mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-26 17:36:12 -05:00
implement LegoGameState::StopPreviousAction (#511)
* implement RemoveFromWorld * fix unloading * Rename stuff, add default arg * Rename functions --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
parent
cdf76754f7
commit
bad32149ca
11 changed files with 223 additions and 32 deletions
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@ -32,15 +32,16 @@ class LegoGameState {
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LegoState* CreateState(const char* p_stateName);
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void GetFileSavePath(MxString* p_outPath, MxULong p_slotn);
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void FUN_1003a720(MxU32);
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void HandleAction(MxU32);
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void StopArea(MxU32 p_area = 0);
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void SwitchArea(MxU32 p_area);
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inline MxU8 GetUnknownC() { return m_unk0x0c; }
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inline MxU32 GetUnknown10() { return m_unk0x10; }
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inline MxS32 GetCurrentAct() { return m_currentAct; }
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inline undefined4 GetUnknown424() { return m_unk0x424; }
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inline MxU32 GetCurrentArea() { return m_currentArea; }
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inline void SetDirty(MxBool p_dirty) { m_isDirty = p_dirty; }
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inline void SetUnknown424(undefined4 p_unk0x424) { m_unk0x424 = p_unk0x424; }
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inline void SetCurrentArea(MxU32 p_currentArea) { m_currentArea = p_currentArea; }
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void SetSomeEnumState(undefined4 p_state);
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void FUN_1003ceb0();
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@ -75,8 +76,8 @@ class LegoGameState {
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ScoreStruct m_unk0xa6; // 0xa6
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undefined m_unk0x41a[8]; // 0x41a - might be part of the structure at 0xa6
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MxBool m_isDirty; // 0x420
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undefined4 m_unk0x424; // 0x424
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undefined4 m_prevArea; // 0x428
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MxU32 m_currentArea; // 0x424
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MxU32 m_previousArea; // 0x428
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undefined4 m_unk0x42c; // 0x42c
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};
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@ -19,5 +19,6 @@ MxBool FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id);
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void FUN_1003ef00(MxBool);
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void SetAppCursor(WPARAM p_wparam);
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MxBool FUN_1003ef60();
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MxBool RemoveFromWorld(MxAtomId& p_atomId1, MxS32 p_id1, MxAtomId& p_atomId2, MxS32 p_id2);
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#endif // LEGOUTIL_H
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@ -62,7 +62,7 @@ void Helicopter::VTable0xe4()
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}
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IslePathActor::VTable0xe4();
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if (!GameState()->GetUnknown10()) {
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GameState()->SetUnknown424(0x3c);
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GameState()->SetCurrentArea(0x3c);
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if (GetCurrentVehicle()) {
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if (GetCurrentVehicle()->IsA("IslePathActor")) {
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((IslePathActor*) GetCurrentVehicle())->VTable0xe8(0x37, TRUE, 7);
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@ -148,7 +148,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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else if (m_state->GetUnkown8() != 0)
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break;
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VTable0xe4();
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GameState()->SetUnknown424(0x42);
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GameState()->SetCurrentArea(0x42);
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ret = 1;
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break;
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case 0x18: {
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@ -69,8 +69,8 @@ LegoGameState::LegoGameState()
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this->m_stateCount = 0;
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this->m_unk0x0c = 0;
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this->m_savePath = NULL;
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this->m_unk0x424 = 0;
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this->m_prevArea = 0;
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this->m_currentArea = 0;
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this->m_previousArea = 0;
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this->m_unk0x42c = 0;
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this->m_isDirty = FALSE;
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this->m_currentAct = -1;
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@ -256,16 +256,176 @@ void LegoGameState::SerializePlayersInfo(MxS16)
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// TODO
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}
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// STUB: LEGO1 0x1003a720
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void LegoGameState::FUN_1003a720(MxU32)
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// FUNCTION: LEGO1 0x1003a720
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void LegoGameState::StopArea(MxU32 p_area)
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{
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// TODO
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if (p_area == 0) {
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p_area = m_previousArea;
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}
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switch (p_area) {
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case 1:
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InvokeAction(Extra::e_stop, *g_isleScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_isleScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_sndAnimScript, 0, NULL);
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break;
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case 2:
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InvokeAction(Extra::e_stop, *g_infomainScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_infomainScript, 0, NULL);
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break;
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case 3:
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InvokeAction(Extra::e_stop, *g_infodoorScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_infodoorScript, 0, NULL);
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break;
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case 5:
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InvokeAction(Extra::e_stop, *g_elevbottScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_elevbottScript, 0, NULL);
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break;
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case 6:
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case 7:
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RemoveFromWorld(*g_isleScript, 0x41b, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 1052, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x41d, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x41e, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x420, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x422, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x424, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x426, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x428, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x42a, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x42b, *g_isleScript, 0);
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break;
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case 8:
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RemoveFromWorld(*g_isleScript, 0x45b, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x45c, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x45d, *g_isleScript, 0);
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break;
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case 9:
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RemoveFromWorld(*g_isleScript, 0x475, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x476, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x477, *g_isleScript, 0);
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break;
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case 10:
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RemoveFromWorld(*g_isleScript, 0x45f, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x460, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x461, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x462, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x463, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x464, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x465, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x466, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x467, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x469, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x468, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x46a, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x46b, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x46c, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x46d, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x46e, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x46f, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x471, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x472, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x12, *g_isleScript, 0);
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break;
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case 0xb:
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RemoveFromWorld(*g_isleScript, 0x47a, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x47b, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x47c, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x47d, *g_isleScript, 0);
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break;
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case 0xc:
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InvokeAction(Extra::e_stop, *g_regbookScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_regbookScript, 0, NULL);
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break;
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case 0xd:
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InvokeAction(Extra::e_stop, *g_infoscorScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_infoscorScript, 0, NULL);
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break;
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case 0xe:
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InvokeAction(Extra::e_stop, *g_jetraceScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_jetraceScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_jetracerScript, 0, NULL);
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break;
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case 0x12:
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InvokeAction(Extra::e_stop, *g_carraceScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_carraceScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_carracerScript, 0, NULL);
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break;
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case 0x1a:
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Lego()->RemoveWorld(*g_garageScript, 0);
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InvokeAction(Extra::e_stop, *g_garageScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_garageScript, 0, NULL);
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break;
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case 0x1b:
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RemoveFromWorld(*g_isleScript, 0x489, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x48a, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x48b, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x48c, *g_isleScript, 0);
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break;
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case 0x1e:
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InvokeAction(Extra::e_stop, *g_hospitalScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_hospitalScript, 0, NULL);
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break;
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case 0x22:
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InvokeAction(Extra::e_stop, *g_policeScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_policeScript, 0, NULL);
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break;
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case 0x23:
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RemoveFromWorld(*g_isleScript, 0x47f, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x480, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x481, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x482, *g_isleScript, 0);
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break;
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case 0x24:
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InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x2f, NULL);
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InvokeAction(Extra::e_stop, *g_copterScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_copterScript, 0, NULL);
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break;
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case 0x25:
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InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x31, NULL);
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InvokeAction(Extra::e_stop, *g_dunecarScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_dunecarScript, 0, NULL);
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break;
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case 0x26:
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InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x33, NULL);
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InvokeAction(Extra::e_stop, *g_jetskiScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_jetskiScript, 0, NULL);
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break;
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case 0x27:
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InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x35, NULL);
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InvokeAction(Extra::e_stop, *g_racecarScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_racecarScript, 0, NULL);
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break;
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case 0x2e:
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if (m_currentArea != 2) {
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InvokeAction(Extra::e_stop, *g_act2mainScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_act2mainScript, 0, NULL);
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}
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break;
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case 0x2f:
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if (m_currentArea != 2) {
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InvokeAction(Extra::e_stop, *g_act3Script, 0, NULL);
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InvokeAction(Extra::e_close, *g_act3Script, 0, NULL);
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}
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break;
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case 0x35:
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InvokeAction(Extra::e_stop, *g_jukeboxwScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_jukeboxwScript, 0, NULL);
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break;
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case 0x38:
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InvokeAction(Extra::e_disable, *g_histbookScript, 0, NULL);
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InvokeAction(Extra::e_stop, *g_histbookScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_histbookScript, 0, NULL);
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break;
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}
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}
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// STUB: LEGO1 0x1003b060
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void LegoGameState::HandleAction(MxU32 p_area)
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void LegoGameState::SwitchArea(MxU32 p_area)
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{
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m_prevArea = p_area;
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m_previousArea = m_currentArea;
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m_currentArea = p_area;
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BackgroundAudioManager()->Stop();
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AnimationManager()->FUN_1005ef10();
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VideoManager()->SetUnk0x554(0);
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@ -195,6 +195,35 @@ MxBool FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id)
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return TRUE;
