isle-portable/LEGO1/mxtransitionmanager.h

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#ifndef MXTRANSITIONMANAGER_H
#define MXTRANSITIONMANAGER_H
#include "mxcore.h"
#include "mxvideopresenter.h"
#include "legoomni.h"
// VTABLE 0x100d7ea0
class MxTransitionManager : public MxCore
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{
public:
MxTransitionManager();
virtual ~MxTransitionManager() override; // vtable+0x0
__declspec(dllexport) void SetWaitIndicator(MxVideoPresenter *videoPresenter);
virtual MxResult Tickle(); // vtable+0x8
// OFFSET: LEGO1 0x1004b950
inline virtual const char *ClassName() const override // vtable+0x0c
{
return "MxTransitionManager";
}
// OFFSET: LEGO1 0x1004b960
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxTransitionManager::ClassName()) || MxCore::IsA(name);
}
virtual MxResult GetDDrawSurfaceFromVideoManager(); // vtable+0x14
enum TransitionType {
NOT_TRANSITIONING,
NO_ANIMATION,
DISSOLVE,
PIXELATION,
SCREEN_WIPE,
WINDOWS,
BROKEN // Unknown what this is supposed to be, it locks the game up
};
MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_doCopy, MxBool p_playMusicInAnim);
private:
void EndTransition(MxBool p_notifyWorld);
void Transition_Dissolve();
void SubmitCopyRect(DDSURFACEDESC &);
void SetupCopyRect(DDSURFACEDESC &);
MxVideoPresenter *m_waitIndicator;
RECT m_copyRect;
void *m_copyBuffer;
flag_bitfield m_copyFlags;
undefined4 m_unk24;
flag_bitfield m_unk28;
TransitionType m_transitionType;
LPDIRECTDRAWSURFACE m_ddSurface;
MxU16 m_animationTimer;
MxU16 m_columnOrder[640]; // 0x36
MxU16 m_randomShift[480]; // 0x536
MxULong m_systemTime; // 0x8f8
MxS32 m_animationSpeed; // 0x8fc
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};
#endif // MXTRANSITIONMANAGER_H