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#ifndef MXVARIABLE_H
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#define MXVARIABLE_H
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#include "mxcore.h"
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#include "mxstring.h"
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2023-12-06 07:10:45 -05:00
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// VTABLE: LEGO1 0x100d7498
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// SIZE 0x24
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class MxVariable {
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public:
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MxVariable() {}
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MxVariable(const char* p_key)
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{
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m_key = p_key;
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m_key.ToUpperCase();
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}
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MxVariable(const char* p_key, const char* p_value)
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{
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m_key = p_key;
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m_key.ToUpperCase();
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m_value = p_value;
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}
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// FUNCTION: LEGO1 0x1003bea0
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virtual MxString* GetValue() { return &m_value; };
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// FUNCTION: LEGO1 0x1003beb0
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virtual void SetValue(const char* p_value) { m_value = p_value; };
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// FUNCTION: LEGO1 0x1003bec0
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virtual void Destroy() { delete this; };
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inline const MxString* GetKey() const { return &m_key; }
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protected:
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MxString m_key;
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MxString m_value;
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};
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#endif // MXVARIABLE_H
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