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}
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// FUNCTION: LEGO1 0x1003ee80
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MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_worldAtom, MxS32 p_worldEntityId)
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{
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LegoWorld* world = FindWorld(p_worldAtom, p_worldEntityId);
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if (world) {
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MxCore* object = world->Find(p_entityAtom, p_entityId);
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if (object) {
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world->Remove(object);
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if (!object->IsA("MxPresenter")) {
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delete object;
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}
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else {
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if (((MxPresenter*) object)->GetAction()) {
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FUN_100b7220(((MxPresenter*) object)->GetAction(), MxDSAction::c_world, FALSE);
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}
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((MxPresenter*) object)->EndAction();
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}
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return TRUE;
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}
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}
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return FALSE;
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}
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// STUB: LEGO1 0x1003ef00
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void FUN_1003ef00(MxBool)
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{
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@ -38,8 +38,8 @@ MxResult ElevatorBottom::Create(MxDSAction& p_dsAction)
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SetIsWorldActive(FALSE);
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GameState()->SetUnknown424(5);
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GameState()->FUN_1003a720(0);
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GameState()->SetCurrentArea(5);
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GameState()->StopArea();
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return result;
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}
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@ -56,7 +56,7 @@ MxLong ElevatorBottom::Notify(MxParam& p_param)
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ret = HandleNotification17(p_param);
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break;
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case c_notificationTransitioned:
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GameState()->HandleAction(m_unk0xf8);
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GameState()->SwitchArea(m_unk0xf8);
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break;
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}
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}
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@ -139,7 +139,7 @@ MxLong Infocenter::Notify(MxParam& p_param)
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}
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else if (m_unk0x104 != 0) {
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BackgroundAudioManager()->RaiseVolume();
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GameState()->HandleAction(m_unk0x104);
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GameState()->SwitchArea(m_unk0x104);
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m_unk0x104 = 0;
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}
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break;
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@ -39,8 +39,8 @@ MxResult InfocenterDoor::Create(MxDSAction& p_dsAction)
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SetIsWorldActive(FALSE);
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GameState()->SetUnknown424(3);
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GameState()->FUN_1003a720(0);
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GameState()->SetCurrentArea(3);
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GameState()->StopArea();
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return result;
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}
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@ -52,8 +52,8 @@ MxResult Score::Create(MxDSAction& p_dsAction)
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LegoGameState* gs = GameState();
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ScoreState* state = (ScoreState*) gs->GetState("ScoreState");
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m_state = state ? state : (ScoreState*) gs->CreateState("ScoreState");
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GameState()->SetUnknown424(0xd);
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GameState()->FUN_1003a720(0);
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GameState()->SetCurrentArea(0xd);
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GameState()->StopArea();
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}
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return result;
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@ -97,7 +97,7 @@ MxLong Score::Notify(MxParam& p_param)
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case c_notificationTransitioned:
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DeleteObjects(g_infoscorScript, 7, 9);
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if (m_unk0xf8)
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GameState()->HandleAction(m_unk0xf8);
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GameState()->SwitchArea(m_unk0xf8);
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ret = 1;
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break;
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default:
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@ -62,21 +62,21 @@ MxResult Isle::Create(MxDSAction& p_dsAction)
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if (result == SUCCESS) {
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ControlManager()->Register(this);
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InputManager()->SetWorld(this);
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GameState()->FUN_1003a720(0);
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GameState()->StopArea();
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switch (GameState()->GetCurrentAct()) {
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case 1:
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GameState()->FUN_1003a720(0x2e);
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GameState()->StopArea(0x2e);
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break;
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case 2:
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GameState()->FUN_1003a720(0x2e);
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GameState()->StopArea(0x2e);
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break;
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case -1:
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m_unk0x13c = 2;
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}
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if (GameState()->GetUnknown424() == 1) {
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GameState()->SetUnknown424(0);
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if (GameState()->GetCurrentArea() == 1) {
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GameState()->SetCurrentArea(0);
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}
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LegoGameState* gameState = GameState();
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@ -158,7 +158,7 @@ void Isle::ReadyWorld()
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LegoWorld::ReadyWorld();
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if (m_act1state->GetUnknown21()) {
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GameState()->HandleAction(2);
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GameState()->SwitchArea(2);
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m_act1state->SetUnknown18(0);
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m_act1state->SetUnknown21(0);
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}
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@ -55,8 +55,8 @@ MxResult Police::Create(MxDSAction& p_dsAction)
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}
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m_policeState = policeState;
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GameState()->SetUnknown424(0x22);
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GameState()->FUN_1003a720(0);
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GameState()->SetCurrentArea(0x22);
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GameState()->StopArea();
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue