2023-04-27 22:19:39 -04:00
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#ifndef MXTRANSITIONMANAGER_H
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#define MXTRANSITIONMANAGER_H
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2023-06-29 04:10:08 -04:00
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#include "mxcore.h"
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#include "mxvideopresenter.h"
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#include "legoomni.h"
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// VTABLE 0x100d7ea0
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class MxTransitionManager : public MxCore
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{
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public:
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MxTransitionManager();
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virtual ~MxTransitionManager() override; // vtable+0x0
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2023-06-11 21:03:54 -04:00
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__declspec(dllexport) void SetWaitIndicator(MxVideoPresenter *videoPresenter);
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virtual MxResult Tickle(); // vtable+0x8
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// OFFSET: LEGO1 0x1004b950
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inline virtual const char *ClassName() const override // vtable+0x0c
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{
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return "MxTransitionManager";
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}
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// OFFSET: LEGO1 0x1004b960
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inline virtual MxBool IsA(const char *name) const override // vtable+0x10
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{
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return !strcmp(name, MxTransitionManager::ClassName()) || MxCore::IsA(name);
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}
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virtual MxResult GetDDrawSurfaceFromVideoManager(); // vtable+0x14
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enum TransitionType {
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NOT_TRANSITIONING,
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NO_ANIMATION,
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DISSOLVE,
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PIXELATION,
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SCREEN_WIPE,
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WINDOWS,
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BROKEN // Unknown what this is supposed to be, it locks the game up
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};
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MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, undefined p_unk, MxBool p_playMusicInAnim);
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private:
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undefined m_pad00[0x20];
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undefined m_pad20[0x04];
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TransitionType m_transitionType;
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LPDIRECTDRAWSURFACE m_ddSurface;
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MxU16 m_animationTimer;
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undefined m_pad36[0x8c2];
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MxULong m_systemTime;
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MxS32 m_animationSpeed;
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};
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#endif // MXTRANSITIONMANAGER_H
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