Remove dependency on dinput, use SDL keyboard state for navigation ()

* WIP

* Use SDL kb state for navigational keys

* Remove linking against dinput
This commit is contained in:
Christian Semmler 2024-05-31 23:13:27 -04:00 committed by Anonymous Maarten
parent 636996caf6
commit 880ae98f0b
8 changed files with 143 additions and 229 deletions

View file

@ -474,7 +474,7 @@ target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni
target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include/actions")
# Link libraries
target_link_libraries(lego1 PRIVATE tglrl viewmanager realtime mxdirectx roi geom anim Vec::Vec dinput dxguid misc 3dmanager omni)
target_link_libraries(lego1 PRIVATE tglrl viewmanager realtime mxdirectx roi geom anim Vec::Vec dxguid misc 3dmanager omni)
foreach(tgt IN LISTS lego1_targets)
target_link_libraries(${tgt} PRIVATE $<$<BOOL:${ISLE_USE_DX5}>:DirectX5::DirectX5> SDL3::SDL3)

View file

@ -33,7 +33,7 @@
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_messagebox.h>
#include <dsound.h>
#include <SDL3/SDL_timer.h>
#include <iniparser.h>
#include <time.h>
@ -43,34 +43,31 @@ DECOMP_SIZE_ASSERT(IsleApp, 0x8c)
IsleApp* g_isle = NULL;
// GLOBAL: ISLE 0x410034
unsigned char g_mousedown = FALSE;
MxU8 g_mousedown = FALSE;
// GLOBAL: ISLE 0x410038
unsigned char g_mousemoved = FALSE;
MxU8 g_mousemoved = FALSE;
// GLOBAL: ISLE 0x41003c
BOOL g_closed = FALSE;
// GLOBAL: ISLE 0x410040
RECT g_windowRect = {0, 0, 640, 480};
MxS32 g_closed = FALSE;
// GLOBAL: ISLE 0x410050
BOOL g_rmDisabled = FALSE;
MxS32 g_rmDisabled = FALSE;
// GLOBAL: ISLE 0x410054
BOOL g_waitingForTargetDepth = TRUE;
MxS32 g_waitingForTargetDepth = TRUE;
// GLOBAL: ISLE 0x410058
int g_targetWidth = 640;
MxS32 g_targetWidth = 640;
// GLOBAL: ISLE 0x41005c
int g_targetHeight = 480;
MxS32 g_targetHeight = 480;
// GLOBAL: ISLE 0x410060
int g_targetDepth = 16;
MxS32 g_targetDepth = 16;
// GLOBAL: ISLE 0x410064
BOOL g_reqEnableRMDevice = FALSE;
MxS32 g_reqEnableRMDevice = FALSE;
// STRING: ISLE 0x4101dc
#define WINDOW_TITLE "LEGO®"
@ -154,7 +151,7 @@ void IsleApp::Close()
if (Lego()) {
GameState()->Save(0);
if (InputManager()) {
InputManager()->QueueEvent(c_notificationKeyPress, 0, 0, 0, VK_SPACE);
InputManager()->QueueEvent(c_notificationKeyPress, 0, 0, 0, SDLK_SPACE);
}
VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->RemoveAll(NULL);
@ -181,9 +178,9 @@ void IsleApp::Close()
}
// FUNCTION: ISLE 0x4013b0
BOOL IsleApp::SetupLegoOmni()
MxS32 IsleApp::SetupLegoOmni()
{
BOOL result = FALSE;
MxS32 result = FALSE;
char mediaPath[256];
GetProfileStringA("LEGO Island", "MediaPath", "", mediaPath, sizeof(mediaPath));
@ -192,14 +189,15 @@ BOOL IsleApp::SetupLegoOmni()
(HWND) SDL_GetProperty(SDL_GetWindowProperties(m_windowHandle), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
#ifdef COMPAT_MODE
BOOL failure;
MxS32 failure;
{
