mirror of
https://github.com/isledecomp/isle-portable.git
synced 2025-04-26 14:24:08 -04:00
Remove dependency on dinput, use SDL keyboard state for navigation (#14)
* WIP * Use SDL kb state for navigational keys * Remove linking against dinput
This commit is contained in:
parent
636996caf6
commit
880ae98f0b
8 changed files with 143 additions and 229 deletions
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@ -474,7 +474,7 @@ target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni
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target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include/actions")
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# Link libraries
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target_link_libraries(lego1 PRIVATE tglrl viewmanager realtime mxdirectx roi geom anim Vec::Vec dinput dxguid misc 3dmanager omni)
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target_link_libraries(lego1 PRIVATE tglrl viewmanager realtime mxdirectx roi geom anim Vec::Vec dxguid misc 3dmanager omni)
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foreach(tgt IN LISTS lego1_targets)
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target_link_libraries(${tgt} PRIVATE $<$<BOOL:${ISLE_USE_DX5}>:DirectX5::DirectX5> SDL3::SDL3)
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157
ISLE/isleapp.cpp
157
ISLE/isleapp.cpp
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@ -33,7 +33,7 @@
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#include <SDL3/SDL_init.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_messagebox.h>
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#include <dsound.h>
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#include <SDL3/SDL_timer.h>
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#include <iniparser.h>
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#include <time.h>
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@ -43,34 +43,31 @@ DECOMP_SIZE_ASSERT(IsleApp, 0x8c)
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IsleApp* g_isle = NULL;
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// GLOBAL: ISLE 0x410034
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unsigned char g_mousedown = FALSE;
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MxU8 g_mousedown = FALSE;
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// GLOBAL: ISLE 0x410038
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unsigned char g_mousemoved = FALSE;
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MxU8 g_mousemoved = FALSE;
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// GLOBAL: ISLE 0x41003c
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BOOL g_closed = FALSE;
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// GLOBAL: ISLE 0x410040
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RECT g_windowRect = {0, 0, 640, 480};
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MxS32 g_closed = FALSE;
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// GLOBAL: ISLE 0x410050
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BOOL g_rmDisabled = FALSE;
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MxS32 g_rmDisabled = FALSE;
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// GLOBAL: ISLE 0x410054
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BOOL g_waitingForTargetDepth = TRUE;
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MxS32 g_waitingForTargetDepth = TRUE;
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// GLOBAL: ISLE 0x410058
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int g_targetWidth = 640;
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MxS32 g_targetWidth = 640;
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// GLOBAL: ISLE 0x41005c
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int g_targetHeight = 480;
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MxS32 g_targetHeight = 480;
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// GLOBAL: ISLE 0x410060
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int g_targetDepth = 16;
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MxS32 g_targetDepth = 16;
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// GLOBAL: ISLE 0x410064
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BOOL g_reqEnableRMDevice = FALSE;
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MxS32 g_reqEnableRMDevice = FALSE;
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// STRING: ISLE 0x4101dc
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#define WINDOW_TITLE "LEGO®"
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@ -154,7 +151,7 @@ void IsleApp::Close()
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if (Lego()) {
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GameState()->Save(0);
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if (InputManager()) {
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InputManager()->QueueEvent(c_notificationKeyPress, 0, 0, 0, VK_SPACE);
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InputManager()->QueueEvent(c_notificationKeyPress, 0, 0, 0, SDLK_SPACE);
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}
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VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->RemoveAll(NULL);
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@ -181,9 +178,9 @@ void IsleApp::Close()
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}
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// FUNCTION: ISLE 0x4013b0
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BOOL IsleApp::SetupLegoOmni()
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MxS32 IsleApp::SetupLegoOmni()
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{
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BOOL result = FALSE;
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MxS32 result = FALSE;
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char mediaPath[256];
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GetProfileStringA("LEGO Island", "MediaPath", "", mediaPath, sizeof(mediaPath));
