Christian Semmler
05edf96186
Implement LegoAnimationManager::FUN_10061010 ( #888 )
2024-05-07 21:59:46 +02:00
Christian Semmler
1b1d2ecde6
Refactor LegoOmni into LegoMain/Scripts ( #883 )
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* Refactor LegoOmni into LegoMain/Scripts
* Fix guard
2024-05-04 14:06:32 +02:00
Christian Semmler
c9db98c4c3
Fix writing/reading of game state ( #834 )
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* Fix writing/reading of game state
* Match existing state serialization functions
2024-04-21 15:42:08 +02:00
Joshua Peisach
92357d77e1
Most entities with VTable0x50 function overrides ( #752 )
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* BeachHouseEntity::VTable0x50
* GasStationEntity::VTable0x50
* RaceStandsEntity::VTable0x50
* Run clang-format
* Fix use of NULL
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-29 19:11:48 +01:00
Joshua Peisach
313bd9ffd0
PoliceEntity::VTable0x50 ( #720 )
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* PoliceEntity::VTable0x50
* fix
* don't hardcode Isle world object id
* style
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Co-authored-by: Ramen2X <rmn@legoisland.org>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-24 22:26:55 +01:00
Nathan M Gilbert
fca8f74bd8
Fix Annotations and LegoAnimActor class structure. ( #710 )
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* Fix size annotations for legoomni
Fix structure and add placeholder annotations for LegoAnimActor and subclasses
* Fix LegoCarRaceActor constructor
Fix function name in LegoRaceCar
* Add size assertions for legoomni and fix sizes
* Various style fixes
* Use other marker so vtable.py doesn't compare
* Revert "Use other marker so vtable.py doesn't compare"
This reverts commit 608985cd73856598b95c15aed9f8f022645e9e7a.
* Fix copy/paste error
* Remove stale comment.
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-22 21:30:58 -04:00
Christian Semmler
5b8f515968
Implement/match Isle::HandleTransitionEnd ( #683 )
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* Implement/match Isle::HandleTransitionEnd
* Rename enums
* Forward declare enum for C++11+
* Add underlying storage to action headers
* Fix missing define
2024-03-17 18:01:47 +01:00
Ramen2X
7fad763699
refactor script enum structure ( #649 )
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* add autogenerated action headers
* refactor police
* refactor infocenter
* refactor jukebox
* refactor regbook
* format
* scope headers in namespaces instead
* attempt to dynamically build headers ignore list in ncc
* correct whitespace in naming.yml
* fix wrong folder
* fix accidental extra newline in cmakelists
2024-03-10 17:08:21 +01:00
Christian Semmler
8069923651
Refactor files based on beta debug build ( #645 )
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* Rename LegoUnkSaveDataWriter -> LegoCharacterManager
* Refactor mxomni into mxomni/mxmisc
* Refactor legoomni into legoomni/misc
* Resolve deps
* Refactor atom
* Refactor mxutil
* Refactor mxio
* Rename/relocate files
* Fix format
2024-03-09 21:07:52 +01:00
Nathan M Gilbert
124b73046b
Continued work on LegoGameState ( #596 )
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* Continued work on LegoGameState
* Fixes/matches/refactor
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-26 17:19:16 +01:00
Nathan M Gilbert
13fc4e3285
LegoGameState::SwitchArea ( #590 )
2024-02-24 14:55:00 +01:00
Joshua Peisach
efcb3cac2a
Police: HandleClick ( #565 )
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* Police: HandleClick
* Spacing
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-16 15:53:17 +01:00
Joshua Peisach
91643d59ba
PoliceState: Create script enum + implement FUN_1005ea40 ( #564 )
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* PoliceState: Create script enum + implement FUN_1005ea40
* Clean up code
* Match
* Match
* Fix type
* Fix error
* Remove return
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-15 17:22:58 +01:00
Christian Semmler
c8930815c5
Add LegoGameState::Area enum ( #552 )
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* Add area enum
* Fix
* Fix
* Fix
* empty
2024-02-10 19:17:07 +01:00
Joshua Peisach
94c4576e8d
Implement Police::HandleEndAction ( #543 )
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* Implement Police::HandleEndAction
* Style fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-09 16:28:22 +01:00
Joshua Peisach
0497ef13fb
