bgfx/scripts/bgfx.lua

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--
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-- Copyright 2010-2015 Branimir Karadzic. All rights reserved.
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-- License: http://www.opensource.org/licenses/BSD-2-Clause
--
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function bgfxProject(_name, _kind, _defines)
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project ("bgfx" .. _name)
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uuid (os.uuid("bgfx" .. _name))
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kind (_kind)
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if _kind == "SharedLib" then
defines {
"BGFX_SHARED_LIB_BUILD=1",
}
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configuration { "vs20* or mingw*" }
links {
"gdi32",
"psapi",
}
configuration { "mingw*" }
linkoptions {
"-shared",
}
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configuration { "linux-*" }
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buildoptions {
"-fPIC",
}
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configuration {}
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end
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includedirs {
path.join(BGFX_DIR, "3rdparty"),
path.join(BGFX_DIR, "../bx/include"),
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}
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defines {
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_defines,
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}
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if _OPTIONS["with-glfw"] then
defines {
"BGFX_CONFIG_MULTITHREADED=0",
}
end
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if _OPTIONS["with-ovr"] then
defines {
"BGFX_CONFIG_USE_OVR=1",
}
includedirs {
"$(OVR_DIR)/LibOVR/Include",
}
end
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if (_OPTIONS["vs"] == "vs2012-xp")
or (_OPTIONS["vs"] == "vs2013-xp") then
configuration { "vs201*" }
includedirs {
"$(DXSDK_DIR)/include",
}
end
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configuration { "Debug" }
defines {
"BGFX_CONFIG_DEBUG=1",
}
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configuration { "android*" }
links {
"EGL",
"GLESv2",
}
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configuration { "vs2008" }
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includedirs {
"$(DXSDK_DIR)/include",
}
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configuration { "winphone8* or winstore8*"}
linkoptions {
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
}
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configuration { "osx" }
links {
"Cocoa.framework",
}
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configuration { "not nacl" }
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includedirs {
--nacl has GLES2 headers modified...
path.join(BGFX_DIR, "3rdparty/khronos"),
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}
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configuration { "x64", "vs* or mingw*" }
defines {
"_WIN32_WINNT=0x601",
}
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configuration {}
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includedirs {
path.join(BGFX_DIR, "include"),
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}
files {
path.join(BGFX_DIR, "include/**.h"),
path.join(BGFX_DIR, "src/**.cpp"),
path.join(BGFX_DIR, "src/**.h"),
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}
removefiles {
path.join(BGFX_DIR, "src/**.bin.h"),
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}
if _OPTIONS["with-amalgamated"] then
excludes {
path.join(BGFX_DIR, "src/bgfx.cpp"),
path.join(BGFX_DIR, "src/glcontext_egl.cpp"),
path.join(BGFX_DIR, "src/glcontext_glx.cpp"),
path.join(BGFX_DIR, "src/glcontext_ppapi.cpp"),
path.join(BGFX_DIR, "src/glcontext_wgl.cpp"),
path.join(BGFX_DIR, "src/image.cpp"),
path.join(BGFX_DIR, "src/ovr.cpp"),
path.join(BGFX_DIR, "src/renderdoc.cpp"),
path.join(BGFX_DIR, "src/renderer_d3d9.cpp"),
path.join(BGFX_DIR, "src/renderer_d3d11.cpp"),
path.join(BGFX_DIR, "src/renderer_d3d12.cpp"),
path.join(BGFX_DIR, "src/renderer_null.cpp"),
path.join(BGFX_DIR, "src/renderer_gl.cpp"),
path.join(BGFX_DIR, "src/renderer_vk.cpp"),
path.join(BGFX_DIR, "src/vertexdecl.cpp"),
}
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configuration { "xcode4 or osx or ios*" }
excludes {
path.join(BGFX_DIR, "src/glcontext_eagl.mm"),
path.join(BGFX_DIR, "src/glcontext_nsgl.mm"),
path.join(BGFX_DIR, "src/renderer_mtl.mm"),
path.join(BGFX_DIR, "src/amalgamated.cpp"),
}
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configuration {}
else
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configuration { "xcode4 or osx or ios*" }
files {
path.join(BGFX_DIR, "src/glcontext_eagl.mm"),
path.join(BGFX_DIR, "src/glcontext_nsgl.mm"),
path.join(BGFX_DIR, "src/renderer_mtl.mm"),
}
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configuration {}
excludes {
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path.join(BGFX_DIR, "src/amalgamated.**"),
}
end
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configuration {}
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copyLib()
end