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@ -192,14 +189,15 @@ BOOL IsleApp::SetupLegoOmni()
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(HWND) SDL_GetProperty(SDL_GetWindowProperties(m_windowHandle), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
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#ifdef COMPAT_MODE
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BOOL failure;
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MxS32 failure;
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{
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MxOmniCreateParam param(mediaPath, (struct HWND__*) hwnd, m_videoParam, MxOmniCreateFlags());
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failure = Lego()->Create(param) == FAILURE;
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}
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#else
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BOOL failure = Lego()->Create(MxOmniCreateParam(mediaPath, (struct HWND__*) hwnd, m_videoParam, MxOmniCreateFlags())
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) == FAILURE;
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MxS32 failure =
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Lego()->Create(MxOmniCreateParam(mediaPath, (struct HWND__*) hwnd, m_videoParam, MxOmniCreateFlags())) ==
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FAILURE;
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#endif
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if (!failure) {
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@ -213,14 +211,14 @@ BOOL IsleApp::SetupLegoOmni()
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// FUNCTION: ISLE 0x401560
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void IsleApp::SetupVideoFlags(
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BOOL fullScreen,
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BOOL flipSurfaces,
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BOOL backBuffers,
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BOOL using8bit,
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BOOL using16bit,
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BOOL param_6,
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BOOL param_7,
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BOOL wideViewAngle,
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MxS32 fullScreen,
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MxS32 flipSurfaces,
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MxS32 backBuffers,
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MxS32 using8bit,
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MxS32 using16bit,
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MxS32 param_6,
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MxS32 param_7,
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MxS32 wideViewAngle,
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char* deviceId
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)
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{
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@ -284,7 +282,7 @@ int SDL_AppIterate(void* appstate)
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return 1;
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}
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g_isle->Tick(0);
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g_isle->Tick();
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if (!g_closed) {
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if (g_reqEnableRMDevice) {
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@ -299,7 +297,7 @@ int SDL_AppIterate(void* appstate)
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}
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if (g_mousedown && g_mousemoved && g_isle) {
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g_isle->Tick(0);
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g_isle->Tick();
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}
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if (g_mousemoved) {
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@ -316,7 +314,8 @@ int SDL_AppEvent(void* appstate, const SDL_Event* event)
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return 0;
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}
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// [library:window] Remaining functionality to be implemented:
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// [library:window]
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// Remaining functionality to be implemented:
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// Full screen - crashes when minimizing/maximizing
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// WM_TIMER - use SDL_Timer functionality instead
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// WM_SETCURSOR - update cursor
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@ -361,7 +360,7 @@ int SDL_AppEvent(void* appstate, const SDL_Event* event)
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}
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if (g_isle->GetDrawCursor()) {
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VideoManager()->MoveCursor(Min((int) event->motion.x, 639), Min((int) event->motion.y, 479));
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VideoManager()->MoveCursor(Min((MxS32) event->motion.x, 639), Min((MxS32) event->motion.y, 479));
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}
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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@ -442,10 +441,10 @@ MxResult IsleApp::SetupWindow()
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srand(time(NULL));
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if (m_fullScreen) {
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m_windowHandle = SDL_CreateWindow(WINDOW_TITLE, g_windowRect.right, g_windowRect.bottom, SDL_WINDOW_FULLSCREEN);
