mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-21 10:48:15 -05:00
Support building isle with modern MSVC + msys2 (#421)
* cmake: detect older MSVC and define ENABLE_DECOMP_ASSERTS to enable decomp asserts * Add /Zc:__cplusplus to define __cplusplus with c++ version number * Silence deprecated CRT releated warnings * LegoCameraController overrids some methods that are not defined in its parent(s) * Tgl::Device::GetDrawnTriangleCount does not exist (FIXME: INCORRECT FIX -> Tgl::Device should be updated instead) * Remove copy/pasted APP_ICON from lego1 resource.h header * Implement empty ViewLODList::Dump method * Also enable "compat mode" for newer MSVC compilers * Only do decomp assertions when using older MSVC compilers * msys2 mingw compat (cannot pass reference of rvalue) * Fix msys2 mingw warning: declaration 'class Tgl::Group' does not declare anything * Add FIXME comment to LEgo3DView::m_previousRenderTime * LegoView1 is 16 bytes bigger then LegoView ==> 4 32-bit pointers * include string.h for strlen * Fix overrides * Fix constness of method * Fixes * Formatting * Add size assert for MxFrequencyMeter * ci: build isle with msys2 + msvc on GitHub actions * Set vcvars for msvc * msys2 needs the msys2 shell * Build in default shell * isle is not 64-bit yet (I think) * Print bitness * Use amd64_x64 cross tools * Minor updates * Add more names --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
parent
01f3168e71
commit
b996fff6fa
20 changed files with 157 additions and 36 deletions
2
.github/workflows/analyze.yml
vendored
2
.github/workflows/analyze.yml
vendored
|
@ -4,6 +4,7 @@ on: [push, pull_request]
|
|||
|
||||
jobs:
|
||||
decomplint-isle:
|
||||
name: 'ISLE annotations'
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
|
@ -18,6 +19,7 @@ jobs:
|
|||
python3 tools/decomplint/decomplint.py ISLE --module ISLE --warnfail
|
||||
|
||||
decomplint-lego1:
|
||||
name: 'LEGO1 annotations'
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
|
|
54
.github/workflows/build.yml
vendored
54
.github/workflows/build.yml
vendored
|
@ -3,7 +3,53 @@ name: Build
|
|||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
build-current-toolchain:
|
||||
name: 'Current ${{ matrix.toolchain.name }}'
|
||||
runs-on: windows-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: ${{ matrix.toolchain.shell }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
toolchain:
|
||||
- { name: 'MSVC', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true }
|
||||
- { name: 'msys2 mingw32', shell: 'msys2 {0}', setup-msys2: true }
|
||||
|
||||
steps:
|
||||
- name: Set up MSYS2
|
||||
if: matrix.toolchain.setup-msys2
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
msystem: mingw32
|
||||
install: >-
|
||||
mingw-w64-i686-cc
|
||||
mingw-w64-i686-cmake
|
||||
mingw-w64-i686-ninja
|
||||
|
||||
- name: Setup cmake
|
||||
if: matrix.toolchain.setup-cmake
|
||||
uses: jwlawson/actions-setup-cmake@v1.13
|
||||
|
||||
- name: Setup ninja
|
||||
if: matrix.toolchain.setup-ninja
|
||||
uses: ashutoshvarma/setup-ninja@master
|
||||
|
||||
- name: Setup vcvars
|
||||
if: matrix.toolchain.setup-msvc
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
with:
|
||||
arch: amd64_x86 # Use the 64-bit x64-native cross tools to build 32-bit x86 code
|
||||
|
||||
- uses: actions/checkout@v3
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug -GNinja -Werror=dev
|
||||
cmake --build build
|
||||
|
||||
build:
|
||||
name: 'MSVC 4.20'
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
|
@ -28,10 +74,8 @@ jobs:
|
|||
shell: cmd
|
||||
run: |
|
||||
call .\msvc420\bin\VCVARS32.BAT x86
|
||||
mkdir build
|
||||
cd build
|
||||
cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo -G "NMake Makefiles"
|
||||
cmake --build .