Implement Police::HandleKeyPress, Enable, VTable0x64 ( #529 )
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* Implement Police::HandleKeyPress, Enable, VTable0x64
* fix return type
* Style
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-04 23:40:51 +01:00
Joshua Peisach
724cdeb86f
Implement Police::Notify ( #524 )
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* Implement Police::Notify
* Fix HandleKeyPress
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-03 22:30:00 +01:00
Christian Semmler
558bda4dd2
Implement LegoWorld::Enable ( #516 )
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* WIP VTable0x68
* Improve match
* Match
* Fix
* Fix
* Move vars
* Match
* Add call to Isle
* Rename functions
* Fix style
2024-02-02 18:18:46 +01:00
Misha
bad32149ca
implement LegoGameState::StopPreviousAction ( #511 )
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* implement RemoveFromWorld
* fix unloading
* Rename stuff, add default arg
* Rename functions
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-31 13:34:36 +01:00
Christian Semmler
bcdddd4c7e
Pad all single-digit hexadecimal values with zero ( #504 )
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* Pad all single-digit hexadecimal values with zero
* One more fix
2024-01-29 22:17:17 +01:00
Christian Semmler
19c771b85d
Implement/match LegoWorld::PresentersPending ( #494 )
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* Implement/match LegoWorld::PresentersPending
* Rename functions
2024-01-27 21:18:35 +01:00
Nathan M Gilbert
2bebc09da3
Implement misc.lib ( #483 )
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* Implement misc.lib
* Lowercase files
* Minor changes
* Fix file cases
* Fixes
* Fix missing dtor
* Add override
* Match LegoImage::Read
* Fix delete call
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-24 18:12:57 +01:00
MS
b5a3c5feea
Enforce vtable match ( #464 )
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* vtable enforce
* Vtable progress
* IslePathActor subclasses
* LegoState subclasses
* LegoWorld subclasses
* Presenter progress
* Remaining presenters
* All but two that need new files
* Merge into vtable branch (#3 )
* Implement MxDisplaySurface::VTable0x44 (#467 )
* Update mxdisplaysurface.cpp
* add arguments to header
* Fix glitched bitmaps
* WIP fixes
* Match
* Fix
* Changes
* Fixes
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implmement PoliceState::VTable0x1c (#468 )
* Implmement PoliceState::VTable0x1c
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement Lego3DView::Render (#470 )
* Implement Lego3DView::Render
* use MxDouble
* Revert "use MxDouble"
This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb.
* Begin work on Police class (#469 )
* Begin work on Police class
* Use JukeBox::e_policeStation value
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement MxDisplaySurface::CreateCursorSurface (#471 )
* Update mxdisplaysurface.cpp
* Fixes
* Update legovideomanager.cpp
* Match to 100%
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
---------
Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
* Police fix
* Finish
* motocycle lower case
* Update historybook.h
* Update hospitalstate.h
* Update jetski.h
* Update legoinputmanager.h
* Update legolocomotionanimpresenter.h
* Update pizza.h
* Update act3shark.h
* Update ambulancemissionstate.h
* Update bumpbouy.h
* Update doors.h
---------
Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
Joshua Peisach
67fa5e7cca
Begin work on Police class ( #469 )
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* Begin work on Police class
* Use JukeBox::e_policeStation value
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-20 21:49:56 +01:00
Joshua Peisach
46ad567760
Implmement PoliceState::VTable0x1c ( #468 )
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* Implmement PoliceState::VTable0x1c
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-20 21:40:00 +01:00
Joshua Peisach
9000f731ac
PoliceState constructor ( #463 )
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* PoliceState constructor
* Changes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-20 15:22:33 +01:00
Christian Semmler
c47206617d
Reorganize sources and files ( #414 )
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* Reorganize sources
* Refactor
* Remove relative paths
* Renames
* Fix gitignore
* Remove stuff
* Try fixing format script
* Fix format
* Fix format
* Fix naming script
* Test format
* Fix format
2024-01-08 10:58:49 +01:00