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m_windowHandle = SDL_CreateWindow(WINDOW_TITLE, g_targetWidth, g_targetHeight, SDL_WINDOW_FULLSCREEN);
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}
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else {
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m_windowHandle = SDL_CreateWindow(WINDOW_TITLE, g_windowRect.right, g_windowRect.bottom, 0);
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m_windowHandle = SDL_CreateWindow(WINDOW_TITLE, g_targetWidth, g_targetHeight, 0);
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}
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if (!m_windowHandle) {
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@ -460,7 +459,7 @@ MxResult IsleApp::SetupWindow()
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GameState()->SerializePlayersInfo(1);
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GameState()->SerializeScoreHistory(1);
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int iVar10;
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MxS32 iVar10;
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switch (m_islandQuality) {
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case 0:
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iVar10 = 1;
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@ -472,7 +471,7 @@ MxResult IsleApp::SetupWindow()
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iVar10 = 100;
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}
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int uVar1 = (m_islandTexture == 0);
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MxS32 uVar1 = (m_islandTexture == 0);
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LegoModelPresenter::configureLegoModelPresenter(uVar1);
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LegoPartPresenter::configureLegoPartPresenter(uVar1, iVar10);
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LegoWorldPresenter::configureLegoWorldPresenter(m_islandQuality);
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@ -518,12 +517,12 @@ void IsleApp::LoadConfig()
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m_joystickIndex = iniparser_getint(dict, "isle:JoystickIndex", m_joystickIndex);
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m_drawCursor = iniparser_getboolean(dict, "isle:Draw Cursor", m_drawCursor);
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int backBuffersInVRAM = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", -1);
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MxS32 backBuffersInVRAM = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", -1);
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if (backBuffersInVRAM != -1) {
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m_backBuffersInVram = !backBuffersInVRAM;
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}
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int bitDepth = iniparser_getint(dict, "isle:Display Bit Depth", -1);
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MxS32 bitDepth = iniparser_getint(dict, "isle:Display Bit Depth", -1);
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if (bitDepth != -1) {
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if (bitDepth == 8) {
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m_using8bit = TRUE;
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}
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// FUNCTION: ISLE 0x402c20
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inline void IsleApp::Tick(BOOL sleepIfNotNextFrame)
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inline void IsleApp::Tick()
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{
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// GLOBAL: ISLE 0x4101c0
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static MxLong g_lastFrameTime = 0;
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// GLOBAL: ISLE 0x4101bc
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static int g_startupDelay = 200;
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static MxS32 g_startupDelay = 200;
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if (!m_windowActive) {
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Sleep(0);
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SDL_Delay(1);
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return;
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}
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g_lastFrameTime = -m_frameDelta;
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}
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if (m_frameDelta + g_lastFrameTime < currentTime) {
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if (!Lego()->IsTimerRunning()) {
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TickleManager()->Tickle();
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}
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g_lastFrameTime = currentTime;
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if (m_frameDelta + g_lastFrameTime >= currentTime) {
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SDL_Delay(1);
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return;
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}
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if (g_startupDelay == 0) {
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return;
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}
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if (!Lego()->IsTimerRunning()) {
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TickleManager()->Tickle();
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}
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g_lastFrameTime = currentTime;
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g_startupDelay--;
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if (g_startupDelay != 0) {
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return;
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}
