codecombat/app/views/play/level/tome
2014-10-28 21:15:47 -07:00
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CastButtonView.coffee Hid play/pause button for first few levels. Hid submit button until run once or won for a few more levels. 2014-10-14 11:11:56 -07:00
DocFormatter.coffee Added i18n support for level code comments. 2014-10-28 21:15:47 -07:00
Problem.coffee Don't save duplicate user code problems 2014-10-17 15:53:00 -07:00
ProblemAlertView.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Spell.coffee Added i18n support for level code comments. 2014-10-28 21:15:47 -07:00
SpellDebugView.coffee Fixed #847. Fixed some subscription schemas. 2014-08-27 18:43:17 -07:00
SpellListEntryThangsView.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
SpellListEntryView.coffee Fixed some typo. 2014-09-08 14:26:17 -07:00
SpellListTabEntryView.coffee Hide run shortcut (shift+enter) for first few levels so as not to distract. Don't show beautification button in Python mode. Don't show maximize editor button in hero levels. Don't show method selector if there's only one method. Renamed some spells to methods. Added a bit of i18n. 2014-09-24 16:29:28 -07:00
SpellListView.coffee Hide run shortcut (shift+enter) for first few levels so as not to distract. Don't show beautification button in Python mode. Don't show maximize editor button in hero levels. Don't show method selector if there's only one method. Renamed some spells to methods. Added a bit of i18n. 2014-09-24 16:29:28 -07:00
SpellPaletteEntryView.coffee FastClick avoidance on start level button. 2014-10-26 17:49:45 -07:00
SpellPaletteView.coffee Formatting docs popovers for iPad. 2014-10-26 20:21:03 -07:00
SpellToolbarView.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
SpellView.coffee Publish "tome:spell-loaded" on spell reloading 2014-10-25 17:00:54 -04:00
ThangListEntryView.coffee Adding communication with iPad app. 2014-09-06 19:50:31 -07:00
ThangListView.coffee No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization. 2014-09-21 22:10:52 -07:00
TomeView.coffee Preserving opponent flags. 2014-10-18 18:57:33 -07:00