mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2025-04-24 04:53:28 -04:00
imgui: Added ocornut imgui initialization into existing imgui.
This commit is contained in:
parent
946305c3b4
commit
9e52b1d6d9
3 changed files with 156 additions and 157 deletions
examples/common/imgui
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@ -31,6 +31,7 @@
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#include "../entry/dbg.h"
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#include "imgui.h"
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#include "ocornut_imgui.h"
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#include "../nanovg/nanovg.h"
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#include "vs_imgui_color.bin.h"
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@ -441,6 +442,8 @@ struct Imgui
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ImguiFontHandle create(const void* _data, float _fontSize)
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{
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IMGUI_create();
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m_nvg = nvgCreate(1, m_view);
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nvgCreateFontMem(m_nvg, "default", (unsigned char*)_data, INT32_MAX, 0);
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nvgFontSize(m_nvg, _fontSize);
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@ -576,6 +579,8 @@ struct Imgui
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bgfx::destroyProgram(m_imageProgram);
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bgfx::destroyProgram(m_imageSwizzProgram);
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nvgDelete(m_nvg);
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IMGUI_destroy();
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}
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bool anyActive() const
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@ -768,6 +773,8 @@ struct Imgui
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void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view)
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{
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IMGUI_beginFrame(_mx, _my, _button, _width, _height, _view);
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m_view = _view;
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m_viewWidth = _width;
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m_viewHeight = _height;
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@ -836,6 +843,8 @@ struct Imgui
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m_checkActivePresence = (0 != m_active);
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clearInput();
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IMGUI_endFrame();
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}
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bool beginScroll(int32_t _height, int32_t* _scroll, bool _enabled)
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@ -6,197 +6,191 @@
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#include <bgfx.h>
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#include <bx/fpumath.h>
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#include <ocornut-imgui/imgui.h>
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#include "imgui.h"
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#include "ocornut_imgui.h"
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#include <stb/stb_image.c>
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#include "vs_ocornut_imgui.bin.h"
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#include "fs_ocornut_imgui.bin.h"
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static bgfx::VertexDecl s_vertexDecl;
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static bgfx::ProgramHandle s_imguiProgram;
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static bgfx::TextureHandle s_textureId;
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static bgfx::UniformHandle s_tex;
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static bgfx::UniformHandle u_viewSize;
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static uint8_t s_viewId;
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static void imguiRender(ImDrawList** const _lists, int cmd_lists_count);
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static void imguiRender(ImDrawList** const cmd_lists, int cmd_lists_count)
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struct OcornutImguiContext
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{
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const float width = ImGui::GetIO().DisplaySize.x;
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const float height = ImGui::GetIO().DisplaySize.y;
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float ortho[16];
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bx::mtxOrtho(ortho, 0.0f, width, height, 0.0f, -1.0f, 1.0f);
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bgfx::setViewTransform(0, NULL, ortho);
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// Render command lists
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for (int n = 0; n < cmd_lists_count; n++)
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void render(ImDrawList** const _lists, int _count)
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{
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bgfx::TransientVertexBuffer tvb;
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const float width = ImGui::GetIO().DisplaySize.x;
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const float height = ImGui::GetIO().DisplaySize.y;
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uint32_t vtx_size = 0;
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float ortho[16];
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bx::mtxOrtho(ortho, 0.0f, width, height, 0.0f, -1.0f, 1.0f);
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const ImDrawList* cmd_list = cmd_lists[n];
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const ImDrawVert* vtx_buffer = cmd_list->vtx_buffer.begin();
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bgfx::setViewTransform(m_viewId, NULL, ortho);
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const ImDrawCmd* pcmd_begin = cmd_list->commands.begin();
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const ImDrawCmd* pcmd_end = cmd_list->commands.end();
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for (const ImDrawCmd* pcmd = pcmd_begin; pcmd != pcmd_end; pcmd++)
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{
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vtx_size += (uint32_t)pcmd->vtx_count;
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// Render command lists
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for (int n = 0; n < _count; n++) {
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bgfx::TransientVertexBuffer tvb;
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uint32_t vtx_size = 0;
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const ImDrawList* cmd_list = _lists[n];
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const ImDrawVert* vtx_buffer = cmd_list->vtx_buffer.begin();
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const ImDrawCmd* pcmd_begin = cmd_list->commands.begin();
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const ImDrawCmd* pcmd_end = cmd_list->commands.end();
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for (const ImDrawCmd* pcmd = pcmd_begin; pcmd != pcmd_end; pcmd++) {
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vtx_size += (uint32_t)pcmd->vtx_count;
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}
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if (!bgfx::checkAvailTransientVertexBuffer(vtx_size, m_decl)) {
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// not enough space in transient buffer just quit drawing the rest...
