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Implement a few functions in LegoEntity (#201)
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3 changed files with 20 additions and 5 deletions
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@ -36,10 +36,13 @@ void LegoEntity::Reset()
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m_unk59 = 4;
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}
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// OFFSET: LEGO1 0x100107e0 STUB
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void LegoEntity::vtable18()
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// OFFSET: LEGO1 0x100107e0
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MxResult LegoEntity::InitFromMxDSObject(MxDSObject& p_object)
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{
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m_mxEntityId = p_object.GetObjectId();
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m_atom = p_object.GetAtomId();
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AddToCurrentWorld();
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return SUCCESS;
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}
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// OFFSET: LEGO1 0x10010810 STUB
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@ -53,6 +56,16 @@ void LegoEntity::Destroy(MxBool)
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Reset();
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}
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// OFFSET: LEGO1 0x10010880 STUB
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void LegoEntity::AddToCurrentWorld()
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{
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LegoWorld* world = GetCurrentWorld();
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if (world != NULL && world != (LegoWorld*)this)
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{
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// TODO: world->vtable58(this);
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}
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}
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// OFFSET: LEGO1 0x10010e10
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void LegoEntity::ParseAction(char *p_extra)
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{
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@ -5,6 +5,7 @@
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#include "mxvector.h"
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#include "extra.h"
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#include "decomp.h"
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#include "mxdsobject.h"
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// VTABLE 0x100d4858
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// SIZE 0x68 (probably)
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@ -34,12 +35,13 @@ class LegoEntity : public MxEntity
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return !strcmp(name, LegoEntity::ClassName()) || MxEntity::IsA(name);
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}
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virtual void vtable18(); // vtable+0x18
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virtual MxResult InitFromMxDSObject(MxDSObject& p_object); // vtable+0x18
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virtual void Destroy(MxBool); // vtable+0x1c
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virtual void ParseAction(char *); // vtable+0x20
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protected:
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void Reset();
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void AddToCurrentWorld();
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undefined m_unk10;
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undefined m_unk11;
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@ -28,7 +28,7 @@ class MxEntity : public MxCore
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}
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virtual MxResult SetEntityId(MxS32 p_id, const MxAtomId &p_atom); // vtable+0x14
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private:
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protected:
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MxS32 m_mxEntityId; // 0x8
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MxAtomId m_atom; // 0xc
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};
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