mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-22 23:48:12 -05:00
LegoGameState::SwitchArea (#590)
This commit is contained in:
parent
91a585ae49
commit
13fc4e3285
11 changed files with 192 additions and 130 deletions
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@ -35,35 +35,35 @@ class LegoGameState {
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e_infodoor,
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e_unk4,
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e_elevbott,
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e_unk6,
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e_unk7,
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e_unk8,
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e_unk9,
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e_unk10,
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e_unk11,
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e_elevride,
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e_elevride2,
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e_elevopen,
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e_seaview,
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e_observe,
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e_elevdown,
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e_regbook,
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e_infoscor,
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e_jetrace,
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e_unk15,
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e_unk16,
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e_jetrace2,
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e_jetraceExterior,
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e_unk17,
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e_carrace,
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e_unk19,
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e_carraceExterior,
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e_unk20,
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e_unk21,
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e_unk22,
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e_pizzeriaExterior,
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e_unk25 = 25,
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e_garageExterior = 25,
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e_garage,
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e_unk27,
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e_unk29 = 29,
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e_garadoor,
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e_unk28,
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e_hospitalExterior,
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e_hospital,
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e_unk31,
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e_unk32,
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e_police = 34,
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e_unk35,
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e_policeExterior,
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e_unk33,
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e_police,
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e_polidoor,
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e_copter,
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e_dunecar,
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e_jetski,
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@ -73,6 +73,7 @@ class LegoGameState {
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e_act3script,
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e_jukeboxw = 53,
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e_unk54,
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e_histbook = 56,
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e_unk57,
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@ -56,6 +56,7 @@ class LegoNavController : public MxCore {
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void SetControlMax(int p_hMax, int p_vMax);
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void ResetToDefault();
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void SetTargets(int p_hPos, int p_vPos, MxBool p_accel);
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static void SetLocation(MxU32 p_location);
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float CalculateNewTargetSpeed(int p_pos, int p_center, float p_maxSpeed);
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float CalculateNewAccel(int p_pos, int p_center, float p_maxAccel, int p_minAccel);
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float CalculateNewVel(float p_targetVel, float p_currentVel, float p_accel, float p_time);
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@ -34,6 +34,7 @@ class NamedTexture {
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void FUN_1003e050(LegoAnimPresenter* p_presenter);
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Extra::ActionType MatchActionString(const char*);
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void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender);
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void SetCameraControllerFromIsle();
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void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
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MxBool FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id);
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void FUN_1003ef00(MxBool);
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@ -1,7 +1,11 @@
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#include "legogamestate.h"
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#include "act1state.h"
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#include "define.h"
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#include "infocenterstate.h"
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#include "islepathactor.h"
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#include "legoanimationmanager.h"
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#include "legonavcontroller.h"
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#include "legoomni.h"
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#include "legostate.h"
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#include "legoutil.h"
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@ -298,8 +302,8 @@ void LegoGameState::StopArea(Area p_area)
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InvokeAction(Extra::e_stop, *g_elevbottScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_elevbottScript, 0, NULL);
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break;
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case e_unk6:
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case e_unk7:
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case e_elevride:
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case e_elevride2:
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RemoveFromWorld(*g_isleScript, 0x41b, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 1052, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x41d, *g_isleScript, 0);