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if (g_startupDelay == 0) {
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return;
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}
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LegoOmni::GetInstance()->CreateBackgroundAudio();
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BackgroundAudioManager()->Enable(this->m_useMusic);
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g_startupDelay--;
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if (g_startupDelay != 0) {
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return;
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}
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MxStreamController* stream = Streamer()->Open("\\lego\\scripts\\isle\\isle", MxStreamer::e_diskStream);
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MxDSAction ds;
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LegoOmni::GetInstance()->CreateBackgroundAudio();
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BackgroundAudioManager()->Enable(m_useMusic);
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MxStreamController* stream = Streamer()->Open("\\lego\\scripts\\isle\\isle", MxStreamer::e_diskStream);
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MxDSAction ds;
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if (!stream) {
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stream = Streamer()->Open("\\lego\\scripts\\nocd", MxStreamer::e_diskStream);
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if (!stream) {
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stream = Streamer()->Open("\\lego\\scripts\\nocd", MxStreamer::e_diskStream);
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if (!stream) {
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return;
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}
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ds.SetAtomId(stream->GetAtom());
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ds.SetUnknown24(-1);
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ds.SetObjectId(0);
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VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
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if (Start(&ds) != SUCCESS) {
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return;
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}
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return;
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}
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else {
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ds.SetAtomId(stream->GetAtom());
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ds.SetUnknown24(-1);
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ds.SetObjectId(0);
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if (Start(&ds) != SUCCESS) {
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return;
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}
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m_gameStarted = TRUE;
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ds.SetAtomId(stream->GetAtom());
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ds.SetUnknown24(-1);
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ds.SetObjectId(0);
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VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
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if (Start(&ds) != SUCCESS) {
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return;
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}
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}
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else if (sleepIfNotNextFrame != 0) {
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Sleep(0);
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else {
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ds.SetAtomId(stream->GetAtom());
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ds.SetUnknown24(-1);
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ds.SetObjectId(0);
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if (Start(&ds) != SUCCESS) {
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return;
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}
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m_gameStarted = TRUE;
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}
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}
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@ -16,60 +16,60 @@ public:
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void Close();
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BOOL SetupLegoOmni();
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MxS32 SetupLegoOmni();
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void SetupVideoFlags(
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BOOL fullScreen,
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BOOL flipSurfaces,
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BOOL backBuffers,
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BOOL using8bit,
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BOOL using16bit,
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BOOL param_6,
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BOOL param_7,
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BOOL wideViewAngle,
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MxS32 fullScreen,
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MxS32 flipSurfaces,
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MxS32 backBuffers,
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MxS32 using8bit,
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MxS32 using16bit,
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MxS32 param_6,
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MxS32 param_7,
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MxS32 wideViewAngle,
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char* deviceId
