bgfx/examples/common/imgui/ocornut_imgui.cpp

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/*
* Copyright 2014-2015 Daniel Collin. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <bgfx.h>
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#include <bx/allocator.h>
#include <bx/fpumath.h>
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#include <bx/timer.h>
#include <ocornut-imgui/imgui.h>
#include "imgui.h"
#include "ocornut_imgui.h"
#include <stb/stb_image.c>
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#if defined(SCI_NAMESPACE)
# include "../entry/input.h"
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# include "scintilla.h"
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#endif // defined(SCI_NAMESPACE)
#include "vs_ocornut_imgui.bin.h"
#include "fs_ocornut_imgui.bin.h"
struct OcornutImguiContext
{
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static void* memAlloc(size_t _size);
static void memFree(void* _ptr);
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static void renderDrawLists(ImDrawData* draw_data);
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void render(ImDrawData* draw_data)
{
const float width = ImGui::GetIO().DisplaySize.x;
const float height = ImGui::GetIO().DisplaySize.y;
float ortho[16];
bx::mtxOrtho(ortho, 0.0f, width, height, 0.0f, -1.0f, 1.0f);
bgfx::setViewTransform(m_viewId, NULL, ortho);
// Render command lists
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for (int32_t ii = 0; ii < draw_data->CmdListsCount; ++ii)
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{
bgfx::TransientVertexBuffer tvb;
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bgfx::TransientIndexBuffer tib;
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const ImDrawList* cmd_list = draw_data->CmdLists[ii];
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uint32_t vtx_size = (uint32_t)cmd_list->VtxBuffer.size();
uint32_t idx_size = (uint32_t)cmd_list->IdxBuffer.size();
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if (!bgfx::checkAvailTransientVertexBuffer(vtx_size, m_decl) || !bgfx::checkAvailTransientIndexBuffer(idx_size) )
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{
// not enough space in transient buffer just quit drawing the rest...
break;
}
bgfx::allocTransientVertexBuffer(&tvb, vtx_size, m_decl);
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bgfx::allocTransientIndexBuffer(&tib, idx_size);
ImDrawVert* verts = (ImDrawVert*)tvb.data;
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memcpy(verts, cmd_list->VtxBuffer.begin(), vtx_size * sizeof(ImDrawVert) );
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ImDrawIdx* indices = (ImDrawIdx*)tib.data;
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memcpy(indices, cmd_list->IdxBuffer.begin(), idx_size * sizeof(ImDrawIdx) );
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uint32_t elem_offset = 0;
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const ImDrawCmd* pcmd_begin = cmd_list->CmdBuffer.begin();
const ImDrawCmd* pcmd_end = cmd_list->CmdBuffer.end();
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for (const ImDrawCmd* pcmd = pcmd_begin; pcmd != pcmd_end; pcmd++)
{
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if (pcmd->UserCallback)
{
pcmd->UserCallback(cmd_list, pcmd);
elem_offset += pcmd->ElemCount;
continue;
}
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if (0 == pcmd->ElemCount)
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{
continue;
}
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
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| BGFX_STATE_MSAA
);
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bgfx::setScissor(uint16_t(bx::fmax(pcmd->ClipRect.x, 0.0f) )
, uint16_t(bx::fmax(pcmd->ClipRect.y, 0.0f) )
, uint16_t(bx::fmin(pcmd->ClipRect.z, 65535.0f)-bx::fmax(pcmd->ClipRect.x, 0.0f) )
, uint16_t(bx::fmin(pcmd->ClipRect.w, 65535.0f)-bx::fmax(pcmd->ClipRect.y, 0.0f) )
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);
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union { void* ptr; bgfx::TextureHandle handle; } texture = { pcmd->TextureId };
bgfx::setTexture(0, s_tex, 0 != texture.handle.idx
? texture.handle
: m_texture
);
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bgfx::setVertexBuffer(&tvb, 0, vtx_size);
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bgfx::setIndexBuffer(&tib, elem_offset, pcmd->ElemCount);
bgfx::submit(m_viewId, m_program);
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elem_offset += pcmd->ElemCount;
}
}
}
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void create(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator)
{
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m_viewId = 255;
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m_allocator = _allocator;
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m_lastScroll = 0;
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m_last = bx::getHPCounter();
ImGuiIO& io = ImGui::GetIO();
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io.RenderDrawListsFn = renderDrawLists;
if (NULL != m_allocator)
{
io.MemAllocFn = memAlloc;
io.MemFreeFn = memFree;
}
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io.DisplaySize = ImVec2(1280.0f, 720.0f);
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io.DeltaTime = 1.0f / 60.0f;
io.IniFilename = NULL;
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#if defined(SCI_NAMESPACE)
io.KeyMap[ImGuiKey_Tab] = (int)entry::Key::Tab;
io.KeyMap[ImGuiKey_LeftArrow] = (int)entry::Key::Left;
io.KeyMap[ImGuiKey_RightArrow] = (int)entry::Key::Right;
io.KeyMap[ImGuiKey_UpArrow] = (int)entry::Key::Up;
io.KeyMap[ImGuiKey_DownArrow] = (int)entry::Key::Down;
io.KeyMap[ImGuiKey_Home] = (int)entry::Key::Home;
io.KeyMap[ImGuiKey_End] = (int)entry::Key::End;
io.KeyMap[ImGuiKey_Delete] = (int)entry::Key::Delete;
io.KeyMap[ImGuiKey_Backspace] = (int)entry::Key::Backspace;
io.KeyMap[ImGuiKey_Enter] = (int)entry::Key::Return;
io.KeyMap[ImGuiKey_Escape] = (int)entry::Key::Esc;
io.KeyMap[ImGuiKey_A] = (int)entry::Key::KeyA;
io.KeyMap[ImGuiKey_C] = (int)entry::Key::KeyC;
io.KeyMap[ImGuiKey_V] = (int)entry::Key::KeyV;
io.KeyMap[ImGuiKey_X] = (int)entry::Key::KeyX;