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@ -312,17 +316,17 @@ void LegoGameState::StopArea(Area p_area)
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RemoveFromWorld(*g_isleScript, 0x42a, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x42b, *g_isleScript, 0);
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break;
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case e_unk8:
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case e_elevopen:
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RemoveFromWorld(*g_isleScript, 0x45b, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x45c, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x45d, *g_isleScript, 0);
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break;
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case e_unk9:
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case e_seaview:
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RemoveFromWorld(*g_isleScript, 0x475, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x476, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x477, *g_isleScript, 0);
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break;
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case e_unk10:
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case e_observe:
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RemoveFromWorld(*g_isleScript, 0x45f, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x460, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x461, *g_isleScript, 0);
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@ -344,7 +348,7 @@ void LegoGameState::StopArea(Area p_area)
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RemoveFromWorld(*g_isleScript, 0x472, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x12, *g_isleScript, 0);
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break;
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case e_unk11:
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case e_elevdown:
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RemoveFromWorld(*g_isleScript, 0x47a, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x47b, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x47c, *g_isleScript, 0);
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@ -373,7 +377,7 @@ void LegoGameState::StopArea(Area p_area)
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InvokeAction(Extra::e_stop, *g_garageScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_garageScript, 0, NULL);
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break;
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case e_unk27:
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case e_garadoor:
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RemoveFromWorld(*g_isleScript, 0x489, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x48a, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x48b, *g_isleScript, 0);
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@ -387,7 +391,7 @@ void LegoGameState::StopArea(Area p_area)
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InvokeAction(Extra::e_stop, *g_policeScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_policeScript, 0, NULL);
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break;
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case e_unk35:
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case e_polidoor:
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RemoveFromWorld(*g_isleScript, 0x47f, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x480, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x481, *g_isleScript, 0);
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@ -437,6 +441,26 @@ void LegoGameState::StopArea(Area p_area)
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}
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}
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inline void LoadIsle()
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{
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LegoWorld* world = FindWorld(*g_isleScript, 0);
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if (world != NULL) {
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if (!world->GetUnknown0xd0().empty()) {
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#ifdef COMPAT_MODE
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{
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MxNotificationParam param(c_notificationType20, NULL);
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NotificationManager()->Send(world, ¶m);
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}
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#else
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NotificationManager()->Send(world, &MxNotificationParam(c_notificationType20, NULL));
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#endif
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}
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}
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else {
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InvokeAction(Extra::ActionType::e_opendisk, *g_isleScript, 0, NULL);
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}
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}
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// FUNCTION: LEGO1 0x1003b060
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void LegoGameState::SwitchArea(Area p_area)
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{
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@ -448,8 +472,6 @@ void LegoGameState::SwitchArea(Area p_area)
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AnimationManager()->FUN_1005ef10();
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VideoManager()->SetUnk0x554(FALSE);
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LegoWorld* world;
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switch (p_area) {
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case e_isle:
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InvokeAction(Extra::ActionType::e_opendisk, *g_isleScript, 0, NULL);
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@ -463,17 +485,17 @@ void LegoGameState::SwitchArea(Area p_area)
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InvokeAction(Extra::ActionType::e_opendisk, *g_infodoorScript, 0, NULL);
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break;
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case e_unk4:
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case e_unk15:
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case e_unk16:
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case e_jetrace2:
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case e_jetraceExterior:
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case e_unk17:
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case e_unk19:
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case e_carraceExterior:
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case e_unk20:
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case e_unk21:
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case e_unk22:
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case e_unk25:
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case e_unk29:
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case e_pizzeriaExterior:
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case e_garageExterior:
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case e_hospitalExterior:
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case e_unk31:
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case e_unk32:
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case e_policeExterior:
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case e_unk57:
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case e_unk58:
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case e_unk59:
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@ -481,58 +503,27 @@ void LegoGameState::SwitchArea(Area p_area)
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case e_unk61:
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case e_unk64:
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case e_unk66:
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world = FindWorld(*g_isleScript, 0);
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if (world != NULL) {
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if (world->GetUnknown0xd0().empty()) {
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break;
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}
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else {
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#ifdef COMPAT_MODE
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{
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MxNotificationParam param(c_notificationType20, NULL);
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NotificationManager()->Send(world, ¶m);
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}
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#else
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NotificationManager()->Send(world, &MxNotificationParam(c_notificationType20, NULL));
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#endif
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break;
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}
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}
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InvokeAction(Extra::ActionType::e_opendisk, *g_isleScript, 0, NULL);
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LoadIsle();
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break;
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case e_elevbott:
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InvokeAction(Extra::ActionType::e_opendisk, *g_elevbottScript, 0, NULL);
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break;
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case e_unk6:
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case e_unk7:
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world = FindWorld(*g_isleScript, 0);
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if (world == NULL) {
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InvokeAction(Extra::ActionType::e_opendisk, *g_isleScript, 0, NULL);
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}
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else if (!world->GetUnknown0xd0().empty()) {
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#ifdef COMPAT_MODE
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{
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MxNotificationParam param(c_notificationType20, NULL);
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NotificationManager()->Send(world, ¶m);
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}
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#else
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NotificationManager()->Send(world, &MxNotificationParam(c_notificationType20, NULL));
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#endif
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}
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case e_elevride:
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case e_elevride2:
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LoadIsle();
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InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1050, NULL);
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break;
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case e_unk8:
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case e_elevopen:
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VideoManager()->SetUnk0x554(TRUE);
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InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1114, NULL);
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break;
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case e_unk9:
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case e_seaview:
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InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1140, NULL);
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break;
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case e_unk10:
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case e_observe:
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InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1118, NULL);
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break;
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case e_unk11:
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case e_elevdown:
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InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1145, NULL);
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break;
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case e_regbook:
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@ -545,64 +536,110 @@ void LegoGameState::SwitchArea(Area p_area)
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break;
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case e_jetrace:
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if (m_previousArea == e_infomain) {
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m_currentArea = e_unk15;
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world = FindWorld(*g_isleScript, 0);
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if (world != NULL) {
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if (world->GetUnknown0xd0().empty()) {
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return;
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}
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else {
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#ifdef COMPAT_MODE
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{
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MxNotificationParam param(c_notificationType20, NULL);
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NotificationManager()->Send(world, ¶m);
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}
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#else
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NotificationManager()->Send(world, &MxNotificationParam(c_notificationType20, NULL));
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#endif
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}
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return;