|
||||
cmake -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo -G "NMake Makefiles"
|
||||
cmake --build build
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@master
|
||||
|
@ -44,6 +88,7 @@ jobs:
|
|||
build/LEGO1.PDB
|
||||
|
||||
compare:
|
||||
name: 'Compare with master'
|
||||
needs: build
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
|
@ -109,6 +154,7 @@ jobs:
|
|||
LEGO1PROGRESS.*
|
||||
|
||||
upload:
|
||||
name: 'Upload artifacts'
|
||||
needs: [build, compare]
|
||||
runs-on: ubuntu-latest
|
||||
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' && github.repository == 'isledecomp/isle' }}
|
||||
|
|
|
@ -2,8 +2,24 @@ cmake_minimum_required(VERSION 3.13 FATAL_ERROR)
|
|||
|
||||
project(isle CXX)
|
||||
|
||||
math(EXPR bits "8 * ${CMAKE_SIZEOF_VOID_P}")
|
||||
message(STATUS "Building ${bits}-bit LEGO Island")
|
||||
if (NOT bits EQUAL 32)
|
||||
message(WARNING "Only 32-bit executables are supported")
|
||||
endif()
|
||||
|
||||
set(MSVC_FOR_DECOMP FALSE)
|
||||
if (MSVC)
|
||||
# Visual C++ 4.2 -> cl version 10.2.0
|
||||
if (CMAKE_CXX_COMPILER_VERSION VERSION_LESS "11.0")
|
||||
set(MSVC_FOR_DECOMP TRUE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
message(STATUS "MSVC for decompilation: ${MSVC_FOR_DECOMP}")
|
||||
|
||||
option(ISLE_BUILD_APP "Build ISLE.EXE application" ON)
|
||||
option(ISLE_USE_SMARTHEAP "Build with SmartHeap" ${MSVC})
|
||||
option(ISLE_USE_SMARTHEAP "Build with SmartHeap" ${MSVC_FOR_DECOMP})
|
||||
option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" ON)
|
||||
|
||||
add_library(lego1 SHARED
|
||||
|
@ -300,6 +316,29 @@ if (ISLE_BUILD_APP)
|
|||
endif()
|
||||
|
||||
if (MSVC)
|
||||
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "15")
|
||||
target_compile_definitions(lego1 PRIVATE _CRT_SECURE_NO_WARNINGS)
|
||||
if (ISLE_BUILD_APP)
|
||||
target_compile_definitions(isle PRIVATE "_CRT_SECURE_NO_WARNINGS")
|
||||
endif()
|
||||
endif()
|
||||
# Visual Studio 2017 version 15.7 needs "/Zc:__cplusplus" for __cplusplus
|
||||
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "19.14.26428")
|
||||
target_compile_options(lego1 PRIVATE "-Zc:__cplusplus")
|
||||
if (ISLE_BUILD_APP)
|
||||
target_compile_options(isle PRIVATE "-Zc:__cplusplus")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (MSVC_FOR_DECOMP)
|
||||
target_compile_definitions(lego1 PRIVATE "ENABLE_DECOMP_ASSERTS")
|
||||
if (ISLE_BUILD_APP)
|
||||
target_compile_definitions(isle PRIVATE "ENABLE_DECOMP_ASSERTS")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (MSVC_FOR_DECOMP)