MxOmniCreateParam param(mediaPath, (struct HWND__*) hwnd, m_videoParam, MxOmniCreateFlags());
failure = Lego()->Create(param) == FAILURE;
}
#else
BOOL failure = Lego()->Create(MxOmniCreateParam(mediaPath, (struct HWND__*) hwnd, m_videoParam, MxOmniCreateFlags())
) == FAILURE;
MxS32 failure =
Lego()->Create(MxOmniCreateParam(mediaPath, (struct HWND__*) hwnd, m_videoParam, MxOmniCreateFlags())) ==
FAILURE;
#endif
if (!failure) {
@ -213,14 +211,14 @@ BOOL IsleApp::SetupLegoOmni()
// FUNCTION: ISLE 0x401560
void IsleApp::SetupVideoFlags(
BOOL fullScreen,
BOOL flipSurfaces,
BOOL backBuffers,
BOOL using8bit,
BOOL using16bit,
BOOL param_6,
BOOL param_7,
BOOL wideViewAngle,
MxS32 fullScreen,
MxS32 flipSurfaces,
MxS32 backBuffers,
MxS32 using8bit,
MxS32 using16bit,
MxS32 param_6,
MxS32 param_7,
MxS32 wideViewAngle,
char* deviceId
)
{
@ -284,7 +282,7 @@ int SDL_AppIterate(void* appstate)
return 1;
}
g_isle->Tick(0);
g_isle->Tick();
if (!g_closed) {
if (g_reqEnableRMDevice) {
@ -299,7 +297,7 @@ int SDL_AppIterate(void* appstate)
}
if (g_mousedown && g_mousemoved && g_isle) {
g_isle->Tick(0);
g_isle->Tick();
}
if (g_mousemoved) {
@ -316,7 +314,8 @@ int SDL_AppEvent(void* appstate, const SDL_Event* event)
return 0;
}
// [library:window] Remaining functionality to be implemented:
// [library:window]
// Remaining functionality to be implemented:
// Full screen - crashes when minimizing/maximizing
// WM_TIMER - use SDL_Timer functionality instead
// WM_SETCURSOR - update cursor
@ -361,7 +360,7 @@ int SDL_AppEvent(void* appstate, const SDL_Event* event)
}
if (g_isle->GetDrawCursor()) {
VideoManager()->MoveCursor(Min((int) event->motion.x, 639), Min((int) event->motion.y, 479));
VideoManager()->MoveCursor(Min((MxS32) event->motion.x, 639), Min((MxS32) event->motion.y, 479));
}
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
@ -442,10 +441,10 @@ MxResult IsleApp::SetupWindow()
srand(time(NULL));
if (m_fullScreen) {
m_windowHandle = SDL_CreateWindow(WINDOW_TITLE, g_windowRect.right, g_windowRect.bottom, SDL_WINDOW_FULLSCREEN);
m_windowHandle = SDL_CreateWindow(WINDOW_TITLE, g_targetWidth, g_targetHeight, SDL_WINDOW_FULLSCREEN);
}
else {
m_windowHandle = SDL_CreateWindow(WINDOW_TITLE, g_windowRect.right, g_windowRect.bottom, 0);
m_windowHandle = SDL_CreateWindow(WINDOW_TITLE, g_targetWidth, g_targetHeight, 0);
}
if (!m_windowHandle) {
@ -460,7 +459,7 @@ MxResult IsleApp::SetupWindow()
GameState()->SerializePlayersInfo(1);
GameState()->SerializeScoreHistory(1);
int iVar10;
MxS32 iVar10;
switch (m_islandQuality) {
case 0:
iVar10 = 1;
@ -472,7 +471,7 @@ MxResult IsleApp::SetupWindow()
iVar10 = 100;
}
int uVar1 = (m_islandTexture == 0);
MxS32 uVar1 = (m_islandTexture == 0);
LegoModelPresenter::configureLegoModelPresenter(uVar1);
LegoPartPresenter::configureLegoPartPresenter(uVar1, iVar10);
LegoWorldPresenter::configureLegoWorldPresenter(m_islandQuality);
@ -518,12 +517,12 @@ void IsleApp::LoadConfig()
