2013-01-15 23:37:07 -05:00
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/*
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* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "bgfx_p.h"
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#if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
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# include "renderer_gl.h"
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# if BX_PLATFORM_OSX
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# include <mach-o/dyld.h>
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# include <dlfcn.h>
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# include <stdlib.h>
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# include <string.h>
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# include <Cocoa/Cocoa.h>
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# include <OpenGL/OpenGL.h>
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static void* NSGLGetProcAddress (const char* name) {
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static void* const dylib =
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dlopen("/System/Library/Frameworks/"
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"OpenGL.framework/Versions/Current/OpenGL",
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RTLD_LAZY);
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return dylib ? dlsym(dylib, name) : NULL;
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}
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namespace bgfx
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{
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# define GL_IMPORT(_optional, _proto, _func) _proto _func
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# include "glimports.h"
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# undef GL_IMPORT
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void GlContext::create(uint32_t _width, uint32_t _height)
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{
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NSWindow* nsWindow = (NSWindow*)g_bgfxNSWindow;
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NSOpenGLPixelFormatAttribute pixelFormatAttributes[] = {
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NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy, //NSOpenGLProfileVersion3_2Core,
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NSOpenGLPFAColorSize , 24,
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NSOpenGLPFAAlphaSize , 8,
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NSOpenGLPFADepthSize , 24,
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NSOpenGLPFAStencilSize , 8,
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NSOpenGLPFADoubleBuffer ,
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NSOpenGLPFAAccelerated ,
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NSOpenGLPFANoRecovery ,
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0
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};
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NSOpenGLPixelFormat* pixelFormat =
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[[NSOpenGLPixelFormat alloc]
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initWithAttributes:pixelFormatAttributes];
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NSRect glViewRect = [[nsWindow contentView] bounds];
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NSOpenGLView* glView =
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[[NSOpenGLView alloc]
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initWithFrame:glViewRect
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pixelFormat:pixelFormat];
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[pixelFormat release];
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[nsWindow setContentView:glView];
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NSOpenGLContext* glContext = [glView openGLContext];
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[glContext makeCurrentContext];
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m_view = glView;
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m_context = glContext;
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import();
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}
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void GlContext::destroy()
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{
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NSOpenGLView* glView = (NSOpenGLView*)m_view;
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m_view = 0;
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m_context = 0;
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[glView release];
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}
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2013-05-06 02:10:01 -04:00
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void GlContext::resize(uint32_t _width, uint32_t _height, bool _vsync)
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2013-01-15 23:37:07 -05:00
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{
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}
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void GlContext::swap()
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{
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NSOpenGLContext* glContext = (NSOpenGLContext*)m_context;
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[glContext makeCurrentContext];
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[glContext flushBuffer];
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}
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void GlContext::import()
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{
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# define GL_IMPORT(_optional, _proto, _func) \
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{ \
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_func = (_proto)NSGLGetProcAddress(#_func); \
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BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. NSGLGetProcAddress(\"%s\")", #_func); \
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}
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# include "glimports.h"
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# undef GL_IMPORT
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}
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} // namespace bgfx
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# endif // BX_PLATFORM_OSX
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#endif //(BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
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