io.KeyMap[ImGuiKey_Y] = (int)entry::Key::KeyY;
io.KeyMap[ImGuiKey_Z] = (int)entry::Key::KeyZ;
#endif // defined(SCI_NAMESPACE)
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const bgfx::Memory* vsmem;
const bgfx::Memory* fsmem;
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switch (bgfx::getRendererType() )
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{
case bgfx::RendererType::Direct3D9:
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vsmem = bgfx::makeRef(vs_ocornut_imgui_dx9, sizeof(vs_ocornut_imgui_dx9) );
fsmem = bgfx::makeRef(fs_ocornut_imgui_dx9, sizeof(fs_ocornut_imgui_dx9) );
break;
case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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vsmem = bgfx::makeRef(vs_ocornut_imgui_dx11, sizeof(vs_ocornut_imgui_dx11) );
fsmem = bgfx::makeRef(fs_ocornut_imgui_dx11, sizeof(fs_ocornut_imgui_dx11) );
break;
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case bgfx::RendererType::Metal:
vsmem = bgfx::makeRef(vs_ocornut_imgui_mtl, sizeof(vs_ocornut_imgui_mtl) );
fsmem = bgfx::makeRef(fs_ocornut_imgui_mtl, sizeof(fs_ocornut_imgui_mtl) );
break;
default:
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vsmem = bgfx::makeRef(vs_ocornut_imgui_glsl, sizeof(vs_ocornut_imgui_glsl) );
fsmem = bgfx::makeRef(fs_ocornut_imgui_glsl, sizeof(fs_ocornut_imgui_glsl) );
break;
}
bgfx::ShaderHandle vsh = bgfx::createShader(vsmem);
bgfx::ShaderHandle fsh = bgfx::createShader(fsmem);
m_program = bgfx::createProgram(vsh, fsh, true);
m_decl
.begin()
.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.end();
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s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Int1);
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uint8_t* data;
int32_t width;
int32_t height;
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void* font = ImGui::MemAlloc(_size);
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memcpy(font, _data, _size);
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io.Fonts->AddFontFromMemoryTTF(font, _size, _fontSize);
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io.Fonts->GetTexDataAsRGBA32(&data, &width, &height);
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m_texture = bgfx::createTexture2D( (uint16_t)width
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, (uint16_t)height
, 1
, bgfx::TextureFormat::BGRA8
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, 0
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, bgfx::copy(data, width*height*4)
);
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ImGuiStyle& style = ImGui::GetStyle();
style.FrameRounding = 4.0f;
}
void destroy()
{
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ImGui::Shutdown();
bgfx::destroyUniform(s_tex);
bgfx::destroyTexture(m_texture);
bgfx::destroyProgram(m_program);
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m_allocator = NULL;
}
void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId)
{
m_viewId = _viewId;
ImGuiIO& io = ImGui::GetIO();
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if (_inputChar < 0x7f)
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{
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io.AddInputCharacter(_inputChar); // ASCII or GTFO! :(
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}
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io.DisplaySize = ImVec2( (float)_width, (float)_height);
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const int64_t now = bx::getHPCounter();
const int64_t frameTime = now - m_last;
m_last = now;
const double freq = double(bx::getHPFrequency() );
io.DeltaTime = float(frameTime/freq);
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io.MousePos = ImVec2( (float)_mx, (float)_my);
io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT);
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io.MouseDown[1] = 0 != (_button & IMGUI_MBUT_RIGHT);
io.MouseWheel = (float)(_scroll - m_lastScroll);
m_lastScroll = _scroll;
#if defined(SCI_NAMESPACE)
uint8_t modifiers = inputGetModifiersState();
io.KeyShift = 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) );
io.KeyCtrl = 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl ) );
io.KeyAlt = 0 != (modifiers & (entry::Modifier::LeftAlt | entry::Modifier::RightAlt ) );
for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii)
{
io.KeysDown[ii] = inputGetKeyState(entry::Key::Enum(ii) );
}
#endif // defined(SCI_NAMESPACE)
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ImGui::NewFrame();
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//ImGui::ShowTestWindow(); //Debug only.
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//
#if defined(SCI_NAMESPACE) && 0
bool opened = true;
ImGuiScintilla("Scintilla Editor", &opened, ImVec2(640.0f, 480.0f) );
#endif // 0
}
void endFrame()
{
ImGui::Render();
}
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bx::AllocatorI* m_allocator;
bgfx::VertexDecl m_decl;
bgfx::ProgramHandle m_program;
bgfx::TextureHandle m_texture;
bgfx::UniformHandle s_tex;
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int64_t m_last;
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int32_t m_lastScroll;
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uint8_t m_viewId;
};
static OcornutImguiContext s_ctx;
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void* OcornutImguiContext::memAlloc(size_t _size)
{
return BX_ALLOC(s_ctx.m_allocator, _size);
}
void OcornutImguiContext::memFree(void* _ptr)
{
BX_FREE(s_ctx.m_allocator, _ptr);
}
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void OcornutImguiContext::renderDrawLists(ImDrawData* draw_data)
{
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s_ctx.render(draw_data);
}
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void IMGUI_create(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator)
{
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s_ctx.create(_data, _size, _fontSize, _allocator);
}
void IMGUI_destroy()
{
s_ctx.destroy();
}
void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId)
{
s_ctx.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _viewId);
}
void IMGUI_endFrame()
{
s_ctx.endFrame();
}