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break;
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}
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bgfx::allocTransientVertexBuffer(&tvb, vtx_size, m_decl);
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ImDrawVert* verts = (ImDrawVert*)tvb.data;
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memcpy(verts, vtx_buffer, vtx_size * sizeof(ImDrawVert));
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uint32_t vtx_offset = 0;
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for (const ImDrawCmd* pcmd = pcmd_begin; pcmd != pcmd_end; pcmd++) {
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bgfx::setState(0
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| BGFX_STATE_RGB_WRITE
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| BGFX_STATE_ALPHA_WRITE
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| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
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| BGFX_STATE_MSAA);
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bgfx::setTexture(0, s_tex, m_texture);
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bgfx::setVertexBuffer(&tvb, vtx_offset, pcmd->vtx_count);
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bgfx::setProgram(m_program);
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bgfx::submit(m_viewId);
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vtx_offset += pcmd->vtx_count;
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}
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}
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}
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if (!bgfx::checkAvailTransientVertexBuffer(vtx_size, s_vertexDecl) )
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{
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// not enough space in transient buffer just quit drawing the rest...
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void create()
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{
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m_viewId = 31;
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2(1280.0f, 720.0f);
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io.DeltaTime = 1.0f / 60.0f;
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io.PixelCenterOffset = bgfx::RendererType::Direct3D9 == bgfx::getRendererType() ? -0.5f : 0.0f;
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const bgfx::Memory* vsmem;
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const bgfx::Memory* fsmem;
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switch (bgfx::getRendererType()) {
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case bgfx::RendererType::Direct3D9:
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vsmem = bgfx::makeRef(vs_ocornut_imgui_dx9, sizeof(vs_ocornut_imgui_dx9));
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fsmem = bgfx::makeRef(fs_ocornut_imgui_dx9, sizeof(fs_ocornut_imgui_dx9));
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break;
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case bgfx::RendererType::Direct3D11:
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vsmem = bgfx::makeRef(vs_ocornut_imgui_dx11, sizeof(vs_ocornut_imgui_dx11));
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fsmem = bgfx::makeRef(fs_ocornut_imgui_dx11, sizeof(fs_ocornut_imgui_dx11));
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break;
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default:
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vsmem = bgfx::makeRef(vs_ocornut_imgui_glsl, sizeof(vs_ocornut_imgui_glsl));
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fsmem = bgfx::makeRef(fs_ocornut_imgui_glsl, sizeof(fs_ocornut_imgui_glsl));
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break;
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}
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bgfx::allocTransientVertexBuffer(&tvb, vtx_size, s_vertexDecl);
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bgfx::ShaderHandle vsh = bgfx::createShader(vsmem);
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bgfx::ShaderHandle fsh = bgfx::createShader(fsmem);
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m_program = bgfx::createProgram(vsh, fsh, true);
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ImDrawVert* verts = (ImDrawVert*)tvb.data;
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m_decl
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.begin()
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.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
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.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
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.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
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.end();
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memcpy(verts, vtx_buffer, vtx_size * sizeof(ImDrawVert) );
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s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Uniform1i);
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uint32_t vtx_offset = 0;
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for (const ImDrawCmd* pcmd = pcmd_begin; pcmd != pcmd_end; pcmd++)
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{
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bgfx::setState(0
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| BGFX_STATE_RGB_WRITE
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| BGFX_STATE_ALPHA_WRITE
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| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
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| BGFX_STATE_MSAA);
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bgfx::setTexture(0, s_tex, s_textureId);
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bgfx::setVertexBuffer(&tvb, vtx_offset, pcmd->vtx_count);
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bgfx::setProgram(s_imguiProgram);
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bgfx::submit(s_viewId);
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const void* png_data;
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unsigned int png_size;
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ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size);
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vtx_offset += pcmd->vtx_count;
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}
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int tex_x, tex_y, pitch, tex_comp;
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void* tex_data = stbi_load_from_memory((const unsigned char*)png_data, (int)png_size, &tex_x, &tex_y, &tex_comp, 0);