m_joystickIndex = iniparser_getint(dict, "isle:JoystickIndex", m_joystickIndex);
m_drawCursor = iniparser_getboolean(dict, "isle:Draw Cursor", m_drawCursor);
int backBuffersInVRAM = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", -1);
MxS32 backBuffersInVRAM = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", -1);
if (backBuffersInVRAM != -1) {
m_backBuffersInVram = !backBuffersInVRAM;
}
int bitDepth = iniparser_getint(dict, "isle:Display Bit Depth", -1);
MxS32 bitDepth = iniparser_getint(dict, "isle:Display Bit Depth", -1);
if (bitDepth != -1) {
if (bitDepth == 8) {
m_using8bit = TRUE;
@ -556,16 +555,16 @@ void IsleApp::LoadConfig()
}
// FUNCTION: ISLE 0x402c20
inline void IsleApp::Tick(BOOL sleepIfNotNextFrame)
inline void IsleApp::Tick()
{
// GLOBAL: ISLE 0x4101c0
static MxLong g_lastFrameTime = 0;
// GLOBAL: ISLE 0x4101bc
static int g_startupDelay = 200;
static MxS32 g_startupDelay = 200;
if (!m_windowActive) {
Sleep(0);
SDL_Delay(1);
return;
}
@ -584,54 +583,54 @@ inline void IsleApp::Tick(BOOL sleepIfNotNextFrame)
g_lastFrameTime = -m_frameDelta;
}
if (m_frameDelta + g_lastFrameTime < currentTime) {
if (!Lego()->IsTimerRunning()) {
TickleManager()->Tickle();
}
g_lastFrameTime = currentTime;
if (m_frameDelta + g_lastFrameTime >= currentTime) {
SDL_Delay(1);
return;
}
if (g_startupDelay == 0) {
return;
}
if (!Lego()->IsTimerRunning()) {
TickleManager()->Tickle();
}
g_lastFrameTime = currentTime;
g_startupDelay--;
if (g_startupDelay != 0) {
return;
}
if (g_startupDelay == 0) {
return;
}
LegoOmni::GetInstance()->CreateBackgroundAudio();
BackgroundAudioManager()->Enable(this->m_useMusic);
g_startupDelay--;
if (g_startupDelay != 0) {
return;
}
MxStreamController* stream = Streamer()->Open("\\lego\\scripts\\isle\\isle", MxStreamer::e_diskStream);
MxDSAction ds;
LegoOmni::GetInstance()->CreateBackgroundAudio();
BackgroundAudioManager()->Enable(m_useMusic);
MxStreamController* stream = Streamer()->Open("\\lego\\scripts\\isle\\isle", MxStreamer::e_diskStream);
MxDSAction ds;
if (!stream) {
stream = Streamer()->Open("\\lego\\scripts\\nocd", MxStreamer::e_diskStream);
if (!stream) {
stream = Streamer()->Open("\\lego\\scripts\\nocd", MxStreamer::e_diskStream);
if (!stream) {
return;
}
ds.SetAtomId(stream->GetAtom());
ds.SetUnknown24(-1);
ds.SetObjectId(0);
VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
if (Start(&ds) != SUCCESS) {
return;
}
return;
}
else {
ds.SetAtomId(stream->GetAtom());
ds.SetUnknown24(-1);
ds.SetObjectId(0);
if (Start(&ds) != SUCCESS) {
return;
}
m_gameStarted = TRUE;
ds.SetAtomId(stream->GetAtom());
ds.SetUnknown24(-1);
ds.SetObjectId(0);
VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
if (Start(&ds) != SUCCESS) {
return;
}
}
else if (sleepIfNotNextFrame != 0) {
Sleep(0);
else {
ds.SetAtomId(stream->GetAtom());
ds.SetUnknown24(-1);
ds.SetObjectId(0);
if (Start(&ds) != SUCCESS) {
return;
}
m_gameStarted = TRUE;
}
}

