isle-portable/ISLE/isleapp.cpp

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#include "isleapp.h"
#include "3dmanager/lego3dmanager.h"
#include "decomp.h"
#include "legoanimationmanager.h"
#include "legobuildingmanager.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legomain.h"
#include "legomodelpresenter.h"
#include "legopartpresenter.h"
#include "legoutils.h"
#include "legovideomanager.h"
#include "legoworldpresenter.h"
#include "misc.h"
#include "mxbackgroundaudiomanager.h"
#include "mxdirectx/mxdirect3d.h"
#include "mxdsaction.h"
#include "mxmisc.h"
#include "mxomnicreateflags.h"
#include "mxomnicreateparam.h"
#include "mxstreamer.h"
#include "mxticklemanager.h"
#include "mxtimer.h"
#include "mxtransitionmanager.h"
#include "mxutilities.h"
#include "mxvariabletable.h"
#include "res/resource.h"
#include "roi/legoroi.h"
#include "viewmanager/viewmanager.h"
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#define SDL_MAIN_USE_CALLBACKS
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <iniparser.h>
#include <time.h>
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DECOMP_SIZE_ASSERT(IsleApp, 0x8c)
// GLOBAL: ISLE 0x410030
IsleApp* g_isle = NULL;
// GLOBAL: ISLE 0x410034
MxU8 g_mousedown = FALSE;
// GLOBAL: ISLE 0x410038
MxU8 g_mousemoved = FALSE;
// GLOBAL: ISLE 0x41003c
MxS32 g_closed = FALSE;
// GLOBAL: ISLE 0x410050
MxS32 g_rmDisabled = FALSE;
// GLOBAL: ISLE 0x410054
MxS32 g_waitingForTargetDepth = TRUE;
// GLOBAL: ISLE 0x410058
MxS32 g_targetWidth = 640;
// GLOBAL: ISLE 0x41005c
MxS32 g_targetHeight = 480;
// GLOBAL: ISLE 0x410060
MxS32 g_targetDepth = 16;
// GLOBAL: ISLE 0x410064
MxS32 g_reqEnableRMDevice = FALSE;
// STRING: ISLE 0x4101dc
#define WINDOW_TITLE "LEGO®"
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: ISLE 0x401000
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IsleApp::IsleApp()
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{
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m_hdPath = NULL;
m_cdPath = NULL;
m_deviceId = NULL;
m_savePath = NULL;
m_fullScreen = TRUE;
m_flipSurfaces = FALSE;
m_backBuffersInVram = TRUE;
m_using8bit = FALSE;
m_using16bit = TRUE;
m_unk0x24 = 0;
m_drawCursor = FALSE;
m_use3dSound = TRUE;
m_useMusic = TRUE;
m_useJoystick = FALSE;
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m_joystickIndex = 0;
m_wideViewAngle = TRUE;
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m_islandQuality = 1;
m_islandTexture = 1;
m_gameStarted = FALSE;
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m_frameDelta = 10;
m_windowActive = TRUE;
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#ifdef COMPAT_MODE
{
MxRect32 r(0, 0, 639, 479);
MxVideoParamFlags flags;
m_videoParam = MxVideoParam(r, NULL, 1, flags);
}
#else
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m_videoParam = MxVideoParam(MxRect32(0, 0, 639, 479), NULL, 1, MxVideoParamFlags());
#endif
m_videoParam.Flags().Set16Bit(MxDirectDraw::GetPrimaryBitDepth() == 16);
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m_windowHandle = NULL;
m_cursorArrow = NULL;
m_cursorBusy = NULL;
m_cursorNo = NULL;
m_cursorCurrent = NULL;
LegoOmni::CreateInstance();
m_iniPath = NULL;
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}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: ISLE 0x4011a0
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IsleApp::~IsleApp()
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{
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if (LegoOmni::GetInstance()) {
Close();
MxOmni::DestroyInstance();
}
if (m_hdPath) {
delete[] m_hdPath;
}
if (m_cdPath) {
delete[] m_cdPath;
}
if (m_deviceId) {
delete[] m_deviceId;
}
if (m_savePath) {
delete[] m_savePath;
}
