* cmake+ci: run clang-tidy
* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def
* Add initial .clang-tidy and fixes
* fix file perms
* Comment out DESCRIPTION
* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def
* Looks like clang is allergic to the libs in the directx5 SDK
* Update .clang-tidy
* Fix typo in .clang-tidy
* Attempt to generate an action error
* Revert "Attempt to generate an action error"
This reverts commit 96c4c65fed.
* cmake: test with -Wparentheses + optionally with -Werror
* ci: -k0 is a Ninja argument
* Use -Werror only for msys2 builds
* cmake: only emit warnings for specific warnings
* cmake: and don't do -Werror/-WX anymore
* Fix warnings
* Fix mingw warnings
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement/match LegoWorld::FUN_10021790
* Improve match
* Match
* Specify python package versions
* Use wildcard version
* Use const atom
* Use const atom
* cmake: use imported targets for 3rd party libs
* Fix casing of skateboard.h include
* cmake: tglrl realtime viewmanager mxgeometry
* cmake: spin off some source in static libraries
* dx5 for everyone
* ci: bump actions/checkout to v4
* move LEGO1/realtime/realtimeview.cpp to lego1 because it exports symbols
* add misc library
* Add omni library
* Return of the .def's
* Remove COMPAT_CONST in MxVideoParam::MxVideoParam
* Run clang-format
* move LEGO1/realtime/realtimeview.cpp to realtime lib
* Add 3dmanager library
* Rename .def files
* Remove incorrect deps to Omni
* Remove DLL expor decls
* Remove unnecessary library dep from ROI
* Remove COMPAT_CONST
* Move 3dmanager lib before Omni
* Remove mxgeometry lib (`geom` is actually `lego/sources/geom`, which we don't have in our decomp yet)
* viewmanager has a dependency on realtime + fix mingw's def
* Remove Smacker::Smacker from lego1 link libraries
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* cmake: detect older MSVC and define ENABLE_DECOMP_ASSERTS to enable decomp asserts
* Add /Zc:__cplusplus to define __cplusplus with c++ version number
* Silence deprecated CRT releated warnings
* LegoCameraController overrids some methods that are not defined in its parent(s)
* Tgl::Device::GetDrawnTriangleCount does not exist (FIXME: INCORRECT FIX -> Tgl::Device should be updated instead)
* Remove copy/pasted APP_ICON from lego1 resource.h header
* Implement empty ViewLODList::Dump method
* Also enable "compat mode" for newer MSVC compilers
* Only do decomp assertions when using older MSVC compilers
* msys2 mingw compat (cannot pass reference of rvalue)
* Fix msys2 mingw warning: declaration 'class Tgl::Group' does not declare anything
* Add FIXME comment to LEgo3DView::m_previousRenderTime
* LegoView1 is 16 bytes bigger then LegoView ==> 4 32-bit pointers
* include string.h for strlen
* Fix overrides
* Fix constness of method
* Fixes
* Formatting
* Add size assert for MxFrequencyMeter
* ci: build isle with msys2 + msvc on GitHub actions
* Set vcvars for msvc
* msys2 needs the msys2 shell
* Build in default shell
* isle is not 64-bit yet (I think)
* Print bitness
* Use amd64_x64 cross tools
* Minor updates
* Add more names
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Open discussion
* Move annotations of header-implemented functions back to `.h` files
* Adjust `README.md`
* Relocate annotation
* linter
* Comment markers in headers only, rename script, update github actions
* type hint compat
* Rename github action, better argparse for linter
* Type hints, working test for byname ignore
* Move annotation
* CI rename and enable warnfail, enforce mode always on
* Two step linting
* or one step
* continue on error
* two jobs instead
* Fixes
---------
Co-authored-by: disinvite <disinvite@users.noreply.github.com>
* Bootstrap decomp of D3DRM rendering code
* This PR kicks off work on decompiling the D3D Retained Mode (D3DRM)
rendering part of the codebase.
* High level overview:
* There is a base IMxDirect3DRMObject class which all of the D3DRM
rendering objects inherit from. Its only virtual method is one to get
the underlying object handle.
* A hierarchy of abstract classes inherits from this base class, which
I've called "IMxDirect3DRM<class>". These classes only have pure
virtual methods on them and don't contain any data.
