isle/LEGO1/lego/sources/3dmanager/legoview1.h
Anonymous Maarten b996fff6fa
Support building isle with modern MSVC + msys2 (#421)
* cmake: detect older MSVC and define ENABLE_DECOMP_ASSERTS to enable decomp asserts

* Add /Zc:__cplusplus to define __cplusplus with c++ version number

* Silence deprecated CRT releated warnings

* LegoCameraController overrids some methods that are not defined in its parent(s)

* Tgl::Device::GetDrawnTriangleCount does not exist (FIXME: INCORRECT FIX -> Tgl::Device should be updated instead)

* Remove copy/pasted APP_ICON from lego1 resource.h header

* Implement empty ViewLODList::Dump method

* Also enable "compat mode" for newer MSVC compilers

* Only do decomp assertions when using older MSVC compilers

* msys2 mingw compat (cannot pass reference of rvalue)

* Fix msys2 mingw warning: declaration 'class Tgl::Group' does not declare anything

* Add FIXME comment to LEgo3DView::m_previousRenderTime

* LegoView1 is 16 bytes bigger then LegoView ==> 4 32-bit pointers

* include string.h for strlen

* Fix overrides

* Fix constness of method

* Fixes

* Formatting

* Add size assert for MxFrequencyMeter

* ci: build isle with msys2 + msvc on GitHub actions

* Set vcvars for msvc

* msys2 needs the msys2 shell

* Build in default shell

* isle is not 64-bit yet (I think)

* Print bitness

* Use amd64_x64 cross tools

* Minor updates

* Add more names

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-10 23:34:32 +01:00

76 lines
1.6 KiB
C++

#ifndef _LegoView1_h
#define _LegoView1_h
#include "compat.h"
#include "decomp.h"
#include "tglsurface.h"
namespace Tgl
{
class Camera;
}
/////////////////////////////////////////////////////////////////////////////
// LegoView
// VTABLE: 0x100dc000
// SIZE 0x78
class LegoView : public TglSurface {
public:
LegoView();
virtual ~LegoView() override;
BOOL Create(const CreateStruct&, Tgl::Renderer*);
virtual void Destroy() override; // vtable+0x08
Tgl::Group* GetScene() const;
Tgl::Camera* GetCamera() const;
protected:
virtual Tgl::View* CreateView(Tgl::Renderer*, Tgl::Device*); // vtable+0x10
private:
Tgl::Group* m_pScene; // 0x70
Tgl::Camera* m_pCamera; // 0x74
};
/////////////////////////////////////////////////////////////////////////////
// LegoView implementation
inline Tgl::Group* LegoView::GetScene() const
{
return m_pScene;
}
inline Tgl::Camera* LegoView::GetCamera() const
{
return m_pCamera;
}
// SYNTHETIC: LEGO1 0x100ab580
// LegoView::`scalar deleting destructor'
/////////////////////////////////////////////////////////////////////////////
// LegoView1
// VTABLE: LEGO1 0x100dc018
// SIZE 0x88
class LegoView1 : public LegoView {
public:
LegoView1();
virtual ~LegoView1() override;
BOOL AddLightsToViewport();
BOOL Create(const TglSurface::CreateStruct&, Tgl::Renderer*);
virtual void Destroy() override; // vtable+0x08
private:
Tgl::Light* m_pSunLight; // 0x78
Tgl::Light* m_pDirectionalLight; // 0x7c
Tgl::Light* m_pAmbientLight; // 0x80
};
// SYNTHETIC: LEGO1 0x100ab7a0
// LegoView1::`scalar deleting destructor'
#endif /* _LegoView1_h */