|
||||
# These flags have been taken from the defaults for a Visual C++ 4.20 project (the compiler the
|
||||
# game was originally built with) and tweaked slightly to produce more debugging info for reccmp.
|
||||
# They ensure a recompilation that can be byte/instruction accurate to the original binaries.
|
||||
|
|
|
@ -29,14 +29,14 @@ class LegoCameraController : public LegoPointOfViewController {
|
|||
return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
|
||||
}
|
||||
|
||||
virtual void OnLButtonDown(MxPoint32 p_point) override; // vtable+0x30
|
||||
virtual void OnLButtonUp(MxPoint32 p_point) override; // vtable+0x34
|
||||
virtual void OnRButtonDown(MxPoint32 p_point) override; // vtable+0x38
|
||||
virtual void OnRButtonUp(MxPoint32 p_point) override; // vtable+0x3c
|
||||
virtual void OnMouseMove(MxU8 p_modifier, MxPoint32 p_point) override; // vtable+0x40
|
||||
virtual MxResult Create(); // vtable+0x44
|
||||
virtual void OnLButtonDown(MxPoint32 p_point); // vtable+0x30
|
||||
virtual void OnLButtonUp(MxPoint32 p_point); // vtable+0x34
|
||||
virtual void OnRButtonDown(MxPoint32 p_point); // vtable+0x38
|
||||
virtual void OnRButtonUp(MxPoint32 p_point); // vtable+0x3c
|
||||
virtual void OnMouseMove(MxU8 p_modifier, MxPoint32 p_point); // vtable+0x40
|
||||
virtual MxResult Create(); // vtable+0x44
|
||||
|
||||
void SetWorldTransform(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up);
|
||||
void SetWorldTransform(const Vector3Impl& p_at, const Vector3Impl& p_dir, const Vector3Impl& p_up);
|
||||
void FUN_100123e0(Matrix4Data& p_transform, MxU32);
|
||||
Vector3Data& FUN_10012740();
|
||||
Vector3Data& FUN_100127f0();
|
||||
|
|
|
@ -32,12 +32,16 @@ class LegoEntity : public MxEntity {
|
|||
return !strcmp(p_name, LegoEntity::ClassName()) || MxEntity::IsA(p_name);
|
||||
}
|
||||
|
||||
virtual MxResult Create(MxDSObject& p_dsObject); // vtable+0x18
|
||||
virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
|
||||
virtual void ParseAction(char*); // vtable+0x20
|
||||
virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
|
||||
virtual void SetWorldTransform(Vector3Impl& p_loc, Vector3Impl& p_dir, Vector3Impl& p_up); // vtable+0x28
|
||||
virtual void ResetWorldTransform(MxBool p_inVehicle); // vtable+0x2c
|
||||
virtual MxResult Create(MxDSObject& p_dsObject); // vtable+0x18
|
||||
virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
|
||||
virtual void ParseAction(char*); // vtable+0x20
|
||||
virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
|
||||
virtual void SetWorldTransform(
|
||||
const Vector3Impl& p_loc,
|
||||
const Vector3Impl& p_dir,
|
||||
const Vector3Impl& p_up
|
||||
); // vtable+0x28
|
||||
virtual void ResetWorldTransform(MxBool p_inVehicle); // vtable+0x2c
|
||||
// FUNCTION: LEGO1 0x10001090
|
||||
virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30
|
||||
virtual void VTable0x34(); // vtable+0x34
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include "decomp.h"
|
||||
#include "mxcore.h"
|
||||
#include "mxpoint32.h"
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
|
|
|
@ -39,7 +39,14 @@ void LegoActionControlPresenter::RepeatingTickle()
|
|||
ParseExtra();
|
||||
}
|
||||
|
||||
#ifdef COMPAT_MODE
|
||||
{
|
||||
MxAtomId atom(m_unk0x54.GetData(), LookupMode_LowerCase2);
|
||||
InvokeAction(m_unk0x50, atom, m_unk0x64, NULL);
|
||||
}
|
||||
#else
|
||||
InvokeAction(m_unk0x50, MxAtomId(m_unk0x54.GetData(), LookupMode_LowerCase2), m_unk0x64, NULL);
|
||||
#endif
|
||||
m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
|
||||
m_currentTickleState = TickleState_Done;
|
||||
}
|
||||
|
|
|
@ -71,7 +71,7 @@ void LegoCameraController::OnMouseMove(MxU8 p_modifier, MxPoint32 p_point)
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10012260
|
||||
void LegoCameraController::SetWorldTransform(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up)
|
||||
void LegoCameraController::SetWorldTransform(const Vector3Impl& p_at, const Vector3Impl& p_dir, const Vector3Impl& p_up)
|
||||
{
|
||||
CalcLocalTransform(p_at, p_dir, p_up, m_matrix1);
|
||||