View file

@ -16,60 +16,60 @@ public:
void Close();
BOOL SetupLegoOmni();
MxS32 SetupLegoOmni();
void SetupVideoFlags(
BOOL fullScreen,
BOOL flipSurfaces,
BOOL backBuffers,
BOOL using8bit,
BOOL using16bit,
BOOL param_6,
BOOL param_7,
BOOL wideViewAngle,
MxS32 fullScreen,
MxS32 flipSurfaces,
MxS32 backBuffers,
MxS32 using8bit,
MxS32 using16bit,
MxS32 param_6,
MxS32 param_7,
MxS32 wideViewAngle,
char* deviceId
);
MxResult SetupWindow();
void LoadConfig();
void Tick(BOOL sleepIfNotNextFrame);
void Tick();
void SetupCursor(WPARAM wParam);
static MxU8 MapMouseButtonFlagsToModifier(SDL_MouseButtonFlags p_flags);
inline SDL_Window* GetWindowHandle() { return m_windowHandle; }
inline MxLong GetFrameDelta() { return m_frameDelta; }
inline BOOL GetFullScreen() { return m_fullScreen; }
inline MxS32 GetFullScreen() { return m_fullScreen; }
inline HCURSOR GetCursorCurrent() { return m_cursorCurrent; }
inline HCURSOR GetCursorBusy() { return m_cursorBusy; }
inline HCURSOR GetCursorNo() { return m_cursorNo; }
inline BOOL GetDrawCursor() { return m_drawCursor; }
inline MxS32 GetDrawCursor() { return m_drawCursor; }
inline void SetWindowActive(BOOL p_windowActive) { m_windowActive = p_windowActive; }
inline void SetWindowActive(MxS32 p_windowActive) { m_windowActive = p_windowActive; }
private:
char* m_hdPath; // 0x00
char* m_cdPath; // 0x04
char* m_deviceId; // 0x08
char* m_savePath; // 0x0c
BOOL m_fullScreen; // 0x10
BOOL m_flipSurfaces; // 0x14
BOOL m_backBuffersInVram; // 0x18
BOOL m_using8bit; // 0x1c
BOOL m_using16bit; // 0x20
int m_unk0x24; // 0x24
BOOL m_use3dSound; // 0x28
BOOL m_useMusic; // 0x2c
BOOL m_useJoystick; // 0x30
int m_joystickIndex; // 0x34
BOOL m_wideViewAngle; // 0x38
int m_islandQuality; // 0x3c
int m_islandTexture; // 0x40
BOOL m_gameStarted; // 0x44
MxS32 m_fullScreen; // 0x10
MxS32 m_flipSurfaces; // 0x14
MxS32 m_backBuffersInVram; // 0x18
MxS32 m_using8bit; // 0x1c
MxS32 m_using16bit; // 0x20
MxS32 m_unk0x24; // 0x24
MxS32 m_use3dSound; // 0x28
MxS32 m_useMusic; // 0x2c
MxS32 m_useJoystick; // 0x30
MxS32 m_joystickIndex; // 0x34
MxS32 m_wideViewAngle; // 0x38
MxS32 m_islandQuality; // 0x3c
MxS32 m_islandTexture; // 0x40
MxS32 m_gameStarted; // 0x44
MxLong m_frameDelta; // 0x48
MxVideoParam m_videoParam; // 0x4c
BOOL m_windowActive; // 0x70
MxS32 m_windowActive; // 0x70
SDL_Window* m_windowHandle; // 0x74
BOOL m_drawCursor; // 0x78
MxS32 m_drawCursor; // 0x78
HCURSOR m_cursorArrow; // 0x7c
HCURSOR m_cursorBusy; // 0x80
HCURSOR m_cursorNo; // 0x84

