Added OSX entry point and OpenGL context

Added OSX entry point and OpenGL context
This commit is contained in:
Garett Bass 2013-01-15 20:37:07 -08:00
parent 4412f0f1d0
commit 2bbcb92109
22 changed files with 505 additions and 50 deletions

2
bgfx.sln.bat Executable file
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@ -0,0 +1,2 @@
@echo off
start .build/projects/vs2012/bgfx.sln

2
examples/common/dbg.cpp Normal file → Executable file
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@ -28,7 +28,7 @@ void dbgOutput(const char* _out)
{
#if BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360
OutputDebugStringA(_out);
#elif BX_PLATFORM_NACL || BX_PLATFORM_LINUX
#elif BX_PLATFORM_NACL || BX_PLATFORM_LINUX || BX_PLATFORM_OSX
fputs(_out, stderr);
fflush(stderr);
#endif // BX_PLATFORM_

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@ -1,28 +0,0 @@
/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <bx/bx.h>
#if BX_PLATFORM_OSX
#include "entry.h"
namespace entry
{
Event::Enum poll()
{
return Event::Nop;
}
} // namespace entry
extern int _main_(int _argc, char** _argv);
int main(int _argc, char** _argv)
{
return _main_(_argc, _argv);
}
#endif // BX_PLATFORM_OSX