m_matrix2 = m_matrix1;
|
||||
|
|
|
@ -36,7 +36,7 @@ void LegoEntity::ResetWorldTransform(MxBool p_inVehicle)
|
|||
}
|
||||
|
||||
// STUB: LEGO1 0x10010790
|
||||
void LegoEntity::SetWorldTransform(Vector3Impl& p_loc, Vector3Impl& p_dir, Vector3Impl& p_up)
|
||||
void LegoEntity::SetWorldTransform(const Vector3Impl& p_loc, const Vector3Impl& p_dir, const Vector3Impl& p_up)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
|
||||
DECOMP_SIZE_ASSERT(LegoVideoManager, 0x590);
|
||||
DECOMP_SIZE_ASSERT(MxStopWatch, 0x18);
|
||||
DECOMP_SIZE_ASSERT(MxFrequencyMeter, 0x20);
|
||||
|
||||
// FUNCTION: LEGO1 0x1007aa20
|
||||
LegoVideoManager::LegoVideoManager()
|
||||
|
|
|
@ -4,8 +4,12 @@
|
|||
#include "assert.h"
|
||||
#include "lego3dview.h"
|
||||
|
||||
class Tgl::Renderer;
|
||||
class Tgl::Group;
|
||||
namespace Tgl
|
||||
{
|
||||
class Renderer;
|
||||
class Group;
|
||||
} // namespace Tgl
|
||||
|
||||
class ViewROI;
|
||||
|
||||
// ??? for now
|
||||
|
|
|
@ -36,10 +36,8 @@ class Lego3DView : public LegoView1 {
|
|||
private:
|
||||
ViewManager* m_pViewManager; // 0x88
|
||||
double m_previousRenderTime; // 0x8c
|
||||
|
||||
ViewROI* m_pPointOfView; // 0x90
|
||||
|
||||
undefined m_unk0x94[0x0c]; // 0x94
|
||||
ViewROI* m_pPointOfView; // 0x94
|
||||
undefined m_unk0x98[0x0c]; // 0x98
|
||||
};
|
||||
|
||||
// SYNTHETIC: LEGO1 0x100aaf10
|
||||
|
|
|
@ -2,9 +2,13 @@
|
|||
#define _LegoView1_h
|
||||
|
||||
#include "compat.h"
|
||||
#include "decomp.h"
|
||||
#include "tglsurface.h"
|
||||
|
||||
class Tgl::Camera;
|
||||
namespace Tgl
|
||||
{
|
||||
class Camera;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// LegoView
|
||||
|
|
|
@ -195,7 +195,12 @@ double TglSurface::Render()
|
|||
|
||||
#ifdef _DEBUG
|
||||
{
|
||||
#if 0
|
||||
// FIXME: Tgl::Device::GetDrawnTriangleCount does not exist
|
||||
unsigned long triangleCount = m_pDevice->GetDrawnTriangleCount();
|
||||
#else
|
||||
unsigned long triangleCount = 0;
|
||||
#endif
|
||||
|
||||
m_triangleRateMeter.IncreaseOperationCount(triangleCount - m_triangleCount - 1);
|
||||
m_triangleCount = triangleCount;
|
||||
|
|
|
@ -4,10 +4,13 @@
|
|||
#include "mxdirectx/mxstopwatch.h"
|
||||
#include "tgl/tgl.h"
|
||||
|
||||
class Tgl::Renderer;
|
||||
class Tgl::Device;
|
||||
class Tgl::View;
|
||||
class Tgl::Group;
|
||||
namespace Tgl
|
||||
{
|
||||
class Renderer;
|
||||
class Device;
|
||||
class View;
|
||||
class Group;
|
||||
} // namespace Tgl
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// TglSurface
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
|
||||
#include "mxtypes.h"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
class MxDSFile;
|
||||
class MxDSObject;
|
||||
|
||||
|
|
|
@ -8,5 +8,3 @@
|
|||
#define LEGO1_LEAF5 108
|
||||
#define LEGO1_LEAF3 109
|
||||
#define LEGO1_BUSY 111
|
||||
|
||||
#define APP_ICON 105
|
||||
|
|
|
@ -119,4 +119,11 @@ inline int ViewLODList::Release()
|
|||
return m_refCount;
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
inline void ViewLODList::Dump(void (*pTracer)(const char*, ...)) const
|
||||
{
|
||||
// FIXME: dump something
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // VIEWLODLIST_H
|
||||
|
|
|
@ -3,13 +3,13 @@
|
|||
|
||||
// Various macros to enable compiling with other/newer compilers.
|
||||
|
||||
#ifdef __MINGW32__
|
||||
#if defined(__MINGW32__) || (defined(_MSC_VER) && _MSC_VER >= 1100)
|
||||
#define COMPAT_MODE
|
||||
#endif
|
||||
|
||||
// Use `COMPAT_CONST` where something ought to be 'const', and a newer compiler would complain if it
|
||||
// wasn't, but we know it isn't 'const' in the original code.
|
||||
#ifdef __MINGW32__
|
||||
#if defined(__MINGW32__) || (defined(_MSC_VER) && _MSC_VER >= 1100)
|
||||
#define COMPAT_CONST const
|
||||
#else
|
||||
#define COMPAT_CONST
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef DECOMP_H
|
||||
#define DECOMP_H
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#if defined(ENABLE_DECOMP_ASSERTS)
|
||||
#define DECOMP_STATIC_ASSERT(V) \
|
||||
namespace \
|
||||
{ \
|
||||
|
|
Loading…
Reference in a new issue