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);
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MxResult SetupWindow();
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void LoadConfig();
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void Tick(BOOL sleepIfNotNextFrame);
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void Tick();
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void SetupCursor(WPARAM wParam);
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static MxU8 MapMouseButtonFlagsToModifier(SDL_MouseButtonFlags p_flags);
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inline SDL_Window* GetWindowHandle() { return m_windowHandle; }
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inline MxLong GetFrameDelta() { return m_frameDelta; }
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inline BOOL GetFullScreen() { return m_fullScreen; }
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inline MxS32 GetFullScreen() { return m_fullScreen; }
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inline HCURSOR GetCursorCurrent() { return m_cursorCurrent; }
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inline HCURSOR GetCursorBusy() { return m_cursorBusy; }
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inline HCURSOR GetCursorNo() { return m_cursorNo; }
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inline BOOL GetDrawCursor() { return m_drawCursor; }
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inline MxS32 GetDrawCursor() { return m_drawCursor; }
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inline void SetWindowActive(BOOL p_windowActive) { m_windowActive = p_windowActive; }
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inline void SetWindowActive(MxS32 p_windowActive) { m_windowActive = p_windowActive; }
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private:
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char* m_hdPath; // 0x00
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char* m_cdPath; // 0x04
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char* m_deviceId; // 0x08
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char* m_savePath; // 0x0c
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BOOL m_fullScreen; // 0x10
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BOOL m_flipSurfaces; // 0x14
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BOOL m_backBuffersInVram; // 0x18
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BOOL m_using8bit; // 0x1c
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BOOL m_using16bit; // 0x20
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int m_unk0x24; // 0x24
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BOOL m_use3dSound; // 0x28
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BOOL m_useMusic; // 0x2c
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BOOL m_useJoystick; // 0x30
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int m_joystickIndex; // 0x34
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BOOL m_wideViewAngle; // 0x38
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int m_islandQuality; // 0x3c
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int m_islandTexture; // 0x40
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BOOL m_gameStarted; // 0x44
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MxS32 m_fullScreen; // 0x10
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MxS32 m_flipSurfaces; // 0x14
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MxS32 m_backBuffersInVram; // 0x18
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MxS32 m_using8bit; // 0x1c
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MxS32 m_using16bit; // 0x20
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MxS32 m_unk0x24; // 0x24
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MxS32 m_use3dSound; // 0x28
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MxS32 m_useMusic; // 0x2c
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MxS32 m_useJoystick; // 0x30
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MxS32 m_joystickIndex; // 0x34
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MxS32 m_wideViewAngle; // 0x38
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MxS32 m_islandQuality; // 0x3c
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MxS32 m_islandTexture; // 0x40
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MxS32 m_gameStarted; // 0x44
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MxLong m_frameDelta; // 0x48
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MxVideoParam m_videoParam; // 0x4c
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BOOL m_windowActive; // 0x70
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MxS32 m_windowActive; // 0x70
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SDL_Window* m_windowHandle; // 0x74
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BOOL m_drawCursor; // 0x78
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MxS32 m_drawCursor; // 0x78
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HCURSOR m_cursorArrow; // 0x7c
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HCURSOR m_cursorBusy; // 0x80
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HCURSOR m_cursorNo; // 0x84
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@ -7,6 +7,7 @@
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#include "mxpresenter.h"
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#include "mxqueue.h"
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#include <SDL3/SDL_keyboard.h>
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#include <dinput.h>
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class LegoCameraController;
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@ -94,8 +95,6 @@ public:
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MxResult Create(HWND p_hwnd);
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void Destroy() override;
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void CreateAndAcquireKeyboard(HWND p_hwnd);