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}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: ISLE 0x401260
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void IsleApp::Close()
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{
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MxDSAction ds;
ds.SetUnknown24(-2);
if (Lego()) {
GameState()->Save(0);
if (InputManager()) {
InputManager()->QueueEvent(c_notificationKeyPress, 0, 0, 0, SDLK_SPACE);
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}
VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->RemoveAll(NULL);
Lego()->RemoveWorld(ds.GetAtomId(), ds.GetObjectId());
Lego()->DeleteObject(ds);
TransitionManager()->SetWaitIndicator(NULL);
Lego()->Resume();
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while (Streamer()->Close(NULL) == SUCCESS) {
}
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while (Lego() && !Lego()->DoesEntityExist(ds)) {
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Timer()->GetRealTime();
TickleManager()->Tickle();
}
}
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}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: ISLE 0x4013b0
MxS32 IsleApp::SetupLegoOmni()
{
MxS32 result = FALSE;
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char mediaPath[256];
GetProfileStringA("LEGO Island", "MediaPath", "", mediaPath, sizeof(mediaPath));
// [library:window] For now, get the underlying Windows HWND to pass into Omni
HWND hwnd =
(HWND) SDL_GetProperty(SDL_GetWindowProperties(m_windowHandle), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
#ifdef COMPAT_MODE
MxS32 failure;
{
MxOmniCreateParam param(mediaPath, (struct HWND__*) hwnd, m_videoParam, MxOmniCreateFlags());
failure = Lego()->Create(param) == FAILURE;
}
#else
MxS32 failure =
Lego()->Create(MxOmniCreateParam(mediaPath, (struct HWND__*) hwnd, m_videoParam, MxOmniCreateFlags())) ==
FAILURE;
#endif
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if (!failure) {
VariableTable()->SetVariable("ACTOR_01", "");
TickleManager()->SetClientTickleInterval(VideoManager(), 10);
result = TRUE;
}
return result;
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: ISLE 0x401560
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void IsleApp::SetupVideoFlags(
MxS32 fullScreen,
MxS32 flipSurfaces,
MxS32 backBuffers,
MxS32 using8bit,
MxS32 using16bit,
MxS32 param_6,
MxS32 param_7,
MxS32 wideViewAngle,
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char* deviceId
)
{
m_videoParam.Flags().SetFullScreen(fullScreen);
m_videoParam.Flags().SetFlipSurfaces(flipSurfaces);
m_videoParam.Flags().SetBackBuffers(!backBuffers);
m_videoParam.Flags().SetF2bit0(!param_6);
m_videoParam.Flags().SetF1bit7(param_7);
m_videoParam.Flags().SetWideViewAngle(wideViewAngle);
m_videoParam.Flags().SetF2bit1(1);
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m_videoParam.SetDeviceName(deviceId);
if (using8bit) {
m_videoParam.Flags().Set16Bit(0);
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}
if (using16bit) {
m_videoParam.Flags().Set16Bit(1);
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}
}
int SDL_AppInit(void** appstate, int argc, char** argv)
{
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*appstate = NULL;
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) != 0) {
SDL_ShowSimpleMessageBox(
SDL_MESSAGEBOX_ERROR,
"LEGO® Island Error",
"\"LEGO® Island\" failed to start. Please quit all other applications and try again.",
NULL
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);
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return SDL_APP_FAILURE;
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}
// [library:window]
// Original game checks for an existing instance here.
// We don't really need that.
