codecombat/app/lib/surface
Matt Lott f56d01419f Update sync pvp teams and real-time playback
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
..
Camera.coffee Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema. 2014-09-26 11:07:01 -07:00
CameraBorder.coffee Clean up mixed quotes 2014-07-01 12:23:22 +08:00
CoordinateDisplay.coffee Fixed #1038. Focus should now remain on code editor when after clicking on Surface. 2014-08-28 14:00:54 -07:00
CoordinateGrid.coffee Fixed a few bugs. 2014-08-27 18:05:18 -07:00
CountdownScreen.coffee Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed. 2014-11-03 20:48:59 -08:00
DebugDisplay.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Dimmer.coffee Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
Dropper.coffee Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code. 2014-10-08 12:38:23 -07:00
FlagLank.coffee Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
IndieLank.coffee Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
Label.coffee Made name label font size twice as big. 2014-10-30 22:19:32 -07:00
Lank.coffee Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories. 2014-11-11 16:37:00 -08:00
LankBoss.coffee Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells. 2014-11-09 16:19:18 -08:00
LayerAdapter.coffee Fixed point and region choosers in the level editor. 2014-10-21 10:59:05 -07:00
Letterbox.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Mark.coffee Removed some logs. 2014-10-22 08:17:30 -07:00
MusicPlayer.coffee Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal. 2014-10-23 20:03:19 -07:00
path.coffee Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
PlaybackOverScreen.coffee Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map. 2014-10-08 10:46:10 -07:00
PointChooser.coffee Fixed point and region choosers in the level editor. 2014-10-21 10:59:05 -07:00
RegionChooser.coffee Fixed point and region choosers in the level editor. 2014-10-21 10:59:05 -07:00
SegmentedSprite.coffee Fixes 1647. Somehow had been under the impression the segmented sprite containers weren't handling clicks correctly and that segments needed to handle them. 2014-10-22 07:53:49 -07:00
SingularSprite.coffee Fixed a handful of bugs with the thang editor and sprite animation. 2014-10-02 10:42:21 -07:00
sprite_utils.coffee Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again. 2014-09-24 16:53:38 -07:00
Surface.coffee Stop zooming in on hero during real-time playback, because it can mess with ability to place flags. 2014-11-17 09:09:04 -08:00
WaitingScreen.coffee Update sync pvp teams and real-time playback 2014-11-17 15:07:10 -08:00
WizardLank.coffee Fixed an error wizard sprites were having. 2014-09-30 14:01:29 -07:00