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void ReleaseDX();
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MxResult GetJoystickId();
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MxResult GetJoystickState(MxU32* p_joystickX, MxU32* p_joystickY, DWORD* p_buttonsState, MxU32* p_povPosition);
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void StartAutoDragTimer();
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@ -132,31 +131,28 @@ public:
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// LegoInputManager::`scalar deleting destructor'
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private:
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MxCriticalSection m_criticalSection; // 0x58
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LegoNotifyList* m_keyboardNotifyList; // 0x5c
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LegoCameraController* m_camera; // 0x60
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LegoWorld* m_world; // 0x64
|
||||
LegoEventQueue* m_eventQueue; // 0x68
|
||||
MxS32 m_x; // 0x6c
|
||||
MxS32 m_y; // 0x70
|
||||
MxS32 m_unk0x74; // 0x74
|
||||
UINT m_autoDragTimerID; // 0x78
|
||||
UINT m_autoDragTime; // 0x7c
|
||||
MxBool m_unk0x80; // 0x80
|
||||
MxBool m_unk0x81; // 0x81
|
||||
LegoControlManager* m_controlManager; // 0x84
|
||||
MxBool m_unk0x88; // 0x88
|
||||
IDirectInput* m_directInput; // 0x8c
|
||||
IDirectInputDevice* m_directInputDevice; // 0x90
|
||||
MxBool m_kbStateSuccess; // 0x94
|
||||
MxU8 m_keyboardState[256]; // 0x95
|
||||
MxBool m_unk0x195; // 0x195
|
||||
MxS32 m_joyid; // 0x198
|
||||
MxS32 m_joystickIndex; // 0x19c
|
||||
JOYCAPS m_joyCaps; // 0x200
|
||||
MxBool m_useJoystick; // 0x334
|
||||
MxBool m_unk0x335; // 0x335
|
||||
MxBool m_unk0x336; // 0x336
|
||||
MxCriticalSection m_criticalSection; // 0x58
|
||||
LegoNotifyList* m_keyboardNotifyList; // 0x5c
|
||||
LegoCameraController* m_camera; // 0x60
|
||||
LegoWorld* m_world; // 0x64
|
||||
LegoEventQueue* m_eventQueue; // 0x68
|
||||
MxS32 m_x; // 0x6c
|
||||
MxS32 m_y; // 0x70
|
||||
MxS32 m_unk0x74; // 0x74
|
||||
UINT m_autoDragTimerID; // 0x78
|
||||
UINT m_autoDragTime; // 0x7c
|
||||
MxBool m_unk0x80; // 0x80
|
||||
MxBool m_unk0x81; // 0x81
|
||||
LegoControlManager* m_controlManager; // 0x84
|
||||
MxBool m_unk0x88; // 0x88
|
||||
const Uint8* m_keyboardState;
|
||||
MxBool m_unk0x195; // 0x195
|
||||
MxS32 m_joyid; // 0x198
|
||||
MxS32 m_joystickIndex; // 0x19c
|
||||
JOYCAPS m_joyCaps; // 0x200
|
||||
MxBool m_useJoystick; // 0x334
|
||||
MxBool m_unk0x335; // 0x335
|
||||
MxBool m_unk0x336; // 0x336
|
||||
};
|
||||
|
||||
// TEMPLATE: LEGO1 0x10028850
|
||||
|
|
|
@ -38,9 +38,6 @@ LegoInputManager::LegoInputManager()
|
|||
m_controlManager = NULL;
|
||||
m_unk0x81 = FALSE;
|
||||
m_unk0x88 = FALSE;
|
||||
m_directInput = NULL;
|
||||
m_directInputDevice = NULL;
|
||||
m_kbStateSuccess = FALSE;
|
||||
m_unk0x195 = 0;
|
||||
m_joyid = -1;
|
||||
m_joystickIndex = -1;
|
||||
|
@ -79,10 +76,9 @@ MxResult LegoInputManager::Create(HWND p_hwnd)
|
|||
m_eventQueue = new LegoEventQueue;
|
||||
}
|
||||
|
||||
CreateAndAcquireKeyboard(p_hwnd);
|
||||
GetJoystickId();
|
||||
|
||||
if (!m_keyboardNotifyList || !m_eventQueue || !m_directInputDevice) {
|
||||
if (!m_keyboardNotifyList || !m_eventQueue) {
|
||||
Destroy();
|
||||
result = FAILURE;
|
||||
}
|
||||
|
@ -93,8 +89,6 @@ MxResult LegoInputManager::Create(HWND p_hwnd)
|
|||
// FUNCTION: LEGO1 0x1005bfe0
|
||||
void LegoInputManager::Destroy()
|
||||
{
|
||||
ReleaseDX();
|
||||
|
||||
if (m_keyboardNotifyList) {
|
||||
delete m_keyboardNotifyList;
|
||||
}
|
||||
|
@ -110,55 +104,10 @@ void LegoInputManager::Destroy()
|
|||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1005c030
|
||||
void LegoInputManager::CreateAndAcquireKeyboard(HWND p_hwnd)
|
||||
{
|
||||
HINSTANCE hinstance = (HINSTANCE) GetWindowLong(p_hwnd, GWL_HINSTANCE);
|
||||
HRESULT hresult = DirectInputCreate(hinstance, 0x500, &m_directInput, NULL); // 0x500 for DX5
|
||||
|
||||
if (hresult == DI_OK) {
|
||||
HRESULT createdeviceresult = m_directInput->CreateDevice(GUID_SysKeyboard, &m_directInputDevice, NULL);
|
||||
if (createdeviceresult == DI_OK) {
|
||||
m_directInputDevice->SetCooperativeLevel(p_hwnd, DISCL_NONEXCLUSIVE | DISCL_FOREGROUND);
|
||||
m_directInputDevice->SetDataFormat(&c_dfDIKeyboard);
|
||||
m_directInputDevice->Acquire();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1005c0a0
|
||||
void LegoInputManager::ReleaseDX()
|
||||
{
|
||||
if (m_directInputDevice != NULL) {
|
||||
m_directInputDevice->Unacquire();
|
||||
m_directInputDevice->Release();
|
||||
m_directInputDevice = NULL;
|
||||
}
|
||||
|
||||
if (m_directInput != NULL) {
|
||||
m_directInput->Release();
|
||||
m_directInput = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1005c0f0
|
||||
void LegoInputManager::GetKeyboardState()
|
||||
{
|
||||
m_kbStateSuccess = FALSE;
|
||||
|
||||
if (m_directInputDevice) {
|
||||
HRESULT hr = m_directInputDevice->GetDeviceState(sizeOfArray(m_keyboardState), &m_keyboardState);
|
||||
|
||||
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) {
|
||||
if (m_directInputDevice->Acquire() == S_OK) {
|
||||
hr = m_directInputDevice->GetDeviceState(sizeOfArray(m_keyboardState), &m_keyboardState);
|
||||
}
|
||||
}
|
||||
|
||||
if (hr == S_OK) {
|
||||
m_kbStateSuccess = TRUE;
|
||||
}
|
||||
}
|
||||
m_keyboardState = SDL_GetKeyboardState(NULL);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1005c160
|
||||
|
@ -166,39 +115,29 @@ MxResult LegoInputManager::GetNavigationKeyStates(MxU32& p_keyFlags)
|
|||
{
|
||||
GetKeyboardState();
|
||||
|
||||
if (!m_kbStateSuccess) {
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
if (g_unk0x100f67b8) {
|
||||
if (m_keyboardState[DIK_LEFT] & 0x80 && GetAsyncKeyState(VK_LEFT) == 0) {
|
||||
m_keyboardState[DIK_LEFT] = 0;
|
||||
}
|
||||
|
||||
if (m_keyboardState[DIK_RIGHT] & 0x80 && GetAsyncKeyState(VK_RIGHT) == 0) {
|
||||
m_keyboardState[DIK_RIGHT] = 0;
|
||||
}
|
||||
// [library:input] Figure out if we still need the logic that was here.
