Nick Winter
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24da2aa80a
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Preserving flag history and submission count so that things are more stable in between real-time submissions.
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2014-10-18 17:32:01 -07:00 |
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Nick Winter
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c6b398aae2
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Increased prominence of GoalsView when at level playback end. Increased legibility of Surface text when PlaybackOverScreen is in effect, and changed colors of PlaybackOverScreen to be less intense and to indicate goal failure / non-failure.
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2014-10-08 09:46:56 -07:00 |
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Nick Winter
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fcd174ed22
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Re-enabled line-by-line highlighting through brute force for hero levels.
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2014-10-07 22:28:53 -07:00 |
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Nick Winter
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0d495ba36e
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Press Start to begin playing levels. Fixed #1574.
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2014-09-21 14:35:59 -07:00 |
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Nick Winter
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ee9e453896
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Fixed #828. Added many other minor refactorings.
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2014-08-27 12:24:11 -07:00 |
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Nick Winter
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e666ee1dac
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Added stop playback button and real-time countdown screen.
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2014-08-25 22:05:30 -07:00 |
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Nick Winter
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718d586f07
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A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
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2014-08-24 21:39:34 -07:00 |
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Nick Winter
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f2adb7ec7f
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Skipping serialization/deserialization of needless Programmable clones.
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2014-08-23 11:16:02 -07:00 |
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Nick Winter
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9c0869e566
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Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
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2014-08-22 21:35:08 -07:00 |
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Tery Lim
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618ade4946
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Michael Schmatz
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548eaefae1
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Add debug variable inspection progress bar
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2014-06-18 13:43:04 -07:00 |
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Nick Winter
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d058b16283
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Fixed some memory leaks.
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2014-05-20 08:00:49 -07:00 |
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Nick Winter
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b2cc3d0692
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Fixed bug with preloading the world replacing casting the same world if timing was wrong.
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2014-05-19 20:12:16 -07:00 |
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Nick Winter
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8909d218bc
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Moved random seed initialization to Existence System, where it can be configured.
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2014-05-15 14:54:31 -07:00 |
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Michael Schmatz
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687872a97b
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Moved debug cache onto main thread
UI responsiveness greatly improved
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2014-05-12 11:16:02 -07:00 |
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Nick Winter
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74ef9bc987
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Experimental support for preloading worlds when we would have autocast if manual cast is on.
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2014-05-11 17:42:32 -07:00 |
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Nick Winter
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1e18f0b42f
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Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
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2014-05-10 18:24:50 -07:00 |
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Nick Winter
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a74d015d18
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Fixed a couple minor bugs.
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2014-05-09 14:30:33 -07:00 |
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Nick Winter
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c4819c647c
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Removed includeeFlow, since we're going to do it lazily with the debug worker.
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2014-05-09 09:29:50 -07:00 |
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Nick Winter
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3819778bee
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Updating everything to Aether 0.2.0.
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2014-05-08 11:43:00 -07:00 |
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Michael Schmatz
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9c58aef32b
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Merged worker_debug and worker_world
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2014-05-08 09:47:02 -07:00 |
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Michael Schmatz
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7110f023f2
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Merge branch 'feature/hover-debugger-performance'
Conflicts:
app/lib/God.coffee
app/views/play/level/tome/spell_debug_view.coffee
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2014-05-07 11:37:03 -07:00 |
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Michael Schmatz
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da575f8945
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Refactored hover debugger is functional
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
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2014-05-06 15:07:06 -07:00 |
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Michael Schmatz
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dddd617a08
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userCodeMap issues fixed
Now beginning hooking up the UI
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2014-05-06 10:06:32 -07:00 |
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Nick Winter
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2e6bec5454
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Some fixes for my accidental merge of #970.
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2014-05-06 09:49:04 -07:00 |
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Dominik Maier
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c9bb488794
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Created headless-client and an alternative implementation of god
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2014-05-06 02:37:14 +02:00 |
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Michael Schmatz
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97f3694dbf
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Basic backend functionality is there
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2014-05-05 13:26:37 -07:00 |
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Michael Schmatz
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717651d6ff
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Progress on thang property serialization
There is a bug where thang properties aren’t updated when simulating
forward
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2014-05-01 16:08:46 -07:00 |
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Michael Schmatz
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c9ea301b29
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Fixed various bugs with debug worker
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2014-05-01 11:12:44 -07:00 |
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Michael Schmatz
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544cc62cdb
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First steps towards hover debugger improvements
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2014-04-28 15:05:54 -07:00 |
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Nick Winter
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dbeb3d445b
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Give focus back to spell view on palette click.
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2014-03-23 16:48:30 -07:00 |
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Nick Winter
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ea406bd3c7
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Fixed some event listeners on destroyed loaders.
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2014-03-06 15:52:51 -08:00 |
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Nick Winter
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5ec06159a6
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Fixed ChallengePost utm link. Tweaked God worker timeout for more reliable performance logging.
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2014-03-05 12:00:29 -08:00 |
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Nick Winter
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a8ef87c9ea
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Fixed a few bugs; re-enabled protectAPI for Brawlwood.
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2014-03-02 16:06:22 -08:00 |
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Nick Winter
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7855ca02d8
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Hit a really bad victory modal image.
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2014-02-28 21:29:14 -08:00 |
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Nick Winter
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aef1bc63ba
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Smarter infinite loop detection vs. web-worker-is-still-loading detection.
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2014-02-27 20:01:27 -08:00 |
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Tay Yang Shun
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8a24407d3e
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Redirect to play page for non-existent levels. Fixes issue #396
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2014-02-26 04:59:35 +08:00 |
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Nick Winter
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72cfcf96ed
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Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels.
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2014-02-22 12:01:05 -08:00 |
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Nick Winter
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af510c7cc7
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60 FPS and support for independent world/surface frame rates.
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2014-02-17 11:53:52 -08:00 |
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Nick Winter
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f94456295e
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God needs no options.
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2014-02-15 17:38:45 -08:00 |
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Nick Winter
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addf4ca245
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Improved Simulator memory and performance.
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2014-02-15 17:29:54 -08:00 |
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Nick Winter
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f3b58a9416
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Merged.
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2014-02-15 15:45:53 -08:00 |
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Nick Winter
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3c7cac8ba9
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Trying to do some memory cleanup.
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2014-02-15 15:44:45 -08:00 |
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Scott Erickson
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13caae2690
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Fixed the massive memory leak.
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2014-02-14 14:10:55 -08:00 |
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Nick Winter
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cdf268ce4f
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Merged.
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2014-02-12 13:10:58 -08:00 |
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Nick Winter
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5655084981
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Fixed a ton more leaks.
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2014-02-12 12:41:41 -08:00 |
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Scott Erickson
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533069dba8
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Fixed a bug with the goals.
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2014-02-12 09:55:19 -08:00 |
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Nick Winter
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6505064fb6
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Slightly less aggressively preload workers.
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2014-02-11 14:38:47 -08:00 |
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Scott Erickson
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b904e1f939
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More memory fixes.
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2014-02-11 14:24:06 -08:00 |
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Nick Winter
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2d9606a8eb
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includeFlow only on the currently selected Thang.
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2014-02-11 12:16:53 -08:00 |
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