlatformWindow* pWindow, const ImVec2& oPos, const ImVec2& oSize, const ImColor& oColor);
void PreUpdate();
void Update();
void UpdatePlatformwWindowActions();
void UpdateDockActions();
void UpdateOrphans();
void Paint(ImwPlatformWindow* pWindow);
void StartDragWindow(ImwWindow* pWindow);
void StopDragWindow();
void UpdateDragWindow();
ImwContainer* GetBestDocking(ImwPlatformWindow* pPlatformWindow, const ImVec2 oCursorPos, EDockOrientation& oOutOrientation, ImVec2& oOutAreaPos, ImVec2& oOutAreaSize);
Config m_oConfig;
ImwPlatformWindow* m_pMainPlatformWindow;
ImwPlatformWindowList m_lPlatformWindows;
ImwPlatformWindow* m_pDragPlatformWindow;
ImwWindowList m_lWindows;
ImwWindowList m_lOrphanWindows;
ImwWindowList m_lToDestroyWindows;
ImwPlatformWindowList m_lToDestroyPlatformWindows;
ImwList<PlatformWindowAction*> m_lPlatformWindowActions;
ImwList<DockAction*> m_lDockActions;
ImwList<DrawWindowAreaAction> m_lDrawWindowAreas;
ImwPlatformWindow* m_pCurrentPlatformWindow;
ImwWindow* m_pDraggedWindow;
ImVec2 m_oDragPreviewOffset;
// Static
public:
static ImwWindowManager* GetInstance();
protected:
static ImwWindowManager* s_pInstance;
};
}
#endif // IMGUI_WM_H_HEADER_GUARD

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@ -28,6 +28,7 @@
#include <bgfx/bgfx.h>
#include <ocornut-imgui/imgui.h>
#include <ocornut-imgui/imgui_wm.h>
#define IMGUI_MBUT_LEFT 0x01
#define IMGUI_MBUT_RIGHT 0x02

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@ -8,6 +8,7 @@
#include <bx/fpumath.h>
#include <bx/timer.h>
#include <ocornut-imgui/imgui.h>
#include <ocornut-imgui/imgui_wm.h>
#include "imgui.h"
#include "ocornut_imgui.h"
#include <stb/stb_image.c>
@ -20,6 +21,142 @@
#include "vs_ocornut_imgui.bin.h"
#include "fs_ocornut_imgui.bin.h"
class PlatformWindow : public ImWindow::ImwPlatformWindow
{
typedef ImWindow::ImwPlatformWindow Super;
public:
PlatformWindow(bool _mainWindow, bool _isDragWindow)
: ImWindow::ImwPlatformWindow(_mainWindow, _isDragWindow)
, m_pos(0.0f, 0.0f)
, m_size(0.0f, 0.0f)
, m_drag(false)
{
}
virtual ~PlatformWindow() BX_OVERRIDE
{
}
virtual bool Init(ImWindow::ImwPlatformWindow* /*_parent*/) BX_OVERRIDE
{
return true;
}
virtual const ImVec2& GetPosition() const BX_OVERRIDE
{
return m_pos;
}
virtual const ImVec2& GetSize() const BX_OVERRIDE
{
return m_size;
}
virtual void Show() BX_OVERRIDE
{
}
virtual void Hide() BX_OVERRIDE
{
}
virtual void SetSize(const ImVec2& _size) BX_OVERRIDE
{
m_size = _size;
}
virtual void SetPosition(const ImVec2& _pos) BX_OVERRIDE
{
m_pos = _pos;
}
virtual void SetTitle(const char* /*_title*/) BX_OVERRIDE
{
}
virtual void PreUpdate() BX_OVERRIDE
{
}
virtual void Paint() BX_OVERRIDE
{
if (!m_bIsDragWindow)
{
Super::Paint();
}
}
virtual void Destroy() BX_OVERRIDE
{
}
virtual void StartDrag() BX_OVERRIDE
{
m_drag = true;
}
virtual void StopDrag() BX_OVERRIDE
{
m_drag = false;
}
virtual bool IsDraging() BX_OVERRIDE
{
return m_drag;
}
private:
ImVec2 m_pos;
ImVec2 m_size;
bool m_drag;
};
class WindowManager : public ImWindow::ImwWindowManager
{
typedef ImWindow::ImwWindowManager Super;
public:
WindowManager()
{
}
virtual ~WindowManager() BX_OVERRIDE
{
}
protected:
virtual ImWindow::ImwPlatformWindow* CreatePlatformWindow(bool _main, ImWindow::ImwPlatformWindow* _parent, bool _isDragWindow) BX_OVERRIDE
{
PlatformWindow* window = new PlatformWindow(_main, _isDragWindow);
window->Init(_parent);
return static_cast<ImWindow::ImwPlatformWindow*>(window);
}
virtual void LogFormatted(const char* _str) BX_OVERRIDE
{
BX_TRACE("%s", _str); BX_UNUSED(_str);
}
virtual void InternalRun() BX_OVERRIDE
{
PreUpdate();
Update();
}
virtual ImVec2 GetCursorPos() BX_OVERRIDE
{
ImGuiIO& io = ImGui::GetIO();
return io.MousePos;
}
virtual bool IsLeftClickDown() BX_OVERRIDE
{
ImGuiIO& io = ImGui::GetIO();
return io.MouseDown[0];
}
};
struct OcornutImguiContext
{
static void* memAlloc(size_t _size);
@ -202,10 +339,15 @@ struct OcornutImguiContext
ImGuiStyle& style = ImGui::GetStyle();
style.FrameRounding = 4.0f;
m_wm = BX_NEW(m_allocator, WindowManager);
m_wm->Init();
}
void destroy()
{
m_wm->Exit();
BX_DELETE(m_allocator, m_wm);
ImGui::Shutdown();
bgfx::destroyUniform(s_tex);
@ -270,6 +412,7 @@ struct OcornutImguiContext
void endFrame()
{
m_wm->Run();
ImGui::Render();
}
@ -278,6 +421,7 @@ struct OcornutImguiContext
bgfx::ProgramHandle m_program;
bgfx::TextureHandle m_texture;
bgfx::UniformHandle s_tex;
WindowManager* m_wm;
int64_t m_last;
int32_t m_lastScroll;
uint8_t m_viewId;