|
||||
}
|
||||
|
||||
MxU32 keyFlags = 0;
|
||||
|
||||
if ((m_keyboardState[DIK_NUMPAD8] | m_keyboardState[DIK_UP]) & 0x80) {
|
||||
if (m_keyboardState[SDL_SCANCODE_KP_8] || m_keyboardState[SDL_SCANCODE_UP]) {
|
||||
keyFlags |= c_up;
|
||||
}
|
||||
|
||||
if ((m_keyboardState[DIK_NUMPAD2] | m_keyboardState[DIK_DOWN]) & 0x80) {
|
||||
if ((m_keyboardState[SDL_SCANCODE_KP_2] || m_keyboardState[SDL_SCANCODE_DOWN])) {
|
||||
keyFlags |= c_down;
|
||||
}
|
||||
|
||||
if ((m_keyboardState[DIK_NUMPAD4] | m_keyboardState[DIK_LEFT]) & 0x80) {
|
||||
if ((m_keyboardState[SDL_SCANCODE_KP_4] || m_keyboardState[SDL_SCANCODE_LEFT])) {
|
||||
keyFlags |= c_left;
|
||||
}
|
||||
|
||||
if ((m_keyboardState[DIK_NUMPAD6] | m_keyboardState[DIK_RIGHT]) & 0x80) {
|
||||
if ((m_keyboardState[SDL_SCANCODE_KP_6] || m_keyboardState[SDL_SCANCODE_RIGHT])) {
|
||||
keyFlags |= c_right;
|
||||
}
|
||||
|
||||
if ((m_keyboardState[DIK_LCONTROL] | m_keyboardState[DIK_RCONTROL]) & 0x80) {
|
||||
if (m_keyboardState[SDL_SCANCODE_LCTRL] || m_keyboardState[SDL_SCANCODE_RCTRL]) {
|
||||
keyFlags |= c_bit5;
|
||||
}
|
||||
|
||||
|
|
|
@ -36,8 +36,8 @@ private:
|
|||
static unsigned ThreadProc(void* p_thread);
|
||||
|
||||
SDL_Thread* m_thread;
|
||||
MxBool m_running;
|
||||
MxSemaphore m_semaphore;
|
||||
MxBool m_running; // 0x0c
|
||||
MxSemaphore m_semaphore; // 0x10
|
||||
|
||||
protected:
|
||||
MxCore* m_target; // 0x18
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
#include "mxcriticalsection.h"
|
||||
|
||||
#include "decomp.h"
|
||||
#include "platform.h"
|
||||
#include "mxtypes.h"
|
||||
|
||||
DECOMP_SIZE_ASSERT(MxCriticalSection, 0x1c)
|
||||
|
||||
// GLOBAL: LEGO1 0x10101e78
|
||||
BOOL g_useMutex = FALSE;
|
||||
MxS32 g_useMutex = FALSE;
|
||||
|
||||
// FUNCTION: LEGO1 0x100b6d20
|
||||
MxCriticalSection::MxCriticalSection()
|
||||
|
|
|
@ -1,20 +0,0 @@
|
|||
#ifndef TYPES_H
|
||||
#define TYPES_H
|
||||
|
||||
// Defining substitutions for definitions usually found in Windows headers
|
||||
|
||||
#define BOOL int32_t
|
||||
|
||||
#ifndef TRUE
|
||||
#define TRUE 1
|
||||
#endif
|
||||
|
||||
#ifndef FALSE
|
||||
#define FALSE 0
|
||||
#endif
|
||||
|
||||
#ifndef NULL
|
||||
#define NULL 0
|
||||
#endif
|
||||
|
||||
#endif // TYPES_H
|
Loading…
Add table
Add a link
Reference in a new issue