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}
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else {
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InvokeAction(Extra::ActionType::e_opendisk, *g_isleScript, 0, NULL);
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break;
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}
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m_currentArea = e_jetrace2;
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LoadIsle();
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}
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else {
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InvokeAction(Extra::ActionType::e_opendisk, *g_jetraceScript, 0, NULL);
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}
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InvokeAction(Extra::ActionType::e_opendisk, *g_jetraceScript, 0, NULL);
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break;
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case e_carrace:
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if (m_previousArea == e_infomain) {
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m_currentArea = e_unk19;
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world = FindWorld(*g_isleScript, 0);
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if (world != NULL) {
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if (world->GetUnknown0xd0().empty()) {
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return;
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}
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else {
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#ifdef COMPAT_MODE
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{
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MxNotificationParam param(c_notificationType20, NULL);
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NotificationManager()->Send(world, ¶m);
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}
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#else
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NotificationManager()->Send(world, &MxNotificationParam(c_notificationType20, NULL));
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#endif
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}
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return;
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}
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m_currentArea = e_carraceExterior;
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LoadIsle();
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}
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else {
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InvokeAction(Extra::ActionType::e_opendisk, *g_carraceScript, 0, NULL);
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}
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InvokeAction(Extra::ActionType::e_opendisk, *g_carraceScript, 0, NULL);
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break;
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case e_garage:
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VideoManager()->SetUnk0x554(TRUE);
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InvokeAction(Extra::ActionType::e_opendisk, *g_garageScript, 0, NULL);
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break;
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// TODO: implement other cases
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case e_garadoor:
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LoadIsle();
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VariableTable()->SetVariable("VISIBILITY", "Hide Gas");
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CurrentVehicle()->ResetWorldTransform(FALSE);
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NavController()->SetLocation(0x3b);
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VideoManager()->Get3DManager()->SetFrustrum(90, 0.1f, 250.0f);
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InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1160, NULL);
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break;
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case e_unk28: {
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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LoadIsle();
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if (state->GetUnknown18() == 7) {
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VideoManager()->Get3DManager()->SetFrustrum(90, 0.1f, 250.0f);
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}
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else {
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SetCameraControllerFromIsle();
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CurrentVehicle()->ResetWorldTransform(TRUE);
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AnimationManager()->FUN_1005f0b0();
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}
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CurrentVehicle()->VTable0xe8(p_area, TRUE, 7);
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break;
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}
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case e_hospital:
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VideoManager()->SetUnk0x554(TRUE);
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InvokeAction(Extra::ActionType::e_opendisk, *g_hospitalScript, 0, NULL);
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break;
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case e_unk33:
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LoadIsle();
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SetCameraControllerFromIsle();
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CurrentVehicle()->ResetWorldTransform(TRUE);
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AnimationManager()->FUN_1005f0b0();
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CurrentVehicle()->VTable0xe8(p_area, TRUE, 7);
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break;
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case e_police:
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VideoManager()->SetUnk0x554(TRUE);
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InvokeAction(Extra::ActionType::e_opendisk, *g_policeScript, 0, NULL);
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break;
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case e_polidoor:
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LoadIsle();
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InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1150, NULL);
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break;
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case e_copter:
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VideoManager()->SetUnk0x554(TRUE);
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InvokeAction(Extra::ActionType::e_opendisk, *g_copterScript, 0, NULL);
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break;
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case e_dunecar:
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VideoManager()->SetUnk0x554(TRUE);
