isle/LEGO1/omni/include/mxvariable.h
Christian Semmler 516e16faf6
Further clean up Omni/LegoOmni separation (#423)
* Fix inline functions

* Whitespace

* Try this

* Fix MxEntity

* Further fixes

* Move main out

* Replace tickle code
2024-01-11 16:02:55 +01:00

40 lines
759 B
C++

#ifndef MXVARIABLE_H
#define MXVARIABLE_H
#include "mxcore.h"
#include "mxstring.h"
// VTABLE: LEGO1 0x100d7498
// SIZE 0x24
class MxVariable {
public:
MxVariable() {}
MxVariable(const char* p_key)
{
m_key = p_key;
m_key.ToUpperCase();
}
MxVariable(const char* p_key, const char* p_value)
{
m_key = p_key;
m_key.ToUpperCase();
m_value = p_value;
}
// FUNCTION: LEGO1 0x1003bea0
virtual MxString* GetValue() { return &m_value; };
// FUNCTION: LEGO1 0x1003beb0
virtual void SetValue(const char* p_value) { m_value = p_value; };
// FUNCTION: LEGO1 0x1003bec0
virtual void Destroy() { delete this; };
inline const MxString* GetKey() const { return &m_key; }
protected:
MxString m_key;
MxString m_value;
};
#endif // MXVARIABLE_H