235
examples/common/entry_osx.mm Executable file
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@ -0,0 +1,235 @@
/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <bx/bx.h>
#if BX_PLATFORM_OSX
#include <bgfxplatform.h>
#include <bx/uint32_t.h>
#include <bx/thread.h>
#include "entry.h"
#include "dbg.h"
#define DEFAULT_WIDTH 1280
#define DEFAULT_HEIGHT 720
extern int _main_(int _argc, char** _argv);
@interface bgfxApplicationDelegate : NSObject <NSApplicationDelegate> {
bool terminated;
}
+ (bgfxApplicationDelegate *)sharedDelegate;
- (id)init;
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;
- (bool)applicationHasTerminated;
@end
@implementation bgfxApplicationDelegate
+ (bgfxApplicationDelegate *)sharedDelegate {
static id delegate = [bgfxApplicationDelegate new];
return delegate;
}
- (id)init {
self = [super init];
if (self) {
self->terminated = false;
}
return self;
}
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender {
self->terminated = true;
return NSTerminateCancel;
}
- (bool)applicationHasTerminated {
return self->terminated;
}
@end
@interface bgfxWindowDelegate : NSObject <NSWindowDelegate> {
unsigned int windowCount;
}
+ (bgfxWindowDelegate *)sharedDelegate;
- (id)init;
- (void)windowCreated:(NSWindow *)window;
- (BOOL)windowShouldClose:(NSWindow *)window;
@end
@implementation bgfxWindowDelegate
+ (bgfxWindowDelegate *)sharedDelegate {
static id windowDelegate = [bgfxWindowDelegate new];
return windowDelegate;
}
- (id)init {
self = [super init];
if (self) {
self->windowCount = 0;
}
return self;
}
- (void)windowCreated:(NSWindow *)window {
assert(window);
[window setDelegate:self];
assert(self->windowCount < ~0u);
self->windowCount += 1;
}
- (BOOL)windowShouldClose:(NSWindow *)window {
assert(window);
[window setDelegate:nil];
assert(self->windowCount);
self->windowCount -= 1;
if (self->windowCount == 0) {
[NSApp terminate:self];
return false;
}
return true;
}
@end
namespace entry
{
struct MainThreadEntry
{
int m_argc;
char** m_argv;
static int32_t threadFunc(void* _userData)
{
MainThreadEntry* self = (MainThreadEntry*)_userData;
return _main_(self->m_argc, self->m_argv);
}
};
struct Context
{
Context()
: m_exit(false)
{
}
NSEvent* WaitEvent () {
return
[NSApp
nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate distantFuture] // wait for event
inMode:NSDefaultRunLoopMode
dequeue:YES];
}
NSEvent* PeekEvent () {
return
[NSApp
nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate distantPast] // do not wait for event
inMode:NSDefaultRunLoopMode
dequeue:YES];
}
bool DispatchEvent (NSEvent* event) {
if (event) {
[NSApp sendEvent:event];
[NSApp updateWindows];
return true;
}
return false;
}
int32_t main(int _argc, char** _argv)
{
[NSApplication sharedApplication];
id dg = [bgfxApplicationDelegate sharedDelegate];
[NSApp setDelegate:dg];
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
[NSApp activateIgnoringOtherApps:YES];
[NSApp finishLaunching];
[[NSNotificationCenter defaultCenter]
postNotificationName:NSApplicationWillFinishLaunchingNotification
object:NSApp];
[[NSNotificationCenter defaultCenter]
postNotificationName:NSApplicationDidFinishLaunchingNotification
object:NSApp];
id quitMenuItem = [NSMenuItem new];
[quitMenuItem
initWithTitle:@"Quit"
action:@selector(terminate:)
keyEquivalent:@"q"];
id appMenu = [NSMenu new];
[appMenu addItem:quitMenuItem];
id appMenuItem = [NSMenuItem new];
[appMenuItem setSubmenu:appMenu];
id menubar = [[NSMenu new] autorelease];
[menubar addItem:appMenuItem];
[NSApp setMainMenu:menubar];
NSRect rect = NSMakeRect(0, 0, DEFAULT_WIDTH, DEFAULT_HEIGHT);
NSWindow* window = [NSWindow alloc];
[window
initWithContentRect:rect
styleMask:0
|NSTitledWindowMask
|NSClosableWindowMask
|NSMiniaturizableWindowMask
|NSResizableWindowMask
backing:NSBackingStoreBuffered defer:NO
];
NSString* appName = [[NSProcessInfo processInfo] processName];
[window setTitle:appName];
[window cascadeTopLeftFromPoint:NSMakePoint(20,20)];
[window makeKeyAndOrderFront:nil];
[[bgfxWindowDelegate sharedDelegate] windowCreated:window];
bgfx::osxSetNSWindow(window);
MainThreadEntry mte;
mte.m_argc = _argc;
mte.m_argv = _argv;
bx::Thread thread;
thread.init(mte.threadFunc, &mte);
while (!(m_exit = [dg applicationHasTerminated]))
{
DispatchEvent(WaitEvent());
while (DispatchEvent(PeekEvent()));
}
thread.shutdown();
return 0;
}
bool m_exit;
};
static Context s_ctx;
Event::Enum poll()
{
return s_ctx.m_exit ? Event::Exit : Event::Nop;
}
} // namespace entry
int main(int _argc, char** _argv)
{
using namespace entry;
return s_ctx.main(_argc, _argv);
}
#endif // BX_PLATFORM_OSX

9
include/bgfxplatform.h Normal file → Executable file
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@ -38,6 +38,15 @@ namespace bgfx
void winSetHwnd(::HWND _hwnd);
} // namespace bgfx
#elif BX_PLATFORM_OSX
# include <Cocoa/Cocoa.h>
# include <stdlib.h>
namespace bgfx
{
void osxSetNSWindow(void* _nsWindow);
} // namespace bgfx
#endif // BX_PLATFORM_
#endif // __BGFXPLATFORM_H__