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// Create global app instance
g_isle = new IsleApp();
if (g_isle->ParseArguments(argc, argv) != SUCCESS) {
SDL_ShowSimpleMessageBox(
SDL_MESSAGEBOX_ERROR,
"LEGO® Island Error",
"\"LEGO® Island\" failed to start. Invalid CLI arguments.",
NULL
);
return SDL_APP_FAILURE;
}
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// Create window
if (g_isle->SetupWindow() != SUCCESS) {
SDL_ShowSimpleMessageBox(
SDL_MESSAGEBOX_ERROR,
"LEGO® Island Error",
"\"LEGO® Island\" failed to start. Please quit all other applications and try again.",
NULL
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);
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return SDL_APP_FAILURE;
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}
// Get reference to window
*appstate = g_isle->GetWindowHandle();
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return SDL_APP_CONTINUE;
}
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int SDL_AppIterate(void* appstate)
{
if (g_closed) {
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return SDL_APP_SUCCESS;
}
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g_isle->Tick();
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if (!g_closed) {
if (g_reqEnableRMDevice) {
g_reqEnableRMDevice = FALSE;
VideoManager()->EnableRMDevice();
g_rmDisabled = FALSE;
Lego()->Resume();
}
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if (g_closed) {
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return SDL_APP_SUCCESS;
}
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if (g_mousedown && g_mousemoved && g_isle) {
g_isle->Tick();
}
if (g_mousemoved) {
g_mousemoved = FALSE;
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}
}
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return SDL_APP_CONTINUE;
}
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int SDL_AppEvent(void* appstate, const SDL_Event* event)
{
if (!g_isle) {
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return SDL_APP_CONTINUE;
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}
// [library:window]
// Remaining functionality to be implemented:
// Full screen - crashes when minimizing/maximizing, but this will probably be fixed once DirectDraw is replaced
// WM_TIMER - use SDL_Timer functionality instead
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switch (event->type) {
case SDL_EVENT_WINDOW_FOCUS_GAINED:
g_isle->SetWindowActive(TRUE);
Lego()->Resume();
break;
case SDL_EVENT_WINDOW_FOCUS_LOST:
g_isle->SetWindowActive(FALSE);
Lego()->Pause();
break;
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
if (!g_closed) {
delete g_isle;
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g_isle = NULL;
g_closed = TRUE;
}
break;
case SDL_EVENT_KEY_DOWN: {
if (event->key.repeat) {
break;
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}
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
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SDL_Keycode keyCode = event->key.key;
if (InputManager()) {
InputManager()->QueueEvent(c_notificationKeyPress, keyCode, 0, 0, keyCode);
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}
break;
}
case SDL_EVENT_MOUSE_MOTION:
g_mousemoved = TRUE;
if (InputManager()) {
InputManager()->QueueEvent(
c_notificationMouseMove,
IsleApp::MapMouseButtonFlagsToModifier(event->motion.state),
event->motion.x,
event->motion.y,
0
);
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}
if (g_isle->GetDrawCursor()) {
VideoManager()->MoveCursor(Min((MxS32) event->motion.x, 639), Min((MxS32) event->motion.y, 479));
}
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
g_mousedown = TRUE;
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if (InputManager()) {
InputManager()->QueueEvent(
c_notificationButtonDown,
IsleApp::MapMouseButtonFlagsToModifier(SDL_GetMouseState(NULL, NULL)),
event->button.x,
event->button.y,
0
);
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}
break;
case SDL_EVENT_MOUSE_BUTTON_UP:
g_mousedown = FALSE;
if (InputManager()) {
InputManager()->QueueEvent(
c_notificationButtonUp,
IsleApp::MapMouseButtonFlagsToModifier(SDL_GetMouseState(NULL, NULL)),
event->button.x,
event->button.y,
0
);
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}
break;
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}
// FIXME: use g_userEvent instead of SDL_EVENT_USER
if (event->type >= SDL_EVENT_USER && event->type <= SDL_EVENT_LAST - 1) {
switch (event->user.code) {
case WM_ISLE_SETCURSOR:
g_isle->SetupCursor((Cursor) (uintptr_t) event->user.data1);
break;
}
}
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return SDL_APP_CONTINUE;
}
void SDL_AppQuit(void* appstate)
{
if (appstate != NULL) {
SDL_DestroyWindow((SDL_Window*) appstate);
}
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SDL_Quit();
}
MxU8 IsleApp::MapMouseButtonFlagsToModifier(SDL_MouseButtonFlags p_flags)
{
// [library:window]
// Map button states to Windows button states (LegoEventNotificationParam)
// Not mapping mod keys SHIFT and CTRL since they are not used by the game.
MxU8 modifier = 0;
if (p_flags & SDL_BUTTON_LMASK) {
modifier |= LegoEventNotificationParam::c_lButtonState;
}
if (p_flags & SDL_BUTTON_RMASK) {
modifier |= LegoEventNotificationParam::c_rButtonState;
}
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return modifier;
}
// FUNCTION: ISLE 0x4023e0
MxResult IsleApp::SetupWindow()
{
LoadConfig();
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SetupVideoFlags(
m_fullScreen,
m_flipSurfaces,
m_backBuffersInVram,
m_using8bit,
m_using16bit,
m_unk0x24,
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FALSE,
m_wideViewAngle,
m_deviceId
);
MxOmni::SetSound3D(m_use3dSound);
srand(time(NULL));
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// [library:window] Use original game cursors in the resources instead?
