isle/LEGO1/legoentity.cpp
Joshua Peisach ff13dc691c
Start IslePathActor (#93)
* Start IslePathActor

* Update types/add needed type in LegoPathActor for Pizza

Yes, this is a recommit because last time I pushed my cmake dir

* Fix types in  islepathactor

* Adjust variables

* add size asserts

---------

Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-08-03 11:10:54 -07:00

23 lines
308 B
C++

#include "legoentity.h"
DECOMP_SIZE_ASSERT(LegoEntity, 0x68)
// OFFSET: LEGO1 0x1000c290
LegoEntity::~LegoEntity()
{
Destroy();
}
// OFFSET: LEGO1 0x100114f0 STUB
MxLong LegoEntity::Notify(MxParam &p)
{
// TODO
return 0;
}
// OFFSET: LEGO1 0x10010810 STUB
void LegoEntity::Destroy()
{
// TODO
}