View file

@ -7,6 +7,7 @@
#include "mxpresenter.h"
#include "mxqueue.h"
#include <SDL3/SDL_keyboard.h>
#include <dinput.h>
class LegoCameraController;
@ -94,8 +95,6 @@ public:
MxResult Create(HWND p_hwnd);
void Destroy() override;
void CreateAndAcquireKeyboard(HWND p_hwnd);
void ReleaseDX();
MxResult GetJoystickId();
MxResult GetJoystickState(MxU32* p_joystickX, MxU32* p_joystickY, DWORD* p_buttonsState, MxU32* p_povPosition);
void StartAutoDragTimer();
@ -132,31 +131,28 @@ public:
// LegoInputManager::`scalar deleting destructor'
private:
MxCriticalSection m_criticalSection; // 0x58
LegoNotifyList* m_keyboardNotifyList; // 0x5c
LegoCameraController* m_camera; // 0x60
LegoWorld* m_world; // 0x64
LegoEventQueue* m_eventQueue; // 0x68
MxS32 m_x; // 0x6c
MxS32 m_y; // 0x70
MxS32 m_unk0x74; // 0x74
UINT m_autoDragTimerID; // 0x78
UINT m_autoDragTime; // 0x7c
MxBool m_unk0x80; // 0x80
MxBool m_unk0x81; // 0x81
LegoControlManager* m_controlManager; // 0x84
MxBool m_unk0x88; // 0x88
IDirectInput* m_directInput; // 0x8c
IDirectInputDevice* m_directInputDevice; // 0x90
MxBool m_kbStateSuccess; // 0x94
MxU8 m_keyboardState[256]; // 0x95
MxBool m_unk0x195; // 0x195
MxS32 m_joyid; // 0x198
MxS32 m_joystickIndex; // 0x19c
JOYCAPS m_joyCaps; // 0x200
MxBool m_useJoystick; // 0x334
MxBool m_unk0x335; // 0x335
MxBool m_unk0x336; // 0x336
MxCriticalSection m_criticalSection; // 0x58
LegoNotifyList* m_keyboardNotifyList; // 0x5c
LegoCameraController* m_camera; // 0x60
LegoWorld* m_world; // 0x64
LegoEventQueue* m_eventQueue; // 0x68
MxS32 m_x; // 0x6c
MxS32 m_y; // 0x70
MxS32 m_unk0x74; // 0x74
UINT m_autoDragTimerID; // 0x78
UINT m_autoDragTime; // 0x7c
MxBool m_unk0x80; // 0x80
MxBool m_unk0x81; // 0x81
LegoControlManager* m_controlManager; // 0x84
MxBool m_unk0x88; // 0x88
const Uint8* m_keyboardState;
MxBool m_unk0x195; // 0x195
MxS32 m_joyid; // 0x198
MxS32 m_joystickIndex; // 0x19c
JOYCAPS m_joyCaps; // 0x200
MxBool m_useJoystick; // 0x334
MxBool m_unk0x335; // 0x335
MxBool m_unk0x336; // 0x336
};
// TEMPLATE: LEGO1 0x10028850