11
makefile Normal file → Executable file
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@ -11,6 +11,7 @@ all:
premake --file=premake/premake4.lua --gcc=mingw gmake
premake --file=premake/premake4.lua --gcc=linux gmake
premake --file=premake/premake4.lua --gcc=emscripten gmake
premake --file=premake/premake4.lua --gcc=osx gmake
premake --file=premake/premake4.lua xcode4
make -s --no-print-directory -C src
@ -49,6 +50,16 @@ pnacl-debug:
pnacl-release:
make -R -C .build/projects/gmake-pnacl config=release64
osx-debug32:
make -C .build/projects/gmake-osx config=debug32
osx-release32:
make -C .build/projects/gmake-osx config=release32
osx-debug64:
make -C .build/projects/gmake-osx config=debug64
osx-release64:
make -C .build/projects/gmake-osx config=release64
osx: osx-debug32 osx-release32 osx-debug64 osx-release64
docs:
markdown README.md > .build/docs/readme.html

1
premake/bgfx.lua Normal file → Executable file
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@ -41,6 +41,7 @@ project "bgfx"
BGFX_DIR .. "include/**.h",
BGFX_DIR .. "src/**.cpp",
BGFX_DIR .. "src/**.h",
BGFX_DIR .. "src/**.mm",
}
excludes {

7
premake/example-00-helloworld.lua Normal file → Executable file
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@ -10,6 +10,7 @@ project "example-00-helloworld"
files {
BGFX_DIR .. "examples/common/**.cpp",
BGFX_DIR .. "examples/common/**.h",
BGFX_DIR .. "examples/common/**.mm",
BGFX_DIR .. "examples/00-helloworld/**.cpp",
BGFX_DIR .. "examples/00-helloworld/**.h",
}
@ -35,3 +36,9 @@ project "example-00-helloworld"
"GL",
"pthread",
}
configuration { "macosx" }
links {
"Cocoa.framework",
"OpenGL.framework",
}

7
premake/example-01-cubes.lua Normal file → Executable file
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@ -12,6 +12,7 @@ project "example-01-cubes"
files {
BGFX_DIR .. "examples/common/**.cpp",
BGFX_DIR .. "examples/common/**.h",
BGFX_DIR .. "examples/common/**.mm",
BGFX_DIR .. "examples/01-cubes/**.cpp",
BGFX_DIR .. "examples/01-cubes/**.h",
}
@ -37,3 +38,9 @@ project "example-01-cubes"
"GL",
"pthread",
}
configuration { "macosx" }
links {
"Cocoa.framework",
"OpenGL.framework",
}

7
premake/example-02-metaballs.lua Normal file → Executable file
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@ -12,6 +12,7 @@ project "example-02-metaballs"
files {
BGFX_DIR .. "examples/common/**.cpp",
BGFX_DIR .. "examples/common/**.h",
BGFX_DIR .. "examples/common/**.mm",
BGFX_DIR .. "examples/02-metaballs/**.cpp",
BGFX_DIR .. "examples/02-metaballs/**.h",
}
@ -37,3 +38,9 @@ project "example-02-metaballs"
"GL",
"pthread",
}
configuration { "macosx" }
links {
"Cocoa.framework",
"OpenGL.framework",
}

7
premake/example-03-raymarch.lua Normal file → Executable file
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@ -12,6 +12,7 @@ project "example-03-raymarch"
files {
BGFX_DIR .. "examples/common/**.cpp",
BGFX_DIR .. "examples/common/**.h",
BGFX_DIR .. "examples/common/**.mm",
BGFX_DIR .. "examples/03-raymarch/**.cpp",
BGFX_DIR .. "examples/03-raymarch/**.h",
}
@ -37,3 +38,9 @@ project "example-03-raymarch"
"GL",
"pthread",
}
configuration { "macosx" }
links {
"Cocoa.framework",
"OpenGL.framework",
}

7
premake/example-04-mesh.lua Normal file → Executable file
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@ -12,6 +12,7 @@ project "example-04-mesh"
files {
BGFX_DIR .. "examples/common/**.cpp",
BGFX_DIR .. "examples/common/**.h",
BGFX_DIR .. "examples/common/**.mm",
BGFX_DIR .. "examples/04-mesh/**.cpp",
BGFX_DIR .. "examples/04-mesh/**.h",
}
@ -37,3 +38,9 @@ project "example-04-mesh"
"GL",
"pthread",
}
configuration { "macosx" }
links {
"Cocoa.framework",
"OpenGL.framework",
}