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InvokeAction(Extra::ActionType::e_opendisk, *g_dunecarScript, 0, NULL);
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break;
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case e_jetski:
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VideoManager()->SetUnk0x554(TRUE);
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InvokeAction(Extra::ActionType::e_opendisk, *g_jetskiScript, 0, NULL);
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break;
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case e_racecar:
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VideoManager()->SetUnk0x554(TRUE);
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InvokeAction(Extra::ActionType::e_opendisk, *g_racecarScript, 0, NULL);
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break;
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case e_act2main: {
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LegoWorld* act2main = FindWorld(*g_act2mainScript, 0);
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if (act2main == NULL) {
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InvokeAction(Extra::ActionType::e_opendisk, *g_act2mainScript, 0, NULL);
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}
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else {
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act2main->Enable(TRUE);
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}
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break;
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}
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case e_act3script: {
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LegoWorld* act3 = FindWorld(*g_act3Script, 0);
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if (act3 == NULL) {
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InvokeAction(Extra::ActionType::e_opendisk, *g_act3Script, 0, NULL);
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}
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else {
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act3->Enable(TRUE);
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}
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break;
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}
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case e_jukeboxw:
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VideoManager()->SetUnk0x554(TRUE);
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InvokeAction(Extra::ActionType::e_opendisk, *g_jukeboxwScript, 0, NULL);
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break;
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case e_unk54:
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LoadIsle();
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break;
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case e_histbook:
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VideoManager()->SetUnk0x554(TRUE);
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InvokeAction(Extra::ActionType::e_opendisk, *g_histbookScript, 0, NULL);
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@ -1,5 +1,6 @@
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#include "legoutil.h"
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#include "legoinputmanager.h"
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#include "legoomni.h"
|
||||
#include "legoworld.h"
|
||||
#include "legoworldlist.h"
|
||||
|
@ -161,6 +162,12 @@ void NotifyEntity(const char* p_filename, MxS32 p_entityId, LegoEntity* p_sender
|
|||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003eab0
|
||||
void SetCameraControllerFromIsle()
|
||||
{
|
||||
InputManager()->SetCamera(FindWorld(*g_isleScript, 0)->GetCamera());
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003eae0
|
||||
void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut)
|
||||
{
|
||||
|
|
|
@ -230,6 +230,11 @@ float LegoNavController::CalculateNewVel(float p_targetVel, float p_currentVel,
|
|||
return newVel;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10055620
|
||||
void LegoNavController::SetLocation(MxU32 p_location)
|
||||
{
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10055a60
|
||||
MxLong LegoNavController::Notify(MxParam& p_param)
|
||||
{
|
||||
|
|
|
@ -101,7 +101,7 @@ MxLong ElevatorBottom::HandleClick(LegoControlManagerEvent& p_param)
|
|||
}
|
||||
|
||||
state->SetUnknown1c(1);
|
||||
m_unk0xf8 = LegoGameState::e_unk6;
|
||||
m_unk0xf8 = LegoGameState::e_elevride;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
VariableTable()->SetVariable(g_varCAMERALOCATION, "LCAMZI1,90");
|
||||
result = 1;
|
||||
|
|
|
@ -756,37 +756,37 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
|
|||
break;
|
||||
case 10:
|
||||
if (m_selectedCharacter) {
|
||||
m_transitionDestination = LegoGameState::e_unk16;
|
||||
m_transitionDestination = LegoGameState::e_jetraceExterior;
|
||||
m_infocenterState->SetUnknown0x74(5);
|
||||
}
|
||||
break;
|
||||
case 11:
|
||||
if (m_selectedCharacter) {
|
||||
m_transitionDestination = LegoGameState::e_unk19;
|
||||
m_transitionDestination = LegoGameState::e_carraceExterior;
|
||||
m_infocenterState->SetUnknown0x74(5);
|
||||
}
|
||||
break;
|
||||
case 12:
|
||||
if (m_selectedCharacter) {
|
||||
m_transitionDestination = LegoGameState::e_unk22;
|
||||
m_transitionDestination = LegoGameState::e_pizzeriaExterior;
|
||||
m_infocenterState->SetUnknown0x74(5);
|
||||
}
|
||||
break;
|
||||
case 13:
|
||||
if (m_selectedCharacter) {
|
||||
m_transitionDestination = LegoGameState::e_unk25;
|
||||
m_transitionDestination = LegoGameState::e_garageExterior;
|
||||
m_infocenterState->SetUnknown0x74(5);
|
||||
}
|
||||
break;
|
||||
case 14:
|
||||
if (m_selectedCharacter) {
|
||||
m_transitionDestination = LegoGameState::e_unk29;
|
||||
m_transitionDestination = LegoGameState::e_hospitalExterior;
|
||||
m_infocenterState->SetUnknown0x74(5);
|
||||
}
|
||||
break;
|
||||
case 15:
|
||||
if (m_selectedCharacter) {
|
||||
m_transitionDestination = LegoGameState::e_unk32;
|
||||
m_transitionDestination = LegoGameState::e_policeExterior;
|
||||
m_infocenterState->SetUnknown0x74(5);
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -108,7 +108,7 @@ MxLong Police::HandleClick(LegoControlManagerEvent& p_param)
|
|||
}
|
||||
|
||||
BackgroundAudioManager()->Stop();
|
||||
m_transitionDestination = LegoGameState::Area::e_unk35;
|
||||
m_transitionDestination = LegoGameState::Area::e_polidoor;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
break;
|
||||
case c_infoCtl:
|
||||
|
|
|
@ -94,3 +94,11 @@ double Lego3DManager::Render(double p_und)
|
|||
|
||||
return m_pLego3DView->Render(p_und);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100ab4d0
|
||||
int Lego3DManager::SetFrustrum(float p_fov, float p_front, float p_back)
|
||||
{
|
||||
m_pLego3DView->GetView()->SetFrustrum(p_front, p_back, p_fov);
|
||||
m_pLego3DView->GetViewManager()->SetFrustrum(p_fov, p_front, p_back);
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -51,6 +51,8 @@ class Lego3DManager {
|
|||
|
||||
double Render(double p_und);
|
||||
|
||||
int SetFrustrum(float p_fov, float p_front, float p_back);
|
||||
|
||||
Tgl::Renderer* GetRenderer();
|
||||
Tgl::Group* GetScene();
|
||||
Lego3DView* GetLego3DView();
|
||||
|
|
Loading…
Reference in a new issue