bgfx/scripts/bgfx.lua

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--
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-- Copyright 2010-2014 Branimir Karadzic. All rights reserved.
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-- License: http://www.opensource.org/licenses/BSD-2-Clause
--
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function bgfxProject(_name, _kind, _defines)
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project ("bgfx" .. _name)
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uuid (os.uuid("bgfx" .. _name))
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kind (_kind)
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if _kind == "SharedLib" then
defines {
"BGFX_SHARED_LIB_BUILD=1",
}
configuration { "mingw*" }
linkoptions {
"-shared",
}
links {
"gdi32",
}
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end
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includedirs {
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BGFX_DIR .. "3rdparty",
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BGFX_DIR .. "../bx/include",
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}
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defines {
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_defines,
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}
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if _OPTIONS["with-ovr"] then
defines {
"BGFX_CONFIG_USE_OVR=1",
}
includedirs {
"$(OVR_DIR)/LibOVR/Include",
}
end
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configuration { "Debug" }
defines {
"BGFX_CONFIG_DEBUG=1",
}
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configuration { "android*" }
links {
"EGL",
"GLESv2",
}
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configuration { "mingw* or vs2008" }
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includedirs {
"$(DXSDK_DIR)/include",
}
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configuration { "winphone8*"}
linkoptions {
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
}
configuration { "xcode4 or osx or ios*" }
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files {
BGFX_DIR .. "src/**.mm",
}
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configuration { "osx" }
links {
"Cocoa.framework",
}
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configuration { "not nacl" }
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includedirs {
--nacl has GLES2 headers modified...
BGFX_DIR .. "3rdparty/khronos",
}
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configuration { "x64", "vs* or mingw*" }
defines {
"_WIN32_WINNT=0x601",
}
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configuration {}
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includedirs {
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BGFX_DIR .. "include",
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}
files {
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BGFX_DIR .. "include/**.h",
BGFX_DIR .. "src/**.cpp",
BGFX_DIR .. "src/**.h",
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}
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excludes {
BGFX_DIR .. "src/**.bin.h",
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}
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configuration {}
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copyLib()
end