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m_cursorCurrent = m_cursorArrow = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_DEFAULT);
m_cursorBusy = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT);
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m_cursorNo = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NOT_ALLOWED);
SDL_SetCursor(m_cursorCurrent);
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, g_targetWidth);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, g_targetHeight);
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN, m_fullScreen);
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, WINDOW_TITLE);
m_windowHandle = SDL_CreateWindowWithProperties(props);
SDL_DestroyProperties(props);
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if (!m_windowHandle) {
return FAILURE;
}
if (!SetupLegoOmni()) {
return FAILURE;
}
GameState()->SetSavePath(m_savePath);
GameState()->SerializePlayersInfo(LegoStorage::c_read);
GameState()->SerializeScoreHistory(LegoStorage::c_read);
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MxS32 iVar10;
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switch (m_islandQuality) {
case 0:
iVar10 = 1;
break;
case 1:
iVar10 = 2;
break;
default:
iVar10 = 100;
}
MxS32 uVar1 = (m_islandTexture == 0);
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LegoModelPresenter::configureLegoModelPresenter(uVar1);
LegoPartPresenter::configureLegoPartPresenter(uVar1, iVar10);
LegoWorldPresenter::configureLegoWorldPresenter(m_islandQuality);
LegoBuildingManager::configureLegoBuildingManager(m_islandQuality);
LegoROI::configureLegoROI(iVar10);
LegoAnimationManager::configureLegoAnimationManager(m_islandQuality);
if (LegoOmni::GetInstance()) {
if (LegoOmni::GetInstance()->GetInputManager()) {
LegoOmni::GetInstance()->GetInputManager()->SetUseJoystick(m_useJoystick);
LegoOmni::GetInstance()->GetInputManager()->SetJoystickIndex(m_joystickIndex);
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}
}
return SUCCESS;
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: ISLE 0x4028d0
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void IsleApp::LoadConfig()
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{
char* basePath = SDL_GetBasePath();
char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
char* iniConfig;
if (m_iniPath) {
iniConfig = new char[strlen(m_iniPath) + 1];
strcpy(iniConfig, m_iniPath);
}
else {
iniConfig = new char[strlen(prefPath) + strlen("isle.ini") + 1]();
strcat(iniConfig, prefPath);
strcat(iniConfig, "isle.ini");
}
SDL_Log("Reading configuration from \"%s\"", iniConfig);
dictionary* dict = iniparser_load(iniConfig);
const char* hdPath = iniparser_getstring(dict, "isle:diskpath", basePath);
m_hdPath = new char[strlen(hdPath) + 1];
strcpy(m_hdPath, hdPath);
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MxOmni::SetHD(m_hdPath);
const char* cdPath = iniparser_getstring(dict, "isle:cdpath", MxOmni::GetCD());
m_cdPath = new char[strlen(cdPath) + 1];
strcpy(m_cdPath, cdPath);
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MxOmni::SetCD(m_cdPath);
m_flipSurfaces = iniparser_getboolean(dict, "isle:Flip Surfaces", m_flipSurfaces);
m_fullScreen = iniparser_getboolean(dict, "isle:Full Screen", m_fullScreen);
m_wideViewAngle = iniparser_getboolean(dict, "isle:Wide View Angle", m_wideViewAngle);
m_use3dSound = iniparser_getboolean(dict, "isle:3DSound", m_use3dSound);
m_useMusic = iniparser_getboolean(dict, "isle:Music", m_useMusic);
m_useJoystick = iniparser_getboolean(dict, "isle:UseJoystick", m_useJoystick);
m_joystickIndex = iniparser_getint(dict, "isle:JoystickIndex", m_joystickIndex);
m_drawCursor = iniparser_getboolean(dict, "isle:Draw Cursor", m_drawCursor);
MxS32 backBuffersInVRAM = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", -1);
if (backBuffersInVRAM != -1) {
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m_backBuffersInVram = !backBuffersInVRAM;
}
MxS32 bitDepth = iniparser_getint(dict, "isle:Display Bit Depth", -1);
if (bitDepth != -1) {
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if (bitDepth == 8) {
m_using8bit = TRUE;
}
else if (bitDepth == 16) {
m_using16bit = TRUE;
}
}
m_islandQuality = iniparser_getint(dict, "isle:Island Quality", 1);
m_islandTexture = iniparser_getint(dict, "isle:Island Texture", 1);
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const char* deviceId = iniparser_getstring(dict, "isle:3D Device ID", NULL);
if (deviceId != NULL) {
m_deviceId = new char[strlen(deviceId) + 1];
strcpy(m_deviceId, deviceId);
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}
// [library:config]
// The original game does not save any data if no savepath is given.