7
premake/example-05-instancing.lua Normal file → Executable file
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@ -12,6 +12,7 @@ project "example-05-instancing"
files {
BGFX_DIR .. "examples/common/**.cpp",
BGFX_DIR .. "examples/common/**.h",
BGFX_DIR .. "examples/common/**.mm",
BGFX_DIR .. "examples/05-instancing/**.cpp",
BGFX_DIR .. "examples/05-instancing/**.h",
}
@ -37,3 +38,9 @@ project "example-05-instancing"
"GL",
"pthread",
}
configuration { "macosx" }
links {
"Cocoa.framework",
"OpenGL.framework",
}

7
premake/example-06-bump.lua Normal file → Executable file
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@ -12,6 +12,7 @@ project "example-06-bump"
files {
BGFX_DIR .. "examples/common/**.cpp",
BGFX_DIR .. "examples/common/**.h",
BGFX_DIR .. "examples/common/**.mm",
BGFX_DIR .. "examples/06-bump/**.cpp",
BGFX_DIR .. "examples/06-bump/**.h",
}
@ -34,3 +35,9 @@ project "example-06-bump"
"GL",
"pthread",
}
configuration { "macosx" }
links {
"Cocoa.framework",
"OpenGL.framework",
}

7
premake/example-07-callback.lua Normal file → Executable file
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@ -12,6 +12,7 @@ project "example-07-callback"
files {
BGFX_DIR .. "examples/common/**.cpp",
BGFX_DIR .. "examples/common/**.h",
BGFX_DIR .. "examples/common/**.mm",
BGFX_DIR .. "examples/07-callback/**.cpp",
BGFX_DIR .. "examples/07-callback/**.h",
}
@ -34,3 +35,9 @@ project "example-07-callback"
"GL",
"pthread",
}
configuration { "macosx" }
links {
"Cocoa.framework",
"OpenGL.framework",
}

7
premake/example-08-update.lua Normal file → Executable file
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@ -12,6 +12,7 @@ project "example-08-update"
files {
BGFX_DIR .. "examples/common/**.cpp",
BGFX_DIR .. "examples/common/**.h",
BGFX_DIR .. "examples/common/**.mm",
BGFX_DIR .. "examples/08-update/**.cpp",
BGFX_DIR .. "examples/08-update/**.h",
}
@ -37,3 +38,9 @@ project "example-08-update"
"GL",
"pthread",
}
configuration { "macosx" }
links {
"Cocoa.framework",
"OpenGL.framework",
}

9
src/bgfx.cpp Normal file → Executable file
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@ -40,7 +40,14 @@ namespace bgfx
{
g_bgfxHwnd = _hwnd;
}
#endif // BX_PLATFORM_WINDOWS
#elif BX_PLATFORM_OSX
void* g_bgfxNSWindow = NULL;
void osxSetNSWindow(void* _nsWindow)
{
g_bgfxNSWindow = _nsWindow;
}
#endif // BX_PLATFORM_*
struct CallbackStub : public CallbackI
{

22
src/bgfx_p.h Normal file → Executable file
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@ -31,7 +31,7 @@ extern void dbgPrintfData(const void* _data, uint32_t _size, const char* _format
do { \
if (!(_condition) ) \
{ \
BX_TRACE(BX_FILE_LINE_LITERAL "WARN " _format, ##__VA_ARGS__); \
BX_TRACE("WARN " _format, ##__VA_ARGS__); \
} \
} while(0)
@ -39,7 +39,7 @@ extern void dbgPrintfData(const void* _data, uint32_t _size, const char* _format
do { \
if (!(_condition) ) \
{ \
BX_TRACE(BX_FILE_LINE_LITERAL "CHECK " _format, ##__VA_ARGS__); \
BX_TRACE("CHECK " _format, ##__VA_ARGS__); \
bx::debugBreak(); \
} \
} while(0)
@ -75,9 +75,9 @@ extern void dbgPrintfData(const void* _data, uint32_t _size, const char* _format
#include "dds.h"
#define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', 0x1)
#define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', 0x1)
#define BGFX_CHUNK_MAGIC_TEX BX_MAKEFOURCC('T', 'E', 'X', 0x0)
#define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', 0x1)
#define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', 0x1)
#if BGFX_CONFIG_USE_TINYSTL
@ -145,7 +145,9 @@ namespace bgfx
{
#if BX_PLATFORM_WINDOWS
extern HWND g_bgfxHwnd;
#endif // BX_PLATFORM_WINDOWS
#elif BX_PLATFORM_OSX
extern void* g_bgfxNSWindow;
#endif // BX_PLATFORM_*
struct Clear
{
@ -1433,13 +1435,13 @@ namespace bgfx
{
}
static int32_t renderThread(void* _userData)
{
Context* ctx = (Context*)_userData;
static int32_t renderThread(void* _userData)
{
Context* ctx = (Context*)_userData;
while (!ctx->renderFrame() );
return EXIT_SUCCESS;
}
}
// game thread
void init(bool _createRenderThread);
void shutdown();

38
src/glcontext_nsgl.h Executable file
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@ -0,0 +1,38 @@
/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef __GLCONTEXT_NSGL_H__
#define __GLCONTEXT_NSGL_H__
#if BX_PLATFORM_OSX
namespace bgfx
{
struct GlContext
{
GlContext()
: m_context(0)
{
}
void create(uint32_t _width, uint32_t _height);
void destroy();
void resize(uint32_t _width, uint32_t _height);
void swap();
void import();
bool isValid() const
{
return 0 != m_context;
}
void* m_view;
void* m_context;
};
} // namespace bgfx
#endif // BX_PLATFORM_OSX
#endif // __GLCONTEXT_NSGL_H__

108
src/glcontext_nsgl.mm Executable file
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@ -0,0 +1,108 @@
/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "bgfx_p.h"
#if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
# include "renderer_gl.h"
# if BX_PLATFORM_OSX
# include <mach-o/dyld.h>
# include <dlfcn.h>
# include <stdlib.h>
# include <string.h>
# include <Cocoa/Cocoa.h>
# include <OpenGL/OpenGL.h>
static void* NSGLGetProcAddress (const char* name) {
static void* const dylib =
dlopen("/System/Library/Frameworks/"
"OpenGL.framework/Versions/Current/OpenGL",
RTLD_LAZY);
return dylib ? dlsym(dylib, name) : NULL;
}
namespace bgfx
{
# define GL_IMPORT(_optional, _proto, _func) _proto _func
# include "glimports.h"
# undef GL_IMPORT
void GlContext::create(uint32_t _width, uint32_t _height)
{
NSWindow* nsWindow = (NSWindow*)g_bgfxNSWindow;
NSOpenGLPixelFormatAttribute pixelFormatAttributes[] = {
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy, //NSOpenGLProfileVersion3_2Core,
NSOpenGLPFAColorSize , 24,
NSOpenGLPFAAlphaSize , 8,
NSOpenGLPFADepthSize , 24,
NSOpenGLPFAStencilSize , 8,
NSOpenGLPFADoubleBuffer ,
NSOpenGLPFAAccelerated ,
NSOpenGLPFANoRecovery ,
0
};
NSOpenGLPixelFormat* pixelFormat =
[[NSOpenGLPixelFormat alloc]
initWithAttributes:pixelFormatAttributes];
NSRect glViewRect = [[nsWindow contentView] bounds];
NSOpenGLView* glView =
[[NSOpenGLView alloc]
initWithFrame:glViewRect
pixelFormat:pixelFormat];
[pixelFormat release];
[nsWindow setContentView:glView];
NSOpenGLContext* glContext = [glView openGLContext];
[glContext makeCurrentContext];
m_view = glView;
m_context = glContext;
import();
}
void GlContext::destroy()
{
NSOpenGLView* glView = (NSOpenGLView*)m_view;
m_view = 0;
m_context = 0;
[glView release];
}
void GlContext::resize(uint32_t _width, uint32_t _height)
{
}
void GlContext::swap()
{
NSOpenGLContext* glContext = (NSOpenGLContext*)m_context;
[glContext makeCurrentContext];
[glContext flushBuffer];
}
void GlContext::import()
{
# define GL_IMPORT(_optional, _proto, _func) \
{ \
_func = (_proto)NSGLGetProcAddress(#_func); \
BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. NSGLGetProcAddress(\"%s\")", #_func); \
}
# include "glimports.h"
# undef GL_IMPORT
}
} // namespace bgfx
# endif // BX_PLATFORM_OSX
#endif //(BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)

