/* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "bgfx_p.h" #if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL) # include "renderer_gl.h" # if BX_PLATFORM_OSX # include # include # include # include # include # include static void* NSGLGetProcAddress (const char* name) { static void* const dylib = dlopen("/System/Library/Frameworks/" "OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); return dylib ? dlsym(dylib, name) : NULL; } namespace bgfx { # define GL_IMPORT(_optional, _proto, _func) _proto _func # include "glimports.h" # undef GL_IMPORT void GlContext::create(uint32_t _width, uint32_t _height) { NSWindow* nsWindow = (NSWindow*)g_bgfxNSWindow; NSOpenGLPixelFormatAttribute pixelFormatAttributes[] = { NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy, //NSOpenGLProfileVersion3_2Core, NSOpenGLPFAColorSize , 24, NSOpenGLPFAAlphaSize , 8, NSOpenGLPFADepthSize , 24, NSOpenGLPFAStencilSize , 8, NSOpenGLPFADoubleBuffer , NSOpenGLPFAAccelerated , NSOpenGLPFANoRecovery , 0 }; NSOpenGLPixelFormat* pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:pixelFormatAttributes]; NSRect glViewRect = [[nsWindow contentView] bounds]; NSOpenGLView* glView = [[NSOpenGLView alloc] initWithFrame:glViewRect pixelFormat:pixelFormat]; [pixelFormat release]; [nsWindow setContentView:glView]; NSOpenGLContext* glContext = [glView openGLContext]; [glContext makeCurrentContext]; m_view = glView; m_context = glContext; import(); } void GlContext::destroy() { NSOpenGLView* glView = (NSOpenGLView*)m_view; m_view = 0; m_context = 0; [glView release]; } void GlContext::resize(uint32_t _width, uint32_t _height, bool _vsync) { } void GlContext::swap() { NSOpenGLContext* glContext = (NSOpenGLContext*)m_context; [glContext makeCurrentContext]; [glContext flushBuffer]; } void GlContext::import() { # define GL_IMPORT(_optional, _proto, _func) \ { \ _func = (_proto)NSGLGetProcAddress(#_func); \ BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. NSGLGetProcAddress(\"%s\")", #_func); \ } # include "glimports.h" # undef GL_IMPORT } } // namespace bgfx # endif // BX_PLATFORM_OSX #endif //(BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)