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https://github.com/isledecomp/isle-portable.git
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Implement MxTransitionManager ctor/dtor/rest of StartTransition (#153)
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parent
592ede1c7b
commit
56f3d12096
4 changed files with 116 additions and 39 deletions
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@ -4,16 +4,30 @@
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DECOMP_SIZE_ASSERT(MxTransitionManager, 0x900);
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// OFFSET: LEGO1 0x1004b8d0 STUB
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// OFFSET: LEGO1 0x1004b8d0
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MxTransitionManager::MxTransitionManager()
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{
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// TODO
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m_animationTimer = 0;
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m_transitionType = NOT_TRANSITIONING;
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m_ddSurface = NULL;
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m_unk08 = 0;
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m_unk1c = 0;
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m_unk20.bit0 = FALSE;
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m_unk28.bit0 = FALSE;
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m_unk24 = 0;
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}
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// OFFSET: LEGO1 0x1004ba00 STUB
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// OFFSET: LEGO1 0x1004ba00
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MxTransitionManager::~MxTransitionManager()
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{
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// TODO
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free(m_unk1c);
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if (m_unk08 != NULL) {
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delete m_unk08->m_unk1c;
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delete m_unk08;
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}
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TickleManager()->UnregisterClient(this);
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}
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// OFFSET: LEGO1 0x1004bac0 STUB
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@ -40,36 +54,43 @@ MxResult MxTransitionManager::GetDDrawSurfaceFromVideoManager() // vtable+0x14
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// OFFSET: LEGO1 0x1004bb70
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MxResult MxTransitionManager::StartTransition(TransitionType p_animationType, MxS32 p_speed,
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undefined p_unk, MxBool p_playMusicInAnim)
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MxBool p_unk, MxBool p_playMusicInAnim)
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{
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// TODO: Incomplete and far from matching
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if (this->m_transitionType == NOT_TRANSITIONING) {
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if (!p_playMusicInAnim) {
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MxBackgroundAudioManager *backgroundAudioManager = BackgroundAudioManager();
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backgroundAudioManager->Stop();
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}
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this->m_transitionType = p_animationType;
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// TODO: This part of the function is mangled and I can't make out what it's doing right now
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this->m_transitionType = p_animationType;
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MxU32 time = timeGetTime();
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this->m_systemTime = time;
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m_unk20.bit0 = p_unk;
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this->m_animationSpeed = p_speed;
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if (m_unk20.bit0 && m_unk08 != NULL) {
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m_unk08->vtable54(1);
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MxTickleManager *tickleManager = TickleManager();
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tickleManager->RegisterClient(this, p_speed);
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MxTransitionManagerUnknownSubclass2 *iVar2 = m_unk08->m_unk1c;
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iVar2->m_unk3c = 10000;
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iVar2->m_unk30 |= 0x200;
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}
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LegoInputManager *inputManager = InputManager();
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inputManager->m_unk88 = TRUE;
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inputManager->m_unk336 = FALSE;
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MxU32 time = timeGetTime();
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this->m_systemTime = time;
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LegoVideoManager *videoManager = VideoManager();
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videoManager->SetUnkE4(FALSE);
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this->m_animationSpeed = p_speed;
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SetAppCursor(1);
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return SUCCESS;
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MxTickleManager *tickleManager = TickleManager();
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tickleManager->RegisterClient(this, p_speed);
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LegoInputManager *inputManager = InputManager();
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inputManager->m_unk88 = TRUE;
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inputManager->m_unk336 = FALSE;
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LegoVideoManager *videoManager = VideoManager();
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videoManager->SetUnkE4(FALSE);
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SetAppCursor(1);
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return SUCCESS;
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}
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return FAILURE;
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}
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}
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@ -5,6 +5,52 @@
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#include "mxvideopresenter.h"
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#include "legoomni.h"
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class MxTransitionManagerUnknownSubclass2
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{
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public:
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virtual ~MxTransitionManagerUnknownSubclass2(){}
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undefined m_unk04[0x2c];
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undefined4 m_unk30;
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undefined4 m_unk34;
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undefined4 m_unk38;
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undefined4 m_unk3c;
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};
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// TODO: Don't know what this is yet
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class MxTransitionManagerUnknownSubclass1
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{
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public:
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virtual ~MxTransitionManagerUnknownSubclass1(){}
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virtual void vtable04();
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virtual void vtable08();
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virtual void vtable0c();
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virtual void vtable10();
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virtual void vtable14();
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virtual void vtable18();
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virtual void vtable1c();
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virtual void vtable20();
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virtual void vtable24();
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virtual void vtable28();
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virtual void vtable2c();
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virtual void vtable30();
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virtual void vtable34();
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virtual void vtable38();
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virtual void vtable3c();
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virtual void vtable40();
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virtual void vtable44();
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virtual void vtable48();
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virtual void vtable4c();
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virtual void vtable50();
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virtual void vtable54(undefined4 p_unk1);
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undefined m_unk04[0x18];
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MxTransitionManagerUnknownSubclass2 *m_unk1c;
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};
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// VTABLE 0x100d7ea0
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class MxTransitionManager : public MxCore
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{
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@ -40,11 +86,19 @@ class MxTransitionManager : public MxCore
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BROKEN // Unknown what this is supposed to be, it locks the game up
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};
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MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, undefined p_unk, MxBool p_playMusicInAnim);
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MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_unk, MxBool p_playMusicInAnim);
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private:
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undefined m_pad00[0x20];
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undefined m_pad20[0x04];
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MxTransitionManagerUnknownSubclass1 *m_unk08;
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undefined4 m_unk0c;
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undefined4 m_unk10;
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undefined4 m_unk14;
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undefined4 m_unk18;
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void *m_unk1c;
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flag_bitfield m_unk20;
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undefined4 m_unk24;
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flag_bitfield m_unk28;
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TransitionType m_transitionType;
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LPDIRECTDRAWSURFACE m_ddSurface;
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MxU16 m_animationTimer;
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@ -44,4 +44,19 @@ typedef MxU8 MxBool;
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#define TWOCC(a, b) (((a) << 0) | ((b) << 8))
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#define FOURCC(a, b, c, d) (((a) << 0) | ((b) << 8) | ((c) << 16) | ((d) << 24))
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// Must be union with struct for match.
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typedef union {
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struct {
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MxU8 bit0: 1;
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MxU8 bit1: 1;
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MxU8 bit2: 1;
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MxU8 bit3: 1;
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MxU8 bit4: 1;
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MxU8 bit5: 1;
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MxU8 bit6: 1;
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MxU8 bit7: 1;
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};
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// BYTE all; // ?
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} flag_bitfield;
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#endif // MXTYPE_H
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@ -3,20 +3,7 @@
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#include <windows.h>
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// Must be union with struct for match.
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typedef union {
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struct {
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BYTE bit0: 1;
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BYTE bit1: 1;
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BYTE bit2: 1;
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BYTE bit3: 1;
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BYTE bit4: 1;
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BYTE bit5: 1;
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BYTE bit6: 1;
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BYTE bit7: 1;
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};
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// BYTE all; // ?
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} flag_bitfield;
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#include "mxtypes.h"
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class MxVideoParamFlags
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{
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