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@ -1715,9 +1715,15 @@ namespace bgfx
# define GL_GET(_pname, _min) BX_TRACE(#_pname " %d (min: %d)", glGet(_pname), _min)
# if BX_PLATFORM_OSX
GL_GET(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 16 * 4);
GL_GET(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 128 * 4);
GL_GET(GL_MAX_VARYING_FLOATS, 8 * 4);
# else
GL_GET(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16);
GL_GET(GL_MAX_VERTEX_UNIFORM_VECTORS, 128);
GL_GET(GL_MAX_VARYING_VECTORS, 8);
# endif
GL_GET(GL_MAX_VERTEX_ATTRIBS, 8);
GL_GET(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 8);
GL_GET(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16);

21
src/renderer_gl.h Normal file → Executable file
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@ -8,6 +8,7 @@
#define BGFX_USE_EGL 0
#define BGFX_USE_WGL 0
#define BGFX_USE_NSGL 0
#if BGFX_CONFIG_RENDERER_OPENGL
# if BX_PLATFORM_LINUX
@ -17,18 +18,15 @@
# include <GL/glx.h>
# undef GL_PROTOTYPES
# elif BX_PLATFORM_OSX
# define GL_PROTOTYPES
# define GL_GLEXT_LEGACY
# define GL_VERSION_1_2
# define GL_VERSION_1_3
# define GL_VERSION_1_5
# define GL_VERSION_2_0
# define long ptrdiff_t
# include <OpenGL/gl.h>
# undef GL_VERSION_2_0
# undef GL_VERSION_1_5
# undef GL_VERSION_1_3
# undef long
# undef GL_VERSION_1_2
# undef GL_PROTOTYPES
# undef GL_VERSION_1_3
# undef GL_VERSION_1_4
# undef GL_VERSION_1_5
# undef GL_VERSION_2_0
# else
# include <GL/gl.h>
# endif // BX_PLATFORM_
@ -147,6 +145,8 @@ typedef void (*PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint shader, GLsizei b
# include <windows.h>
#elif BX_PLATFORM_LINUX
# include "glcontext_glx.h"
#elif BX_PLATFORM_OSX
# include "glcontext_nsgl.h"
#endif // BX_PLATFORM_
#if BGFX_CONFIG_DEBUG_GREMEDY && (BX_PLATFORM_WINDOWS || BX_PLATFORM_LINUX)
@ -157,6 +157,7 @@ typedef void (*PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint shader, GLsizei b
# include "glcontext_wgl.h"
#endif // BGFX_USE_WGL
#ifndef GL_APIENTRY
# define GL_APIENTRY APIENTRY
#endif // GL_APIENTRY
@ -363,7 +364,7 @@ namespace bgfx
void createColor(uint32_t _width, uint32_t _height, GLenum _min, GLenum _mag);
void createDepth(uint32_t _width, uint32_t _height);
void destroy();
void update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem);
void update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem);
GLuint m_id;
GLenum m_target;