* Each one of the abstract classes has exactly one concrete
implementation, which I've called "MxDirect3DRM<class>". These classes
have exactly one piece of data, which is a pointer to the underlying
D3D Retained Mode object.
* If the classes need to store additional data, they store it in a
userdata blob which is attached to the D3DRM object rather than the
additional data being stored in the class itself.
* I've worked out about twice this many classes related to D3DRM
rendering so far but the PR was getting large enough as is, so I'm
cutting it here for now.
* I decomped sufficiently many methods of these classe to convince
myself that the above observations are correct. About 60% of the
decomped methods here are perfect matches, including at least one
non-trivial method per class.
* Formatting
* Restructure changes using Tgl naming / details
* Restructure the changes to use the naming that we know from Tgl.
* Fill in some parts of the implementation I couldn't initially figure
out using the details from Tgl (got more 100% matches).
* Move d3drm link requirement
* Fixups FloatMatrix -> FloatMatrix4
* Fix order
* Full fix for ordering problems
* Put back accidentally removed include.
* Fix call which should have been Release
* Use new and delete for DeepClone
* Missing Tgl:: on CreateRenderer
* Revert change to bool return value.
* Rename Something -> Unk
* Return paramter naming convention to what Tgl used
* Add scalar ddtor to verify inline destructor
* Fix order
* Change malloc/free -> new/delete in Tgl
* Remove duplicate destructor.
* Check all inline destructors
* Fix dtor comments
* Third time's the charm
* Alphabetical sort
* Decomp adjustments
* Add d3drm files to clang-format
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Create common print_diff function
* Add pylint and black
* Fix linting, move classes to utils
* Add black/pylint to github actions
* Fix linting
* Move Bin and SymInfo into their own files
* Split out format
* Tidy up workdlows and pip, add readme
* Lint tests, add tests to readme
* First commit of order tool
* More flexible match on module name. Bugfix on blank_or_comment
* Report inexact offset comments in verbose mode. Bugfix for exact regex
* Refactor checkorder into reusable isledecomp module
* Find bad comments in one pass, add awareness of TEMPLATE
* Refactor of state machine to prepare for reccmp integration
* Use isledecomp lib in reccmp
* Build isledecomp in GH actions, fix mypy complaint
* Ensure unit test cpp files will be ignored by reccmp
* Allow multiple offset markers, pep8 cleanup
* Remove unused variable
* Code style, remove unneeded module and TODO
* Final renaming and type hints
* Fix checkorder issues, add GH action and enforce (#2)
* Fix checkorder issues
* Add GH action
* Test error case
* Works
* Fixes
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement ViewROI and base classes
* Clean up Orientable header
* Move tgl to tgl subdirectory, and use target_include_directories
* Move classes to submodules
* Fix some missed references
* Fix/match UpdateWorldData
* Renaming / removing MxTypes / refactoring
* Consistent naming for Matrix
* Adjust format action
* Add Vector3/Vector4 to Data vector
* Add TGL comment
* Add a comment about Matrix4Impl
* Add ROI comment
---------
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
* add smartheap
* cmake: bump even further
* this seemed to be necessary but now it isn't? ok
* cmake: force include smrtheap.hpp
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* cmake: force include smrtheap.hpp 2
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* remove compiler defs - unnecessary if force-including anyway
* cmake: use interface for cleaner code
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* break build up into steps
* download artifacts
* clone uploadtool
* need env on windows
* just use ubuntu for inkscape
* report went missing
* add inkscape to path
* use ubuntu for compare
* Revert "use ubuntu for compare"
This reverts commit a4ce103d09.
* reinstall after cache
* try different apt cache
* use im
* use rsvg
* change size to avoid downscaling
* remove png
* do not install librsvg anymore
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
* initial cmake implementation
* ci: i guess older cmake doesn't support this
* cmake: add max version to suppress warning
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Improve reccmp.py
* Now only shows the info for a single function when a specific function
is specified via -v
* Now colors the output by default
* Percentages are shown as green/yellow/red depending on the percentage
completed.
* Diff +/- lines are shown as green/red.
* Includes standard --no-color argument in case we need no color for
some tooling which consumes the output.
* Feedback
Sorry to everyone's muscle memory, but I think this is better. The idea for the name was "recomp compare", but it's too easy to read it as "recomp with a typo". This should fix that, as well as be slightly easier to write since it's shorter.