// Instead, we use SDLs prefPath as a default fallback and always save data.
const char* savePath = iniparser_getstring(dict, "isle:savepath", prefPath);
m_savePath = new char[strlen(savePath) + 1];
strcpy(m_savePath, savePath);
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iniparser_freedict(dict);
delete[] iniConfig;
SDL_free(prefPath);
SDL_free(basePath);
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}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: ISLE 0x402c20
inline void IsleApp::Tick()
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{
// GLOBAL: ISLE 0x4101c0
static MxLong g_lastFrameTime = 0;
// GLOBAL: ISLE 0x4101bc
static MxS32 g_startupDelay = 200;
if (!m_windowActive) {
SDL_Delay(1);
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return;
}
if (!Lego()) {
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return;
}
if (!TickleManager()) {
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return;
}
if (!Timer()) {
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return;
}
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MxLong currentTime = Timer()->GetRealTime();
if (currentTime < g_lastFrameTime) {
g_lastFrameTime = -m_frameDelta;
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}
if (m_frameDelta + g_lastFrameTime >= currentTime) {
SDL_Delay(1);
return;
}
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if (!Lego()->IsPaused()) {
TickleManager()->Tickle();
}
g_lastFrameTime = currentTime;
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if (g_startupDelay == 0) {
return;
}
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g_startupDelay--;
if (g_startupDelay != 0) {
return;
}
LegoOmni::GetInstance()->CreateBackgroundAudio();
BackgroundAudioManager()->Enable(m_useMusic);
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MxStreamController* stream = Streamer()->Open("\\lego\\scripts\\isle\\isle", MxStreamer::e_diskStream);
MxDSAction ds;
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if (!stream) {
stream = Streamer()->Open("\\lego\\scripts\\nocd", MxStreamer::e_diskStream);
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if (!stream) {
return;
}
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ds.SetAtomId(stream->GetAtom());
ds.SetUnknown24(-1);
ds.SetObjectId(0);
VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
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if (Start(&ds) != SUCCESS) {
return;
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}
}
else {
ds.SetAtomId(stream->GetAtom());
ds.SetUnknown24(-1);
ds.SetObjectId(0);
if (Start(&ds) != SUCCESS) {
return;
}
m_gameStarted = TRUE;
}
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}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: ISLE 0x402e80
void IsleApp::SetupCursor(Cursor p_cursor)
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{
switch (p_cursor) {
case e_cursorArrow:
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m_cursorCurrent = m_cursorArrow;
break;
case e_cursorBusy:
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m_cursorCurrent = m_cursorBusy;
break;
case e_cursorNo:
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m_cursorCurrent = m_cursorNo;
break;
case e_cursorNone:
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m_cursorCurrent = NULL;
case e_cursorUnused3:
case e_cursorUnused4:
case e_cursorUnused5:
case e_cursorUnused6:
case e_cursorUnused7:
case e_cursorUnused8:
case e_cursorUnused9:
case e_cursorUnused10:
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break;
}
if (m_cursorCurrent != NULL) {
SDL_SetCursor(m_cursorCurrent);
SDL_ShowCursor();
}
else {
SDL_HideCursor();
}
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}
MxResult IsleApp::ParseArguments(int argc, char** argv)
{
for (int i = 1, consumed; i < argc; i += consumed) {
consumed = -1;
if (strcmp(argv[i], "--ini") == 0 && i + 1 < argc) {
m_iniPath = argv[i + 1];
consumed = 2;
}
if (consumed <= 0) {
SDL_Log("Invalid argument(s): %s", argv[i]);
return FAILURE;
}
}
return SUCCESS;
}