* Implement ViewROI and base classes
* Clean up Orientable header
* Move tgl to tgl subdirectory, and use target_include_directories
* Move classes to submodules
* Fix some missed references
* Fix/match UpdateWorldData
* Renaming / removing MxTypes / refactoring
* Consistent naming for Matrix
* Adjust format action
* Add Vector3/Vector4 to Data vector
* Add TGL comment
* Add a comment about Matrix4Impl
* Add ROI comment
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Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Rename some functions and members
* Match LegoWorld::Notify to 100%
* Match MxOmni::Destroy to 100%
* Fix parameter prefix
* Fix another parameter
* Fix CR at EOF
* Fix CR at EOF
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* LegoEntity parse action string
* Reduced size assert for MxEntity
* remove override keyword for LegoEntity function
* Move global strings to new define.cpp file
* Start IslePathActor
* Update types/add needed type in LegoPathActor for Pizza
Yes, this is a recommit because last time I pushed my cmake dir
* Fix types in islepathactor
* Adjust variables
* add size asserts
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Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
* define MxLong/MxULong
The "long" type has different sizes on different platforms, and this may cause issues.
* use DWORD to match RegQueryValueExA arg
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now.
* Converted pseudocode into real code!
* Created a bunch more classes and added more information to exisiting ones
Did not error check, this was pushed just for reference
* More classes and implementation details. Still not checked for any errors
* Fixed code and decided on a way to handle virtual table stubs
* Some additional fixes
* More smaller fixes
* Added classes to project and made it compile
* Fixed function adresses that caused the python script to fail
* More classes and virtual function resolves. Builds and compares fine.
* Again more classes and virtual function resolves. Builds and compares fine.
* No clue, I guess forced update for line endings
* Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output.
* line ending change
* rename GetClassName/IsClass
Mirroring recent changes from master
* further conform to current master
* update project
* cleanup
* project only updates when you close msdev
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Co-authored-by: Cydra <cydra95@gmail.com>
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>