2024-01-24 21:16:29 -05:00
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#include "skateboard.h"
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2023-10-07 11:30:04 -04:00
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2024-05-01 07:36:58 -04:00
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#include "act1state.h"
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#include "decomp.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "jukebox_actions.h"
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#include "legoanimationmanager.h"
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#include "legoutils.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxstillpresenter.h"
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#include "mxtransitionmanager.h"
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#include "pizza.h"
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2024-03-22 21:30:58 -04:00
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DECOMP_SIZE_ASSERT(SkateBoard, 0x168)
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2023-12-06 07:10:45 -05:00
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// FUNCTION: LEGO1 0x1000fd40
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SkateBoard::SkateBoard()
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{
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m_unk0x160 = FALSE;
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m_unk0x13c = 15.0;
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m_unk0x150 = 3.5;
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m_unk0x148 = 1;
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NotificationManager()->Register(this);
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}
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// FUNCTION: LEGO1 0x1000ff80
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SkateBoard::~SkateBoard()
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{
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ControlManager()->Unregister(this);
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NotificationManager()->Unregister(this);
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}
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// FUNCTION: LEGO1 0x10010000
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MxResult SkateBoard::Create(MxDSAction& p_dsAction)
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{
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MxResult result = IslePathActor::Create(p_dsAction);
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if (result == SUCCESS) {
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m_world = CurrentWorld();
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m_world->Add(this);
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2024-05-01 07:49:47 -04:00
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Pizza* pizza = (Pizza*) CurrentWorld()->Find(*g_isleScript, IsleScript::c_Pizza_Actor);
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if (pizza) {
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pizza->SetSkateboard(this);
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x10010050
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void SkateBoard::VTable0xe4()
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{
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if (m_act1state->m_unk0x018 == 3) {
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Pizza* pizza = (Pizza*) CurrentWorld()->Find(*g_isleScript, IsleScript::c_Pizza_Actor);
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pizza->FUN_10038380();
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pizza->FUN_100382b0();
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m_unk0x160 = FALSE;
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}
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IslePathActor::VTable0xe4();
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GameState()->m_currentArea = LegoGameState::Area::e_skateboard;
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_SkateArms_Ctl);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_SkatePizza_Bitmap);
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ControlManager()->Unregister(this);
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}
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// FUNCTION: LEGO1 0x100100e0
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MxU32 SkateBoard::VTable0xcc()
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{
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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if (!FUN_1003ef60() && state->m_unk0x018 != 3) {
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return 1;
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}
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FUN_10015820(TRUE, 0);
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::Area::e_skateboard);
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TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 50, FALSE, TRUE);
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if (GameState()->GetActorId() != CurrentActor()->GetActorId()) {
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if (!CurrentActor()->IsA("SkateBoard")) {
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CurrentActor()->VTable0xe4();
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}
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}
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if (!CurrentActor()->IsA("SkateBoard")) {
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VTable0xe0();
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InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_SkateDashboard, NULL);
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GetCurrentAction().SetObjectId(-1);
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ControlManager()->Register(this);
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}
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FUN_10010270(m_unk0x160);
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Vector3 position = m_roi->GetWorldPosition();
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AnimationManager()->FUN_10064670(&position);
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AnimationManager()->FUN_10064740(&position);
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return 1;
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}
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// FUNCTION: LEGO1 0x10010230
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MxU32 SkateBoard::VTable0xd4(LegoControlManagerEvent& p_param)
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{
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MxU32 result = 0;
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if (p_param.GetUnknown0x28() == 1 && p_param.GetClickedObjectId() == IsleScript::c_SkateArms_Ctl) {
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VTable0xe4();
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GameState()->m_currentArea = LegoGameState::Area::e_unk66;
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result = 1;
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}
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return result;
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2024-01-20 18:04:46 -05:00
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}
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2024-05-01 07:36:58 -04:00
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// FUNCTION: LEGO1 0x10010270
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// FUNCTION: BETA10 0x100f5366
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void SkateBoard::FUN_10010270(MxBool p_enable)
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{
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m_act1state = (Act1State*) GameState()->GetState("Act1State");
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if (!m_act1state) {
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m_act1state = (Act1State*) GameState()->CreateState("Act1State");
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}
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MxStillPresenter* presenter = (MxStillPresenter*) m_world->Find(*g_isleScript, IsleScript::c_SkatePizza_Bitmap);
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if (presenter) {
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presenter->Enable(p_enable);
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}
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else if (m_unk0x160) {
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NotificationManager()->Send(this, MxNotificationParam(c_notificationType0, NULL));
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}
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}
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// FUNCTION: LEGO1 0x100104f0
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// FUNCTION: BETA10 0x100f5472
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MxU32 SkateBoard::VTable0xd0()
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{
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FUN_10010270(m_unk0x160);
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return 1;
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}
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// FUNCTION: LEGO1 0x10010510
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void SkateBoard::FUN_10010510()
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{
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if (m_act1state->m_unk0x018 != 3) {
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PlayMusic(JukeboxScript::c_BeachBlvd_Music);
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if (!m_act1state->m_unk0x022) {
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m_act1state->m_unk0x022 = TRUE;
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MxMatrix mat(CurrentActor()->GetROI()->GetLocal2World());
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mat.TranslateBy(mat[2][0] * 2.5, mat[2][1] + 0.2, mat[2][2] * 2.5);
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AnimationManager()
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->FUN_10060dc0(IsleScript::c_sns008in_RunAnim, &mat, TRUE, FALSE, NULL, FALSE, TRUE, TRUE, TRUE);
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}
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}
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}
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