View file

@ -38,9 +38,6 @@ LegoInputManager::LegoInputManager()
m_controlManager = NULL;
m_unk0x81 = FALSE;
m_unk0x88 = FALSE;
m_directInput = NULL;
m_directInputDevice = NULL;
m_kbStateSuccess = FALSE;
m_unk0x195 = 0;
m_joyid = -1;
m_joystickIndex = -1;
@ -79,10 +76,9 @@ MxResult LegoInputManager::Create(HWND p_hwnd)
m_eventQueue = new LegoEventQueue;
}
CreateAndAcquireKeyboard(p_hwnd);
GetJoystickId();
if (!m_keyboardNotifyList || !m_eventQueue || !m_directInputDevice) {
if (!m_keyboardNotifyList || !m_eventQueue) {
Destroy();
result = FAILURE;
}
@ -93,8 +89,6 @@ MxResult LegoInputManager::Create(HWND p_hwnd)
// FUNCTION: LEGO1 0x1005bfe0
void LegoInputManager::Destroy()
{
ReleaseDX();
if (m_keyboardNotifyList) {
delete m_keyboardNotifyList;
}
@ -110,55 +104,10 @@ void LegoInputManager::Destroy()
}
}
// FUNCTION: LEGO1 0x1005c030
void LegoInputManager::CreateAndAcquireKeyboard(HWND p_hwnd)
{
HINSTANCE hinstance = (HINSTANCE) GetWindowLong(p_hwnd, GWL_HINSTANCE);
HRESULT hresult = DirectInputCreate(hinstance, 0x500, &m_directInput, NULL); // 0x500 for DX5
if (hresult == DI_OK) {
HRESULT createdeviceresult = m_directInput->CreateDevice(GUID_SysKeyboard, &m_directInputDevice, NULL);
if (createdeviceresult == DI_OK) {
m_directInputDevice->SetCooperativeLevel(p_hwnd, DISCL_NONEXCLUSIVE | DISCL_FOREGROUND);
m_directInputDevice->SetDataFormat(&c_dfDIKeyboard);
m_directInputDevice->Acquire();
}
}
}
// FUNCTION: LEGO1 0x1005c0a0
void LegoInputManager::ReleaseDX()
{
if (m_directInputDevice != NULL) {
m_directInputDevice->Unacquire();
m_directInputDevice->Release();
m_directInputDevice = NULL;
}
if (m_directInput != NULL) {
m_directInput->Release();
m_directInput = NULL;
}
}
// FUNCTION: LEGO1 0x1005c0f0
void LegoInputManager::GetKeyboardState()
{
m_kbStateSuccess = FALSE;
if (m_directInputDevice) {
HRESULT hr = m_directInputDevice->GetDeviceState(sizeOfArray(m_keyboardState), &m_keyboardState);
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) {
if (m_directInputDevice->Acquire() == S_OK) {
hr = m_directInputDevice->GetDeviceState(sizeOfArray(m_keyboardState), &m_keyboardState);
}
}
if (hr == S_OK) {
m_kbStateSuccess = TRUE;
}
}
m_keyboardState = SDL_GetKeyboardState(NULL);
}
// FUNCTION: LEGO1 0x1005c160
@ -166,39 +115,29 @@ MxResult LegoInputManager::GetNavigationKeyStates(MxU32& p_keyFlags)
{
GetKeyboardState();
if (!m_kbStateSuccess) {
return FAILURE;
}
if (g_unk0x100f67b8) {
if (m_keyboardState[DIK_LEFT] & 0x80 && GetAsyncKeyState(VK_LEFT) == 0) {
m_keyboardState[DIK_LEFT] = 0;
}
if (m_keyboardState[DIK_RIGHT] & 0x80 && GetAsyncKeyState(VK_RIGHT) == 0) {
m_keyboardState[DIK_RIGHT] = 0;
}
// [library:input] Figure out if we still need the logic that was here.
}
MxU32 keyFlags = 0;
if ((m_keyboardState[DIK_NUMPAD8] | m_keyboardState[DIK_UP]) & 0x80) {
if (m_keyboardState[SDL_SCANCODE_KP_8] || m_keyboardState[SDL_SCANCODE_UP]) {
keyFlags |= c_up;
}
if ((m_keyboardState[DIK_NUMPAD2] | m_keyboardState[DIK_DOWN]) & 0x80) {
if ((m_keyboardState[SDL_SCANCODE_KP_2] || m_keyboardState[SDL_SCANCODE_DOWN])) {
keyFlags |= c_down;
}
if ((m_keyboardState[DIK_NUMPAD4] | m_keyboardState[DIK_LEFT]) & 0x80) {
if ((m_keyboardState[SDL_SCANCODE_KP_4] || m_keyboardState[SDL_SCANCODE_LEFT])) {
keyFlags |= c_left;
}
if ((m_keyboardState[DIK_NUMPAD6] | m_keyboardState[DIK_RIGHT]) & 0x80) {
if ((m_keyboardState[SDL_SCANCODE_KP_6] || m_keyboardState[SDL_SCANCODE_RIGHT])) {
keyFlags |= c_right;
}
if ((m_keyboardState[DIK_LCONTROL] | m_keyboardState[DIK_RCONTROL]) & 0x80) {
if (m_keyboardState[SDL_SCANCODE_LCTRL] || m_keyboardState[SDL_SCANCODE_RCTRL]) {
keyFlags |= c_bit5;
}

View file

@ -36,8 +36,8 @@ private:
static unsigned ThreadProc(void* p_thread);
SDL_Thread* m_thread;
MxBool m_running;
MxSemaphore m_semaphore;
MxBool m_running; // 0x0c
MxSemaphore m_semaphore; // 0x10
protected:
MxCore* m_target; // 0x18

View file

@ -1,12 +1,12 @@
#include "mxcriticalsection.h"
#include "decomp.h"
#include "platform.h"
#include "mxtypes.h"
DECOMP_SIZE_ASSERT(MxCriticalSection, 0x1c)
// GLOBAL: LEGO1 0x10101e78
BOOL g_useMutex = FALSE;
MxS32 g_useMutex = FALSE;
// FUNCTION: LEGO1 0x100b6d20
MxCriticalSection::MxCriticalSection()

View file

@ -1,20 +0,0 @@
#ifndef TYPES_H
#define TYPES_H
// Defining substitutions for definitions usually found in Windows headers
#define BOOL int32_t
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#ifndef NULL
#define NULL 0
#endif
#endif // TYPES_H