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pitch = tex_x * 4;
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const bgfx::Memory* mem = bgfx::alloc((uint32_t)(tex_y * pitch));
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memcpy(mem->data, tex_data, size_t(pitch * tex_y));
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m_texture = bgfx::createTexture2D((uint16_t)tex_x
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, (uint16_t)tex_y
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, 1
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, bgfx::TextureFormat::BGRA8
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, BGFX_TEXTURE_MIN_POINT | BGFX_TEXTURE_MAG_POINT
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, mem
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);
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stbi_image_free(tex_data);
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io.RenderDrawListsFn = imguiRender;
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}
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}
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void IMGUI_setup(int _width, int _height, uint8_t _viewId)
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{
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s_viewId = _viewId;
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const void* png_data;
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unsigned int png_size;
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2( (float)_width, (float)_height);
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io.DeltaTime = 1.0f / 60.0f;
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io.PixelCenterOffset = 0.0f;
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const bgfx::Memory* vsmem;
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const bgfx::Memory* fsmem;
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switch (bgfx::getRendererType() )
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void destroy()
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{
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case bgfx::RendererType::Direct3D9:
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vsmem = bgfx::makeRef(vs_ocornut_imgui_dx9, sizeof(vs_ocornut_imgui_dx9) );
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fsmem = bgfx::makeRef(fs_ocornut_imgui_dx9, sizeof(fs_ocornut_imgui_dx9) );
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break;
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case bgfx::RendererType::Direct3D11:
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vsmem = bgfx::makeRef(vs_ocornut_imgui_dx11, sizeof(vs_ocornut_imgui_dx11) );
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fsmem = bgfx::makeRef(fs_ocornut_imgui_dx11, sizeof(fs_ocornut_imgui_dx11) );
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break;
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default:
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vsmem = bgfx::makeRef(vs_ocornut_imgui_glsl, sizeof(vs_ocornut_imgui_glsl) );
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fsmem = bgfx::makeRef(fs_ocornut_imgui_glsl, sizeof(fs_ocornut_imgui_glsl) );
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break;
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bgfx::destroyUniform(s_tex);
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bgfx::destroyTexture(m_texture);
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bgfx::destroyProgram(m_program);
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}
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bgfx::ShaderHandle vsh;
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bgfx::ShaderHandle fsh;
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void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int _width, int _height, uint8_t _viewId)
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{
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m_viewId = _viewId;
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2((float)_width, (float)_height);
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io.DeltaTime = 1.0f / 60.0f;
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io.MousePos = ImVec2((float)_mx, (float)_my);
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io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT);
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vsh = bgfx::createShader(vsmem);
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fsh = bgfx::createShader(fsmem);
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s_imguiProgram = bgfx::createProgram(vsh, fsh);
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bgfx::destroyShader(vsh);
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bgfx::destroyShader(fsh);
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ImGui::NewFrame();
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}
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s_vertexDecl
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.begin()
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.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
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.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
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.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
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.end();
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void endFrame()
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{
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ImGui::Render();
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}
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u_viewSize = bgfx::createUniform("viewSize", bgfx::UniformType::Uniform2fv);
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s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Uniform1i);
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bgfx::VertexDecl m_decl;
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bgfx::ProgramHandle m_program;
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bgfx::TextureHandle m_texture;
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bgfx::UniformHandle s_tex;
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uint8_t m_viewId;
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};
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ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size);
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static OcornutImguiContext s_ctx;
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int tex_x, tex_y, pitch, tex_comp;
