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100 lines
2.5 KiB
C++
100 lines
2.5 KiB
C++
#ifndef LEGONAVCONTROLLER_H
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#define LEGONAVCONTROLLER_H
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#include "mxcore.h"
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#include "mxtimer.h"
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#include "mxtypes.h"
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// VTABLE: LEGO1 0x100d85b8
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// SIZE 0x70
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class LegoNavController : public MxCore {
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public:
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static void GetDefaults(
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int* p_mouseDeadzone,
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float* p_movementMaxSpeed,
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float* p_turnMaxSpeed,
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float* p_movementMaxAccel,
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float* p_turnMaxAccel,
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float* p_movementDecel,
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float* p_turnDecel,
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float* p_movementMinAccel,
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float* p_turnMinAccel,
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float* p_rotationSensitivity,
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MxBool* p_turnUseVelocity
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);
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static void SetDefaults(
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int p_mouseDeadzone,
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float p_movementMaxSpeed,
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float p_turnMaxSpeed,
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float p_movementMaxAccel,
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float p_turnMaxAccel,
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float p_movementDecel,
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float p_turnDecel,
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float p_movementMinAccel,
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float p_turnMinAccel,
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float p_rotationSensitivity,
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MxBool p_turnUseVelocity
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);
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LegoNavController();
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~LegoNavController() override; // vtable+0x00
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x10054b80
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f66d8
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return "LegoNavController";
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}
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// FUNCTION: LEGO1 0x10054b90
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
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}
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void SetControlMax(int p_hMax, int p_vMax);
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void ResetToDefault();
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void SetTargets(int p_hPos, int p_vPos, MxBool p_accel);
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static void SetLocation(MxU32 p_location);
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float CalculateNewTargetSpeed(int p_pos, int p_center, float p_maxSpeed);
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float CalculateNewAccel(int p_pos, int p_center, float p_maxAccel, int p_minAccel);
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float CalculateNewVel(float p_targetVel, float p_currentVel, float p_accel, float p_time);
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inline void SetTrackDefaultParams(MxBool p_trackDefault) { m_trackDefault = p_trackDefault; }
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// SYNTHETIC: LEGO1 0x10054c10
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// LegoNavController::`scalar deleting destructor'
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private:
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int m_hMax;
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int m_vMax;
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int m_mouseDeadzone;
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float m_zeroThreshold;
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float m_unk0x18;
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float m_unk0x1c;
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float m_targetMovementSpeed;
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float m_targetTurnSpeed;
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float m_movementMaxSpeed;
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float m_turnMaxSpeed;
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float m_movementAccel;
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float m_turnAccel;
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float m_movementMaxAccel;
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float m_turnMaxAccel;
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float m_movementMinAccel;
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float m_turnMinAccel;
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float m_movementDecel;
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float m_turnDecel;
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float m_turnSensitivity;
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MxBool m_turnUseVelocity;
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int m_time;
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MxBool m_trackDefault;
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MxBool m_unk0x5d;
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char m_unk0x5e[2];
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int m_unk0x60;
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int m_unk0x64;
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int m_unk0x68;
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MxBool m_unk0x6c;
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};
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#endif // LEGONAVCONTROLLER_H
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