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void* tex_data = stbi_load_from_memory( (const unsigned char*)png_data, (int)png_size, &tex_x, &tex_y, &tex_comp, 0);
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pitch = tex_x * 4;
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const bgfx::Memory* mem = bgfx::alloc( (uint32_t)(tex_y * pitch) );
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memcpy(mem->data, tex_data, size_t(pitch * tex_y) );
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s_textureId = bgfx::createTexture2D( (uint16_t)tex_x
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, (uint16_t)tex_y
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, 1
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, bgfx::TextureFormat::BGRA8
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, BGFX_TEXTURE_MIN_POINT | BGFX_TEXTURE_MAG_POINT
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, mem
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);
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stbi_image_free(tex_data);
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io.RenderDrawListsFn = imguiRender;
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}
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void IMGUI_updateSize(int width, int height)
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static void imguiRender(ImDrawList** const _lists, int _count)
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{
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2( (float)width, (float)height);
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io.DeltaTime = 1.0f / 60.0f;
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io.PixelCenterOffset = 0.0f;
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s_ctx.render(_lists, _count);
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}
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void IMGUI_preUpdate(float x, float y, int mouseLmb, int keyDown, int keyMod)
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void IMGUI_create()
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{
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(void)keyDown;
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(void)keyMod;
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ImGuiIO& io = ImGui::GetIO();
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io.DeltaTime = 1.0f / 120.0f; // TODO: Fix me
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io.MousePos = ImVec2(x, y);
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io.MouseDown[0] = !!mouseLmb;
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ImGui::NewFrame();
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s_ctx.create();
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}
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void IMGUI_setMouse(float x, float y, int mouseLmb)
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void IMGUI_destroy()
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{
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ImGuiIO& io = ImGui::GetIO();
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io.MousePos = ImVec2(x, y);
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io.MouseDown[0] = !!mouseLmb;
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s_ctx.destroy();
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}
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void IMGUI_setKeyDown(int key, int /*modifier*/)
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void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int _width, int _height, uint8_t _viewId)
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{
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ImGuiIO& io = ImGui::GetIO();
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// assert(key >= 0 && key <= (int)sizeof_array(io.KeysDown) );
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io.KeysDown[key] = true;
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// io.KeyCtrl = !!(modifier & PDKEY_CTRL);
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// io.KeyShift = !!(modifier & PDKEY_SHIFT);
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s_ctx.beginFrame(_mx, _my, _button, _width, _height, _viewId);
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}
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void IMGUI_setKeyUp(int key, int /*modifier*/)
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void IMGUI_endFrame()
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{
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ImGuiIO& io = ImGui::GetIO();
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// assert(key >= 0 && key <= (int)sizeof_array(io.KeysDown) );
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io.KeysDown[key] = false;
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// io.KeyCtrl = !!(modifier & PDKEY_CTRL);
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// io.KeyShift = !!(modifier & PDKEY_SHIFT);
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}
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void IMGUI_postUpdate()
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{
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ImGui::Render();
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s_ctx.endFrame();
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}
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@ -8,13 +8,9 @@
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#include <ocornut-imgui/imgui.h>
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void IMGUI_setup(int _width, int _height, uint8_t _viewId = 31);
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void IMGUI_updateSize(int width, int height);
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void IMGUI_preUpdate(float x, float y, int mouseLmb, int keyDown, int keyMod);
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void IMGUI_postUpdate();
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void IMGUI_setMouse(float x, float y, int mouseLmb);
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void IMGUI_setKeyDown(int key, int modifier);
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void IMGUI_setKeyUp(int key, int modifier);
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void IMGUI_create();
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void IMGUI_destroy();
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void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int _width, int _height, uint8_t _viewId = 31);
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void IMGUI_endFrame();
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#endif // OCORNUT_IMGUI_H_HEADER_GUARD
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